Statistical Learning
Query by Committee Made Real
Gilad-bachrach, Ran, Navot, Amir, Tishby, Naftali
Training a learning algorithm is a costly task. A major goal of active learning is to reduce this cost. In this paper we introduce a new algorithm, KQBC, which is capable of actively learning large scale problems by using selective sampling. The algorithm overcomes the costly sampling step of the well known Query By Committee (QBC) algorithm by projecting onto a low dimensional space. KQBC also enables the use of kernels, providing a simple way of extending QBC to the nonlinear scenario. Sampling the low dimension space is done using the hit and run random walk. We demonstrate the success of this novel algorithm by applying it to both artificial and a real world problems.
Measuring Shared Information and Coordinated Activity in Neuronal Networks
Klinkner, Kristina, Shalizi, Cosma, Camperi, Marcelo
This activity often manifests itself as dynamically coordinated sequences of action potentials. Since multiple electrode recordings are now a standard tool in neuroscience research, it is important to have a measure of such network-wide behavioral coordination and information sharing, applicable to multiple neural spike train data. We propose a new statistic, informational coherence, which measures how much better one unit can be predicted by knowing the dynamical state of another. We argue informational coherence is a measure of association and shared information which is superior to traditional pairwise measures of synchronization and correlation. To find the dynamical states, we use a recently-introduced algorithm which reconstructs effective state spaces from stochastic time series.
Layered Dynamic Textures
Chan, Antoni B., Vasconcelos, Nuno
A dynamic texture is a video model that treats a video as a sample from a spatiotemporal stochastic process, specifically a linear dynamical system. One problem associated with the dynamic texture is that it cannot model video where there are multiple regions of distinct motion. In this work, we introduce the layered dynamic texture model, which addresses this problem. We also introduce a variant of the model, and present the EM algorithm for learning each of the models. Finally, we demonstrate the efficacy of the proposed model for the tasks of segmentation and synthesis of video.
Noise and the two-thirds power Law
Maoz, Uri, Portugaly, Elon, Flash, Tamar, Weiss, Yair
The two-thirds power law, an empirical law stating an inverse nonlinear relationship between the tangential hand speed and the curvature of its trajectory during curved motion, is widely acknowledged to be an invariant of upper-limb movement. It has also been shown to exist in eyemotion, locomotion and was even demonstrated in motion perception and prediction. This ubiquity has fostered various attempts to uncover the origins of this empirical relationship. In these it was generally attributed either to smoothness in hand-or joint-space or to the result of mechanisms that damp noise inherent in the motor system to produce the smooth trajectories evident in healthy human motion. We show here that white Gaussian noise also obeys this power-law. Analysis of signal and noise combinations shows that trajectories that were synthetically created not to comply with the power-law are transformed to power-law compliant ones after combination with low levels of noise. Furthermore, there exist colored noise types that drive non-power-law trajectories to power-law compliance and are not affected by smoothing. These results suggest caution when running experiments aimed at verifying the power-law or assuming its underlying existence without proper analysis of the noise. Our results could also suggest that the power-law might be derived not from smoothness or smoothness-inducing mechanisms operating on the noise inherent in our motor system but rather from the correlated noise which is inherent in this motor system.
Stimulus Evoked Independent Factor Analysis of MEG Data with Large Background Activity
Hild, Kenneth, Sekihara, Kensuke, Attias, Hagai T., Nagarajan, Srikantan S.
This paper presents a novel technique for analyzing electromagnetic imaging data obtained using the stimulus evoked experimental paradigm. The technique is based on a probabilistic graphical model, which describes the data in terms of underlying evoked and interference sources, and explicitly models the stimulus evoked paradigm.
Transfer learning for text classification
Linear text classification algorithms work by computing an inner product between a test document vector and a parameter vector. In many such algorithms, including naive Bayes and most TFIDF variants, the parameters are determined by some simple, closed-form, function of training set statistics; we call this mapping mapping from statistics to parameters, the parameter function. Much research in text classification over the last few decades has consisted of manual efforts to identify better parameter functions. In this paper, we propose an algorithm for automatically learning this function from related classification problems. The parameter function found by our algorithm then defines a new learning algorithm for text classification, which we can apply to novel classification tasks. We find that our learned classifier outperforms existing methods on a variety of multiclass text classification tasks.
Mixture Modeling by Affinity Propagation
Frey, Brendan J., Dueck, Delbert
Clustering is a fundamental problem in machine learning and has been approached in many ways. Two general and quite different approaches include iteratively fitting a mixture model (e.g., using EM) and linking together pairs of training cases that have high affinity (e.g., using spectral methods). Pairwise clustering algorithms need not compute sufficient statistics and avoid poor solutions by directly placing similar examples in the same cluster. However, many applications require that each cluster of data be accurately described by a prototype or model, so affinity-based clustering - and its benefits - cannot be directly realized. We describe a technique called "affinity propagation", which combines the advantages of both approaches. The method learns a mixture model of the data by recursively propagating affinity messages. We demonstrate affinity propagation on the problems of clustering image patches for image segmentation and learning mixtures of gene expression models from microarray data. We find that affinity propagation obtains better solutions than mixtures of Gaussians, the K-medoids algorithm, spectral clustering and hierarchical clustering, and is both able to find a pre-specified number of clusters and is able to automatically determine the number of clusters. Interestingly, affinity propagation can be viewed as belief propagation in a graphical model that accounts for pairwise training case likelihood functions and the identification of cluster centers.
Computing the Solution Path for the Regularized Support Vector Regression
In this paper we derive an algorithm that computes the entire solution path of the support vector regression, with essentially the same computational cost as fitting one SVR model. We also propose an unbiased estimate for the degrees of freedom of the SVR model, which allows convenient selection of the regularization parameter.
Non-Local Manifold Parzen Windows
Bengio, Yoshua, Larochelle, Hugo, Vincent, Pascal
To escape from the curse of dimensionality, we claim that one can learn non-local functions, in the sense that the value and shape of the learned function at x must be inferred using examples that may be far from x. With this objective, we present a non-local nonparametric density estimator. It builds upon previously proposed Gaussian mixture models with regularized covariance matrices to take into account the local shape of the manifold. It also builds upon recent work on non-local estimators of the tangent plane of a manifold, which are able to generalize in places with little training data, unlike traditional, local, nonparametric models.