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 Reinforcement Learning


Concept Learning for Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Despite substantial progress in applying neural networks (NN) to multi-agent reinforcement learning (MARL) areas, they still largely suffer from a lack of transparency and interoperability. However, its implicit cooperative mechanism is not yet fully understood due to black-box networks. In this work, we study an interpretable value decomposition framework via concept bottleneck models, which promote trustworthiness by conditioning credit assignment on an intermediate level of human-like cooperation concepts. To address this problem, we propose a novel value-based method, named Concepts learning for Multi-agent Q-learning (CMQ), that goes beyond the current performance-vs-interpretability trade-off by learning interpretable cooperation concepts. CMQ represents each cooperation concept as a supervised vector, as opposed to existing models where the information flowing through their end-to-end mechanism is concept-agnostic. Intuitively, using individual action value conditioning on global state embeddings to represent each concept allows for extra cooperation representation capacity. Empirical evaluations on the StarCraft II micromanagement challenge and level-based foraging (LBF) show that CMQ achieves superior performance compared with the state-of-the-art counterparts. The results also demonstrate that CMQ provides more cooperation concept representation capturing meaningful cooperation modes, and supports test-time concept interventions for detecting potential biases of cooperation mode and identifying spurious artifacts that impact cooperation.


VAE-GAN Based Price Manipulation in Coordinated Local Energy Markets

arXiv.org Artificial Intelligence

This paper introduces a model for coordinating prosumers with heterogeneous distributed energy resources (DERs), participating in the local energy market (LEM) that interacts with the market-clearing entity. The proposed LEM scheme utilizes a data-driven, model-free reinforcement learning approach based on the multi-agent deep deterministic policy gradient (MADDPG) framework, enabling prosumers to make real-time decisions on whether to buy, sell, or refrain from any action while facilitating efficient coordination for optimal energy trading in a dynamic market. In addition, we investigate a price manipulation strategy using a variational auto encoder-generative adversarial network (VAE-GAN) model, which allows utilities to adjust price signals in a way that induces financial losses for the prosumers. Our results show that under adversarial pricing, heterogeneous prosumer groups, particularly those lacking generation capabilities, incur financial losses. The same outcome holds across LEMs of different sizes. As the market size increases, trading stabilizes and fairness improves through emergent cooperation among agents.


UloRL:An Ultra-Long Output Reinforcement Learning Approach for Advancing Large Language Models' Reasoning Abilities

arXiv.org Artificial Intelligence

Recent advances in large language models (LLMs) have highlighted the potential of reinforcement learning with verifiable rewards (RLVR) to enhance reasoning capabilities through extended output sequences. However, traditional RL frameworks face inefficiencies when handling ultra-long outputs due to long-tail sequence distributions and entropy collapse during training. To address these challenges, we propose an Ultra-Long Output Reinforcement Learning (UloRL) approach for advancing large language models' reasoning abilities. Specifically, we divide ultra long output decoding into short segments, enabling efficient training by mitigating delays caused by long-tail samples. Additionally, we introduce dynamic masking of well-Mastered Positive Tokens (MPTs) to prevent entropy collapse. Experimental results demonstrate the effectiveness of our approach. On the Qwen3-30B-A3B model, RL with segment rollout achieved 2.06x increase in training speed, while RL training with 128k-token outputs improves the model's performance on AIME2025 from 70.9\% to 85.1\% and on BeyondAIME from 50.7\% to 61.9\%, even surpassing Qwen3-235B-A22B with remarkable gains. These findings underscore the potential of our methods to advance the reasoning capabilities of LLMs with ultra-long sequence generation. We will release our code and model for further use by the community.


DOA: A Degeneracy Optimization Agent with Adaptive Pose Compensation Capability based on Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Particle filter-based 2D-SLAM is widely used in indoor localization tasks due to its efficiency. However, indoor environments such as long straight corridors can cause severe degeneracy problems in SLAM. In this paper, we use Proximal Policy Optimization (PPO) to train an adaptive degeneracy optimization agent (DOA) to address degeneracy problem. We propose a systematic methodology to address three critical challenges in traditional supervised learning frameworks: (1) data acquisition bottlenecks in degenerate dataset, (2) inherent quality deterioration of training samples, and (3) ambiguity in annotation protocol design. We design a specialized reward function to guide the agent in developing perception capabilities for degenerate environments. Using the output degeneracy factor as a reference weight, the agent can dynamically adjust the contribution of different sensors to pose optimization. Specifically, the observation distribution is shifted towards the motion model distribution, with the step size determined by a linear interpolation formula related to the degeneracy factor. In addition, we employ a transfer learning module to endow the agent with generalization capabilities across different environments and address the inefficiency of training in degenerate environments. Finally, we conduct ablation studies to demonstrate the rationality of our model design and the role of transfer learning. We also compare the proposed DOA with SOTA methods to prove its superior degeneracy detection and optimization capabilities across various environments.


Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors

arXiv.org Artificial Intelligence

Games are challenging for Reinforcement Learning~(RL) agents due to their reward-sparsity, as rewards are only obtainable after long sequences of deliberate actions. Intrinsic Motivation~(IM) methods -- which introduce exploration rewards -- are an effective solution to reward-sparsity. However, IM also causes an issue known as `reward hacking' where the agent optimizes for the new reward at the expense of properly playing the game. The larger problem is that reward hacking itself is largely unknown; there is no answer to whether, and to what extent, IM rewards change the behavior of RL agents. This study takes a first step by empirically evaluating the impact on behavior of three IM techniques on the MiniGrid game-like environment. We compare these IM models with Generalized Reward Matching~(GRM), a method that can be used with any intrinsic reward function to guarantee optimality. Our results suggest that IM causes noticeable change by increasing the initial rewards, but also altering the way the agent plays; and that GRM mitigated reward hacking in some scenarios.


Directly Learning Stock Trading Strategies Through Profit Guided Loss Functions

arXiv.org Artificial Intelligence

Stock trading has always been a challenging task due to the highly volatile nature of the stock market. Making sound trading decisions to generate profit is particularly difficult under such conditions. To address this, we propose four novel loss functions to drive decision-making for a portfolio of stocks. These functions account for the potential profits or losses based with respect to buying or shorting respective stocks, enabling potentially any artificial neural network to directly learn an effective trading strategy. Despite the high volatility in stock market fluctuations over time, training time-series models such as transformers on these loss functions resulted in trading strategies that generated significant profits on a portfolio of 50 different S&P 500 company stocks as compared to a benchmark reinforcment learning techniques and a baseline buy and hold method. As an example, using 2021, 2022 and 2023 as three test periods, the Crossformer model adapted with our best loss function was most consistent, resulting in returns of 51.42%, 51.04% and 48.62% respectively. In comparison, the best performing state-of-the-art reinforcement learning methods, PPO and DDPG, only delivered maximum profits of around 41%, 2.81% and 41.58% for the same periods. The code is available at https://anonymous.4open.science/r/bandit-stock-trading-58C8/README.md.


Quantum Reinforcement Learning by Adaptive Non-local Observables

arXiv.org Artificial Intelligence

Hybrid quantum-classical frameworks leverage quantum computing for machine learning; however, variational quantum circuits (VQCs) are limited by the need for local measurements. We introduce an adaptive non-local observable (ANO) paradigm within VQCs for quantum reinforcement learning (QRL), jointly optimizing circuit parameters and multi-qubit measurements. The ANO-VQC architecture serves as the function approximator in Deep Q-Network (DQN) and Asynchronous Advantage Actor-Critic (A3C) algorithms. On multiple benchmark tasks, ANO-VQC agents outperform baseline VQCs. Ablation studies reveal that adaptive measurements enhance the function space without increasing circuit depth. Our results demonstrate that adaptive multi-qubit observables can enable practical quantum advantages in reinforcement learning.


Extending Group Relative Policy Optimization to Continuous Control: A Theoretical Framework for Robotic Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) has achieved remarkable success across diverse domains, from game playing [1] to robotic control [2]. However, traditional policy optimization methods face significant challenges in continuous control settings, particularly in robotics where high-dimensional action spaces, sparse rewards, and sample inefficiency pose persistent obstacles [3]. Recent advances in policy optimization, such as Proximal Policy Optimization (PPO) [4] and Soft Actor-Critic (SAC) [5], have addressed key challenges through distinct techniques--PPO employs clipped surrogate objectives to ensure stable updates, while SAC leverages entropy regularization to encourage exploration and improve robustness. However, these methods rely heavily on value function approximation, which can introduce bias and instability, particularly in high-dimensional or sparse-reward environments common in robotics [6]. Group Relative Policy Optimization (GRPO) [7] presents an alternative approach by eliminating reliance on value function approximation through group-based advantage estimation. Initially developed for discrete action spaces, GRPO has demonstrated improved stability and sample efficiency in tasks such as language model alignment.


Comparing Behavioural Cloning and Reinforcement Learning for Spacecraft Guidance and Control Networks

arXiv.org Artificial Intelligence

Guidance & control networks (G&CNETs) provide a promising alternative to on-board guidance and control (G&C) architectures for spacecraft, offering a differentiable, end-to-end representation of the guidance and control architecture. When training G&CNETs, two predominant paradigms emerge: behavioural cloning (BC), which mimics optimal trajectories, and reinforcement learning (RL), which learns optimal behaviour through trials and errors. Although both approaches have been adopted in G&CNET related literature, direct comparisons are notably absent. To address this, we conduct a systematic evaluation of BC and RL specifically for training G&CNETs on continuous-thrust spacecraft trajectory optimisation tasks. We introduce a novel RL training framework tailored to G&CNETs, incorporating decoupled action and control frequencies alongside reward redistribution strategies to stabilise training and to provide a fair comparison. Our results show that BC-trained G&CNETs excel at closely replicating expert policy behaviour, and thus the optimal control structure of a deterministic environment, but can be negatively constrained by the quality and coverage of the training dataset. In contrast RL-trained G&CNETs, beyond demonstrating a superior adaptability to stochastic conditions, can also discover solutions that improve upon suboptimal expert demonstrations, sometimes revealing globally optimal strategies that eluded the generation of training samples.


SoftPipe: A Soft-Guided Reinforcement Learning Framework for Automated Data Preparation

arXiv.org Artificial Intelligence

Data preparation is a foundational yet notoriously challenging component of the machine learning lifecycle, characterized by a vast combinatorial search space. While reinforcement learning (RL) offers a promising direction, state-of-the-art methods suffer from a critical limitation: to manage the search space, they rely on rigid ``hard constraints'' that prematurely prune the search space and often preclude optimal solutions. To address this, we introduce SoftPipe, a novel RL framework that replaces these constraints with a flexible ``soft guidance'' paradigm. SoftPipe formulates action selection as a Bayesian inference problem. A high-level strategic prior, generated by a Large Language Model (LLM), probabilistically guides exploration. This prior is combined with empirical estimators from two sources through a collaborative process: a fine-grained quality score from a supervised Learning-to-Rank (LTR) model and a long-term value estimate from the agent's Q-function. Through extensive experiments on 18 diverse datasets, we demonstrate that SoftPipe achieves up to a 13.9\% improvement in pipeline quality and 2.8$\times$ faster convergence compared to existing methods.