Reinforcement Learning
Understanding the theoretical properties of projected Bellman equation, linear Q-learning, and approximate value iteration
Understanding the theoretical properties of projected Bellman equation, linear Q-learning, and approximate value iteration Han-Dong Lim limaries30@kaist.ac.kr Donghwan Lee donghwan@kaist.ac.kr Abstract In this paper, we study the theoretical properties of the projected Bellman equation (PBE) and two algorithms to solve this equation: linear Q-learning and approximate value iteration (A VI). We consider two sufficient conditions for the existence of a solution to PBE: strictly negatively row dominating diagonal (SNRDD) assumption and a condition motivated by the convergence of A VI. The SNRDD assumption also ensures the convergence of linear Q-learning, and its relationship with the convergence of A VI is examined. Lastly, several interesting observations on the solution of PBE are provided when using ฯต -greedy policy. 1 Introduction Reinforcement learning (RL) has achieved significant success, exemplified by the deep Q-network (DQN) (Mnih et al., 2015). This success can be largely ...
Robust Reinforcement Learning from Human Feedback for Large Language Models Fine-Tuning
Ye, Kai, Zhou, Hongyi, Zhu, Jin, Quinzan, Francesco, Shi, Chengchung
Reinforcement learning from human feedback (RLHF) has emerged as a key technique for aligning the output of large language models (LLMs) with human preferences. To learn the reward function, most existing RLHF algorithms use the Bradley-Terry model, which relies on assumptions about human preferences that may not reflect the complexity and variability of real-world judgments. In this paper, we propose a robust algorithm to enhance the performance of existing approaches under such reward model misspecifications. Theoretically, our algorithm reduces the variance of reward and policy estimators, leading to improved regret bounds. Empirical evaluations on LLM benchmark datasets demonstrate that the proposed algorithm consistently outperforms existing methods, with 77-81% of responses being favored over baselines on the Anthropic Helpful and Harmless dataset.
FLoRA: Sample-Efficient Preference-based RL via Low-Rank Style Adaptation of Reward Functions
Marta, Daniel, Holk, Simon, Vasco, Miguel, Lundell, Jens, Homberger, Timon, Busch, Finn, Andersson, Olov, Kragic, Danica, Leite, Iolanda
Preference-based reinforcement learning (PbRL) is a suitable approach for style adaptation of pre-trained robotic behavior: adapting the robot's policy to follow human user preferences while still being able to perform the original task. However, collecting preferences for the adaptation process in robotics is often challenging and time-consuming. In this work we explore the adaptation of pre-trained robots in the low-preference-data regime. We show that, in this regime, recent adaptation approaches suffer from catastrophic reward forgetting (CRF), where the updated reward model overfits to the new preferences, leading the agent to become unable to perform the original task. To mitigate CRF, we propose to enhance the original reward model with a small number of parameters (low-rank matrices) responsible for modeling the preference adaptation. Our evaluation shows that our method can efficiently and effectively adjust robotic behavior to human preferences across simulation benchmark tasks and multiple real-world robotic tasks.
Vision based driving agent for race car simulation environments
Bรกri, Gergely, Palkovics, Lรกszlรณ
In recent years, autonomous driving has become a popular field of study. As control at tire grip limit is essential during emergency situations, algorithms developed for racecars are useful for road cars too. This paper examines the use of Deep Reinforcement Learning (DRL) to solve the problem of "grip limit driving" in a simulated environment. Proximal Policy Optimization (PPO) method is used to train an agent to control the steering wheel and pedals of the vehicle, using only visual inputs to achieve professional human lap times. The paper outlines the formulation of the task of time optimal driving on a race track as a deep reinforcement learning problem, and explains the chosen observations, actions, and reward functions. The results demonstrate human-like learning and driving behavior that utilize maximum tire grip potential.
A Human-Sensitive Controller: Adapting to Human Ergonomics and Physical Constraints via Reinforcement Learning
Martins, Vitor, Cerqueira, Sara M., Balcells, Mercedes, Edelman, Elazer R, Santos, Cristina P.
SantosAbstract --Work-Related Musculoskeletal Disorders continue to be a major challenge in industrial environments, leading to reduced workforce participation, increased healthcare costs, and long-term disability. This study introduces a human-sensitive robotic system aimed at reintegrating individuals with a history of musculoskeletal disorders into standard job roles, while simultaneously optimizing ergonomic conditions for the broader workforce. This research leverages reinforcement learning to develop a human-aware control strategy for collaborative robots, focusing on optimizing ergonomic conditions and preventing pain during task execution. Two RL approaches, Q-Learning and Deep Q-Network (DQN), were implemented and tested to personalize control strategies based on individual user characteristics. Although experimental results revealed a simulation-to-real gap, a fine-tuning phase successfully adapted the policies to real-world conditions. DQN outperformed Q-Learning by completing tasks faster while maintaining zero pain risk and safe ergonomic levels. The structured testing protocol confirmed the system's adaptability to diverse human anthropometries, underscoring the potential of RL-driven cobots to enable safer, more inclusive workplaces. I NTRODUCTION Work-related musculoskeletal disorders (WRMSDs) represent a major global health and economic burden. They account for 53% of all occupational diseases, with estimated annual costs reaching C240 billion in Europe and $213 billion in the United States [1], [2].
Pay Attention to What and Where? Interpretable Feature Extractor in Vision-based Deep Reinforcement Learning
Current approaches in Explainable Deep Reinforcement Learning have limitations in which the attention mask has a displacement with the objects in visual input. This work addresses a spatial problem within traditional Convolutional Neural Networks (CNNs). We propose the Interpretable Feature Extractor (IFE) architecture, aimed at generating an accurate attention mask to illustrate both "what" and "where" the agent concentrates on in the spatial domain. Our design incorporates a Human-Understandable Encoding module to generate a fully interpretable attention mask, followed by an Agent-Friendly Encoding module to enhance the agent's learning efficiency. These two components together form the Interpretable Feature Extractor for vision-based deep reinforcement learning to enable the model's interpretability. The resulting attention mask is consistent, highly understandable by humans, accurate in spatial dimension, and effectively highlights important objects or locations in visual input. The Interpretable Feature Extractor is integrated into the Fast and Data-efficient Rainbow framework, and evaluated on 57 ATARI games to show the effectiveness of the proposed approach on Spatial Preservation, Interpretability, and Data-efficiency. Finally, we showcase the versatility of our approach by incorporating the IFE into the Asynchronous Advantage Actor-Critic Model.
Using Reinforcement Learning to Integrate Subjective Wellbeing into Climate Adaptation Decision Making
Vandervoort, Arthur, Costa, Miguel, Petersen, Morten W., Drews, Martin, Haustein, Sonja, Morrissey, Karyn, Pereira, Francisco C.
Subjective wellbeing is a fundamental aspect of human life, influencing life expectancy and economic productivity, among others. Mobility plays a critical role in maintaining wellbeing, yet the increasing frequency and intensity of both nuisance and high-impact floods due to climate change are expected to significantly disrupt access to activities and destinations, thereby affecting overall wellbeing. Addressing climate adaptation presents a complex challenge for policymakers, who must select and implement policies from a broad set of options with varying effects while managing resource constraints and uncertain climate projections. In this work, we propose a multi-modular framework that uses reinforcement learning as a decision-support tool for climate adaptation in Copenhagen, Denmark. Our framework integrates four interconnected components: long-term rainfall projections, flood modeling, transport accessibility, and wellbeing modeling. This approach enables decision-makers to identify spatial and temporal policy interventions that help sustain or enhance subjective wellbeing over time. By modeling climate adaptation as an open-ended system, our framework provides a structured framework for exploring and evaluating adaptation policy pathways. In doing so, it supports policymakers to make informed decisions that maximize wellbeing in the long run.
Improving Controller Generalization with Dimensionless Markov Decision Processes
Charvet, Valentin, Stein, Sebastian, Murray-Smith, Roderick
Controllers trained with Reinforcement Learning tend to be very specialized and thus generalize poorly when their testing environment differs from their training one. We propose a Model-Based approach to increase generalization where both world model and policy are trained in a dimensionless state-action space. To do so, we introduce the Dimensionless Markov Decision Process ($ฮ $-MDP): an extension of Contextual-MDPs in which state and action spaces are non-dimensionalized with the Buckingham-$ฮ $ theorem. This procedure induces policies that are equivariant with respect to changes in the context of the underlying dynamics. We provide a generic framework for this approach and apply it to a model-based policy search algorithm using Gaussian Process models. We demonstrate the applicability of our method on simulated actuated pendulum and cartpole systems, where policies trained on a single environment are robust to shifts in the distribution of the context.
Moderate Actor-Critic Methods: Controlling Overestimation Bias via Expectile Loss
Overestimation is a fundamental characteristic of model-free reinforcement learning (MF-RL), arising from the principles of temporal difference learning and the approximation of the Q-function. To address this challenge, we propose a novel moderate target in the Q-function update, formulated as a convex optimization of an overestimated Q-function and its lower bound. Our primary contribution lies in the efficient estimation of this lower bound through the lower expectile of the Q-value distribution conditioned on a state. Notably, our moderate target integrates seamlessly into state-of-the-art (SOTA) MF-RL algorithms, including Deep Deterministic Policy Gradient (DDPG) and Soft Actor Critic (SAC). Experimental results validate the effectiveness of our moderate target in mitigating overestimation bias in DDPG, SAC, and distributional RL algorithms.
Nash Equilibrium Between Consumer Electronic Devices and DoS Attacker for Distributed IoT-enabled RSE Systems
Chen, Gengcan, Cai, Donghong, Khan, Zahid, Ahmad, Jawad, Boulila, Wadii
In electronic consumer Internet of Things (IoT), consumer electronic devices as edge devices require less computational overhead and the remote state estimation (RSE) of consumer electronic devices is always at risk of denial-of-service (DoS) attacks. Therefore, the adversarial strategy between consumer electronic devices and DoS attackers is critical. This paper focuses on the adversarial strategy between consumer electronic devices and DoS attackers in IoT-enabled RSE Systems. We first propose a remote joint estimation model for distributed measurements to effectively reduce consumer electronic device workload and minimize data leakage risks. The Kalman filter is deployed on the remote estimator, and the DoS attacks with open-loop as well as closed-loop are considered. We further introduce advanced reinforcement learning techniques, including centralized and distributed Minimax-DQN, to address high-dimensional decision-making challenges in both open-loop and closed-loop scenarios. Especially, the Q-network instead of the Q-table is used in the proposed approaches, which effectively solves the challenge of Q-learning. Moreover, the proposed distributed Minimax-DQN reduces the action space to expedite the search for Nash Equilibrium (NE). The experimental results validate that the proposed model can expeditiously restore the RSE error covariance to a stable state in the presence of DoS attacks, exhibiting notable attack robustness. The proposed centralized and distributed Minimax-DQN effectively resolves the NE in both open and closed-loop case, showcasing remarkable performance in terms of convergence. It reveals that substantial advantages in both efficiency and stability are achieved compared with the state-of-the-art methods.