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 Reinforcement Learning


Depth Transfer: Learning to See Like a Simulator for Real-World Drone Navigation

arXiv.org Artificial Intelligence

Sim-to-real transfer is a fundamental challenge in robot reinforcement learning. Discrepancies between simulation and reality can significantly impair policy performance, especially if it receives high-dimensional inputs such as dense depth estimates from vision. We propose a novel depth transfer method based on domain adaptation to bridge the visual gap between simulated and real-world depth data. A Variational Autoencoder (VAE) is first trained to encode ground-truth depth images from simulation into a latent space, which serves as input to a reinforcement learning (RL) policy. During deployment, the encoder is refined to align stereo depth images with this latent space, enabling direct policy transfer without fine-tuning. We apply our method to the task of autonomous drone navigation through cluttered environments. Experiments in IsaacGym show that our method nearly doubles the obstacle avoidance success rate when switching from ground-truth to stereo depth input. Furthermore, we demonstrate successful transfer to the photo-realistic simulator AvoidBench using only IsaacGym-generated stereo data, achieving superior performance compared to state-of-the-art baselines. Real-world evaluations in both indoor and outdoor environments confirm the effectiveness of our approach, enabling robust and generalizable depth-based navigation across diverse domains.


Trust, But Verify: A Self-Verification Approach to Reinforcement Learning with Verifiable Rewards

arXiv.org Artificial Intelligence

Large Language Models (LLMs) show great promise in complex reasoning, with Reinforcement Learning with Verifiable Rewards (RLVR) being a key enhancement strategy. However, a prevalent issue is ``superficial self-reflection'', where models fail to robustly verify their own outputs. We introduce RISE (Reinforcing Reasoning with Self-Verification), a novel online RL framework designed to tackle this. RISE explicitly and simultaneously trains an LLM to improve both its problem-solving and self-verification abilities within a single, integrated RL process. The core mechanism involves leveraging verifiable rewards from an outcome verifier to provide on-the-fly feedback for both solution generation and self-verification tasks. In each iteration, the model generates solutions, then critiques its own on-policy generated solutions, with both trajectories contributing to the policy update. Extensive experiments on diverse mathematical reasoning benchmarks show that RISE consistently improves model's problem-solving accuracy while concurrently fostering strong self-verification skills. Our analyses highlight the advantages of online verification and the benefits of increased verification compute. Additionally, RISE models exhibit more frequent and accurate self-verification behaviors during reasoning. These advantages reinforce RISE as a flexible and effective path towards developing more robust and self-aware reasoners.


Exploiting Symbolic Heuristics for the Synthesis of Domain-Specific Temporal Planning Guidance using Reinforcement Learning

arXiv.org Artificial Intelligence

Recent work investigated the use of Reinforcement Learning (RL) for the synthesis of heuristic guidance to improve the performance of temporal planners when a domain is fixed and a set of training problems (not plans) is given. The idea is to extract a heuristic from the value function of a particular (possibly infinite-state) MDP constructed over the training problems. In this paper, we propose an evolution of this learning and planning framework that focuses on exploiting the information provided by symbolic heuristics during both the RL and planning phases. First, we formalize different reward schemata for the synthesis and use symbolic heuristics to mitigate the problems caused by the truncation of episodes needed to deal with the potentially infinite MDP . Second, we propose learning a residual of an existing symbolic heuristic, which is a "correction" of the heuristic value, instead of eagerly learning the whole heuristic from scratch. Finally, we use the learned heuristic in combination with a symbolic heuristic using a multiple-queue planning approach to balance systematic search with imperfect learned information. We experimentally compare all the approaches, highlighting their strengths and weaknesses and significantly advancing the state of the art for this planning and learning schema.


OPA-Pack: Object-Property-Aware Robotic Bin Packing

arXiv.org Artificial Intelligence

Robotic bin packing aids in a wide range of real-world scenarios such as e-commerce and warehouses. Yet, existing works focus mainly on considering the shape of objects to optimize packing compactness and neglect object properties such as fragility, edibility, and chemistry that humans typically consider when packing objects. This paper presents OPA-Pack (Object-Property-Aware Packing framework), the first framework that equips the robot with object property considerations in planning the object packing. Technical-wise, we develop a novel object property recognition scheme with retrieval-augmented generation and chain-of-thought reasoning, and build a dataset with object property annotations for 1,032 everyday objects. Also, we formulate OPA-Net, aiming to jointly separate incompatible object pairs and reduce pressure on fragile objects, while compacting the packing. Further, OPA-Net consists of a property embedding layer to encode the property of candidate objects to be packed, together with a fragility heightmap and an avoidance heightmap to keep track of the packed objects. Then, we design a reward function and adopt a deep Q-learning scheme to train OPA-Net. Experimental results manifest that OPA-Pack greatly improves the accuracy of separating incompatible object pairs (from 52% to 95%) and largely reduces pressure on fragile objects (by 29.4%), while maintaining good packing compactness. Besides, we demonstrate the effectiveness of OPA-Pack on a real packing platform, showcasing its practicality in real-world scenarios.


Zero-Shot Adaptation of Behavioral Foundation Models to Unseen Dynamics

arXiv.org Artificial Intelligence

Behavioral Foundation Models (BFMs) proved successful in producing policies for arbitrary tasks in a zero-shot manner, requiring no test-time training or task-specific fine-tuning. Among the most promising BFMs are the ones that estimate the successor measure learned in an unsupervised way from task-agnostic offline data. However, these methods fail to react to changes in the dynamics, making them inefficient under partial observability or when the transition function changes. This hinders the applicability of BFMs in a real-world setting, e.g., in robotics, where the dynamics can unexpectedly change at test time. In this work, we demonstrate that Forward-Backward (FB) representation, one of the methods from the BFM family, cannot distinguish between distinct dynamics, leading to an interference among the latent directions, which parametrize different policies. To address this, we propose a FB model with a transformer-based belief estimator, which greatly facilitates zero-shot adaptation. We also show that partitioning the policy encoding space into dynamics-specific clusters, aligned with the context-embedding directions, yields additional gain in performance. These traits allow our method to respond to the dynamics observed during training and to generalize to unseen ones. Empirically, in the changing dynamics setting, our approach achieves up to a 2x higher zero-shot returns compared to the baselines for both discrete and continuous tasks.


Temporal Distance-aware Transition Augmentation for Offline Model-based Reinforcement Learning

arXiv.org Artificial Intelligence

The goal of offline reinforcement learning (RL) is to extract a high-performance policy from the fixed datasets, minimizing performance degradation due to out-of-distribution (OOD) samples. Offline model-based RL (MBRL) is a promising approach that ameliorates OOD issues by enriching state-action transitions with augmentations synthesized via a learned dynamics model. Unfortunately, seminal offline MBRL methods often struggle in sparse-reward, long-horizon tasks. In this work, we introduce a novel MBRL framework, dubbed Temporal Distance-Aware Transition Augmentation (TempDATA), that generates augmented transitions in a temporally structured latent space rather than in raw state space. To model long-horizon behavior, TempDATA learns a latent abstraction that captures a temporal distance from both trajectory and transition levels of state space. Our experiments confirm that TempDATA outperforms previous offline MBRL methods and achieves matching or surpassing the performance of diffusion-based trajectory augmentation and goal-conditioned RL on the D4RL AntMaze, FrankaKitchen, CALVIN, and pixel-based FrankaKitchen.


Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning

arXiv.org Artificial Intelligence

Human behavior is fundamentally shaped by visual perception -- our ability to interact with the world depends on actively gathering relevant information and adapting our movements accordingly. Behaviors like searching for objects, reaching, and hand-eye coordination naturally emerge from the structure of our sensory system. Inspired by these principles, we introduce Perceptive Dexterous Control (PDC), a framework for vision-driven dexterous whole-body control with simulated humanoids. PDC operates solely on egocentric vision for task specification, enabling object search, target placement, and skill selection through visual cues, without relying on privileged state information ( e.g., 3D object positions and geometries). This perception-as-interface paradigm enables learning a single policy to perform multiple household tasks, including reaching, grasping, placing, and articulated object manipulation. W e also show that training from scratch with reinforcement learning can produce emergent behaviors such as active search. These results demonstrate how vision-driven control and complex tasks induce human-like behaviors and can serve as the key ingredients in closing the perception-action loop for animation, robotics, and embodied AI.


S-GRPO: Early Exit via Reinforcement Learning in Reasoning Models

arXiv.org Artificial Intelligence

As Test-Time Scaling emerges as an active research focus in the large language model community, advanced post-training methods increasingly emphasize extending chain-of-thought (CoT) generation length, thereby enhancing reasoning capabilities to approach Deepseek R1-like reasoning models. However, recent studies reveal that reasoning models (even Qwen3) consistently exhibit excessive thought redundancy in CoT generation. This overthinking issue arises from the inherent limitations of conventional outcome-reward reinforcement learning, which systematically overlooks the regulation of intermediate reasoning processes. This paper introduces Serial-Group Decaying-Reward Policy Optimization (S-GRPO), a novel reinforcement learning paradigm that enables models to implicitly evaluate the sufficiency of intermediate reasoning steps, thereby facilitating early exit in CoT generation. Unlike GRPO, which samples multiple possible reasoning paths in parallel (parallel group), S-GRPO only samples one reasoning path and serially selects multiple temporal positions from the path to exit thinking and directly generate answers (serial group). For correct answers within a serial group, rewards gradually decrease based on the exit positions along the reasoning path from front to back. This design encourages the model to produce more accurate and concise thoughts, while also incentivizing early thinking termination when appropriate. Empirical evaluations demonstrate that S-GRPO is compatible with state-of-the-art reasoning models, including Qwen3 and Deepseek-distill. Across diverse benchmarks such as GSM8K, AIME 2024, AMC 2023, MATH-500, and GPQA Diamond, S-GRPO achieves a substantial reduction in sequence length (35.4% - 61.1%) while simultaneously improving accuracy (absolute 0.72% - 6.08%).


Video-Enhanced Offline Reinforcement Learning: A Model-Based Approach

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) enables policy optimization using static datasets, avoiding the risks and costs of extensive real-world exploration. However, it struggles with suboptimal offline behaviors and inaccurate value estimation due to the lack of environmental interaction. We present Video-Enhanced Offline RL (VeoRL), a model-based method that constructs an interactive world model from diverse, unlabeled video data readily available online. Leveraging model-based behavior guidance, our approach transfers commonsense knowledge of control policy and physical dynamics from natural videos to the RL agent within the target domain. VeoRL achieves substantial performance gains (over 100% in some cases) across visual control tasks in robotic manipulation, autonomous driving, and open-world video games.


Tree-based Focused Web Crawling with Reinforcement Learning

arXiv.org Artificial Intelligence

A focused crawler aims at discovering as many web pages and web sites relevant to a target topic as possible, while avoiding irrelevant ones. Reinforcement Learning (RL) has been a promising direction for optimizing focused crawling, because RL can naturally optimize the long-term profit of discovering relevant web locations within the context of a reward. In this paper, we propose TRES, a novel RL-empowered framework for focused crawling that aims at maximizing both the number of relevant web pages (aka \textit{harvest rate}) and the number of relevant web sites (\textit{domains}). We model the focused crawling problem as a novel Markov Decision Process (MDP), which the RL agent aims to solve by determining an optimal crawling strategy. To overcome the computational infeasibility of exhaustively searching for the best action at each time step, we propose Tree-Frontier, a provably efficient tree-based sampling algorithm that adaptively discretizes the large state and action spaces and evaluates only a few representative actions. Experimentally, utilizing online real-world data, we show that TRES significantly outperforms and Pareto-dominates state-of-the-art methods in terms of harvest rate and the number of retrieved relevant domains, while it provably reduces by orders of magnitude the number of URLs needed to be evaluated at each crawling step.