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 Reinforcement Learning


Goal-Conditioned On-Policy Reinforcement Learning

Neural Information Processing Systems

Existing Goal-Conditioned Reinforcement Learning (GCRL) algorithms are built upon Hindsight Experience Replay (HER), which densifies rewards through hindsight replay and leverages historical goal-achieving information to construct a learning curriculum. However, when the task is characterized by a non-Markovian reward (NMR), whose computation depends on multiple steps of states and actions, HER can no longer densify rewards by treating a single encountered state as the hindsight goal. The lack of informative rewards hinders policy learning, resulting in rolling out failed trajectories. Consequently, the replay buffer is overwhelmed with failed trajectories, impeding the establishment of an applicable curriculum. To circumvent these limitations, we deviate from existing HER-based methods and propose an on-policy GCRL framework, GCPO, which is applicable to both multi-goal Markovian reward (MR) and NMR problems.GCPO consists of (1) Pre-training from Demonstrations, which pre-trains the policy to possess an initial goal-achieving capability, thereby diminishing the difficulty of subsequent online learning.


Gradient-Free Methods for Nonconvex Nonsmooth Stochastic Compositional Optimization

Neural Information Processing Systems

The stochastic compositional optimization (SCO) is popular in many real-world applications, including risk management, reinforcement learning, and meta-learning. However, most of the previous methods for SCO require the smoothness assumption on both the outer and inner functions, which limits their applications to a wider range of problems. In this paper, we study the SCO problem in that both the outer and inner functions are Lipschitz continuous but possibly nonconvex and nonsmooth. In particular, we propose gradient-free stochastic methods for finding the (\delta, \epsilon) -Goldstein stationary points of such problems with non-asymptotic convergence rates. Our results also lead to an improved convergence rate for the convex nonsmooth SCO problem. Furthermore, we conduct numerical experiments to demonstrate the effectiveness of the proposed methods.


Meta-DT: Offline Meta-RL as Conditional Sequence Modeling with World Model Disentanglement

Neural Information Processing Systems

A longstanding goal of artificial general intelligence is highly capable generalists that can learn from diverse experiences and generalize to unseen tasks. The language and vision communities have seen remarkable progress toward this trend by scaling up transformer-based models trained on massive datasets, while reinforcement learning (RL) agents still suffer from poor generalization capacity under such paradigms. To tackle this challenge, we propose Meta Decision Transformer (Meta-DT), which leverages the sequential modeling ability of the transformer architecture and robust task representation learning via world model disentanglement to achieve efficient generalization in offline meta-RL. We pretrain a context-aware world model to learn a compact task representation, and inject it as a contextual condition to the causal transformer to guide task-oriented sequence generation. Then, we subtly utilize history trajectories generated by the meta-policy as a self-guided prompt to exploit the architectural inductive bias.


Simplifying Constraint Inference with Inverse Reinforcement Learning

Neural Information Processing Systems

Learning safe policies has presented a longstanding challenge for the reinforcement learning (RL) community. Various formulations of safe RL have been proposed; However, fundamentally, tabula rasa RL must learn safety constraints through experience, which is problematic for real-world applications. Imitation learning is often preferred in real-world settings because the experts' safety preferences are embedded in the data the agent imitates. However, imitation learning is limited in its extensibility to new tasks, which can only be learned by providing the agent with expert trajectories. For safety-critical applications with sub-optimal or inexact expert data, it would be preferable to learn only the safety aspects of the policy through imitation, while still allowing for task learning with RL.


Amortized Active Causal Induction with Deep Reinforcement Learning

Neural Information Processing Systems

We present Causal Amortized Active Structure Learning (CAASL), an active intervention design policy that can select interventions that are adaptive, real-time and that does not require access to the likelihood. This policy, an amortized network based on the transformer, is trained with reinforcement learning on a simulator of the design environment, and a reward function that measures how close the true causal graph is to a causal graph posterior inferred from the gathered data. On synthetic data and a single-cell gene expression simulator, we demonstrate empirically that the data acquired through our policy results in a better estimate of the underlying causal graph than alternative strategies. Our design policy successfully achieves amortized intervention design on the distribution of the training environment while also generalizing well to distribution shifts in test-time design environments. Further, our policy also demonstrates excellent zero-shot generalization to design environments with dimensionality higher than that during training, and to intervention types that it has not been trained on.


XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX

Neural Information Processing Systems

Inspired by the diversity and depth of XLand and the simplicity and minimalism of MiniGrid, we present XLand-MiniGrid, a suite of tools and grid-world environments for meta-reinforcement learning research. Written in JAX, XLand-MiniGrid is designed to be highly scalable and can potentially run on GPU or TPU accelerators, democratizing large-scale experimentation with limited resources. Along with the environments, XLand-MiniGrid provides pre-sampled benchmarks with millions of unique tasks of varying difficulty and easy-to-use baselines that allow users to quickly start training adaptive agents. In addition, we have conducted a preliminary analysis of scaling and generalization, showing that our baselines are capable of reaching millions of steps per second during training and validating that the proposed benchmarks are challenging.


Critic Regularized Regression

Neural Information Processing Systems

Offline reinforcement learning (RL), also known as batch RL, offers the prospect of policy optimization from large pre-recorded datasets without online environment interaction. It addresses challenges with regard to the cost of data collection and safety, both of which are particularly pertinent to real-world applications of RL. Unfortunately, most off-policy algorithms perform poorly when learning from a fixed dataset. In this paper, we propose a novel offline RL algorithm to learn policies from data using a form of critic-regularized regression (CRR). We find that CRR performs surprisingly well and scales to tasks with high-dimensional state and action spaces -- outperforming several state-of-the-art offline RL algorithms by a significant margin on a wide range of benchmark tasks.


Boosting Sample Efficiency and Generalization in Multi-agent Reinforcement Learning via Equivariance

Neural Information Processing Systems

Multi-Agent Reinforcement Learning (MARL) struggles with sample inefficiency and poor generalization [1]. These challenges are partially due to a lack of structure or inductive bias in the neural networks typically used in learning the policy. One such form of structure that is commonly observed in multi-agent scenarios is symmetry. The field of Geometric Deep Learning has developed Equivariant Graph Neural Networks (EGNN) that are equivariant (or symmetric) to rotations, translations, and reflections of nodes. Incorporating equivariance has been shown to improve learning efficiency and decrease error [ 2 ]. In this paper, we demonstrate that EGNNs improve the sample efficiency and generalization in MARL.


Structured Reinforcement Learning for Combinatorial Decision-Making

arXiv.org Machine Learning

Reinforcement learning (RL) is increasingly applied to real-world problems involving complex and structured decisions, such as routing, scheduling, and assortment planning. These settings challenge standard RL algorithms, which struggle to scale, generalize, and exploit structure in the presence of combinatorial action spaces. We propose Structured Reinforcement Learning (SRL), a novel actor-critic framework that embeds combinatorial optimization layers into the actor neural network. We enable end-to-end learning of the actor via Fenchel-Young losses and provide a geometric interpretation of SRL as a primal-dual algorithm in the dual of the moment polytope. Across six environments with exogenous and endogenous uncertainty, SRL matches or surpasses the performance of unstructured RL and imitation learning on static tasks and improves over these baselines by up to 92% on dynamic problems, with improved stability and convergence speed.


Rank-One Modified Value Iteration

arXiv.org Machine Learning

In this paper, we provide a novel algorithm for solving planning and learning problems of Markov decision processes. The proposed algorithm follows a policy iteration-type update by using a rank-one approximation of the transition probability matrix in the policy evaluation step. This rank-one approximation is closely related to the stationary distribution of the corresponding transition probability matrix, which is approximated using the power method. We provide theoretical guarantees for the convergence of the proposed algorithm to optimal (action-)value function with the same rate and computational complexity as the value iteration algorithm in the planning problem and as the Q-learning algorithm in the learning problem. Through our extensive numerical simulations, however, we show that the proposed algorithm consistently outperforms first-order algorithms and their accelerated versions for both planning and learning problems.