Reinforcement Learning
A Recipe for Efficient Sim-to-Real Transfer in Manipulation with Online Imitation-Pretrained World Models
Wang, Yilin, Li, Shangzhe, Niu, Haoyi, Huang, Zhiao, Zhang, Weitong, Su, Hao
We are interested in solving the problem of imitation learning with a limited amount of real-world expert data. Existing offline imitation methods often struggle with poor data coverage and severe performance degradation. We propose a solution that leverages robot simulators to achieve online imitation learning. Our sim-to-real framework is based on world models and combines online imitation pretraining with offline finetuning. By leveraging online interactions, our approach alleviates the data coverage limitations of offline methods, leading to improved robustness and reduced performance degradation during finetuning. It also enhances generalization during domain transfer. Our empirical results demonstrate its effectiveness, improving success rates by at least 31.7% in sim-to-sim transfer and 23.3% in sim-to-real transfer over existing offline imitation learning baselines.
Beyond Imitation: Recovering Dense Rewards from Demonstrations
Li, Jiangnan, Vu, Thuy-Trang, Abbasnejad, Ehsan, Haffari, Gholamreza
Conventionally, supervised fine-tuning (SFT) is treated as a simple imitation learning process that only trains a policy to imitate expert behavior on demonstration datasets. In this work, we challenge this view by establishing a fundamental equivalence between SFT and Inverse Reinforcement Learning. We prove that the SFT objective is a special case of Inverse Q-Learning, which implies that the SFT process does not just learn a policy, but also an implicit, dense, token-level reward model that explains the expert demonstrations. We then show how to recover this dense reward signal directly from the SFT model by formulating a baseline-relative reward function. The availability of such a dense reward model offers numerous benefits, providing granular credit assignment for each token generated. We demonstrate one key application by using these recovered rewards to further improve the policy with reinforcement learning. Our method, Dense-Path REINFORCE, consistently outperforms the original SFT models on instruction-following benchmarks. This work reframes SFT not merely as policy imitation but as a powerful reward learning mechanism, opening new possibilities for leveraging expert demonstrations.
Improved Robustness of Deep Reinforcement Learning for Control of Time-Varying Systems by Bounded Extremum Seeking
Saxena, Shaifalee, Williams, Alan, Fierro, Rafael, Scheinker, Alexander
In this paper, we study the use of robust model independent bounded extremum seeking (ES) feedback control to improve the robustness of deep reinforcement learning (DRL) controllers for a class of nonlinear time-varying systems. DRL has the potential to learn from large datasets to quickly control or optimize the outputs of many-parameter systems, but its performance degrades catastrophically when the system model changes rapidly over time. Bounded ES can handle time-varying systems with unknown control directions, but its convergence speed slows down as the number of tuned parameters increases and, like all local adaptive methods, it can get stuck in local minima. We demonstrate that together, DRL and bounded ES result in a hybrid controller whose performance exceeds the sum of its parts with DRL taking advantage of historical data to learn how to quickly control a many-parameter system to a desired setpoint while bounded ES ensures its robustness to time variations. We present a numerical study of a general time-varying system and a combined ES-DRL controller for automatic tuning of the Low Energy Beam Transport section at the Los Alamos Neutron Science Center linear particle accelerator.
From Pixels to Factors: Learning Independently Controllable State Variables for Reinforcement Learning
Rodriguez-Sanchez, Rafael, Allen, Cameron, Konidaris, George
Algorithms that exploit factored Markov decision processes are far more sample-efficient than factor-agnostic methods, yet they assume a factored representation is known a priori -- a requirement that breaks down when the agent sees only high-dimensional observations. Conversely, deep reinforcement learning handles such inputs but cannot benefit from factored structure. We address this representation problem with Action-Controllable Factorization (ACF), a contrastive learning approach that uncovers independently controllable latent variables -- state components each action can influence separately. ACF leverages sparsity: actions typically affect only a subset of variables, while the rest evolve under the environment's dynamics, yielding informative data for contrastive training. ACF recovers the ground truth controllable factors directly from pixel observations on three benchmarks with known factored structure -- Taxi, FourRooms, and MiniGrid-DoorKey -- consistently outperforming baseline disentanglement algorithms.
Calibration of Shared Equilibria in General Sum Partially Observable Markov Games
This paper aims at i) formally understanding equilibria reached by such agents, and ii) matching emergent phenomena of such equilibria to real-world targets. Parameter sharing with decentralized execution has been introduced as an efficient way to train multiple agents using a single policy network.