Reinforcement Learning
VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangement Erik Wijmans 1,2 Georgia Institute of Technology 2
We present Variable Experience Rollout (VER), a technique for efficiently scaling batched on-policy reinforcement learning in heterogenous environments (where different environments take vastly different times to generate rollouts) to many GPUs residing on, potentially, many machines. VER combines the strengths of and blurs the line between synchronous and asynchronous on-policy RL methods (SyncOnRL and AsyncOnRL, respectively). Specifically, it learns from on-policy experience (like SyncOnRL) and has no synchronization points (like AsyncOnRL) enabling high throughput. We find that VER leads to significant and consistent speed-ups across a broad range of embodied navigation and mobile manipulation tasks in photorealistic 3D simulation environments. Specifically, for PointGoal navigation and ObjectGoal navigation in Habitat 1.0, VER is 60-100% faster (1.6-2x speedup) than DD-PPO, the current state of art for distributed SyncOnRL, with similar sample efficiency. For mobile manipulation tasks (open fridge/cabinet, pick/place objects) in Habitat 2.0 VER is 150% faster (2.5x speedup) on 1 GPU and 170% faster (2.7x speedup) on 8 GPUs than DD-PPO. Compared to SampleFactory (the current state-of-the-art AsyncOnRL), VER matches its speed on 1 GPU, and is 70% faster (1.7x speedup) on 8 GPUs with better sample efficiency. We leverage these speed-ups to train chained skills for GeometricGoal rearrangement tasks in the Home Assistant Benchmark (HAB). We find a surprising emergence of navigation in skills that do not ostensible require any navigation.
Continual Auxiliary Task Learning
Learning auxiliary tasks, such as multiple predictions about the world, can provide many benefits to reinforcement learning systems. A variety of off-policy learning algorithms have been developed to learn such predictions, but as yet there is little work on how to adapt the behavior to gather useful data for those off-policy predictions. In this work, we investigate a reinforcement learning system designed to learn a collection of auxiliary tasks, with a behavior policy learning to take actions to improve those auxiliary predictions. We highlight the inherent non-stationarity in this continual auxiliary task learning problem, for both prediction learners and the behavior learner. We develop an algorithm based on successor features that facilitates tracking under non-stationary rewards, and prove the separation into learning successor features and rewards provides convergence rate improvements. We conduct an in-depth study into the resulting multi-prediction learning system.
A General-Purpose Theorem for High-Probability Bounds of Stochastic Approximation with Polyak Averaging
Khodadadian, Sajad, Zubeldia, Martin
Polyak-Ruppert averaging is a widely used technique to achieve the optimal asymptotic variance of stochastic approximation (SA) algorithms, yet its high-probability performance guarantees remain underexplored in general settings. In this paper, we present a general framework for establishing non-asymptotic concentration bounds for the error of averaged SA iterates. Our approach assumes access to individual concentration bounds for the unaveraged iterates and yields a sharp bound on the averaged iterates. We also construct an example, showing the tightness of our result up to constant multiplicative factors. As direct applications, we derive tight concentration bounds for contractive SA algorithms and for algorithms such as temporal difference learning and Q-learning with averaging, obtaining new bounds in settings where traditional analysis is challenging.
Demystifying the Paradox of Importance Sampling with an Estimated History-Dependent Behavior Policy in Off-Policy Evaluation
Zhou, Hongyi, Hanna, Josiah P., Zhu, Jin, Yang, Ying, Shi, Chengchun
This paper studies off-policy evaluation (OPE) in reinforcement learning with a focus on behavior policy estimation for importance sampling. Prior work has shown empirically that estimating a history-dependent behavior policy can lead to lower mean squared error (MSE) even when the true behavior policy is Markovian. However, the question of why the use of history should lower MSE remains open. In this paper, we theoretically demystify this paradox by deriving a bias-variance decomposition of the MSE of ordinary importance sampling (IS) estimators, demonstrating that history-dependent behavior policy estimation decreases their asymptotic variances while increasing their finite-sample biases. Additionally, as the estimated behavior policy conditions on a longer history, we show a consistent decrease in variance. We extend these findings to a range of other OPE estimators, including the sequential IS estimator, the doubly robust estimator and the marginalized IS estimator, with the behavior policy estimated either parametrically or non-parametrically.
Reward-Independent Messaging for Decentralized Multi-Agent Reinforcement Learning
Yoshida, Naoto, Taniguchi, Tadahiro
In multi-agent reinforcement learning (MARL), effective communication improves agent performance, particularly under partial observability. We propose MARL-CPC, a framework that enables communication among fully decentralized, independent agents without parameter sharing. MARL-CPC incorporates a message learning model based on collective predictive coding (CPC) from emergent communication research. Unlike conventional methods that treat messages as part of the action space and assume cooperation, MARL-CPC links messages to state inference, supporting communication in non-cooperative, reward-independent settings. We introduce two algorithms -Bandit-CPC and IPPO-CPC- and evaluate them in non-cooperative MARL tasks. Benchmarks show that both outperform standard message-as-action approaches, establishing effective communication even when messages offer no direct benefit to the sender. These results highlight MARL-CPC's potential for enabling coordination in complex, decentralized environments.
Two-Stage Feature Generation with Transformer and Reinforcement Learning
Gao, Wanfu, Man, Zengyao, He, Zebin, Tang, Yuhao, Gao, Jun, Liu, Kunpeng
Feature generation is a critical step in machine learning, aiming to enhance model performance by capturing complex relationships within the data and generating meaningful new features. Traditional feature generation methods heavily rely on domain expertise and manual intervention, making the process labor-intensive and challenging to adapt to different scenarios. Although automated feature generation techniques address these issues to some extent, they often face challenges such as feature redundancy, inefficiency in feature space exploration, and limited adaptability to diverse datasets and tasks. To address these problems, we propose a Two-Stage Feature Generation (TSFG) framework, which integrates a Transformer-based encoder-decoder architecture with Proximal Policy Optimization (PPO). The encoder-decoder model in TSFG leverages the Transformer's self-attention mechanism to efficiently represent and transform features, capturing complex dependencies within the data. PPO further enhances TSFG by dynamically adjusting the feature generation strategy based on task-specific feedback, optimizing the process for improved performance and adaptability. TSFG dynamically generates high-quality feature sets, significantly improving the predictive performance of machine learning models. Experimental results demonstrate that TSFG outperforms existing state-of-the-art methods in terms of feature quality and adaptability.
A Provable Approach for End-to-End Safe Reinforcement Learning
Wachi, Akifumi, Miyaguchi, Kohei, Tanabe, Takumi, Sato, Rei, Akimoto, Youhei
A longstanding goal in safe reinforcement learning (RL) is a method to ensure the safety of a policy throughout the entire process, from learning to operation. However, existing safe RL paradigms inherently struggle to achieve this objective. We propose a method, called Provably Lifetime Safe RL (PLS), that integrates offline safe RL with safe policy deployment to address this challenge. Our proposed method learns a policy offline using return-conditioned supervised learning and then deploys the resulting policy while cautiously optimizing a limited set of parameters, known as target returns, using Gaussian processes (GPs). Theoretically, we justify the use of GPs by analyzing the mathematical relationship between target and actual returns. We then prove that PLS finds near-optimal target returns while guaranteeing safety with high probability. Empirically, we demonstrate that PLS outperforms baselines both in safety and reward performance, thereby achieving the longstanding goal to obtain high rewards while ensuring the safety of a policy throughout the lifetime from learning to operation.
Hierarchical Reinforcement Learning with Uncertainty-Guided Diffusional Subgoals
Wang, Vivienne Huiling, Wang, Tinghuai, Pajarinen, Joni
Hierarchical reinforcement learning (HRL) learns to make decisions on multiple levels of temporal abstraction. A key challenge in HRL is that the low-level policy changes over time, making it difficult for the high-level policy to generate effective subgoals. To address this issue, the high-level policy must capture a complex subgoal distribution while also accounting for uncertainty in its estimates. We propose an approach that trains a conditional diffusion model regularized by a Gaussian Process (GP) prior to generate a complex variety of subgoals while leveraging principled GP uncertainty quantification. Building on this framework, we develop a strategy that selects subgoals from both the diffusion policy and GP's predictive mean. Our approach outperforms prior HRL methods in both sample efficiency and performance on challenging continuous control benchmarks.
Simulating the Unseen: Crash Prediction Must Learn from What Did Not Happen
Li, Zihao, Cao, Xinyuan, Gao, Xiangbo, Tian, Kexin, Wu, Keshu, Anis, Mohammad, Zhang, Hao, Long, Keke, Jiang, Jiwan, Li, Xiaopeng, Zhang, Yunlong, Yang, Tianbao, Lord, Dominique, Tu, Zhengzhong, Zhou, Yang
Traffic safety science has long been hindered by a fundamental data paradox: the crashes we most wish to prevent are precisely those events we rarely observe. Existing crash-frequency models and surrogate safety metrics rely heavily on sparse, noisy, and under-reported records, while even sophisticated, high-fidelity simulations undersample the long-tailed situations that trigger catastrophic outcomes such as fatalities. We argue that the path to achieving Vision Zero, i.e., the complete elimination of traffic fatalities and severe injuries, requires a paradigm shift from traditional crash-only learning to a new form of counterfactual safety learning: reasoning not only about what happened, but also about the vast set of plausible yet perilous scenarios that could have happened under slightly different circumstances. To operationalize this shift, our proposed agenda bridges macro to micro. Guided by crash-rate priors, generative scene engines, diverse driver models, and causal learning, near-miss events are synthesized and explained. A crash-focused digital twin testbed links micro scenes to macro patterns, while a multi-objective validator ensures that simulations maintain statistical realism. This pipeline transforms sparse crash data into rich signals for crash prediction, enabling the stress-testing of vehicles, roads, and policies before deployment. By learning from crashes that almost happened, we can shift traffic safety from reactive forensics to proactive prevention, advancing Vision Zero.
Deep Reinforcement Learning Agents are not even close to Human Intelligence
Delfosse, Quentin, Blüml, Jannis, Tatai, Fabian, Vincent, Théo, Gregori, Bjarne, Dillies, Elisabeth, Peters, Jan, Rothkopf, Constantin, Kersting, Kristian
Deep reinforcement learning (RL) agents achieve impressive results in a wide variety of tasks, but they lack zero-shot adaptation capabilities. While most robustness evaluations focus on tasks complexifications, for which human also struggle to maintain performances, no evaluation has been performed on tasks simplifications. To tackle this issue, we introduce HackAtari, a set of task variations of the Arcade Learning Environments. We use it to demonstrate that, contrary to humans, RL agents systematically exhibit huge performance drops on simpler versions of their training tasks, uncovering agents' consistent reliance on shortcuts. Our analysis across multiple algorithms and architectures highlights the persistent gap between RL agents and human behavioral intelligence, underscoring the need for new benchmarks and methodologies that enforce systematic generalization testing beyond static evaluation protocols. Training and testing in the same environment is not enough to obtain agents equipped with human-like intelligence.