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 Reinforcement Learning


Actor-Critic without Actor

arXiv.org Artificial Intelligence

Actor-critic methods constitute a central paradigm in reinforcement learning (RL), coupling policy evaluation with policy improvement. While effective across many domains, these methods rely on separate actor and critic networks, which makes training vulnerable to architectural decisions and hyperparameter tuning. Such complexity limits their scalability in settings that require large function approximators. Recently, diffusion models have recently been proposed as expressive policies that capture multi-modal behaviors and improve exploration, but they introduce additional design choices and computational burdens, hindering efficient deployment. We introduce Actor-Critic without Actor (ACA), a lightweight framework that eliminates the explicit actor network and instead generates actions directly from the gradient field of a noise-level critic. This design removes the algorithmic and computational overhead of actor training while keeping policy improvement tightly aligned with the critic's latest value estimates. Moreover, ACA retains the ability to capture diverse, multi-modal behaviors without relying on diffusion-based actors, combining simplicity with expressiveness. Through extensive experiments on standard online RL benchmarks,ACA achieves more favorable learning curves and competitive performance compared to both standard actor-critic and state-of-the-art diffusion-based methods, providing a simple yet powerful solution for online RL.


Selective Progress-Aware Querying for Human-in-the-Loop Reinforcement Learning

arXiv.org Artificial Intelligence

Human feedback can greatly accelerate robot learning, but in real-world settings, such feedback is costly and limited. Existing human-in-the-loop reinforcement learning (HiL-RL) methods often assume abundant feedback, limiting their practicality for physical robot deployment. In this work, we introduce SPARQ, a progress-aware query policy that requests feedback only when learning stagnates or worsens, thereby reducing unnecessary oracle calls. We evaluate SPARQ on a simulated UR5 cube-picking task in PyBullet, comparing against three baselines: no feedback, random querying, and always querying. Our experiments show that SPARQ achieves near-perfect task success, matching the performance of always querying while consuming about half the feedback budget. It also provides more stable and efficient learning than random querying, and significantly improves over training without feedback. These findings suggest that selective, progress-based query strategies can make HiL-RL more efficient and scalable for robots operating under realistic human effort constraints.


Adaptive Approach to Enhance Machine Learning Scheduling Algorithms During Runtime Using Reinforcement Learning in Metascheduling Applications

arXiv.org Artificial Intelligence

Metascheduling in time-triggered architectures has been crucial in adapting to dynamic and unpredictable environments, ensuring the reliability and efficiency of task execution. However, traditional approaches face significant challenges when training Artificial Intelligence (AI) scheduling inferences offline, particularly due to the complexities involved in constructing a comprehensive Multi-Schedule Graph (MSG) that accounts for all possible scenarios. The process of generating an MSG that captures the vast probability space, especially when considering context events like hardware failures, slack variations, or mode changes, is resource-intensive and often infeasible. To address these challenges, we propose an adaptive online learning unit integrated within the metascheduler to enhance performance in real-time. The primary motivation for developing this unit stems from the limitations of offline training, where the MSG created is inherently a subset of the complete space, focusing only on the most probable and critical context events. In the online mode, Reinforcement Learning (RL) plays a pivotal role by continuously exploring and discovering new scheduling solutions, thus expanding the MSG and enhancing system performance over time. This dynamic adaptation allows the system to handle unexpected events and complex scheduling scenarios more effectively. Several RL models were implemented within the online learning unit, each designed to address specific challenges in scheduling. These models not only facilitate the discovery of new solutions but also optimize existing schedulers, particularly when stricter deadlines or new performance criteria are introduced. By continuously refining the AI inferences through real-time training, the system remains flexible and capable of meeting evolving demands, thus ensuring robustness and efficiency in large-scale, safety-critical environments.


A Theory of Multi-Agent Generative Flow Networks

arXiv.org Artificial Intelligence

Generative flow networks utilize a flow-matching loss to learn a stochastic policy for generating objects from a sequence of actions, such that the probability of generating a pattern can be proportional to the corresponding given reward. However, a theoretical framework for multi-agent generative flow networks (MA-GFlowNets) has not yet been proposed. In this paper, we propose the theory framework of MA-GFlowNets, which can be applied to multiple agents to generate objects collaboratively through a series of joint actions. We further propose four algorithms: a centralized flow network for centralized training of MA-GFlowNets, an independent flow network for decentralized execution, a joint flow network for achieving centralized training with decentralized execution, and its updated conditional version. Joint Flow training is based on a local-global principle allowing to train a collection of (local) GFN as a unique (global) GFN. This principle provides a loss of reasonable complexity and allows to leverage usual results on GFN to provide theoretical guarantees that the independent policies generate samples with probability proportional to the reward function. Experimental results demonstrate the superiority of the proposed framework compared to reinforcement learning and MCMC-based methods.


R1-Fuzz: Specializing Language Models for Textual Fuzzing via Reinforcement Learning

arXiv.org Artificial Intelligence

Fuzzing is effective for vulnerability discovery but struggles with complex targets such as compilers, interpreters, and database engines, which accept textual input that must satisfy intricate syntactic and semantic constraints. Although language models (LMs) have attracted interest for this task due to their vast latent knowledge and reasoning potential, their practical adoption has been limited. The major challenges stem from insufficient exploration of deep program logic among real-world codebases, and the high cost of leveraging larger models. To overcome these challenges, we propose R1-Fuzz, the first framework that leverages reinforcement learning (RL) to specialize cost-efficient LMs and integrate them for complex textual fuzzing input generation. R1-Fuzz introduces two key designs: coverage-slicing-based question construction and a distance-based reward calculation. Through RL-based post-training of a model with our constructed dataset, R1-Fuzz designs a fuzzing workflow that tightly integrates LMs to reason deep program semantics during fuzzing. Evaluations on diverse real-world targets show that our design enables a small model, named R1-Fuzz-7B, to rival or even outperform much larger models in real-world fuzzing. Notably, R1-Fuzz achieves up to 75\% higher coverage than state-of-the-art fuzzers and discovers 29 previously unknown vulnerabilities, demonstrating its practicality.


GUIDE: A Diffusion-Based Autonomous Robot Exploration Framework Using Global Graph Inference

arXiv.org Artificial Intelligence

Autonomous exploration in structured and complex indoor environments remains a challenging task, as existing methods often struggle to appropriately model unobserved space and plan globally efficient paths. To address these limitations, we propose GUIDE, a novel exploration framework that synergistically combines global graph inference with diffusion-based decision-making. We introduce a region-evaluation global graph representation that integrates both observed environmental data and predictions of unexplored areas, enhanced by a region-level evaluation mechanism to prioritize reliable structural inferences while discounting uncertain predictions. Building upon this enriched representation, a diffusion policy network generates stable, foresighted action sequences with significantly reduced denoising steps. Extensive simulations and real-world deployments demonstrate that GUIDE consistently outperforms state-of-the-art methods, achieving up to 18.3% faster coverage completion and a 34.9% reduction in redundant movements.


Frictional Q-Learning

arXiv.org Artificial Intelligence

We draw an analogy between static friction in classical mechanics and extrapolation error in off-policy RL, and use it to formulate a constraint that prevents the policy from drifting toward unsupported actions. In this study, we present Frictional Q-learning, a deep reinforcement learning algorithm for continuous control, which extends batch-constrained reinforcement learning. Our algorithm constrains the agent's action space to encourage behavior similar to that in the replay buffer, while maintaining a distance from the manifold of the orthonormal action space. The constraint preserves the simplicity of batch-constrained, and provides an intuitive physical interpretation of extrapolation error. Empirically, we further demonstrate that our algorithm is robustly trained and achieves competitive performance across standard continuous control benchmarks.


Reinforcement Learning on Pre-Training Data

arXiv.org Artificial Intelligence

The growing disparity between the exponential scaling of computational resources and the finite growth of high-quality text data now constrains conventional scaling approaches for large language models (LLMs). To address this challenge, we introduce Reinforcement Learning on Pre-Training data (RLPT), a new training-time scaling paradigm for optimizing LLMs. In contrast to prior approaches that scale training primarily through supervised learning, RLPT enables the policy to autonomously explore meaningful trajectories to learn from pre-training data and improve its capability through reinforcement learning (RL). While existing RL strategies such as reinforcement learning from human feedback (RLHF) and reinforcement learning with verifiable rewards (RLVR) rely on human annotation for reward construction, RLPT eliminates this dependency by deriving reward signals directly from pre-training data. Specifically, it adopts a next-segment reasoning objective, rewarding the policy for accurately predicting subsequent text segments conditioned on the preceding context. This formulation allows RL to be scaled on pre-training data, encouraging the exploration of richer trajectories across broader contexts and thereby fostering more generalizable reasoning skills. Extensive experiments on both general-domain and mathematical reasoning benchmarks across multiple models validate the effectiveness of RLPT. For example, when applied to Qwen3-4B-Base, RLPT yields absolute improvements of $3.0$, $5.1$, $8.1$, $6.0$, $6.6$, and $5.3$ on MMLU, MMLU-Pro, GPQA-Diamond, KOR-Bench, AIME24, and AIME25, respectively. The results further demonstrate favorable scaling behavior, suggesting strong potential for continued gains with more compute. In addition, RLPT provides a solid foundation, extending the reasoning boundaries of LLMs and enhancing RLVR performance.


DyDexHandover: Human-like Bimanual Dynamic Dexterous Handover using RGB-only Perception

arXiv.org Artificial Intelligence

Dynamic in air handover is a fundamental challenge for dual-arm robots, requiring accurate perception, precise coordination, and natural motion. Prior methods often rely on dynamics models, strong priors, or depth sensing, limiting generalization and naturalness. We present DyDexHandover, a novel framework that employs multi-agent reinforcement learning to train an end to end RGB based policy for bimanual object throwing and catching. To achieve more human-like behavior, the throwing policy is guided by a human policy regularization scheme, encouraging fluid and natural motion, and enhancing the generalization capability of the policy. A dual arm simulation environment was built in Isaac Sim for experimental evaluation. DyDexHandover achieves nearly 99 percent success on training objects and 75 percent on unseen objects, while generating human-like throwing and catching behaviors. To our knowledge, it is the first method to realize dual-arm in-air handover using only raw RGB perception.


On the System Theoretic Offline Learning of Continuous-Time LQR with Exogenous Disturbances

arXiv.org Artificial Intelligence

We analyze offline designs of linear quadratic regulator (LQR) strategies with uncertain disturbances. First, we consider the scenario where the exogenous variable can be estimated in a controlled environment, and subsequently, consider a more practical and challenging scenario where it is unknown in a stochastic setting. Our approach builds on the fundamental learning-based framework of adaptive dynamic programming (ADP), combined with a Lyapunov-based analytical methodology to design the algorithms and derive sample-based approximations motivated from the Markov decision process (MDP)-based approaches. For the scenario involving non-measurable disturbances, we further establish stability and convergence guarantees for the learned control gains under sample-based approximations. The overall methodology emphasizes simplicity while providing rigorous guarantees. Finally, numerical experiments focus on the intricacies and validations for the design of offline continuous-time LQR with exogenous disturbances.