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 Reinforcement Learning


Contrastive Representation Learning for Robust Sim-to-Real Transfer of Adaptive Humanoid Locomotion

arXiv.org Artificial Intelligence

Abstract-- Reinforcement learning has produced remarkable advances in humanoid locomotion, yet a fundamental dilemma persists for real-world deployment: policies must choose between the robustness of reactive proprioceptive control or the proactivity of complex, fragile perception-driven systems. Our core contribution is a contrastive learning framework that compels the actor's latent state to encode privileged environmental information from simulation. Crucially, this "distilled awareness" empowers an adaptive gait clock, allowing the policy to proactively adjust its rhythm based on an inferred understanding of the terrain. This synergy resolves the classic trade-off between rigid, clocked gaits and unstable clock-free policies. I. INTRODUCTION Achieving stable and adaptive locomotion in unstructured environments is a grand challenge for humanoid robotics. While Deep Reinforcement Learning (DRL) has become a cornerstone for synthesizing such behaviors, a fundamental information gap complicates real-world deployment.


Integrating Trajectory Optimization and Reinforcement Learning for Quadrupedal Jumping with Terrain-Adaptive Landing

arXiv.org Artificial Intelligence

Abstract-- Jumping constitutes an essential component of quadruped robots' locomotion capabilities, which includes dynamic take-off and adaptive landing. Existing quadrupedal jumping studies mainly focused on the stance and flight phase by assuming a flat landing ground, which is impractical in many real world cases. This work proposes a safe landing framework that achieves adaptive landing on rough terrains by combining Trajectory Optimization (TO) and Reinforcement Learning (RL) together . The RL agent learns to track the reference motion generated by TO in the environments with rough terrains. T o enable the learning of compliant landing skills on challenging terrains, a reward relaxation strategy is synthesized to encourage exploration during landing recovery period. Extensive experiments validate the accurate tracking and safe landing skills benefiting from our proposed method in various scenarios. I. INTRODUCTION With the development of the legged robot community over several decades, the locomotion performance of quadruped robots has improved remarkably, including but not limited to traversing the wild and performing robustly against disturbances [1], [2], [3], [4], [5], [6], [7], [8], [9].


Force-Modulated Visual Policy for Robot-Assisted Dressing with Arm Motions

arXiv.org Artificial Intelligence

Robot-assisted dressing has the potential to significantly improve the lives of individuals with mobility impairments. To ensure an effective and comfortable dressing experience, the robot must be able to handle challenging deformable garments, apply appropriate forces, and adapt to limb movements throughout the dressing process. Prior work often makes simplifying assumptions -- such as static human limbs during dressing -- which limits real-world applicability. In this work, we develop a robot-assisted dressing system capable of handling partial observations with visual occlusions, as well as robustly adapting to arm motions during the dressing process. Given a policy trained in simulation with partial observations, we propose a method to fine-tune it in the real world using a small amount of data and multi-modal feedback from vision and force sensing, to further improve the policy's adaptability to arm motions and enhance safety. We evaluate our method in simulation with simplified articulated human meshes and in a real world human study with 12 participants across 264 dressing trials. Our policy successfully dresses two long-sleeve everyday garments onto the participants while being adaptive to various kinds of arm motions, and greatly outperforms prior baselines in terms of task completion and user feedback. Video are available at https://dressing-motion.github.io/.


Joint AoI and Handover Optimization in Space-Air-Ground Integrated Network

arXiv.org Artificial Intelligence

Despite the widespread deployment of terrestrial networks, providing reliable communication services to remote areas and maintaining connectivity during emergencies remains challenging. Low Earth orbit (LEO) satellite constellations offer promising solutions with their global coverage capabilities and reduced latency, yet struggle with intermittent coverage and limited communication windows due to orbital dynamics. This paper introduces an age of information (AoI)-aware space-air-ground integrated network (SAGIN) architecture that leverages a high-altitude platform (HAP) as intelligent relay between the LEO satellites and ground terminals. Our three-layer design employs hybrid free-space optical (FSO) links for high-capacity satellite-to-HAP communication and reliable radio frequency (RF) links for HAP-to-ground transmission, and thus addressing the temporal discontinuity in LEO satellite coverage while serving diverse user priorities. Specifically, we formulate a joint optimization problem to simultaneously minimize the AoI and satellite handover frequency through optimal transmit power distribution and satellite selection decisions. This highly dynamic, non-convex problem with time-coupled constraints presents significant computational challenges for traditional approaches. To address these difficulties, we propose a novel diffusion model (DM)-enhanced dueling double deep Q-network with action decomposition and state transformer encoder (DD3QN-AS) algorithm that incorporates transformer-based temporal feature extraction and employs a DM-based latent prompt generative module to refine state-action representations through conditional denoising. Simulation results highlight the superior performance of the proposed approach compared with policy-based methods and some other deep reinforcement learning (DRL) benchmarks.


Pre-trained Visual Representations Generalize Where it Matters in Model-Based Reinforcement Learning

arXiv.org Artificial Intelligence

In visuomotor policy learning, the control policy for the robotic agent is derived directly from visual inputs. The typical approach, where a policy and vision encoder are trained jointly from scratch, generalizes poorly to novel visual scene changes. Using pre-trained vision models (PVMs) to inform a policy network improves robustness in model-free reinforcement learning (MFRL). Recent developments in Model-based reinforcement learning (MBRL) suggest that MBRL is more sample-efficient than MFRL. However, counterintuitively, existing work has found PVMs to be ineffective in MBRL. Here, we investigate PVM's effectiveness in MBRL, specifically on generalization under visual domain shifts. We show that, in scenarios with severe shifts, PVMs perform much better than a baseline model trained from scratch. We further investigate the effects of varying levels of fine-tuning of PVMs. Our results show that partial fine-tuning can maintain the highest average task performance under the most extreme distribution shifts. Our results demonstrate that PVMs are highly successful in promoting robustness in visual policy learning, providing compelling evidence for their wider adoption in model-based robotic learning applications.


Reinforcement Learning-Based Market Making as a Stochastic Control on Non-Stationary Limit Order Book Dynamics

arXiv.org Artificial Intelligence

Reinforcement Learning has emerged as a promising framework for developing adaptive and data-driven strategies, enabling market makers to optimize decision-making policies based on interactions with the limit order book environment. This paper explores the integration of a reinforcement learning agent in a market-making context, where the underlying market dynamics have been explicitly modeled to capture observed stylized facts of real markets, including clustered order arrival times, non-stationary spreads and return drifts, stochastic order quantities and price volatility. These mechanisms aim to enhance stability of the resulting control agent, and serve to incorporate domain-specific knowledge into the agent policy learning process. Our contributions include a practical implementation of a market making agent based on the Proximal-Policy Optimization (PPO) algorithm, alongside a comparative evaluation of the agent's performance under varying market conditions via a simulator-based environment. As evidenced by our analysis of the financial return and risk metrics when compared to a closed-form optimal solution, our results suggest that the reinforcement learning agent can effectively be used under non-stationary market conditions, and that the proposed simulator-based environment can serve as a valuable tool for training and pre-training reinforcement learning agents in market-making scenarios.


An integrated process for design and control of lunar robotics using AI and simulation

arXiv.org Artificial Intelligence

We envision an integrated process for developing lunar construction equipment, where physical design and control are explored in parallel. In this paper, we describe a technical framework that supports this process. It relies on OpenPLX, a readable/writable declarative language that links CAD-models and autonomous systems to high-fidelity, real-time 3D simulations of contacting multibody dynamics, machine regolith interaction forces, and non-ideal sensors. To demonstrate its capabilities, we present two case studies, including an autonomous lunar rover that combines a vision-language model for navigation with a reinforcement learning-based control policy for locomotion.


Research on Short-Video Platform User Decision-Making via Multimodal Temporal Modeling and Reinforcement Learning

arXiv.org Artificial Intelligence

This paper proposes the MT-DQN model, which integrates a Transformer, Temporal Graph Neural Network (TGNN), and Deep Q-Network (DQN) to address the challenges of predicting user behavior and optimizing recommendation strategies in short-video environments. Experiments demonstrated that MT-DQN consistently outperforms traditional concatenated models, such as Concat-Modal, achieving an average F1-score improvement of 10.97% and an average NDCG@5 improvement of 8.3%. Compared to the classic reinforcement learning model Vanilla-DQN, MT-DQN reduces MSE by 34.8% and MAE by 26.5%. Nonetheless, we also recognize challenges in deploying MT-DQN in real-world scenarios, such as its computational cost and latency sensitivity during online inference, which will be addressed through future architectural optimization.


Comprehend, Divide, and Conquer: Feature Subspace Exploration via Multi-Agent Hierarchical Reinforcement Learning

arXiv.org Artificial Intelligence

Feature selection aims to preprocess the target dataset, find an optimal and most streamlined feature subset, and enhance the downstream machine learning task. Among filter, wrapper, and embedded-based approaches, the reinforcement learning (RL)-based subspace exploration strategy provides a novel objective optimization-directed perspective and promising performance. Nevertheless, even with improved performance, current reinforcement learning approaches face challenges similar to conventional methods when dealing with complex datasets. These challenges stem from the inefficient paradigm of using one agent per feature and the inherent complexities present in the datasets. This observation motivates us to investigate and address the above issue and propose a novel approach, namely HRLFS. Our methodology initially employs a Large Language Model (LLM)-based hybrid state extractor to capture each feature's mathematical and semantic characteristics. Based on this information, features are clustered, facilitating the construction of hierarchical agents for each cluster and sub-cluster. Extensive experiments demonstrate the efficiency, scalability, and robustness of our approach. Compared to contemporary or the one-feature-one-agent RL-based approaches, HRLFS improves the downstream ML performance with iterative feature subspace exploration while accelerating total run time by reducing the number of agents involved.


$K$-Level Policy Gradients for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Actor-critic algorithms for deep multi-agent reinforcement learning (MARL) typically employ a policy update that responds to the current strategies of other agents. While being straightforward, this approach does not account for the updates of other agents at the same update step, resulting in miscoordination. In this paper, we introduce the $K$-Level Policy Gradient (KPG), a method that recursively updates each agent against the updated policies of other agents, speeding up the discovery of effective coordinated policies. We theoretically prove that KPG with finite iterates achieves monotonic convergence to a local Nash equilibrium under certain conditions. We provide principled implementations of KPG by applying it to the deep MARL algorithms MAPPO, MADDPG, and FACMAC. Empirically, we demonstrate superior performance over existing deep MARL algorithms in StarCraft II and multi-agent MuJoCo.