Reinforcement Learning
Cross-Modal Instructions for Robot Motion Generation
Barron, William, Dong, Xiaoxiang, Johnson-Roberson, Matthew, Zhi, Weiming
Teaching robots novel behaviors typically requires motion demonstrations via teleoperation or kinaesthetic teaching, that is, physically guiding the robot. While recent work has explored using human sketches to specify desired behaviors, data collection remains cumbersome, and demonstration datasets are difficult to scale. In this paper, we introduce an alternative paradigm, Learning from Cross-Modal Instructions, where robots are shaped by demonstrations in the form of rough annotations, which can contain free-form text labels, and are used in lieu of physical motion. We introduce the CrossInstruct framework, which integrates cross-modal instructions as examples into the context input to a foundational vision-language model (VLM). The VLM then iteratively queries a smaller, fine-tuned model, and synthesizes the desired motion over multiple 2D views. These are then subsequently fused into a coherent distribution over 3D motion trajectories in the robot's workspace. By incorporating the reasoning of the large VLM with a fine-grained pointing model, CrossInstruct produces executable robot behaviors that generalize beyond the environment of in the limited set of instruction examples. We then introduce a downstream reinforcement learning pipeline that leverages CrossInstruct outputs to efficiently learn policies to complete fine-grained tasks. We rigorously evaluate CrossInstruct on benchmark simulation tasks and real hardware, demonstrating effectiveness without additional fine-tuning and providing a strong initialization for policies subsequently refined via reinforcement learning.
Physics of Learning: A Lagrangian perspective to different learning paradigms
Guo, Siyuan, Schรถlkopf, Bernhard
We study the problem of building an efficient learning system. Efficient learning processes information in the least time, i.e., building a system that reaches a desired error threshold with the least number of observations. Building upon least action principles from physics, we derive classic learning algorithms, Bellman's optimality equation in reinforcement learning, and the Adam optimizer in generative models from first principles, i.e., the Learning $\textit{Lagrangian}$. We postulate that learning searches for stationary paths in the Lagrangian, and learning algorithms are derivable by seeking the stationary trajectories.
ExMolRL: Phenotype-Target Joint Generation of De Novo Molecules via Multi-Objective Reinforcement Learning
The generation of high-quality candidate molecules remains a central challenge in AI-driven drug design. Current phenotype-based and target-based strategies each suffer limitations, either incurring high experimental costs or overlook system-level cellular responses. To bridge this gap, we propose ExMoIRL, a novel generative framework that synergistically integrates phenotypic and target-specific cues for de novo molecular generation. The phenotype-guided generator is first pretrained on expansive drug-induced transcriptional profiles and subsequently fine-tuned via multi-objective reinforcement learning (RL). Crucially, the reward function fuses docking affinity and drug-likeness scores, augmented with ranking loss, prior-likelihood regularization, and entropy maximization. The multi-objective RL steers the model toward chemotypes that are simultaneously potent, diverse, and aligned with the specified phenotypic effects. Extensive experiments demonstrate ExMoIRL's superior performance over state-of-the-art phenotype-based and target-based models across multiple well-characterized targets. Our generated molecules exhibit favorable drug-like properties, high target affinity, and inhibitory potency (IC50) against cancer cells. This unified framework showcases the synergistic potential of combining phenotype-guided and target-aware strategies, offering a more effective solution for de novo drug discovery.
Model-Based Reinforcement Learning under Random Observation Delays
Karamzade, Armin, Kim, Kyungmin, Lanier, JB, Corsi, Davide, Fox, Roy
Delays frequently occur in real-world environments, yet standard reinforcement learning (RL) algorithms often assume instantaneous perception of the environment. We study random sensor delays in POMDPs, where observations may arrive out-of-sequence, a setting that has not been previously addressed in RL. We analyze the structure of such delays and demonstrate that naive approaches, such as stacking past observations, are insufficient for reliable performance. To address this, we propose a model-based filtering process that sequentially updates the belief state based on an incoming stream of observations. We then introduce a simple delay-aware framework that incorporates this idea into model-based RL, enabling agents to effectively handle random delays. Applying this framework to Dreamer, we compare our approach to delay-aware baselines developed for MDPs. Our method consistently outperforms these baselines and demonstrates robustness to delay distribution shifts during deployment. Additionally, we present experiments on simulated robotic tasks, comparing our method to common practical heuristics and emphasizing the importance of explicitly modeling observation delays.
RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Tracking
Sun, Zhenguo, Peng, Yibo, Meng, Yuan, Li, Xukun, Huang, Bo-Sheng, Bing, Zhenshan, Wang, Xinlong, Knoll, Alois
Abstract-- Long-horizon, high-dynamic motion tracking on humanoids remains brittle because absolute joint commands cannot compensate model-plant mismatch, leading to error accumulation. We propose RobotDancing, a simple, scalable framework that predicts residual joint targets to explicitly correct dynamics discrepancies. The pipeline is end-to-end--training, sim-to-sim validation, and zero-shot sim-to-real--and uses a single-stage reinforcement learning (RL) setup with a unified observation, reward, and hyperparameter configuration. RobotDancing can track multi-minute, high-energy behaviors (jumps, spins, cartwheels) and deploys zero-shot to hardware with high motion tracking quality. I. INTRODUCTION Humanoid robots are increasingly expected to execute long-horizon, highly dynamic behaviors such as dance, where small tracking errors compound rapidly and destabilize control. A principal source of such drift is the mismatch between idealized reference trajectories and the robot's true physics (actuation limits, friction, inertia, latency).