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 Statistical Learning



Test-Time Classifier Adjustment Module for Model-Agnostic Domain Generalization

Neural Information Processing Systems

This paper presents a new algorithm for domain generalization (DG), test-time template adjuster (T3A), aiming to robustify a model to unknown distribution shift. Unlike existing methods that focus on training phase, our method focuses test phase, i.e., correcting its prediction by itself during test time. Specifically, T3A adjusts a trained linear classifier (the last layer of deep neural networks) with the following procedure: (1) compute a pseudo-prototype representation for each class using online unlabeled data augmented by the base classifier trained in the source domains, (2) and then classify each sample based on its distance to the pseudoprototypes. T3A is back-propagation-free and modifies only the linear layer; therefore, the increase in computational cost during inference is negligible and avoids the catastrophic failure might caused by stochastic optimization. Despite its simplicity, T3A can leverage knowledge about the target domain by using off-the-shelf test-time data and improve performance. We tested our method on four domain generalization benchmarks, namely PACS, VLCS, OfficeHome, and TerraIncognita, along with various backbone networks including ResNet18, ResNet50, Big Transfer (BiT), Vision Transformers (ViT), and MLP-Mixer. The results show T3A stably improves performance on unseen domains across choices of backbone networks, and outperforms existing domain generalization methods.


Dynamic pricing and assortment under a contextual MNL demand

Neural Information Processing Systems

We consider dynamic multi-product pricing and assortment problems under an unknown demand over T periods, where in each period, the seller decides on the price for each product or the assortment of products to offer to a customer who chooses according to an unknown Multinomial Logit Model (MNL). Such problems arise in many applications, including online retail and advertising. We propose a randomized dynamic pricing policy based on a variant of the Online Newton Step algorithm (ONS) that achieves a O(d T log(T))regret guarantee under an adversarial arrival model. We also present a new optimistic algorithm for the adversarial MNL contextual bandits problem, which achieves a better dependency than the state-of-the-art algorithms in a problem-dependent constant ฮบ2 (potentially exponentially small). Our regret upper bound scales as O(d ฮบ2T +log(T)/ฮบ2), which gives a stronger bound than the existing O(d T/ฮบ2)guarantees.


Dynamic pricing and assortment under a contextual MNL demand

Neural Information Processing Systems

We consider dynamic multi-product pricing and assortment problems under an unknown demand over T periods, where in each period, the seller decides on the price for each product or the assortment of products to offer to a customer who chooses according to an unknown Multinomial Logit Model (MNL). Such problems arise in many applications, including online retail and advertising. We propose a randomized dynamic pricing policy based on a variant of the Online Newton Step algorithm (ONS) that achieves a O(d T log(T))regret guarantee under an adversarial arrival model. We also present a new optimistic algorithm for the adversarial MNL contextual bandits problem, which achieves a better dependency than the state-of-the-art algorithms in a problem-dependent constant ฮบ2 (potentially exponentially small). Our regret upper bound scales as O(d ฮบ2T +log(T)/ฮบ2), which gives a stronger bound than the existing O(d T/ฮบ2)guarantees.



Preserved central model for faster bidirectional compression in distributed settings

Neural Information Processing Systems

We develop a new approach to tackle communication constraints in a distributed learning problem with a central server. We propose and analyze a new algorithm that performs bidirectional compression and achieves the same convergence rate as algorithms using only uplink (from the local workers to the central server) compression. To obtain this improvement, we design MCM, an algorithm such that the downlink compression only impacts local models, while the global model is preserved. As a result, and contrary to previous works, the gradients on local servers are computed on perturbed models. Consequently, convergence proofs are more challenging and require a precise control of this perturbation. To ensure it, MCMadditionally combines model compression with a memory mechanism. This analysis opens new doors, e.g.




Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent

Neural Information Processing Systems

Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex nonconcave zero-sum games, that we call hidden zero-sum games. In this class, players control the inputs of smooth but possibly non-linear functions whose outputs are being applied as inputs to a convex-concave game. Unlike general zero-sum games, these games have a well-defined notion of solution; outcomes that implement the von-Neumann equilibrium of the "hidden" convex-concave game. We provide conditions under which vanilla GDA provably converges not merely to local Nash, but the actual von-Neumann solution. If the hidden game lacks strict convexity properties, GDA may fail to converge to any equilibrium, however, by applying standard regularization techniques we can prove convergence to a von-Neumann solution of a slightly perturbed zero-sum game. Our convergence results are non-local despite working in the setting of non-convex non-concave games. Critically, under proper assumptions we combine the Center-Stable Manifold Theorem along with novel type of initialization dependent Lyapunov functions to prove that almost all initial conditions converge to the solution. Finally, we discuss diverse applications of our framework ranging from generative adversarial networks to evolutionary biology.


Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascent

Neural Information Processing Systems

Many recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex nonconcave zero-sum games, that we call hidden zero-sum games. In this class, players control the inputs of smooth but possibly non-linear functions whose outputs are being applied as inputs to a convex-concave game. Unlike general zero-sum games, these games have a well-defined notion of solution; outcomes that implement the von-Neumann equilibrium of the "hidden" convex-concave game. We provide conditions under which vanilla GDA provably converges not merely to local Nash, but the actual von-Neumann solution. If the hidden game lacks strict convexity properties, GDA may fail to converge to any equilibrium, however, by applying standard regularization techniques we can prove convergence to a von-Neumann solution of a slightly perturbed zero-sum game. Our convergence results are non-local despite working in the setting of non-convex non-concave games. Critically, under proper assumptions we combine the Center-Stable Manifold Theorem along with novel type of initialization dependent Lyapunov functions to prove that almost all initial conditions converge to the solution. Finally, we discuss diverse applications of our framework ranging from generative adversarial networks to evolutionary biology.