Reinforcement Learning
Reinforcement Learning with Adaptive Regularization for Safe Control of Critical Systems
Reinforcement Learning (RL) is a powerful method for controlling dynamic systems, but its learning mechanism can lead to unpredictable actions that undermine the safety of critical systems. Here, we propose RL with Adaptive Regularization (RL-AR), an algorithm that enables safe RL exploration by combining the RL policy with a policy regularizer that hard-codes the safety constraints. RL-AR performs policy combination via a "focus module," which determines the appropriate combination depending on the state--relying more on the safe policy regularizer for less-exploited states while allowing unbiased convergence for well-exploited states. In a series of critical control applications, we demonstrate that RL-AR not only ensures safety during training but also achieves a return competitive with the standards of model-free RL that disregards safety.
Using Unity to Help Solve Reinforcement Learning
Leveraging the depth and flexibility of XLand as well as the rapid prototyping features of the Unity engine, we present the United Unity Universe -- an open-source toolkit designed to accelerate the creation of innovative reinforcement learning environments. This toolkit includes a robust implementation of XLand 2.0 complemented by a user-friendly interface which allows users to modify the details of procedurally generated terrains and task rules with ease. Additionally, we provide a curated selection of terrains and rule sets, accompanied by implementations of reinforcement learning baselines to facilitate quick experimentation with novel architectural designs for adaptive agents. Furthermore, we illustrate how the United Unity Universe serves as a high-level language that enables researchers to develop diverse and endlessly variable 3D environments within a unified framework. This functionality establishes the United Unity Universe (U3) as an essential tool for advancing the field of reinforcement learning, especially in the development of adaptive and generalizable learning systems.
Near-Optimal Distributionally Robust Reinforcement Learning with General L_p Norms
To address the challenges of sim-to-real gap and sample efficiency in reinforcement learning (RL), this work studies distributionally robust Markov decision processes (RMDPs) --- optimize the worst-case performance when the deployed environment is within an uncertainty set around some nominal MDP. Despite recent efforts, the sample complexity of RMDPs has remained largely undetermined. While the statistical implications of distributional robustness in RL have been explored in some specific cases, the generalizability of the existing findings remains unclear, especially in comparison to standard RL. Assuming access to a generative model that samples from the nominal MDP, we examine the sample complexity of RMDPs using a class of generalized L_p norms as the'distance' function for the uncertainty set, under two commonly adopted sa -rectangular and s -rectangular conditions. Our results imply that RMDPs can be more sample-efficient to solve than standard MDPs using generalized L_p norms in both sa - and s -rectangular cases, potentially inspiring more empirical research.
Understanding End-to-End Model-Based Reinforcement Learning Methods as Implicit Parameterization
Estimating the per-state expected cumulative rewards is a critical aspect of reinforcement learning approaches, however the experience is obtained, but standard deep neural-network function-approximation methods are often inefficient in this setting. An alternative approach, exemplified by value iteration networks, is to learn transition and reward models of a latent Markov decision process whose value predictions fit the data. This approach has been shown empirically to converge faster to a more robust solution in many cases, but there has been little theoretical study of this phenomenon. In this paper, we explore such implicit representations of value functions via theory and focused experimentation. We prove that, for a linear parametrization, gradient descent converges to global optima despite non-linearity and non-convexity introduced by the implicit representation.
Reciprocal Adversarial Learning via Characteristic Functions
Generative adversarial nets (GANs) have become a preferred tool for tasks involving complicated distributions. To stabilise the training and reduce the mode collapse of GANs, one of their main variants employs the integral probability metric (IPM) as the loss function. This provides extensive IPM-GANs with theoretical support for basically comparing moments in an embedded domain of the \textit{critic}. For rigour, we first establish the physical meaning of the phase and amplitude in CF, and show that this provides a feasible way of balancing the accuracy and diversity of generation. We then develop an efficient sampling strategy to calculate the CFs.
SPO: Sequential Monte Carlo Policy Optimisation
Leveraging planning during learning and decision-making is central to the long-term development of intelligent agents. Recent works have successfully combined tree-based search methods and self-play learning mechanisms to this end. However, these methods typically face scaling challenges due to the sequential nature of their search. While practical engineering solutions can partly overcome this, they often result in a negative impact on performance. In this paper, we introduce SPO: Sequential Monte Carlo Policy Optimisation, a model-based reinforcement learning algorithm grounded within the Expectation Maximisation (EM) framework.
Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Buffers
Modern deep policy gradient methods achieve effective performance on simulated robotic tasks, but they all require large replay buffers or expensive batch updates, or both, making them incompatible for real systems with resource-limited computers. We show that these methods fail catastrophically when limited to small replay buffers or during incremental learning, where updates only use the most recent sample without batch updates or a replay buffer. We propose a novel incremental deep policy gradient method --- Action Value Gradient (AVG) and a set of normalization and scaling techniques to address the challenges of instability in incremental learning. On robotic simulation benchmarks, we show that AVG is the only incremental method that learns effectively, often achieving final performance comparable to batch policy gradient methods. This advancement enabled us to show for the first time effective deep reinforcement learning with real robots using only incremental updates, employing a robotic manipulator and a mobile robot.
Adaptive Interest for Emphatic Reinforcement Learning
Emphatic algorithms have shown great promise in stabilizing and improving reinforcement learning by selectively emphasizing the update rule. Although the emphasis fundamentally depends on an interest function which defines the intrinsic importance of each state, most approaches simply adopt a uniform interest over all states (except where a hand-designed interest is possible based on domain knowledge). In this paper, we investigate adaptive methods that allow the interest function to dynamically vary over states and iterations. In particular, we leverage meta-gradients to automatically discover online an interest function that would accelerate the agent's learning process. Empirical evaluations on a wide range of environments show that adapting the interest is key to provide significant gains.
Occupancy-based Policy Gradient: Estimation, Convergence, and Optimality
Occupancy functions play an instrumental role in reinforcement learning (RL) for guiding exploration, handling distribution shift, and optimizing general objectives beyond the expected return. Yet, computationally efficient policy optimization methods that use (only) occupancy functions are virtually non-existent. In this paper, we establish the theoretical foundations of model-free policy gradient (PG) methods that compute the gradient through the occupancy for both online and offline RL, without modeling value functions. Our algorithms reduce gradient estimation to squared-loss regression and are computationally oracle-efficient. We characterize the sample complexities of both local and global convergence, accounting for both finite-sample estimation error and the roles of exploration (online) and data coverage (offline). Occupancy-based PG naturally handles arbitrary offline data distributions, and, with one-line algorithmic changes, can be adapted to optimize any differentiable objective functional.
Reviews: Is Q-Learning Provably Efficient?
This paper studies the problem of efficient exploration in finite episodic MDPs. They present a variant of optimistic initialization tuned learning rates for Q-learning that recover a UCB-style algorithm. The main contribution of this work is a polynomial regret bound for perhaps one of the most iconic "model-free" algorithms. There are several things to like about this paper: - Q-learning is perhaps the classic intro to RL algorithms, so it's nice to see that we can recover sample efficient guarantees for a variant of this algorithm. The computational time is also particularly appealing compared to existing model-free algorithms with sqrt{T} *expected* (Bayesian) regret (such as RLSVI), which have much higher computational and memory requirements.