Reinforcement Learning
Latent Learning Progress Drives Autonomous Goal Selection in Human Reinforcement Learning
Humans are autotelic agents who learn by setting and pursuing their own goals. However, the precise mechanisms guiding human goal selection remain unclear. Learning progress, typically measured as the observed change in performance, can provide a valuable signal for goal selection in both humans and artificial agents. We hypothesize that human choices of goals may also be driven by latent learning progress, which humans can estimate through knowledge of their actions and the environment โ even without experiencing immediate changes in performance. To test this hypothesis, we designed a hierarchical reinforcement learning task in which human participants (N 175) repeatedly chose their own goals and learned goal-conditioned policies.
Enhancing Robustness of Graph Neural Networks on Social Media with Explainable Inverse Reinforcement Learning
Adversarial attacks against graph neural networks (GNNs) through perturbations of the graph structure are increasingly common in social network tasks like rumor detection. Social media platforms capture diverse attack sequence samples through both machine and manual screening processes. Investigating effective ways to leverage these adversarial samples to enhance robustness is imperative. We improve the maximum entropy inverse reinforcement learning (IRL) method with the mixture-of-experts approach to address multi-source graph adversarial attacks. We develop precise sample guidance and a bidirectional update mechanism to reduce the deviation caused by imprecise feature representation and negative sampling within the large action space of social graphs, while also accelerating policy learning.
Tactical Optimism and Pessimism for Deep Reinforcement Learning
In recent years, deep off-policy actor-critic algorithms have become a dominant approach to reinforcement learning for continuous control. One of the primary drivers of this improved performance is the use of pessimistic value updates to address function approximation errors, which previously led to disappointing performance. However, a direct consequence of pessimism is reduced exploration, running counter to theoretical support for the efficacy of optimism in the face of uncertainty. So which approach is best? In this work, we show that the most effective degree of optimism can vary both across tasks and over the course of learning.
Solving Minimum-Cost Reach Avoid using Reinforcement Learning
Current reinforcement-learning methods are unable to directly learn policies that solve the minimum cost reach-avoid problem to minimize cumulative costs subject to the constraints of reaching the goal and avoiding unsafe states, as the structure of this new optimization problem is incompatible with current methods. Instead, a surrogate problem is solved where all objectives are combined with a weighted sum. However, this surrogate objective results in suboptimal policies that do not directly minimize the cumulative cost. In this work, we propose RC-PPO, a reinforcement-learning-based method for solving the minimum-cost reach-avoid problem by using connections to Hamilton-Jacobi reachability. Empirical results demonstrate that RC-PPO learns policies with comparable goal-reaching rates to while achieving up to 57% lower cumulative costs compared to existing methods on a suite of minimum-cost reach-avoid benchmarks on the Mujoco simulator.
Model-free Low-Rank Reinforcement Learning via Leveraged Entry-wise Matrix Estimation
We consider the problem of learning an \varepsilon -optimal policy in controlled dynamical systems with low-rank latent structure. In the latter, the algorithm estimates the low-rank matrix corresponding to the (state, action) value function of the current policy using the following two-phase procedure. The entries of the matrix are first sampled uniformly at random to estimate, via a spectral method, the *leverage scores* of its rows and columns. These scores are then used to extract a few important rows and columns whose entries are further sampled. The algorithm exploits these new samples to complete the matrix estimation using a CUR-like method.
PrefPaint: Aligning Image Inpainting Diffusion Model with Human Preference
In this paper, we make the first attempt to align diffusion models for image inpainting with human aesthetic standards via a reinforcement learning framework, significantly improving the quality and visual appeal of inpainted images. Specifically, instead of directly measuring the divergence with paired images, we train a reward model with the dataset we construct, consisting of nearly 51,000 images annotated with human preferences. Then, we adopt a reinforcement learning process to fine-tune the distribution of a pre-trained diffusion model for image inpainting in the direction of higher reward. Moreover, we theoretically deduce the upper bound on the error of the reward model, which illustrates the potential confidence of reward estimation throughout the reinforcement alignment process, thereby facilitating accurate regularization.Extensive experiments on inpainting comparison and downstream tasks, such as image extension and 3D reconstruction, demonstrate the effectiveness of our approach, showing significant improvements in the alignment of inpainted images with human preference compared with state-of-the-art methods. This research not only advances the field of image inpainting but also provides a framework for incorporating human preference into the iterative refinement of generative models based on modeling reward accuracy, with broad implications for the design of visually driven AI applications. Our code and dataset are publicly available at \url{https://prefpaint.github.io}.
Adversarially Robust Decision Transformer
Decision Transformer (DT), as one of the representative Reinforcement Learning via Supervised Learning (RvS) methods, has achieved strong performance in offline learning tasks by leveraging the powerful Transformer architecture for sequential decision-making. However, in adversarial environments, these methods can be non-robust, since the return is dependent on the strategies of both the decision-maker and adversary. Training a probabilistic model conditioned on observed return to predict action can fail to generalize, as the trajectories that achieve a return in the dataset might have done so due to a suboptimal behavior adversary. To address this, we propose a worst-case-aware RvS algorithm, the Adversarially Robust Decision Transformer (ARDT), which learns and conditions the policy on in-sample minimax returns-to-go. ARDT aligns the target return with the worst-case return learned through minimax expectile regression, thereby enhancing robustness against powerful test-time adversaries.
The Value Equivalence Principle for Model-Based Reinforcement Learning
Learning models of the environment from data is often viewed as an essential component to building intelligent reinforcement learning (RL) agents. The common practice is to separate the learning of the model from its use, by constructing a model of the environment's dynamics that correctly predicts the observed state transitions. In this paper we argue that the limited representational resources of model-based RL agents are better used to build models that are directly useful for value-based planning. As our main contribution, we introduce the principle of value equivalence: two models are value equivalent with respect to a set of functions and policies if they yield the same Bellman updates. We propose a formulation of the model learning problem based on the value equivalence principle and analyze how the set of feasible solutions is impacted by the choice of policies and functions. Specifically, we show that, as we augment the set of policies and functions considered, the class of value equivalent models shrinks, until eventually collapsing to a single point corresponding to a model that perfectly describes the environment.
Independent Policy Gradient Methods for Competitive Reinforcement Learning
We obtain global, non-asymptotic convergence guarantees for independent learning algorithms in competitive reinforcement learning settings with two agents (i.e., zero-sum stochastic games). We consider an episodic setting where in each episode, each player independently selects a policy and observes only their own actions and rewards, along with the state. We show that if both players run policy gradient methods in tandem, their policies will converge to a min-max equilibrium of the game, as long as their learning rates follow a two-timescale rule (which is necessary). To the best of our knowledge, this constitutes the first finite-sample convergence result for independent learning in competitive RL, as prior work has largely focused on centralized/coordinated procedures for equilibrium computation.
A2PO: Towards Effective Offline Reinforcement Learning from an Advantage-aware Perspective
Offline reinforcement learning endeavors to leverage offline datasets to craft effective agent policy without online interaction, which imposes proper conservative constraints with the support of behavior policies to tackle the out-of-distribution problem. However, existing works often suffer from the constraint conflict issue when offline datasets are collected from multiple behavior policies, i.e., different behavior policies may exhibit inconsistent actions with distinct returns across the state space. To remedy this issue, recent advantage-weighted methods prioritize samples with high advantage values for agent training while inevitably ignoring the diversity of behavior policy. In this paper, we introduce a novel Advantage-Aware Policy Optimization (A2PO) method to explicitly construct advantage-aware policy constraints for offline learning under mixed-quality datasets. Specifically, A2PO employs a conditional variational auto-encoder to disentangle the action distributions of intertwined behavior policies by modeling the advantage values of all training data as conditional variables.