"Reinforcement learning is learning what to do – how to map situations to actions – so as to maximize a numerical reward signal. The learner is not told which actions to take, as in most forms of machine learning, but instead must discover which actions yield the most reward by trying them." – Sutton, Richard S. and Andrew G. Barto. Reinforcement Learning: An Introduction. (1.1). MIT Press, Cambridge, MA, 1998.
A challenging problem in seeking to bring multi-agent reinforcement learning (MARL) techniques into real-world applications, such as autonomous driving and drone swarms, is how to control multiple agents safely and cooperatively to accomplish tasks.
Our experimental results demonstrate that the ranking algorithm-based classifiers provide plans that enhance infection rate control, especially with increased action budgets for small networks.
Training a policy in a source domain for deployment in the target domain under a dynamics shift can be challenging, often resulting in performance degradation.
We introduce the Continuous Arcade Learning Environment (CALE), an extension of the well-known Arcade Learning Environment (ALE) [Bellemare et al., 2013].
Reinforcement Learning (RL) aims to learn robust policies from an agent's experience. This has the potential for large scale real-world impact in areas such as autonomous driving or improving logistic chains.