Goto

Collaborating Authors

 Reinforcement Learning


On the Definition of Robustness and Resilience of AI Agents for Real-time Congestion Management

arXiv.org Artificial Intelligence

The European Union's Artificial Intelligence (AI) Act defines robustness, resilience, and security requirements for high-risk sectors but lacks detailed methodologies for assessment. This paper introduces a novel framework for quantitatively evaluating the robustness and resilience of reinforcement learning agents in congestion management. Using the AI-friendly digital environment Grid2Op, perturbation agents simulate natural and adversarial disruptions by perturbing the input of AI systems without altering the actual state of the environment, enabling the assessment of AI performance under various scenarios. Robustness is measured through stability and reward impact metrics, while resilience quantifies recovery from performance degradation. The results demonstrate the framework's effectiveness in identifying vulnerabilities and improving AI robustness and resilience for critical applications.


Cross-cultural Deployment of Autonomous Vehicles Using Data-light Inverse Reinforcement Learning

arXiv.org Artificial Intelligence

More than the adherence to specific traffic regulations, driving culture touches upon a more implicit part - an informal, conventional, collective behavioral pattern followed by drivers - that varies across countries, regions, and even cities. Such cultural divergence has become one of the biggest challenges in deploying autonomous vehicles (AVs) across diverse regions today. The current emergence of data-driven methods has shown a potential solution to enable culture-compatible driving through learning from data, but what if some underdeveloped regions cannot provide sufficient local data to inform driving culture? This issue is particularly significant for a broader global AV market. Here, we propose a cross-cultural deployment scheme for AVs, called data-light inverse reinforcement learning, designed to re-calibrate culture-specific AVs and assimilate them into other cultures. First, we report the divergence in driving cultures through a comprehensive comparative analysis of naturalistic driving datasets on highways from three countries: Germany, China, and the USA. Then, we demonstrate the effectiveness of our scheme by testing the expeditious cross-cultural deployment across these three countries, with cumulative testing mileage of over 56084 km. The performance is particularly advantageous when cross-cultural deployment is carried out without affluent local data. Results show that we can reduce the dependence on local data by a margin of 98.67% at best. This study is expected to bring a broader, fairer AV global market, particularly in those regions that lack enough local data to develop culture-compatible AVs.


Optimizing Multi-Gateway LoRaWAN via Cloud-Edge Collaboration and Knowledge Distillation

arXiv.org Artificial Intelligence

For large-scale multi-gateway LoRaWAN networks, this study proposes a cloud-edge collaborative resource allocation and decision-making method based on edge intelligence, HEAT-LDL (HEAT-Local Distill Lyapunov), which realizes collaborative decision-making between gateways and terminal nodes. HEAT-LDL combines the Actor-Critic architecture and the Lyapunov optimization method to achieve intelligent downlink control and gateway load balancing. When the signal quality is good, the network server uses the HEAT algorithm to schedule the terminal nodes. To improve the efficiency of autonomous decision-making of terminal nodes, HEAT-LDL performs cloud-edge knowledge distillation on the HEAT teacher model on the terminal node side. When the downlink decision instruction is lost, the terminal node uses the student model and the edge decider based on prior knowledge and local history to make collaborative autonomous decisions. Simulation experiments show that compared with the optimal results of all compared algorithms, HEAT-LDL improves the packet success rate and energy efficiency by 20.5% and 88.1%, respectively.


HEAT:History-Enhanced Dual-phase Actor-Critic Algorithm with A Shared Transformer

arXiv.org Artificial Intelligence

Although the LoRaW AN network can support a larger node scale than the LoRa private network, as the number of devices increases, the performance of the LoRaW AN network in terms of network congestion and energy consumption faces significant challenges. The limited spectrum resources and channel congestion will lead to a decrease in the communication efficiency of the netwo rk, which in turn affects the reliability of data transmission. How to achieve efficient and energy - saving resource allocation while ensuring network performance remains a key issue. In order to improve the overall performance of the LoRaW AN network, optim izing the transmission strategy parameters such as the spreading factor, transmit power, and receive window of the uplink and downlink is considered to be an effective means. By reasonably configuring these parameters, network conflicts can be effectively reduced, signal attenuation can be reduced, and signal coverage can be increased, thereby improving network reliability and communication quality. However, most of the existing optimization methods focus on the adjustment of the spreading factor and transm it power of the uplink, and rarely consider the impact of the downlink on network performance. To address this problem, this chapter proposes a History - E nhanced t wo - phase Actor - Critic a lgorithm with a s hared Transformer (HEA T), which aims to improve the resource allocation strategy of the LoRaW AN network and improve the overall performance of the network. This chapter conducts multiple sets of comparative experiments between HEA T and various popular methods under different device densities and traffic int ensities to verify the effectiveness of HEA T. 2 System Model and Problem Representation In order to efficiently verify the effectiveness of various LoRaW AN resource allocation strategies, this section describes and models the LoRa link behavior and the LoRaW AN standard in detail. Subsequently, this section proposes the target problem of LoRaW AN resource allocation and expresses the target problem as a Markov decision process.


Unlearning Works Better Than You Think: Local Reinforcement-Based Selection of Auxiliary Objectives

arXiv.org Machine Learning

We introduce Local Reinforcement-Based Selection of Auxiliary Objectives (LRSAO), a novel approach that selects auxiliary objectives using reinforcement learning (RL) to support the optimization process of an evolutionary algorithm (EA) as in EA+RL framework and furthermore incorporates the ability to unlearn previously used objectives. By modifying the reward mechanism to penalize moves that do no increase the fitness value and relying on the local auxiliary objectives, LRSAO dynamically adapts its selection strategy to optimize performance according to the landscape and unlearn previous objectives when necessary. We analyze and evaluate LRSAO on the black-box complexity version of the non-monotonic Jump function, with gap parameter $\ell$, where each auxiliary objective is beneficial at specific stages of optimization. The Jump function is hard to optimize for evolutionary-based algorithms and the best-known complexity for reinforcement-based selection on Jump was $O(n^2 \log(n) / \ell)$. Our approach improves over this result to achieve a complexity of $\Theta(n^2 / \ell^2 + n \log(n))$ resulting in a significant improvement, which demonstrates the efficiency and adaptability of LRSAO, highlighting its potential to outperform traditional methods in complex optimization scenarios.


RL-PINNs: Reinforcement Learning-Driven Adaptive Sampling for Efficient Training of PINNs

arXiv.org Artificial Intelligence

Physics-Informed Neural Networks (PINNs) have emerged as a powerful framework for solving partial differential equations (PDEs). However, their performance heavily relies on the strategy used to select training points. Conventional adaptive sampling methods, such as residual-based refinement, often require multi-round sampling and repeated retraining of PINNs, leading to computational inefficiency due to redundant points and costly gradient computations-particularly in high-dimensional or high-order derivative scenarios. To address these limitations, we propose RL-PINNs, a reinforcement learning(RL)-driven adaptive sampling framework that enables efficient training with only a single round of sampling. Our approach formulates adaptive sampling as a Markov decision process, where an RL agent dynamically selects optimal training points by maximizing a long-term utility metric. Critically, we replace gradient-dependent residual metrics with a computationally efficient function variation as the reward signal, eliminating the overhead of derivative calculations. Furthermore, we employ a delayed reward mechanism to prioritize long-term training stability over short-term gains. Extensive experiments across diverse PDE benchmarks, including low-regular, nonlinear, high-dimensional, and high-order problems, demonstrate that RL-PINNs significantly outperforms existing residual-driven adaptive methods in accuracy. Notably, RL-PINNs achieve this with negligible sampling overhead, making them scalable to high-dimensional and high-order problems.


Deep Reinforcement Learning Algorithms for Option Hedging

arXiv.org Artificial Intelligence

Dynamic hedging is a financial strategy that consists in periodically transacting one or multiple financial assets to offset the risk associated with a correlated liability. Deep Reinforcement Learning (DRL) algorithms have been used to find optimal solutions to dynamic hedging problems by framing them as sequential decision-making problems. However, most previous work assesses the performance of only one or two DRL algorithms, making an objective comparison across algorithms difficult. In this paper, we compare the performance of eight DRL algorithms in the context of dynamic hedging; Monte Carlo Policy Gradient (MCPG), Proximal Policy Optimization (PPO), along with four variants of Deep Q-Learning (DQL) and two variants of Deep Deterministic Policy Gradient (DDPG). Two of these variants represent a novel application to the task of dynamic hedging. In our experiments, we use the Black-Scholes delta hedge as a baseline and simulate the dataset using a GJR-GARCH(1,1) model. Results show that MCPG, followed by PPO, obtain the best performance in terms of the root semi-quadratic penalty. Moreover, MCPG is the only algorithm to outperform the Black-Scholes delta hedge baseline with the allotted computational budget, possibly due to the sparsity of rewards in our environment.


Factor-MCLS: Multi-agent learning system with reward factor matrix and multi-critic framework for dynamic portfolio optimization

arXiv.org Artificial Intelligence

Typical deep reinforcement learning (DRL) agents for dynamic portfolio optimization learn the factors influencing portfolio return and risk by analyzing the output values of the reward function while adjusting portfolio weights within the training environment. However, it faces a major limitation where it is difficult for investors to intervene in the training based on different levels of risk aversion towards each portfolio asset. This difficulty arises from another limitation: existing DRL agents may not develop a thorough understanding of the factors responsible for the portfolio return and risk by only learning from the output of the reward function. As a result, the strategy for determining the target portfolio weights is entirely dependent on the DRL agents themselves. To address these limitations, we propose a reward factor matrix for elucidating the return and risk of each asset in the portfolio. Additionally, we propose a novel learning system named Factor-MCLS using a multi-critic framework that facilitates learning of the reward factor matrix. In this way, our DRL-based learning system can effectively learn the factors influencing portfolio return and risk. Moreover, based on the critic networks within the multi-critic framework, we develop a risk constraint term in the training objective function of the policy function. This risk constraint term allows investors to intervene in the training of the DRL agent according to their individual levels of risk aversion towards the portfolio assets.


Adapting a World Model for Trajectory Following in a 3D Game

arXiv.org Artificial Intelligence

Mendonc a 1 T arun Gupta Darren Gehring 1 Sam Devlin 1 Sergio V alcarcel Macua 1 Raluca Stevenson 1 1 Microsoft Research 2 Queen Mary University of London 3 University of Oxford A BSTRACT Imitation learning is a powerful tool for training agents by leveraging expert knowledge, and being able to replicate a given trajectory is an integral part of it. In this study, we apply Inverse Dynamics Models (IDM) with different encoders and policy heads to trajectory following in a modern 3D video game - Bleeding Edge. Additionally, we investigate several future alignment strategies that address the distribution shift caused by the aleatoric uncertainty and imperfections of the agent. We measure both the trajectory deviation distance and the first significant deviation point between the reference and the agent's trajectory and show that the optimal configuration depends on the chosen setting. Our results show that in a diverse data setting, a GPT -style policy head with an encoder trained from scratch performs the best, DINOv2 encoder with the GPT -style policy head gives the best results in the low data regime, and both GPT -style and MLP-style policy heads had comparable results when pre-trained on a diverse setting and fine-tuned for a specific behaviour setting. 1 I NTRODUCTION Using video games as a testbed for game-playing agents has been a thoroughly studied area. Although imitation learning and reinforcement learning have been applied, most of these algorithms (Vinyals et al., 2019a; Berner et al., 2019; Wurman et al., 2022) focused on superhuman behaviour, rather than matching human play style. Research on human-like play primarily leverages imitation learning, where the most popular techniques revolve around learning from demonstration (Abbeel & Ng, 2004; Ho & Ermon, 2016) and learning from observations (Torabi et al., 2018a; Y ang et al., 2019). In this work, we use learning from demonstrations to replicate a recorded trajectory in a complex 3D video game. In simple environments, trajectory replication can often be achieved by directly replaying recorded actions.


Neural Contextual Bandits Under Delayed Feedback Constraints

arXiv.org Artificial Intelligence

-- This paper presents a new algorithm for neural contextual bandits (CBs) that addresses the challenge of delayed reward feedback, where the reward for a chosen action is revealed after a random, unknown delay. This scenario is common in applications such as online recommendation systems and clinical trials, where reward feedback is delayed because the outcomes or results of a user's actions (such as recommendations or treatment responses) take time to manifest and be measured. The proposed algorithm, called Delayed Neu-ralUCB, uses upper confidence bound (UCB)-based exploration strategy. We further consider a variant of the algorithm, called Delayed NeuralTS, that uses Thompson Sampling based exploration. Numerical experiments on real-world datasets, such as MNIST and Mushroom, along with comparisons to benchmark approaches, demonstrate that the proposed algorithms effectively manage varying delays and are well-suited for complex real-world scenarios. The stochastic contextual bandit (CB) problem has gained immense interest in recent years due to its application in various domains, including healthcare, finance, and recom-mender systems [1]-[5]. The CB is a sequential decision-making problem where, in each round, the agent (or decision-maker) is presented with K actions and associated contextual information.