Reinforcement Learning
Experiment Planning with Function Approximation
We study the problem of experiment planning with function approximation in contextual bandit problems. In settings where there is a significant overhead to deploying adaptive algorithms--for example, when the execution of the data collection policies is required to be distributed, or a human in the loop is needed to implement these policies--producing in advance a set of policies for data collection is paramount. We study the setting where a large dataset of contexts but not rewards is available and may be used by the learner to design an effective data collection strategy. Although when rewards are linear this problem has been well studied [53], results are still missing for more complex reward models. In this work we propose two experiment planning strategies compatible with function approximation. The first is an eluder planning and sampling procedure that can recover optimality guarantees depending on the eluder dimension [42] of the reward function class. For the second, we show that a uniform sampler achieves competitive optimality rates in the setting where the number of actions is small. We finalize our results introducing a statistical gap fleshing out the fundamental differences between planning and adaptive learning and provide results for planning with model selection.
Percentile Criterion Optimization in Offline Reinforcement Learning
In reinforcement learning, robust policies for high-stakes decision-making problems with limited data are usually computed by optimizing the percentile criterion. The percentile criterion is approximately solved by constructing an ambiguity set that contains the true model with high probability and optimizing the policy for the worst model in the set. Since the percentile criterion is non-convex, constructing ambiguity sets is often challenging. Existing work uses Bayesian credible regions as ambiguity sets, but they are often unnecessarily large and result in learning overly conservative policies. To overcome these shortcomings, we propose a novel Valueat-Risk based dynamic programming algorithm to optimize the percentile criterion without explicitly constructing any ambiguity sets. Our theoretical and empirical results show that our algorithm implicitly constructs much smaller ambiguity sets and learns less conservative robust policies.
Natural Language Instruction following with Task related Language Development and Translation
Natural language-conditioned reinforcement learning (RL) enables agents to follow human instructions. Previous approaches generally implemented languageconditioned RL by providing the policy with human instructions in natural language (NL) and training the policy to follow instructions. In this is outside-in approach, the policy must comprehend the NL and manage the task simultaneously. However, the unbounded NL examples often bring much extra complexity for solving concrete RL tasks, which can distract policy learning from completing the task. To ease the learning burden of the policy, we investigate an inside-out scheme for natural language-conditioned RL by developing a task language (TL) that is task-related and easily understood by the policy, thus reducing the policy learning burden. Besides, we employ a translator to translate natural language into the TL, which is used in RL to achieve efficient policy training. We implement this scheme as TALAR (TAsk Language with predicAte Representation) that learns multiple predicates to model object relationships as the TL. Experiments indicate that TALAR not only better comprehends NL instructions but also leads to a better instruction-following policy that significantly improves the success rate over baselines and adapts to unseen expressions of NL instruction. Besides, the TL is also an effective sub-task abstraction compatible with hierarchical RL.
Learning Universal Policies via Text-Guided Video Generation
A goal of artificial intelligence is to construct an agent that can solve a wide variety of tasks. Recent progress in text-guided image synthesis has yielded models with an impressive ability to generate complex novel images, exhibiting combinatorial generalization across domains. Motivated by this success, we investigate whether such tools can be used to construct more general-purpose agents. Specifically, we cast the sequential decision making problem as a text-conditioned video generation problem, where, given a text-encoded specification of a desired goal, a planner synthesizes a set of future frames depicting its planned actions in the future, after which control actions are extracted from the generated video. By leveraging text as the underlying goal specification, we are able to naturally and combinatorially generalize to novel goals. The proposed policy-as-video formulation can further represent environments with different state and action spaces in a unified space of images, which, for example, enables learning and generalization across a variety of robot manipulation tasks. Finally, by leveraging pretrained language embeddings and widely available videos from the internet, the approach enables knowledge transfer through predicting highly realistic video plans for real robots2.
Off-Policy Evaluation for Human Feedback
Off-policy evaluation (OPE) is important for closing the gap between offline training and evaluation of reinforcement learning (RL), by estimating performance and/or rank of target (evaluation) policies using offline trajectories only. It can improve the safety and efficiency of data collection and policy testing procedures in situations where online deployments are expensive, such as healthcare. However, existing OPE methods fall short in estimating human feedback (HF) signals, as HF may be conditioned over multiple underlying factors and is only sparsely available; as opposed to the agent-defined environmental rewards (used in policy optimization), which are usually determined over parametric functions or distributions. Consequently, the nature of HF signals makes extrapolating accurate OPE estimations to be challenging. To resolve this, we introduce an OPE for HF (OPEHF) framework that revives existing OPE methods in order to accurately evaluate the HF signals. Specifically, we develop an immediate human reward (IHR) reconstruction approach, regularized by environmental knowledge distilled in a latent space that captures the underlying dynamics of state transitions as well as issuing HF signals. Our approach has been tested over two real-world experiments, adaptive in-vivo neurostimulation and intelligent tutoring, as well as in a simulation environment (visual Q&A). Results show that our approach significantly improves the performance toward estimating HF signals accurately, compared to directly applying (variants of) existing OPE methods.