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 Reinforcement Learning


Reviews: Propagating Uncertainty in Reinforcement Learning via Wasserstein Barycenters

Neural Information Processing Systems

This paper proposes a mechanism for maintaining distributions over Q-values (called Q-posteriors) by defining the value function (the V-posterior) to be a Wasserstein barycenter of Q-posteriors and defining the TD update to be a Wasserstein barycenter of the current Q-posterior with an estimated posterior based on the value function. These distributions are intended to represent uncertainty about the Q-function and they enable more nuanced definitions of the "optimal" (w.r.t. Contributions seem to be: 1. A means of propagating uncertainty about Q-values via Wasserstein barycenters (Equations 2 & 3). 2. A proof that a modified version of the proposed algorithm is PAC-MDP in the average loss setting (Theorems 5.1 and 5.2). The paper is fairly clearly written and easy enough to understand. 2. The idea of propagating uncertainty via Wasserstein barycenters is interesting and suggests several concrete realizations.


Review for NeurIPS paper: Provably Efficient Exploration for Reinforcement Learning Using Unsupervised Learning

Neural Information Processing Systems

Additional Feedback: This paper introduces a method for efficient exploration in RL. The proposed method assumes an MDP with high-dimensional states that are generated by an underlying lower-dimensional process, such that these states can be compressed via an unsupervised learning algorithm/oracle. The method then (1) defines an MDP over the resulting low-dimensional state space; and (2) learns a policy by generating trajectories in low-dimensional space, which arguably facilitates exploration. At each iteration, the algorithm gathers data to compute a policy and also to improve the embedding model computed by the unsupervised algorithm. The authors show that as long as the unsupervised algorithm and the tabular RL algorithm have polynomial sample complexity, it is possible to find a near-optimal policy with polynomial complexity in the number of latent states, which is much smaller than the number of high-dimensional states.


Reviews: Multi-Agent Common Knowledge Reinforcement Learning

Neural Information Processing Systems

My two biggest complaints center on 1) the illustrative single-step matrix game of section 4.1 and figure 3 and 2) the practical applications of MACKRL. 1) Since the primary role of the single-step matrix game in section 4.1 is illustrative, it should be much clearer what is going on. How are all 3 policies parameterized? What information does each have access to? What is the training data? First, let's focus on the JAL policy. As presented up until this point in the paper, JAL means centralized training *and* execution.


Learning Goal-Conditioned Representations for Language Reward Models

Neural Information Processing Systems

Techniques that learn improved representations via offline data or self-supervised objectives have shown impressive results in traditional reinforcement learning.Nevertheless, it is unclear how improved representation learning can benefit reinforcement learning from human feedback on language models.In this work, we propose training reward models (RMs) in a contrastive, \textit{goal-conditioned} fashion by increasing the representation similarity of future states along sampled preferred trajectories and decreasing the similarity along randomly sampled dispreferred trajectories.This objective significantly improves reward model performance by up to 0.09 AUROC across challenging benchmarks, such as MATH and GSM8k. These findings extend to general alignment as well -- on the Helpful-Harmless dataset, we observe 2.3\% increase in accuracy.Beyond improving reward model performance, we show this way of training RM representations enables improved steerability because it allows us to evaluate the likelihood of an action achieving a particular goal-state (e.g.



Revisiting Group Relative Policy Optimization: Insights into On-Policy and Off-Policy Training

arXiv.org Machine Learning

We revisit Group Relative Policy Optimization (GRPO) in both on-policy and off-policy optimization regimes. Our motivation comes from recent work on off-policy Proximal Policy Optimization (PPO), which improves training stability, sampling efficiency, and memory usage. In addition, a recent analysis of GRPO suggests that estimating the advantage function with off-policy samples could be beneficial. Building on these observations, we adapt GRPO to the off-policy setting. We show that both on-policy and off-policy GRPO objectives yield an improvement in the reward. This result motivates the use of clipped surrogate objectives in the off-policy version of GRPO. We then compare the empirical performance of reinforcement learning with verifiable rewards in post-training using both GRPO variants. Our results show that off-policy GRPO either significantly outperforms or performs on par with its on-policy counterpart.


ProRL: Prolonged Reinforcement Learning Expands Reasoning Boundaries in Large Language Models

arXiv.org Artificial Intelligence

Recent advances in reasoning-centric language models have highlighted reinforcement learning (RL) as a promising method for aligning models with verifiable rewards. However, it remains contentious whether RL truly expands a model's reasoning capabilities or merely amplifies high-reward outputs already latent in the base model's distribution, and whether continually scaling up RL compute reliably leads to improved reasoning performance. In this work, we challenge prevailing assumptions by demonstrating that prolonged RL (ProRL) training can uncover novel reasoning strategies that are inaccessible to base models, even under extensive sampling. We introduce ProRL, a novel training methodology that incorporates KL divergence control, reference policy resetting, and a diverse suite of tasks. Our empirical analysis reveals that RL-trained models consistently outperform base models across a wide range of pass@k evaluations, including scenarios where base models fail entirely regardless of the number of attempts. We further show that reasoning boundary improvements correlates strongly with task competence of base model and training duration, suggesting that RL can explore and populate new regions of solution space over time. These findings offer new insights into the conditions under which RL meaningfully expands reasoning boundaries in language models and establish a foundation for future work on long-horizon RL for reasoning. We release model weights to support further research: https://huggingface.co/nvidia/Nemotron-Research-Reasoning-Qwen-1.5B


Distributed Intelligence in the Computing Continuum with Active Inference

arXiv.org Artificial Intelligence

The Computing Continuum (CC) is an emerging Internet-based computing paradigm that spans from local Internet of Things sensors and constrained edge devices to large-scale cloud data centers. Its goal is to orchestrate a vast array of diverse and distributed computing resources to support the next generation of Internet-based applications. However, the distributed, heterogeneous, and dynamic nature of CC platforms demands distributed intelligence for adaptive and resilient service management. This article introduces a distributed stream processing pipeline as a CC use case, where each service is managed by an Active Inference (AIF) agent. These agents collaborate to fulfill service needs specified by SLOiDs, a term we introduce to denote Service Level Objectives that are aware of its deployed devices, meaning that non-functional requirements must consider the characteristics of the hosting device. We demonstrate how AIF agents can be modeled and deployed alongside distributed services to manage them autonomously. Our experiments show that AIF agents achieve over 90% SLOiD fulfillment when using tested transition models, and around 80% when learning the models during deployment. We compare their performance to a multi-agent reinforcement learning algorithm, finding that while both approaches yield similar results, MARL requires extensive training, whereas AIF agents can operate effectively from the start. Additionally, we evaluate the behavior of AIF agents in offloading scenarios, observing a strong capacity for adaptation. Finally, we outline key research directions to advance AIF integration in CC platforms.


Qwen Look Again: Guiding Vision-Language Reasoning Models to Re-attention Visual Information

arXiv.org Artificial Intelligence

Inference time scaling drives extended reasoning to enhance the performance of Vision-Language Models (VLMs), thus forming powerful Vision-Language Reasoning Models (VLRMs). However, long reasoning dilutes visual tokens, causing visual information to receive less attention and may trigger hallucinations. Although introducing text-only reflection processes shows promise in language models, we demonstrate that it is insufficient to suppress hallucinations in VLMs. To address this issue, we introduce Qwen-LookAgain (Qwen-LA), a novel VLRM designed to mitigate hallucinations by incorporating a vision-text reflection process that guides the model to re-attention visual information during reasoning. We first propose a reinforcement learning method Balanced Reflective Policy Optimization (BRPO), which guides the model to decide when to generate vision-text reflection on its own and balance the number and length of reflections. Then, we formally prove that VLRMs lose attention to visual tokens as reasoning progresses, and demonstrate that supplementing visual information during reflection enhances visual attention. Therefore, during training and inference, Visual Token COPY and Visual Token ROUTE are introduced to force the model to re-attention visual information at the visual level, addressing the limitations of text-only reflection. Experiments on multiple visual QA datasets and hallucination metrics indicate that Qwen-LA achieves leading accuracy performance while reducing hallucinations. Our code is available at: https://github.com/Liar406/Look_Again


SOReL and TOReL: Two Methods for Fully Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Sample efficiency remains a major obstacle for real world adoption of reinforcement learning (RL): success has been limited to settings where simulators provide access to essentially unlimited environment interactions, which in reality are typically costly or dangerous to obtain. Offline RL in principle offers a solution by exploiting offline data to learn a near-optimal policy before deployment. In practice, however, current offline RL methods rely on extensive online interactions for hyperparameter tuning, and have no reliable bound on their initial online performance. To address these two issues, we introduce two algorithms. Firstly, SOReL: an algorithm for safe offline reinforcement learning. Using only offline data, our Bayesian approach infers a posterior over environment dynamics to obtain a reliable estimate of the online performance via the posterior predictive uncertainty. Crucially, all hyperparameters are also tuned fully offline. Secondly, we introduce TOReL: a tuning for offline reinforcement learning algorithm that extends our information rate based offline hyperparameter tuning methods to general offline RL approaches. Our empirical evaluation confirms SOReL's ability to accurately estimate regret in the Bayesian setting whilst TOReL's offline hyperparameter tuning achieves competitive performance with the best online hyperparameter tuning methods using only offline data. Thus, SOReL and TOReL make a significant step towards safe and reliable offline RL, unlocking the potential for RL in the real world. Our implementations are publicly available: https://github.com/CWibault/sorel\_torel.