Reinforcement Learning
df42e2244c97a0d80d565ae8176d3351-Supplemental.pdf
Freeway is excluded from this table as Junyent et al. [ Epochs 8 Loss Function for Policy Categorical crossentropy Loss Function for Value Function Huber Discount factor used in TD Learning 0.99 Time steps between target network updates (for value network) 10,000 Interval size of learning schedule Due to computational restraints we could not tune the hyperparameters of N-CPL.
Counterfactual Survival Q Learning for Longitudinal Randomized Trials via Buckley James Boosting
We propose a Buckley James (BJ) Boost Q learning framework for estimating optimal dynamic treatment regimes under right censored survival data, tailored for longitudinal randomized clinical trial settings. The method integrates accelerated failure time models with iterative boosting techniques, including componentwise least squares and regression trees, within a counterfactual Q learning framework. By directly modeling conditional survival time, BJ Boost Q learning avoids the restrictive proportional hazards assumption and enables unbiased estimation of stage specific Q functions. Grounded in potential outcomes, this framework ensures identifiability of the optimal treatment regime under standard causal assumptions. Compared to Cox based Q learning, which relies on hazard modeling and may suffer from bias under misspecification, our approach provides robust and flexible estimation. Simulation studies and analysis of the ACTG175 HIV trial demonstrate that BJ Boost Q learning yields higher accuracy in treatment decision making, especially in multistage settings where bias can accumulate.
DiCriTest: Testing Scenario Generation for Decision-Making Agents Considering Diversity and Criticality
Chu, Qitong, Yue, Yufeng, Yao, Danya, Pei, Huaxin
The growing deployment of decision-making agents in dynamic environments increases the demand for safety verification. While critical testing scenario generation has emerged as an appealing verification methodology, effectively balancing diversity and criticality remains a key challenge for existing methods, particularly due to local optima entrapment in high-dimensional scenario spaces. To address this limitation, we propose a dual-space guided testing framework that coordinates scenario parameter space and agent behavior space, aiming to generate testing scenarios considering diversity and criticality. Specifically, in the scenario parameter space, a hierarchical representation framework combines dimensionality reduction and multi-dimensional subspace evaluation to efficiently localize diverse and critical subspaces. This guides dynamic coordination between two generation modes: local perturbation and global exploration, optimizing critical scenario quantity and diversity. Complementarily, in the agent behavior space, agent-environment interaction data are leveraged to quantify behavioral criticality/diversity and adaptively support generation mode switching, forming a closed feedback loop that continuously enhances scenario characterization and exploration within the parameter space. Experiments show our framework improves critical scenario generation by an average of 56.23\% and demonstrates greater diversity under novel parameter-behavior co-driven metrics when tested on five decision-making agents, outperforming state-of-the-art baselines.
OVSegDT: Segmenting Transformer for Open-Vocabulary Object Goal Navigation
Zemskova, Tatiana, Staroverov, Aleksei, Yudin, Dmitry, Panov, Aleksandr
Open-vocabulary Object Goal Navigation requires an embodied agent to reach objects described by free-form language, including categories never seen during training. Existing end-to-end policies overfit small simulator datasets, achieving high success on training scenes but failing to generalize and exhibiting unsafe behaviour (frequent collisions). We introduce OVSegDT, a lightweight transformer policy that tackles these issues with two synergistic components. The first component is the semantic branch, which includes an encoder for the target binary mask and an auxiliary segmentation loss function, grounding the textual goal and providing precise spatial cues. The second component consists of a proposed Entropy-Adaptive Loss Modulation that is a per-sample scheduler that continuously balances imitation and reinforcement signals according to the policy entropy, eliminating brittle manual phase switches. These additions cut the sample complexity of training by 33%, and reduce collision count in two times while keeping inference cost low (130M parameters, RGB-only input). On HM3D-OVON, our model matches the performance on unseen categories to that on seen ones and establishes state-of-the-art results (40.1% SR, 20.9% SPL on val unseen) without depth, odom-etry, or large vision-language models.
Fusing Rewards and Preferences in Reinforcement Learning
Khorasani, Sadegh, Salehkaleybar, Saber, Kiyavash, Negar, Grossglauser, Matthias
We present Dual-Feedback Actor (DFA), a reinforcement learning algorithm that fuses both individual rewards and pairwise preferences (if available) into a single update rule. DFA uses the policy's log-probabilities directly to model the preference probability, avoiding a separate reward-modeling step. Preferences can be provided by human-annotators (at state-level or trajectory-level) or be synthesized online from Q-values stored in an off-policy replay buffer. Under a Bradley-Terry model, we prove that minimizing DFA's preference loss recovers the entropy-regularized Soft Actor-Critic (SAC) policy. Our simulation results show that DFA trained on generated preferences matches or exceeds SAC on six control environments and demonstrates a more stable training process. With only a semi-synthetic preference dataset under Bradley-Terry model, our algorithm outperforms reward-modeling reinforcement learning from human feedback (RLHF) baselines in a stochastic GridWorld and approaches the performance of an oracle with true rewards.