Goto

Collaborating Authors

 Representation Of Examples


Representation Of Lexical Stylistic Features In Language Models' Embedding Space

arXiv.org Artificial Intelligence

The representation space of pretrained Language Models (LMs) encodes rich information about words and their relationships (e.g., similarity, hypernymy, polysemy) as well as abstract semantic notions (e.g., intensity). In this paper, we demonstrate that lexical stylistic notions such as complexity, formality, and figurativeness, can also be identified in this space. We show that it is possible to derive a vector representation for each of these stylistic notions from only a small number of seed pairs. Using these vectors, we can characterize new texts in terms of these dimensions by performing simple calculations in the corresponding embedding space. We conduct experiments on five datasets and find that static embeddings encode these features more accurately at the level of words and phrases, whereas contextualized LMs perform better on sentences. The lower performance of contextualized representations at the word level is partially attributable to the anisotropy of their vector space, which can be corrected to some extent using techniques like standardization.


Strategic Classification under Unknown Personalized Manipulation

arXiv.org Artificial Intelligence

We study the fundamental mistake bound and sample complexity in the strategic classification, where agents can strategically manipulate their feature vector up to an extent in order to be predicted as positive. For example, given a classifier determining college admission, student candidates may try to take easier classes to improve their GPA, retake SAT and change schools in an effort to fool the classifier. Ball manipulations are a widely studied class of manipulations in the literature, where agents can modify their feature vector within a bounded radius ball. Unlike most prior work, our work considers manipulations to be personalized, meaning that agents can have different levels of manipulation abilities (e.g., varying radii for ball manipulations), and unknown to the learner. We formalize the learning problem in an interaction model where the learner first deploys a classifier and the agent manipulates the feature vector within their manipulation set to game the deployed classifier. We investigate various scenarios in terms of the information available to the learner during the interaction, such as observing the original feature vector before or after deployment, observing the manipulated feature vector, or not seeing either the original or the manipulated feature vector. We begin by providing online mistake bounds and PAC sample complexity in these scenarios for ball manipulations. We also explore non-ball manipulations and show that, even in the simplest scenario where both the original and the manipulated feature vectors are revealed, the mistake bounds and sample complexity are lower bounded by $\Omega(|\mathcal{H}|)$ when the target function belongs to a known class $\mathcal{H}$.


Tight and fast generalization error bound of graph embedding in metric space

arXiv.org Artificial Intelligence

Recent studies have experimentally shown that we can achieve in non-Euclidean metric space effective and efficient graph embedding, which aims to obtain the vertices' representations reflecting the graph's structure in the metric space. Specifically, graph embedding in hyperbolic space has experimentally succeeded in embedding graphs with hierarchical-tree structure, e.g., data in natural languages, social networks, and knowledge bases. However, recent theoretical analyses have shown a much higher upper bound on non-Euclidean graph embedding's generalization error than Euclidean one's, where a high generalization error indicates that the incompleteness and noise in the data can significantly damage learning performance. It implies that the existing bound cannot guarantee the success of graph embedding in non-Euclidean metric space in a practical training data size, which can prevent non-Euclidean graph embedding's application in real problems. This paper provides a novel upper bound of graph embedding's generalization error by evaluating the local Rademacher complexity of the model as a function set of the distances of representation couples. Our bound clarifies that the performance of graph embedding in non-Euclidean metric space, including hyperbolic space, is better than the existing upper bounds suggest. Specifically, our new upper bound is polynomial in the metric space's geometric radius $R$ and can be $O(\frac{1}{S})$ at the fastest, where $S$ is the training data size. Our bound is significantly tighter and faster than the existing one, which can be exponential to $R$ and $O(\frac{1}{\sqrt{S}})$ at the fastest. Specific calculations on example cases show that graph embedding in non-Euclidean metric space can outperform that in Euclidean space with much smaller training data than the existing bound has suggested.


Categorical Vector Space Semantics for Lambek Calculus with a Relevant Modality

arXiv.org Artificial Intelligence

We develop a categorical compositional distributional semantics for Lambek Calculus with a Relevant Modality !L*, which has a limited edition of the contraction and permutation rules. The categorical part of the semantics is a monoidal biclosed category with a coalgebra modality, very similar to the structure of a Differential Category. We instantiate this category to finite dimensional vector spaces and linear maps via "quantisation" functors and work with three concrete interpretations of the coalgebra modality. We apply the model to construct categorical and concrete semantic interpretations for the motivating example of !L*: the derivation of a phrase with a parasitic gap. The effectiveness of the concrete interpretations are evaluated via a disambiguation task, on an extension of a sentence disambiguation dataset to parasitic gap phrases, using BERT, Word2Vec, and FastText vectors and Relational tensors.


Distinguishability Calibration to In-Context Learning

arXiv.org Artificial Intelligence

Recent years have witnessed increasing interests in prompt-based learning in which models can be trained on only a few annotated instances, making them suitable in low-resource settings. When using prompt-based learning for text classification, the goal is to use a pre-trained language model (PLM) to predict a missing token in a pre-defined template given an input text, which can be mapped to a class label. However, PLMs built on the transformer architecture tend to generate similar output embeddings, making it difficult to discriminate between different class labels. The problem is further exacerbated when dealing with classification tasks involving many fine-grained class labels. In this work, we alleviate this information diffusion issue, i.e., different tokens share a large proportion of similar information after going through stacked multiple self-attention layers in a transformer, by proposing a calibration method built on feature transformations through rotation and scaling to map a PLM-encoded embedding into a new metric space to guarantee the distinguishability of the resulting embeddings. Furthermore, we take the advantage of hyperbolic embeddings to capture the hierarchical relations among fine-grained class-associated token embedding by a coarse-to-fine metric learning strategy to enhance the distinguishability of the learned output embeddings. Extensive experiments on the three datasets under various settings demonstrate the effectiveness of our approach. Our code can be found at https://github.com/donttal/TARA.


Metric Space Magnitude and Generalisation in Neural Networks

arXiv.org Artificial Intelligence

Deep learning models have seen significant successes in numerous applications, but their inner workings remain elusive. The purpose of this work is to quantify the learning process of deep neural networks through the lens of a novel topological invariant called magnitude. Magnitude is an isometry invariant; its properties are an active area of research as it encodes many known invariants of a metric space. We use magnitude to study the internal representations of neural networks and propose a new method for determining their generalisation capabilities. Moreover, we theoretically connect magnitude dimension and the generalisation error, and demonstrate experimentally that the proposed framework can be a good indicator of the latter.


Spectral clustering in the Gaussian mixture block model

arXiv.org Machine Learning

Gaussian mixture block models are distributions over graphs that strive to model modern networks: to generate a graph from such a model, we associate each vertex $i$ with a latent feature vector $u_i \in \mathbb{R}^d$ sampled from a mixture of Gaussians, and we add edge $(i,j)$ if and only if the feature vectors are sufficiently similar, in that $\langle u_i,u_j \rangle \ge \tau$ for a pre-specified threshold $\tau$. The different components of the Gaussian mixture represent the fact that there may be different types of nodes with different distributions over features -- for example, in a social network each component represents the different attributes of a distinct community. Natural algorithmic tasks associated with these networks are embedding (recovering the latent feature vectors) and clustering (grouping nodes by their mixture component). In this paper we initiate the study of clustering and embedding graphs sampled from high-dimensional Gaussian mixture block models, where the dimension of the latent feature vectors $d\to \infty$ as the size of the network $n \to \infty$. This high-dimensional setting is most appropriate in the context of modern networks, in which we think of the latent feature space as being high-dimensional. We analyze the performance of canonical spectral clustering and embedding algorithms for such graphs in the case of 2-component spherical Gaussian mixtures, and begin to sketch out the information-computation landscape for clustering and embedding in these models.


Idioms, Probing and Dangerous Things: Towards Structural Probing for Idiomaticity in Vector Space

arXiv.org Artificial Intelligence

The goal of this paper is to learn more about how idiomatic information is structurally encoded in embeddings, using a structural probing method. We repurpose an existing English verbal multi-word expression (MWE) dataset to suit the probing framework and perform a comparative probing study of static (GloVe) and contextual (BERT) embeddings. Our experiments indicate that both encode some idiomatic information to varying degrees, but yield conflicting evidence as to whether idiomaticity is encoded in the vector norm, leaving this an open question. We also identify some limitations of the used dataset and highlight important directions for future work in improving its suitability for a probing analysis.


Virus2Vec: Viral Sequence Classification Using Machine Learning

arXiv.org Artificial Intelligence

Understanding the host-specificity of different families of viruses sheds light on the origin of, e.g., SARS-CoV-2, rabies, and other such zoonotic pathogens in humans. It enables epidemiologists, medical professionals, and policymakers to curb existing epidemics and prevent future ones promptly. In the family Coronaviridae (of which SARS-CoV-2 is a member), it is well-known that the spike protein is the point of contact between the virus and the host cell membrane. On the other hand, the two traditional mammalian orders, Carnivora (carnivores) and Chiroptera (bats) are recognized to be responsible for maintaining and spreading the Rabies Lyssavirus (RABV). We propose Virus2Vec, a feature-vector representation for viral (nucleotide or amino acid) sequences that enable vector-space-based machine learning models to identify viral hosts. Virus2Vec generates numerical feature vectors for unaligned sequences, allowing us to forego the computationally expensive sequence alignment step from the pipeline. Virus2Vec leverages the power of both the \emph{minimizer} and position weight matrix (PWM) to generate compact feature vectors. Using several classifiers, we empirically evaluate Virus2Vec on real-world spike sequences of Coronaviridae and rabies virus sequence data to predict the host (identifying the reservoirs of infection). Our results demonstrate that Virus2Vec outperforms the predictive accuracies of baseline and state-of-the-art methods.


Equilibrium-Invariant Embedding, Metric Space, and Fundamental Set of $2\times2$ Normal-Form Games

arXiv.org Artificial Intelligence

Equilibrium solution concepts of normal-form games, such as Nash equilibria, correlated equilibria, and coarse correlated equilibria, describe the joint strategy profiles from which no player has incentive to unilaterally deviate. They are widely studied in game theory, economics, and multiagent systems. Equilibrium concepts are invariant under certain transforms of the payoffs. We define an equilibrium-inspired distance metric for the space of all normal-form games and uncover a distance-preserving equilibrium-invariant embedding. Furthermore, we propose an additional transform which defines a better-response-invariant distance metric and embedding. To demonstrate these metric spaces we study $2\times2$ games. The equilibrium-invariant embedding of $2\times2$ games has an efficient two variable parameterization (a reduction from eight), where each variable geometrically describes an angle on a unit circle. Interesting properties can be spatially inferred from the embedding, including: equilibrium support, cycles, competition, coordination, distances, best-responses, and symmetries. The best-response-invariant embedding of $2\times2$ games, after considering symmetries, rediscovers a set of 15 games, and their respective equivalence classes. We propose that this set of game classes is fundamental and captures all possible interesting strategic interactions in $2\times2$ games. We introduce a directed graph representation and name for each class. Finally, we leverage the tools developed for $2\times2$ games to develop game theoretic visualizations of large normal-form and extensive-form games that aim to fingerprint the strategic interactions that occur within.