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 Reinforcement Learning


Optimal Robotic Velcro Peeling with Force Feedback

arXiv.org Artificial Intelligence

We study the problem of peeling a Velcro strap from a surface using a robotic manipulator. The surface geometry is arbitrary and unknown. The robot has access to only the force feedback and its end-effector position. This problem is challenging due to the partial observability of the environment and the incompleteness of the sensor feedback. To solve it, we first model the system with simple analytic state and action models based on quasi-static dynamics assumptions. We then study the fully-observable case where the state of both the Velcro and the robot are given. For this case, we obtain the optimal solution in closed-form which minimizes the total energy cost. Next, for the partially-observable case, we design a state estimator which estimates the underlying state using only force and position feedback. Then, we present a heuristics-based controller that balances exploratory and exploitative behaviors in order to peel the velcro efficiently. Finally, we evaluate our proposed method in environments with complex geometric uncertainties and sensor noises, achieving 100% success rate with less than 80% increase in energy cost compared to the optimal solution when the environment is fully-observable, outperforming the baselines by a large margin.


FlowOE: Imitation Learning with Flow Policy from Ensemble RL Experts for Optimal Execution under Heston Volatility and Concave Market Impacts

arXiv.org Artificial Intelligence

Optimal execution in financial markets refers to the process of strategically transacting a large volume of assets over a period to achieve the best possible outcome by balancing the trade-off between market impact costs and timing or volatility risks. Traditional optimal execution strategies, such as static Almgren-Chriss models, often prove suboptimal in dynamic financial markets. This paper propose flowOE, a novel imitation learning framework based on flow matching models, to address these limitations. FlowOE learns from a diverse set of expert traditional strategies and adaptively selects the most suitable expert behavior for prevailing market conditions. A key innovation is the incorporation of a refining loss function during the imitation process, enabling flowOE not only to mimic but also to improve upon the learned expert actions. To the best of our knowledge, this work is the first to apply flow matching models in a stochastic optimal execution problem. Empirical evaluations across various market conditions demonstrate that flowOE significantly outperforms both the specifically calibrated expert models and other traditional benchmarks, achieving higher profits with reduced risk. These results underscore the practical applicability and potential of flowOE to enhance adaptive optimal execution.


Ensemble Elastic DQN: A novel multi-step ensemble approach to address overestimation in deep value-based reinforcement learning

arXiv.org Artificial Intelligence

While many algorithmic extensions to Deep Q-Networks (DQN) have been proposed, there remains limited understanding of how different improvements interact. In particular, multi-step and ensemble style extensions have shown promise in reducing overestimation bias, thereby improving sample efficiency and algorithmic stability. In this paper, we introduce a novel algorithm called Ensemble Elastic Step DQN (EEDQN), which unifies ensembles with elastic step updates to stabilise algorithmic performance. EEDQN is designed to address two major challenges in deep reinforcement learning: overestimation bias and sample efficiency. We evaluated EEDQN against standard and ensemble DQN variants across the MinAtar benchmark, a set of environments that emphasise behavioral learning while reducing representational complexity. Our results show that EEDQN achieves consistently robust performance across all tested environments, outperforming baseline DQN methods and matching or exceeding state-of-the-art ensemble DQNs in final returns on most of the MinAtar environments. These findings highlight the potential of systematically combining algorithmic improvements and provide evidence that ensemble and multi-step methods, when carefully integrated, can yield substantial gains.


Action-Adaptive Continual Learning: Enabling Policy Generalization under Dynamic Action Spaces

arXiv.org Artificial Intelligence

Continual Learning (CL) is a powerful tool that enables agents to learn a sequence of tasks, accumulating knowledge learned in the past and using it for problem-solving or future task learning. However, existing CL methods often assume that the agent's capabilities remain static within dynamic environments, which doesn't reflect real-world scenarios where capabilities dynamically change. This paper introduces a new and realistic problem: Continual Learning with Dynamic Capabilities (CL-DC), posing a significant challenge for CL agents: How can policy generalization across different action spaces be achieved? Inspired by the cortical functions, we propose an Action-Adaptive Continual Learning framework (AACL) to address this challenge. Our framework decouples the agent's policy from the specific action space by building an action representation space. For a new action space, the encoder-decoder of action representations is adaptively fine-tuned to maintain a balance between stability and plasticity. Furthermore, we release a benchmark based on three environments to validate the effectiveness of methods for CL-DC. Experimental results demonstrate that our framework outperforms popular methods by generalizing the policy across action spaces.


AutoQD: Automatic Discovery of Diverse Behaviors with Quality-Diversity Optimization

arXiv.org Artificial Intelligence

Quality-Diversity (QD) algorithms have shown remarkable success in discovering diverse, high-performing solutions, but rely heavily on hand-crafted behavioral descriptors that constrain exploration to predefined notions of diversity. Leveraging the equivalence between policies and occupancy measures, we present a theoretically grounded approach to automatically generate behavioral descriptors by embedding the occupancy measures of policies in Markov Decision Processes. Our method, AutoQD, leverages random Fourier features to approximate the Maximum Mean Discrepancy (MMD) between policy occupancy measures, creating embeddings whose distances reflect meaningful behavioral differences. A low-dimensional projection of these embeddings that captures the most behaviorally significant dimensions is then used as behavioral descriptors for off-the-shelf QD methods. We prove that our embeddings converge to true MMD distances between occupancy measures as the number of sampled trajectories and embedding dimensions increase. Through experiments in multiple continuous control tasks we demonstrate AutoQD's ability in discovering diverse policies without predefined behavioral descriptors, presenting a well-motivated alternative to prior methods in unsupervised Reinforcement Learning and QD optimization. Our approach opens new possibilities for open-ended learning and automated behavior discovery in sequential decision making settings without requiring domain-specific knowledge.


Avoiding Death through Fear Intrinsic Conditioning

arXiv.org Artificial Intelligence

Biological and psychological concepts have inspired reinforcement learning algorithms to create new complex behaviors that expand agents' capacity. These behaviors can be seen in the rise of techniques like goal decomposition, curriculum, and intrinsic rewards, which have paved the way for these complex behaviors. One limitation in evaluating these methods is the requirement for engineered extrinsic for realistic environments. A central challenge in engineering the necessary reward function(s) comes from these environments containing states that carry high negative rewards, but provide no feedback to the agent. Death is one such stimuli that fails to provide direct feedback to the agent. In this work, we introduce an intrinsic reward function inspired by early amygdala development and produce this intrinsic reward through a novel memory-augmented neural network (MANN) architecture. We show how this intrinsic motivation serves to deter exploration of terminal states and results in avoidance behavior similar to fear conditioning observed in animals. Furthermore, we demonstrate how modifying a threshold where the fear response is active produces a range of behaviors that are described under the paradigm of general anxiety disorders (GADs). We demonstrate this behavior in the Miniworld Sidewalk environment, which provides a partially observable Markov decision process (POMDP) and a sparse reward with a non-descriptive terminal condition, i.e., death. In effect, this study results in a biologically-inspired neural architecture and framework for fear conditioning paradigms; we empirically demonstrate avoidance behavior in a constructed agent that is able to solve environments with non-descriptive terminal conditions.


Causal Policy Learning in Reinforcement Learning: Backdoor-Adjusted Soft Actor-Critic

arXiv.org Artificial Intelligence

Hidden confounders that influence both states and actions can bias policy learning in reinforcement learning (RL), leading to suboptimal or non-generalizable behavior. Most RL algorithms ignore this issue, learning policies from observational trajectories based solely on statistical associations rather than causal effects. We propose DoSAC (Do-Calculus Soft Actor-Critic with Backdoor Adjustment), a principled extension of the SAC algorithm that corrects for hidden confounding via causal intervention estimation. DoSAC estimates the interventional policy $ฯ€(a | \mathrm{do}(s))$ using the backdoor criterion, without requiring access to true confounders or causal labels. To achieve this, we introduce a learnable Backdoor Reconstructor that infers pseudo-past variables (previous state and action) from the current state to enable backdoor adjustment from observational data. This module is integrated into a soft actor-critic framework to compute both the interventional policy and its entropy. Empirical results on continuous control benchmarks show that DoSAC outperforms baselines under confounded settings, with improved robustness, generalization, and policy reliability.


Robustness Evaluation for Video Models with Reinforcement Learning

arXiv.org Artificial Intelligence

Evaluating the robustness of Video classification models is very challenging, specifically when compared to image-based models. With their increased temporal dimension, there is a significant increase in complexity and computational cost. One of the key challenges is to keep the perturbations to a minimum to induce misclassification. In this work, we propose a multi-agent reinforcement learning approach (spatial and temporal) that cooperatively learns to identify the given video's sensitive spatial and temporal regions. The agents consider temporal coherence in generating fine perturbations, leading to a more effective and visually imperceptible attack. Our method outperforms the state-of-the-art solutions on the Lp metric and the average queries. Our method enables custom distortion types, making the robustness evaluation more relevant to the use case. We extensively evaluate 4 popular models for video action recognition on two popular datasets, HMDB-51 and UCF-101.


Constructive Symbolic Reinforcement Learning via Intuitionistic Logic and Goal-Chaining Inference

arXiv.org Artificial Intelligence

We introduce a novel learning and planning framework that replaces traditional reward-based optimisation with constructive logical inference. In our model, actions, transitions, and goals are represented as logical propositions, and decision-making proceeds by building constructive proofs under intuitionistic logic. This method ensures that state transitions and policies are accepted only when supported by verifiable preconditions -- eschewing probabilistic trial-and-error in favour of guaranteed logical validity. We implement a symbolic agent operating in a structured gridworld, where reaching a goal requires satisfying a chain of intermediate subgoals (e.g., collecting keys to open doors), each governed by logical constraints. Unlike conventional reinforcement learning agents, which require extensive exploration and suffer from unsafe or invalid transitions, our constructive agent builds a provably correct plan through goal chaining, condition tracking, and knowledge accumulation. Empirical comparison with Q-learning demonstrates that our method achieves perfect safety, interpretable behaviour, and efficient convergence with no invalid actions, highlighting its potential for safe planning, symbolic cognition, and trustworthy AI. This work presents a new direction for reinforcement learning grounded not in numeric optimisation, but in constructive logic and proof theory.


Dream to Generalize: Zero-Shot Model-Based Reinforcement Learning for Unseen Visual Distractions

arXiv.org Artificial Intelligence

Model-based reinforcement learning (MBRL) has been used to efficiently solve vision-based control tasks in highdimensional image observations. Although recent MBRL algorithms perform well in trained observations, they fail when faced with visual distractions in observations. These task-irrelevant distractions (e.g., clouds, shadows, and light) may be constantly present in real-world scenarios. In this study, we propose a novel self-supervised method, Dream to Generalize (Dr. G), for zero-shot MBRL. Dr. G trains its encoder and world model with dual contrastive learning which efficiently captures task-relevant features among multi-view data augmentations. We also introduce a recurrent state inverse dynamics model that helps the world model to better understand the temporal structure. The proposed methods can enhance the robustness of the world model against visual distractions. To evaluate the generalization performance, we first train Dr. G on simple backgrounds and then test it on complex natural video backgrounds in the DeepMind Control suite, and the randomizing environments in Robosuite. Dr. G yields a performance improvement of 117% and 14% over prior works, respectively. Our code is open-sourced and available at https://github.com/JeongsooHa/DrG.git