Reinforcement Learning
Is there Value in Reinforcement Learning?
Fox, Lior, Loewenstein, Yonatan
Action-values play a central role in popular Reinforcement Learing (RL) models of behavior. Yet, the idea that action-values are explicitly represented has been extensively debated. Critics had therefore repeatedly suggested that policy-gradient (PG) models should be favored over value-based (VB) ones, as a potential solution for this dilemma. Here we argue that this solution is unsatisfying. This is because PG methods are not, in fact, "Value-free" -- while they do not rely on an explicit representation of Value for acting (stimulus-response mapping), they do require it for learning. Hence, switching to PG models is, per se, insufficient for eliminating Value from models of behavior. More broadly, the requirement for a representation of Value stems from the underlying assumptions regarding the optimization objective posed by the standard RL framework, not from the particular algorithm chosen to solve it. Previous studies mostly took these standard RL assumptions for granted, as part of their conceptualization or problem modeling, while debating the different methods used to optimize it (i.e., PG or VB). We propose that, instead, the focus of the debate should shift to critically evaluating the underlying modeling assumptions. Such evaluation is particularly important from an experimental perspective. Indeed, the very notion of Value must be reconsidered when standard assumptions (e.g., risk neutrality, full-observability, Markovian environment, exponential discounting) are relaxed, as is likely in natural settings. Finally, we use the Value debate as a case study to argue in favor of a more nuanced, algorithmic rather than statistical, view of what constitutes "a model" in cognitive sciences. Our analysis suggests that besides "parametric" statistical complexity, additional aspects such as computational complexity must also be taken into account when evaluating model complexity.
Active Sampling for MRI-based Sequential Decision Making
Du, Yuning, Liu, Jingshuai, Dharmakumar, Rohan, Tsaftaris, Sotirios A.
Despite the superior diagnostic capability of Magnetic Resonance Imaging (MRI), its use as a Point-of-Care (PoC) device remains limited by high cost and complexity. To enable such a future by reducing the magnetic field strength, one key approach will be to improve sampling strategies. Previous work has shown that it is possible to make diagnostic decisions directly from k-space with fewer samples. Such work shows that single diagnostic decisions can be made, but if we aspire to see MRI as a true PoC, multiple and sequential decisions are necessary while minimizing the number of samples acquired. We present a novel multi-objective reinforcement learning framework enabling comprehensive, sequential, diagnostic evaluation from undersampled k-space data. Our approach during inference actively adapts to sequential decisions to optimally sample. To achieve this, we introduce a training methodology that identifies the samples that contribute the best to each diagnostic objective using a step-wise weighting reward function. We evaluate our approach in two sequential knee pathology assessment tasks: ACL sprain detection and cartilage thickness loss assessment. Our framework achieves diagnostic performance competitive with various policy-based benchmarks on disease detection, severity quantification, and overall sequential diagnosis, while substantially saving k-space samples. Our approach paves the way for the future of MRI as a comprehensive and affordable PoC device. Our code is publicly available at https://github.com/vios-s/MRI_Sequential_Active_Sampling
Extending a Quantum Reinforcement Learning Exploration Policy with Flags to Connect Four
Santos, Filipe, Fernandes, Joรฃo Paulo, Macedo, Luรญs
Action selection based on flags is a Reinforcement Learning (RL) exploration policy that improves the exploration of the state space through the use of flags, which can identify the most promising actions to take in each state. The quantum counterpart of this exploration policy further improves upon this by taking advantage of a quadratic speedup for sampling flagged actions. This approach has already been successfully employed for the game of Checkers. In this work, we describe the application of this method to the context of Connect Four, in order to study its performance in a different setting, which can lead to a better generalization of the technique. We also kept track of a metric that wasn't taken into account in previous work: the average number of iterations to obtain a flagged action. Since going second is a significant disadvantage in Connect Four, we also had the intent of exploring how this more complex scenario would impact the performance of our approach. The experiments involved training and testing classical and quantum RL agents that played either going first or going second against a Randomized Negamax opponent. The results showed that both flagged exploration policies were clearly superior to a simple epsilon-greedy policy. Furthermore, the quantum agents did in fact sample flagged actions in less iterations. Despite obtaining tagged actions more consistently, the win rates between the classical and quantum versions of the approach were identical, which could be due to the simplicity of the training scenario chosen.
Flow Models for Unbounded and Geometry-Aware Distributional Reinforcement Learning
C., Simo Alami, Kaddah, Rim, Read, Jesse, Cani, Marie-Paule
We introduce a new architecture for Distributional Reinforcement Learning (DistRL) that models return distributions using normalizing flows. This approach enables flexible, unbounded support for return distributions, in contrast to categorical approaches like C51 that rely on fixed or bounded representations. It also offers richer modeling capacity to capture multi-modality, skewness, and tail behavior than quantile based approaches. Our method is significantly more parameter-efficient than categorical approaches. Standard metrics used to train existing models like KL divergence or Wasserstein distance either are scale insensitive or have biased sample gradients, especially when return supports do not overlap. To address this, we propose a novel surrogate for the Cramรจr distance, that is geometry-aware and computable directly from the return distribution's PDF, avoiding the costly CDF computation. We test our model on the ATARI-5 sub-benchmark and show that our approach outperforms PDF based models while remaining competitive with quantile based methods.
VL-Rethinker: Incentivizing Self-Reflection of Vision-Language Models with Reinforcement Learning
Wang, Haozhe, Qu, Chao, Huang, Zuming, Chu, Wei, Lin, Fangzhen, Chen, Wenhu
Recently, slow-thinking systems like GPT-o1 and DeepSeek-R1 have demonstrated great potential in solving challenging problems through explicit reflection. They significantly outperform the best fast-thinking models, such as GPT-4o, on various math and science benchmarks. However, their multimodal reasoning capabilities remain on par with fast-thinking models. For instance, GPT-o1's performance on benchmarks like MathVista, MathVerse, and MathVision is similar to fast-thinking models. In this paper, we aim to enhance the slow-thinking capabilities of vision-language models using reinforcement learning (without relying on distillation) to advance the state of the art. First, we adapt the GRPO algorithm with a novel technique called Selective Sample Replay (SSR) to address the vanishing advantages problem. While this approach yields strong performance, the resulting RL-trained models exhibit limited self-reflection or self-verification. To further encourage slow-thinking, we introduce Forced Rethinking, which appends a rethinking trigger token to the end of rollouts in RL training, explicitly enforcing a self-reflection reasoning step. By combining these two techniques, our model, VL-Rethinker, advances state-of-the-art scores on MathVista, MathVerse to achieve 80.4%, 63.5% respectively. VL-Rethinker also achieves open-source SoTA on multi-disciplinary benchmarks such as MathVision, MMMU-Pro, EMMA, and MEGA-Bench, narrowing the gap with OpenAI-o1. Our empirical results show the effectiveness of our approaches.
Deep Learning Innovations for Energy Efficiency: Advances in Non-Intrusive Load Monitoring and EV Charging Optimization for a Sustainable Grid
The global energy landscape is undergoing a profound transformation, often referred to as the energy transition, driven by the urgent need to mitigate climate change, reduce greenhouse gas emissions, and ensure sustainable energy supplies. However, the undoubted complexity of new investments in renewables, as well as the phase out of high CO2-emission energy sources, hampers the pace of the energy transition and raises doubts as to whether new renewable energy sources are capable of solely meeting the climate target goals. This highlights the need to investigate alternative pathways to accelerate the energy transition, by identifying human activity domains with higher/excessive energy demands. Two notable examples where there is room for improvement, in the sense of reducing energy consumption and consequently CO2 emissions, are residential energy consumption and road transport. This dissertation investigates the development of novel Deep Learning techniques to create tools which solve limitations in these two key energy domains. Reduction of residential energy consumption can be achieved by empowering end-users with the user of Non-Intrusive Load Monitoring, whereas optimization of EV charging with Deep Reinforcement Learning can tackle road transport decarbonization.
Deep Reinforcement Learning for Investor-Specific Portfolio Optimization: A Volatility-Guided Asset Selection Approach
Orra, Arishi, Bhambu, Aryan, Choudhary, Himanshu, Thakur, Manoj, Natarajan, Selvaraju
Portfolio optimization requires dynamic allocation of funds by balancing the risk and return tradeoff under dynamic market conditions. With the recent advancements in AI, Deep Reinforcement Learning (DRL) has gained prominence in providing adaptive and scalable strategies for portfolio optimization. However, the success of these strategies depends not only on their ability to adapt to market dynamics but also on the careful pre-selection of assets that influence overall portfolio performance. Incorporating the investor's preference in pre-selecting assets for a portfolio is essential in refining their investment strategies. This study proposes a volatility-guided DRL-based portfolio optimization framework that dynamically constructs portfolios based on investors' risk profiles. The Generalized Autoregressive Conditional Heteroscedasticity (GARCH) model is utilized for volatility forecasting of stocks and categorizes them based on their volatility as aggressive, moderate, and conservative. The DRL agent is then employed to learn an optimal investment policy by interacting with the historical market data. The efficacy of the proposed methodology is established using stocks from the Dow $30$ index. The proposed investor-specific DRL-based portfolios outperformed the baseline strategies by generating consistent risk-adjusted returns.
Frog Soup: Zero-Shot, In-Context, and Sample-Efficient Frogger Agents
Li, Xiang, Hao, Yiyang, Fulop, Doug
RL game playing agents are traditionally initialized with zero pre-existing knowledge about a specific game environment and learn to play the game through millions of interactions with the environment. Significant time and compute is often spent exploring states that will not be experienced during high scoring policies. Exploration is particularly challenging in environments that require long horizon action sequences and provide sparse rewards, such as the Atari games and real-world robotics challenges where the state space is too large to effectively sample through free-form exploration. In this paper we will explore whether pretrained general RL agents like reasoning LLMs can play Atari games and investigate ways to leverage pretrained RL agents to reduce the training samples for training smaller agents from scratch. We first explore whether the contextual under-1 Stanford University.
PAPN: Proximity Attention Encoder and Pointer Network Decoder for Parcel Pickup Route Prediction
Denis, Hansi, Mercelis, Siegfried, Luong, Ngoc-Quang
Optimization of the last-mile delivery and first-mile pickup of parcels is an integral part of the broader logistics optimization pipeline as it entails both cost and resource efficiency as well as a heightened service quality. Such optimization requires accurate route and time prediction systems to adapt to different scenarios in advance. This work tackles the first building block, namely route prediction. This is done by introducing a novel Proximity Attention mechanism in an encoder-decoder architecture utilizing a Pointer Network in the decoding process (Proximity Attention Encoder and Pointer Network decoder: PAPN) to leverage the underlying connections between the different visitable pickup positions at each timestep. To this local attention process is coupled global context computing via a multi-head attention transformer encoder. The obtained global context is then mixed to an aggregated version of the local embedding thus achieving a mix of global and local attention for complete modeling of the problems. Proximity attention is also used in the decoding process to skew predictions towards the locations with the highest attention scores and thus using inter-connectivity of locations as a base for next-location prediction. This method is trained, validated and tested on a large industry-level dataset of real-world, large-scale last-mile delivery and first-mile pickup named LaDE[1]. This approach shows noticeable promise, outperforming all state-of-the-art supervised systems in terms of most metrics used for benchmarking methods on this dataset while still being competitive with the best-performing reinforcement learning method named DRL4Route[2].
Proceedings of 1st Workshop on Advancing Artificial Intelligence through Theory of Mind
Abrini, Mouad, Abend, Omri, Acklin, Dina, Admoni, Henny, Aichinger, Gregor, Alon, Nitay, Ashktorab, Zahra, Atreja, Ashish, Auron, Moises, Aufreiter, Alexander, Awasthi, Raghav, Banerjee, Soumya, Barnby, Joe M., Basappa, Rhea, Bergsmann, Severin, Bouneffouf, Djallel, Callaghan, Patrick, Cavazza, Marc, Chaminade, Thierry, Chernova, Sonia, Chetouan, Mohamed, Choudhury, Moumita, Cleeremans, Axel, Cywinski, Jacek B., Cuzzolin, Fabio, Deng, Hokin, Diamond, N'yoma, Di Pasquasio, Camilla, Dumas, Guillaume, van Duijn, Max, Dwarikanath, Mahapatra, Gao, Qingying, Goel, Ashok, Goldstein, Rebecca, Gombolay, Matthew, Gonzalez, Gabriel Enrique, Halilovic, Amar, Halmdienst, Tobias, Islam, Mahimul, Jara-Ettinger, Julian, Kastel, Natalie, Keydar, Renana, Khanna, Ashish K., Khoramshahi, Mahdi, Kim, JiHyun, Kim, MiHyeon, Kim, YoungBin, Krivic, Senka, Krasnytskyi, Nikita, Kumar, Arun, Kwon, JuneHyoung, Lee, Eunju, Lee, Shane, Lewis, Peter R., Li, Xue, Li, Yijiang, Lewandowski, Michal, Lloyd, Nathan, Luebbers, Matthew B., Luo, Dezhi, Lyu, Haiyun, Mahapatra, Dwarikanath, Maheshwari, Kamal, Mainali, Mallika, Mathur, Piyush, Mederitsch, Patrick, Miura, Shuwa, de Miranda, Manuel Preston, Mirsky, Reuth, Mishra, Shreya, Moorman, Nina, Morrison, Katelyn, Muchovej, John, Nessler, Bernhard, Nessler, Felix, Nguyen, Hieu Minh Jord, Ortego, Abby, Papay, Francis A., Pasquali, Antoine, Rahimi, Hamed, Raghu, Charumathi, Royka, Amanda, Sarkadi, Stefan, Scheuerman, Jaelle, Schmid, Simon, Schrater, Paul, Sen, Anik, Sheikhbahaee, Zahra, Shi, Ke, Simmons, Reid, Singh, Nishant, Smith, Mason O., van der Meulen, Ramira, Solaki, Anthia, Sun, Haoran, Szolga, Viktor, Taylor, Matthew E., Taylor, Travis, Van Waveren, Sanne, Vargas, Juan David, Verbrugge, Rineke, Wagner, Eitan, Weisz, Justin D., Wen, Ximing, Yeoh, William, Zhang, Wenlong, Zhao, Michelle, Zilberstein, Shlomo
The ability to attribute mental states--such as beliefs, intentions, desires, and emotions--to oneself and others, is essential for predicting behavior. Thus ToM principles are crucial to enable better interpretation and response to human actions and intentions as AI systems evolve towards greater interactivity. The purpose of this volume is to provide an open access and curated anthology for the ToM and AI research community. The first Theory of Mind for AI (ToM4AI) workshop took place on March 3, 2025, as part of the AAAI workshop series. It was an epic gathering of researchers from diverse fields, ranging from psychology, cognitive science, neuroscience, robotics, and AI, to explore the implications of ToM in developing advanced AI systems.