Reinforcement Learning
Optimization of Infectious Disease Intervention Measures Based on Reinforcement Learning -- Empirical analysis based on UK COVID-19 epidemic data
Zhang, Baida, Chen, Yakai, Li, Huichun, Zu, Zhenghu
Globally, the outbreaks of infectious diseases have exerted an extremely profound and severe influence on health security and the economy. During the critical phases of epidemics, devising effective intervention measures poses a significant challenge to both the academic and practical arenas. There is numerous research based on reinforcement learning to optimize intervention measures of infectious diseases. Nevertheless, most of these efforts have been confined within the differential equation based on infectious disease models. Although a limited number of studies have incorporated reinforcement learning methodologies into individual-based infectious disease models, the models employed therein have entailed simplifications and limitations, rendering it incapable of modeling the complexity and dynamics inherent in infectious disease transmission. We establish a decision-making framework based on an individual agent-based transmission model, utilizing reinforcement learning to continuously explore and develop a strategy function. The framework's validity is verified through both experimental and theoretical approaches. Covasim, a detailed and widely used agent-based disease transmission model, was modified to support reinforcement learning research. We conduct an exhaustive exploration of the application efficacy of multiple algorithms across diverse action spaces. Furthermore, we conduct an innovative preliminary theoretical analysis concerning the issue of "time coverage". The results of the experiment robustly validate the effectiveness and feasibility of the methodological framework of this study. The coping strategies gleaned therefrom prove highly efficacious in suppressing the expansion of the epidemic scale and safeguarding the stability of the economic system, thereby providing crucial reference perspectives for the formulation of global public health security strategies.
A Two-Timescale Primal-Dual Framework for Reinforcement Learning via Online Dual Variable Guidance
Wolter, Axel Friedrich, Sutter, Tobias
We study reinforcement learning by combining recent advances in regularized linear programming formulations with the classical theory of stochastic approximation. Motivated by the challenge of designing algorithms that leverage off-policy data while maintaining on-policy exploration, we propose PGDA-RL, a novel primal-dual Projected Gradient Descent-Ascent algorithm for solving regularized Markov Decision Processes (MDPs). PGDA-RL integrates experience replay-based gradient estimation with a two-timescale decomposition of the underlying nested optimization problem. The algorithm operates asynchronously, interacts with the environment through a single trajectory of correlated data, and updates its policy online in response to the dual variable associated with the occupation measure of the underlying MDP. We prove that PGDA-RL converges almost surely to the optimal value function and policy of the regularized MDP. Our convergence analysis relies on tools from stochastic approximation theory and holds under weaker assumptions than those required by existing primal-dual RL approaches, notably removing the need for a simulator or a fixed behavioral policy.
A Heuristic-Integrated DRL Approach for Phase Optimization in Large-Scale RISs
Wang, Wei, Li, Peizheng, Doufexi, Angela, Beach, Mark A.
--Optimizing discrete phase shifts in large-scale recon-figurable intelligent surfaces (RISs) is challenging due to their non-convex and non-linear nature. In this letter, we propose a heuristic-integrated deep reinforcement learning (DRL) framework that (1) leverages accumulated actions over multiple steps in the double deep Q-network (DDQN) for RIS column-wise control and (2) integrates a greedy algorithm (GA) into each DRL step to refine the state via fine-grained, element-wise optimization of RIS configurations. By learning from GA-included states, the proposed approach effectively addresses RIS optimization within a small DRL action space, demonstrating its capability to optimize phase-shift configurations of large-scale RISs. ECONFIGURABLE intelligent surface (RIS) is a promising technology for 6G networks by enabling intelligent adaptivity of the wireless propagation environment. Typically, an RIS consists of numerous unit cells, the phase shift configuration of which plays a crucial role in enhancing the system performance of RIS-assisted networks, including data rate, energy efficiency, channel capacity, etc. [1].
Multi-Agent Reinforcement Learning-based Cooperative Autonomous Driving in Smart Intersections
Yu, Taoyuan, Wang, Kui, Li, Zongdian, Yu, Tao, Sakaguchi, Kei
Unsignalized intersections pose significant safety and efficiency challenges due to complex traffic flows. This paper proposes a novel roadside unit (RSU)-centric cooperative driving system leveraging global perception and vehicle-to-infrastructure (V2I) communication. The core of the system is an RSU-based decision-making module using a two-stage hybrid reinforcement learning (RL) framework. At first, policies are pre-trained offline using conservative Q-learning (CQL) combined with behavior cloning (BC) on collected dataset. Subsequently, these policies are fine-tuned in the simulation using multi-agent proximal policy optimization (MAPPO), aligned with a self-attention mechanism to effectively solve inter-agent dependencies. RSUs perform real-time inference based on the trained models to realize vehicle control via V2I communications. Extensive experiments in CARLA environment demonstrate high effectiveness of the proposed system, by: \textit{(i)} achieving failure rates below 0.03\% in coordinating three connected and autonomous vehicles (CAVs) through complex intersection scenarios, significantly outperforming the traditional Autoware control method, and \textit{(ii)} exhibiting strong robustness across varying numbers of controlled agents and shows promising generalization capabilities on other maps.
PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
Xu, Michael, Shi, Yi, Yin, KangKang, Peng, Xue Bin
Humans excel in navigating diverse, complex environments with agile motor skills, exemplified by parkour practitioners performing dynamic maneuvers, such as climbing up walls and jumping across gaps. Reproducing these agile movements with simulated characters remains challenging, in part due to the scarcity of motion capture data for agile terrain traversal behaviors and the high cost of acquiring such data. In this work, we introduce PARC (Physics-based Augmentation with Reinforcement Learning for Character Controllers), a framework that leverages machine learning and physics-based simulation to iteratively augment motion datasets and expand the capabilities of terrain traversal controllers. PARC begins by training a motion generator on a small dataset consisting of core terrain traversal skills. The motion generator is then used to produce synthetic data for traversing new terrains. However, these generated motions often exhibit artifacts, such as incorrect contacts or discontinuities. To correct these artifacts, we train a physics-based tracking controller to imitate the motions in simulation. The corrected motions are then added to the dataset, which is used to continue training the motion generator in the next iteration. PARC's iterative process jointly expands the capabilities of the motion generator and tracker, creating agile and versatile models for interacting with complex environments. PARC provides an effective approach to develop controllers for agile terrain traversal, which bridges the gap between the scarcity of motion data and the need for versatile character controllers.
Modeling Behavioral Preferences of Cyber Adversaries Using Inverse Reinforcement Learning
Shinde, Aditya, Doshi, Prashant
This paper presents a holistic approach to attacker preference modeling from system-level audit logs using inverse reinforcement learning (IRL). Adversary modeling is an important capability in cybersecurity that lets defenders characterize behaviors of potential attackers, which enables attribution to known cyber adversary groups. Existing approaches rely on documenting an ever-evolving set of attacker tools and techniques to track known threat actors. Although attacks evolve constantly, attacker behavioral preferences are intrinsic and less volatile. Our approach learns the behavioral preferences of cyber adversaries from forensics data on their tools and techniques. We model the attacker as an expert decision-making agent with unknown behavioral preferences situated in a computer host. We leverage attack provenance graphs of audit logs to derive a state-action trajectory of the attack. We test our approach on open datasets of audit logs containing real attack data. Our results demonstrate for the first time that low-level forensics data can automatically reveal an adversary's subjective preferences, which serves as an additional dimension to modeling and documenting cyber adversaries. Attackers' preferences tend to be invariant despite their different tools and indicate predispositions that are inherent to the attacker. As such, these inferred preferences can potentially serve as unique behavioral signatures of attackers and improve threat attribution.
Towards Cognitive Collaborative Robots: Semantic-Level Integration and Explainable Control for Human-Centric Cooperation
This is a preprint of a review article that has not yet undergone peer review. The content is intended for early dissemination and academic discussion. The final version may differ upon formal publication. As the Fourth Industrial Revolution reshapes industrial paradigms, human-robot collaboration (HRC) has transitioned from a desirable capability to an operational necessity. In response, collaborative robots (Cobots) are evolving beyond repetitive tasks toward adaptive, semantically informed interaction with humans and environments. This paper surveys five foundational pillars enabling this transformation: semantic-level perception, cognitive action planning, explainable learning and control, safety-aware motion design, and multimodal human intention recognition. We examine the role of semantic mapping in transforming spatial data into meaningful context, and explore cognitive planning frameworks that leverage this context for goal-driven decision-making. Additionally, we analyze explainable reinforcement learning methods, including policy distillation and attention mechanisms, which enhance interpretability and trust. Safety is addressed through force-adaptive control and risk-aware trajectory planning, while seamless human interaction is supported via gaze and gesture-based intent recognition. Despite these advancements, challenges such as perception-action disjunction, real-time explainability limitations, and incomplete human trust persist. To address these, we propose a unified Cognitive Synergy Architecture, integrating all modules into a cohesive framework for truly human-centric cobot collaboration.
Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning
Chuck, Caleb, Feng, Fan, Qi, Carl, Shi, Chang, Agarwal, Siddhant, Zhang, Amy, Niekum, Scott
Hindsight relabeling is a powerful tool for overcoming sparsity in goal-conditioned reinforcement learning (GCRL), especially in certain domains such as navigation and locomotion. However, hindsight relabeling can struggle in object-centric domains. For example, suppose that the goal space consists of a robotic arm pushing a particular target block to a goal location. In this case, hindsight relabeling will give high rewards to any trajectory that does not interact with the block. However, these behaviors are only useful when the object is already at the goal -- an extremely rare case in practice. A dataset dominated by these kinds of trajectories can complicate learning and lead to failures. In object-centric domains, one key intuition is that meaningful trajectories are often characterized by object-object interactions such as pushing the block with the gripper. To leverage this intuition, we introduce Hindsight Relabeling using Interactions (HInt), which combines interactions with hindsight relabeling to improve the sample efficiency of downstream RL. However because interactions do not have a consensus statistical definition tractable for downstream GCRL, we propose a definition of interactions based on the concept of null counterfactual: a cause object is interacting with a target object if, in a world where the cause object did not exist, the target object would have different transition dynamics. We leverage this definition to infer interactions in Null Counterfactual Interaction Inference (NCII), which uses a "nulling'' operation with a learned model to infer interactions. NCII is able to achieve significantly improved interaction inference accuracy in both simple linear dynamics domains and dynamic robotic domains in Robosuite, Robot Air Hockey, and Franka Kitchen and HInt improves sample efficiency by up to 4x.
Understanding and Exploiting Plasticity for Non-stationary Network Resource Adaptation
Adapting to non-stationary network conditions presents significant challenges for resource adaptation. However, current solutions primarily rely on stationary assumptions. While data-driven reinforcement learning approaches offer promising solutions for handling network dynamics, our systematic investigation reveals a critical limitation: neural networks suffer from plasticity loss, significantly impeding their ability to adapt to evolving network conditions. Through theoretical analysis of neural propagation mechanisms, we demonstrate that existing dormant neuron metrics inadequately characterize neural plasticity loss. To address this limitation, we have developed the Silent Neuron theory, which provides a more comprehensive framework for understanding plasticity degradation. Based on these theoretical insights, we propose the Reset Silent Neuron (ReSiN), which preserves neural plasticity through strategic neuron resets guided by both forward and backward propagation states. In our implementation of an adaptive video streaming system, ReSiN has shown significant improvements over existing solutions, achieving up to 168% higher bitrate and 108% better quality of experience (QoE) while maintaining comparable smoothness. Furthermore, ReSiN consistently outperforms in stationary environments, demonstrating its robust adaptability across different network conditions.
A Computational Model of Inclusive Pedagogy: From Understanding to Application
Balzan, Francesco, Santos, Pedro P., Gabbrielli, Maurizio, Albarracin, Mahault, Lopes, Manuel
Human education transcends mere knowledge transfer, it relies on co-adaptation dynamics -- the mutual adjustment of teaching and learning strategies between agents. Despite its centrality, computational models of co-adaptive teacher-student interactions (T-SI) remain underdeveloped. We argue that this gap impedes Educational Science in testing and scaling contextual insights across diverse settings, and limits the potential of Machine Learning systems, which struggle to emulate and adaptively support human learning processes. To address this, we present a computational T-SI model that integrates contextual insights on human education into a testable framework. We use the model to evaluate diverse T-SI strategies in a realistic synthetic classroom setting, simulating student groups with unequal access to sensory information. Results show that strategies incorporating co-adaptation principles (e.g., bidirectional agency) outperform unilateral approaches (i.e., where only the teacher or the student is active), improving the learning outcomes for all learning types. Beyond the testing and scaling of context-dependent educational insights, our model enables hypothesis generation in controlled yet adaptable environments. This work bridges non-computational theories of human education with scalable, inclusive AI in Education systems, providing a foundation for equitable technologies that dynamically adapt to learner needs.