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 Reinforcement Learning


UniAPL: A Unified Adversarial Preference Learning Framework for Instruct-Following

arXiv.org Artificial Intelligence

Shaping powerful LLMs to be beneficial and safe is central to AI alignment. We argue that post-training alignment is fundamentally a unified Preference Learning problem, involving two modalities: demonstrated preferences (e.g., Supervised Fine-Tuning, SFT) and comparative preferences (e.g., Reinforcement Learning, RL).The standard sequential pipeline-SFT followed by RL-is flawed due to a critical distributional mismatch: SFT uses static expert data, but as the policy evolves, its generation distribution drifts, making SFT knowledge brittle. Subsequent RL then explores without direct access to the rich, ground-truth knowledge in expert demonstrations, leading to inefficient, ungrounded updates. This separation prevents mutual regularization between data sources. To address this, we reframe alignment as a constrained optimization problem and propose Unified Adversarial Preference Learning (UniAPL),a novel framework that dynamically aligns the policy's distribution with the expert's. UniAPL implements a single-stage unified training objective, jointly learning from mixed batches of SFT and preference data. In every gradient step, dense expert demonstrations directly ground and regularize online exploration, inherently resolving distributional mismatch and maximizing data synergy.We evaluate UniAPL on instruction-following tasks using Qwen3-235B-Instruct-2507 as the teacher. Our models match or exceed strong GRPO baselines: +5.77% on Qwen3-0.6B (matching a 32B model) and +3.75% on Qwen3-4B,even outperforming the teacher. Analyses of response length and log-probability distributions confirm that UniAPL outputs closely mimic expert demonstrations, achieving both stronger performance and better behavioral alignment.


Cogito, Ergo Ludo: An Agent that Learns to Play by Reasoning and Planning

arXiv.org Artificial Intelligence

The pursuit of artificial agents that can learn to master complex environments has led to remarkable successes, yet prevailing deep reinforcement learning methods often rely on immense experience, encoding their knowledge opaquely within neural network weights. We propose a different paradigm, one in which an agent learns to play by reasoning and planning. We introduce Cogito, ergo ludo (CEL), a novel agent architecture that leverages a Large Language Model (LLM) to build an explicit, language-based understanding of its environment's mechanics and its own strategy. Starting from a tabula rasa state with no prior knowledge (except action set), CEL operates on a cycle of interaction and reflection. After each episode, the agent analyzes its complete trajectory to perform two concurrent learning processes: Rule Induction, where it refines its explicit model of the environment's dynamics, and Strategy and Playbook Summarization, where it distills experiences into an actionable strategic playbook. We evaluate CEL on diverse grid-world tasks (i.e., Minesweeper, Frozen Lake, and Sokoban), and show that the CEL agent successfully learns to master these games by autonomously discovering their rules and developing effective policies from sparse rewards. Ablation studies confirm that the iterative process is critical for sustained learning. Our work demonstrates a path toward more general and interpretable agents that not only act effectively but also build a transparent and improving model of their world through explicit reasoning on raw experience.


Sampling Complexity of TD and PPO in RKHS

arXiv.org Artificial Intelligence

We revisit Proximal Policy Optimization (PPO) from a function-space perspective. Our analysis decouples policy evaluation and improvement in a reproducing kernel Hilbert space (RKHS): (i) A kernelized temporal-difference (TD) critic performs efficient RKHS-gradient updates using only one-step state-action transition samples; (ii) a KL-regularized, natural-gradient policy step exponentiates the evaluated action-value, recovering a PPO/TRPO-style proximal update in continuous state-action spaces. We provide non-asymptotic, instance-adaptive guarantees whose rates depend on RKHS entropy, unifying tabular, linear, Sobolev, Gaussian, and Neural Tangent Kernel (NTK) regimes, and we derive a sampling rule for the proximal update that ensures the optimal $k^{-1/2}$ convergence rate for stochastic optimization. Empirically, the theory-aligned schedule improves stability and sample efficiency on common control tasks (e.g., CartPole, Acrobot), while our TD-based critic attains favorable throughput versus a GAE baseline. Altogether, our results place PPO on a firmer theoretical footing beyond finite-dimensional assumptions and clarify when RKHS-proximal updates with kernel-TD critics yield global policy improvement with practical efficiency.


Learning Distinguishable Representations in Deep Q-Networks for Linear Transfer

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (RL) has demonstrated success in solving complex sequential decision-making problems by integrating neural networks with the RL framework. However, training deep RL models poses several challenges, such as the need for extensive hyperparameter tuning and high computational costs. Transfer learning has emerged as a promising strategy to address these challenges by enabling the reuse of knowledge from previously learned tasks for new, related tasks. This avoids the need for retraining models entirely from scratch. A commonly used approach for transfer learning in RL is to leverage the internal representations learned by the neural network during training. Specifically, the activations from the last hidden layer can be viewed as refined state representations that encapsulate the essential features of the input. In this work, we investigate whether these representations can be used as input for training simpler models, such as linear function approximators, on new tasks. We observe that the representations learned by standard deep RL models can be highly correlated, which limits their effectiveness when used with linear function approximation. To mitigate this problem, we propose a novel deep Q-learning approach that introduces a regularization term to reduce positive correlations between feature representation of states. By leveraging these reduced correlated features, we enable more effective use of linear function approximation in transfer learning. Through experiments and ablation studies on standard RL benchmarks and MinAtar games, we demonstrate the efficacy of our approach in improving transfer learning performance and thereby reducing computational overhead.


Intelligent Optimization of Wireless Access Point Deployment for Communication-Based Train Control Systems Using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Urban railway systems increasingly rely on communication based train control (CBTC) systems, where optimal deployment of access points (APs) in tunnels is critical for robust wireless coverage. Traditional methods, such as empirical model-based optimization algorithms, are hindered by excessive measurement requirements and suboptimal solutions, while machine learning (ML) approaches often struggle with complex tunnel environments. This paper proposes a deep reinforcement learning (DRL) driven framework that integrates parabolic wave equation (PWE) channel modeling, conditional generative adversarial network (cGAN) based data augmentation, and a dueling deep Q network (Dueling DQN) for AP placement optimization. The PWE method generates high-fidelity path loss distributions for a subset of AP positions, which are then expanded by the cGAN to create high resolution path loss maps for all candidate positions, significantly reducing simulation costs while maintaining physical accuracy. In the DRL framework, the state space captures AP positions and coverage, the action space defines AP adjustments, and the reward function encourages signal improvement while penalizing deployment costs. The dueling DQN enhances convergence speed and exploration exploitation balance, increasing the likelihood of reaching optimal configurations. Comparative experiments show that the proposed method outperforms a conventional Hooke Jeeves optimizer and traditional DQN, delivering AP configurations with higher average received power, better worst-case coverage, and improved computational efficiency. This work integrates high-fidelity electromagnetic simulation, generative modeling, and AI-driven optimization, offering a scalable and data-efficient solution for next-generation CBTC systems in complex tunnel environments.


DyMoDreamer: World Modeling with Dynamic Modulation

arXiv.org Artificial Intelligence

A critical bottleneck in deep reinforcement learning (DRL) is sample inefficiency, as training high-performance agents often demands extensive environmental interactions. Model-based reinforcement learning (MBRL) mitigates this by building world models that simulate environmental dynamics and generate synthetic experience, improving sample efficiency. However, conventional world models process observations holistically, failing to decouple dynamic objects and temporal features from static backgrounds. This approach is computationally inefficient, especially for visual tasks where dynamic objects significantly influence rewards and decision-making performance. To address this, we introduce DyMoDreamer, a novel MBRL algorithm that incorporates a dynamic modulation mechanism to improve the extraction of dynamic features and enrich the temporal information. DyMoDreamer employs differential observations derived from a novel inter-frame differencing mask, explicitly encoding object-level motion cues and temporal dynamics. Dynamic modulation is modeled as stochastic categorical distributions and integrated into a recurrent state-space model (RSSM), enhancing the model's focus on reward-relevant dynamics. Experiments demonstrate that DyMoDreamer sets a new state-of-the-art on the Atari $100$k benchmark with a $156.6$\% mean human-normalized score, establishes a new record of $832$ on the DeepMind Visual Control Suite, and gains a $9.5$\% performance improvement after $1$M steps on the Crafter benchmark. Our code is released at https://github.com/Ultraman-Tiga1/DyMoDreamer.


Quantifying Generalisation in Imitation Learning

arXiv.org Artificial Intelligence

Imitation learning benchmarks often lack sufficient variation between training and evaluation, limiting meaningful generalisation assessment. We introduce Labyrinth, a benchmarking environment designed to test generalisation with precise control over structure, start and goal positions, and task complexity. It enables verifiably distinct training, evaluation, and test settings. Labyrinth provides a discrete, fully observable state space and known optimal actions, supporting interpretability and fine-grained evaluation. Its flexible setup allows targeted testing of generalisation factors and includes variants like partial observability, key-and-door tasks, and ice-floor hazards. By enabling controlled, reproducible experiments, Labyrinth advances the evaluation of generalisation in imitation learning and provides a valuable tool for developing more robust agents.


VTPerception-R1: Enhancing Multimodal Reasoning via Explicit Visual and Textual Perceptual Grounding

arXiv.org Artificial Intelligence

Multimodal large language models (MLLMs) often struggle to ground reasoning in perceptual evidence. We present a systematic study of perception strategies-explicit, implicit, visual, and textual-across four multimodal benchmarks and two MLLMs. Our findings show that explicit perception, especially when paired with textual cues, consistently yields the best improvements, particularly for smaller models. Based on this insight, we propose VTPerception-R1, a unified two-stage framework that decouples perception from reasoning. Stage 1 introduces perception-augmented fine-tuning, and Stage 2 applies perception-aware reinforcement learning with novel visual, textual, and consistency rewards. Experiments demonstrate that VTPerception-R1 significantly improves reasoning accuracy and robustness across diverse tasks, offering a scalable and auditable solution for perception-grounded multimodal reasoning. Our code is available at: https://github.com/yizhuoDi/VTPerceprion-R1.


Learning to Sample: Reinforcement Learning-Guided Sampling for Autonomous Vehicle Motion Planning

arXiv.org Artificial Intelligence

Sampling-based motion planning is a well-established approach in autonomous driving, valued for its modularity and analytical tractability. In complex urban scenarios, however, uniform or heuristic sampling often produces many infeasible or irrelevant trajectories. We address this limitation with a hybrid framework that learns where to sample while keeping trajectory generation and evaluation fully analytical and verifiable. A reinforcement learning (RL) agent guides the sampling process toward regions of the action space likely to yield feasible trajectories, while evaluation and final selection remains governed by deterministic feasibility checks and cost functions. We couple the RL sampler with a world model (WM) based on a decodable deep set encoder, enabling both variable numbers of traffic participants and reconstructable latent representations. The approach is evaluated in the CommonRoad simulation environment, showing up to 99% fewer required samples and a runtime reduction of up to 84% while maintaining planning quality in terms of success and collision-free rates. These improvements lead to faster, more reliable decision-making for autonomous vehicles in urban environments, achieving safer and more responsive navigation under real-world constraints. Code and trained artifacts are publicly available at: https://github.com/TUM-AVS/Learning-to-Sample


Asynchronous Policy Gradient Aggregation for Efficient Distributed Reinforcement Learning

arXiv.org Artificial Intelligence

We study distributed reinforcement learning (RL) with policy gradient methods under asynchronous and parallel computations and communications. While non-distributed methods are well understood theoretically and have achieved remarkable empirical success, their distributed counterparts remain less explored, particularly in the presence of heterogeneous asynchronous computations and communication bottlenecks. We introduce two new algorithms, Rennala NIGT and Malenia NIGT, which implement asynchronous policy gradient aggregation and achieve state-of-the-art efficiency. In the homogeneous setting, Rennala NIGT provably improves the total computational and communication complexity while supporting the AllReduce operation. In the heterogeneous setting, Malenia NIGT simultaneously handles asynchronous computations and heterogeneous environments with strictly better theoretical guarantees. Our results are further corroborated by experiments, showing that our methods significantly outperform prior approaches.