Reinforcement Learning
Analytical Survey of Learning with Low-Resource Data: From Analysis to Investigation
Cao, Xiaofeng, Xu, Mingwei, Yu, Xin, Yao, Jiangchao, Ye, Wei, Huang, Shengjun, Zhang, Minling, Tsang, Ivor W., Ong, Yew Soon, Kwok, James T., Shen, Heng Tao
Learning with high-resource data has demonstrated substantial success in artificial intelligence (AI); however, the costs associated with data annotation and model training remain significant. A fundamental objective of AI research is to achieve robust generalization with limited-resource data. This survey employs agnostic active sampling theory within the Probably Approximately Correct (PAC) framework to analyze the generalization error and label complexity associated with learning from low-resource data in both model-agnostic supervised and unsupervised settings. Based on this analysis, we investigate a suite of optimization strategies tailored for low-resource data learning, including gradient-informed optimization, meta-iteration optimization, geometry-aware optimization, and LLMs-powered optimization. Furthermore, we provide a comprehensive overview of multiple learning paradigms that can benefit from low-resource data, including domain transfer, reinforcement feedback, and hierarchical structure modeling. Finally, we conclude our analysis and investigation by summarizing the key findings and highlighting their implications for learning with low-resource data.
CDE: Concept-Driven Exploration for Reinforcement Learning
Mao, Le, Liu, Andrew H., Zabounidis, Renos, Kingston, Zachary, Campbell, Joseph
Intelligent exploration remains a critical challenge in reinforcement learning (RL), especially in visual control tasks. Unlike low-dimensional state-based RL, visual RL must extract task-relevant structure from raw pixels, making exploration inefficient. We propose Concept-Driven Exploration (CDE), which leverages a pre-trained vision-language model (VLM) to generate object-centric visual concepts from textual task descriptions as weak, potentially noisy supervisory signals. Rather than directly conditioning on these noisy signals, CDE trains a policy to reconstruct the concepts via an auxiliary objective, using reconstruction accuracy as an intrinsic reward to guide exploration toward task-relevant objects. Because the policy internalizes these concepts, VLM queries are only needed during training, reducing dependence on external models during deployment. Across five challenging simulated visual manipulation tasks, CDE achieves efficient, targeted exploration and remains robust to noisy VLM predictions. Finally, we demonstrate real-world transfer by deploying CDE on a Franka Research 3 arm, attaining an 80\% success rate in a real-world manipulation task.
Reinforcement Learning-Driven Edge Management for Reliable Multi-view 3D Reconstruction
Mounesan, Motahare, Saha, Sourya, Gan, Houchao, Absur, Md. Nurul, Debroy, Saptarshi
Real-time multi-view 3D reconstruction is a mission-critical application for key edge-native use cases, such as fire rescue, where timely and accurate 3D scene modeling enables situational awareness and informed decision-making. However, the dynamic and unpredictable nature of edge resource availability introduces disruptions, such as degraded image quality, unstable network links, and fluctuating server loads, which challenge the reliability of the reconstruction pipeline. In this work, we present a reinforcement learning (RL)-based edge resource management framework for reliable 3D reconstruction to ensure high quality reconstruction within a reasonable amount of time, despite the system operating under a resource-constrained and disruption-prone environment. In particular, the framework adopts two cooperative Q-learning agents, one for camera selection and one for server selection, both of which operate entirely online, learning policies through interactions with the edge environment. To support learning under realistic constraints and evaluate system performance, we implement a distributed testbed comprising lab-hosted end devices and FABRIC infrastructure-hosted edge servers to emulate smart city edge infrastructure under realistic disruption scenarios. Results show that the proposed framework improves application reliability by effectively balancing end-to-end latency and reconstruction quality in dynamic environments. Multi-view 3D reconstruction of unknown scenes is becoming a foundational capability for mission-critical smart city applications, such as emergency response and public safety, providing situational awareness for rapid, informed decision making [1], [2]. This technique aggregates images from multiple viewpoints to generate 3D representations, typically as point clouds or meshes.
Prioritizing Latency with Profit: A DRL-Based Admission Control for 5G Network Slices
Chakraborty, Proggya, Asrar, Aaquib, Sengupta, Jayasree, Bit, Sipra Das
5G networks enable diverse services such as eMBB, URLLC, and mMTC through network slicing, necessitating intelligent admission control and resource allocation to meet stringent QoS requirements while maximizing Network Service Provider (NSP) profits. However, existing Deep Reinforcement Learning (DRL) frameworks focus primarily on profit optimization without explicitly accounting for service delay, potentially leading to QoS violations for latency-sensitive slices. Moreover, commonly used epsilon-greedy exploration of DRL often results in unstable convergence and suboptimal policy learning. To address these gaps, we propose DePSAC -- a Delay and Profit-aware Slice Admission Control scheme. Our DRL-based approach incorporates a delay-aware reward function, where penalties due to service delay incentivize the prioritization of latency-critical slices such as URLLC. Additionally, we employ Boltzmann exploration to achieve smoother and faster convergence. We implement and evaluate DePSAC on a simulated 5G core network substrate with realistic Network Slice Request (NSLR) arrival patterns. Experimental results demonstrate that our method outperforms the DSARA baseline in terms of overall profit, reduced URLLC slice delays, improved acceptance rates, and improved resource consumption. These findings validate the effectiveness of the proposed DePSAC in achieving better QoS-profit trade-offs for practical 5G network slicing scenarios.
Zero-Shot Policy Transfer in Reinforcement Learning using Buckingham's Pi Theorem
Pascoa, Francisco, Lalonde, Ian, Girard, Alexandre
Reinforcement learning (RL) policies often fail to generalize to new robots, tasks, or environments with different physical parameters, a challenge that limits their real-world applicability. This paper presents a simple, zero-shot transfer method based on Buckingham's Pi Theorem to address this limitation. The method adapts a pre-trained policy to new system contexts by scaling its inputs (observations) and outputs (actions) through a dimensionless space, requiring no retraining. The approach is evaluated against a naive transfer baseline across three environments of increasing complexity: a simulated pendulum, a physical pendulum for sim-to-real validation, and the high-dimensional HalfCheetah. Results demonstrate that the scaled transfer exhibits no loss of performance on dynamically similar contexts. Furthermore, on non-similar contexts, the scaled policy consistently outperforms the naive transfer, significantly expanding the volume of contexts where the original policy remains effective. These findings demonstrate that dimensional analysis provides a powerful and practical tool to enhance the robustness and generalization of RL policies.
Reinforcement Learning-Based Optimization of CT Acquisition and Reconstruction Parameters Through Virtual Imaging Trials
Fenwick, David, NaderiAlizadeh, Navid, Tarokh, Vahid, Felice, Nicholas, Clark, Darin, Rajagopal, Jayasai, Kapadia, Anuj, Wildman-Tobriner, Benjamin, Samei, Ehsan, Abadi, Ehsan
Protocol optimization is critical in Computed Tomography (CT) to achieve high diagnostic image quality while minimizing radiation dose. However, due to the complex interdependencies among CT acquisition and reconstruction parameters, traditional optimization methods rely on exhaustive testing of combinations of these parameters, which is often impractical. This study introduces a novel methodology that combines virtual imaging tools with reinforcement learning to optimize CT protocols more efficiently. Human models with liver lesions were imaged using a validated CT simulator and reconstructed with a novel CT reconstruction toolkit. The optimization parameter space included tube voltage, tube current, reconstruction kernel, slice thickness, and pixel size. The optimization process was performed using a Proximal Policy Optimization (PPO) agent, which was trained to maximize an image quality objective, specifically the detectability index (d') of liver lesions in the reconstructed images. Optimization performance was compared against an exhaustive search performed on a supercomputer. The proposed reinforcement learning approach achieved the global maximum d' across test cases while requiring 79.7% fewer steps than the exhaustive search, demonstrating both accuracy and computational efficiency. The proposed framework is flexible and can accommodate various image quality objectives. The findings highlight the potential of integrating virtual imaging tools with reinforcement learning for CT protocol management.
GRPO-GCC: Enhancing Cooperation in Spatial Public Goods Games via Group Relative Policy Optimization with Global Cooperation Constraint
Yang, Zhaoqilin, Li, Chanchan, Liu, Tianqi, Zhao, Hongxin, Tian, Youliang
Inspired by the principle of self-regulating cooperation in collective institutions, we propose the Group Relative Policy Optimization with Global Cooperation Constraint (GRPO-GCC) framework. This work is the first to introduce GRPO into spatial public goods games, establishing a new deep reinforcement learning baseline for structured populations. GRPO-GCC integrates group relative policy optimization with a global cooperation constraint that strengthens incentives at intermediate cooperation levels while weakening them at extremes. This mechanism aligns local decision making with sustainable collective outcomes and prevents collapse into either universal defection or unconditional cooperation. The framework advances beyond existing approaches by combining group-normalized advantage estimation, a reference-anchored KL penalty, and a global incentive term that dynamically adjusts cooperative payoffs. As a result, it achieves accelerated cooperation onset, stabilized policy adaptation, and long-term sustainability. GRPO-GCC demonstrates how a simple yet global signal can reshape incentives toward resilient cooperation, and provides a new paradigm for multi-agent reinforcement learning in socio-technical systems.
Entropy Regularizing Activation: Boosting Continuous Control, Large Language Models, and Image Classification with Activation as Entropy Constraints
Kang, Zilin, Liao, Chonghua, Xu, Tingqiang, Xu, Huazhe
We propose ERA, a new paradigm that constrains the sampling entropy above given thresholds by applying specially designed activations to the outputs of models. Our approach demonstrates broad effectiveness across different domains: 1) for large language models(LLMs), boosting the AIME 2025 score for Qwen2.5-Math-7B by 37.4%; 2) for continuous control reinforcement learning agents, improving performance by more than 30% over strong baselines such as SAC on the challenging HumanoidBench; 3) for image classification, enhancing ImageNet top-1 accuracy by 0.69% for ResNet-50. These gains are achieved with a computational overhead of less than 7%. Our work validates output activation as a powerful tool for entropy control, opening a new direction for designing simpler and more robust algorithms.
GRADE: Personalized Multi-Task Fusion via Group-relative Reinforcement Learning with Adaptive Dirichlet Exploration
Hong, Tingfeng, Ren, Pingye, Xiao, Xinlong, Wang, Chao, Lei, Chenyi, Ou, Wenwu, Li, Han
Balancing multiple objectives is critical for user satisfaction in modern recommender and search systems, yet current Multi-Task Fusion (MTF) methods rely on static, manually-tuned weights that fail to capture individual user intent. While Reinforcement Learning (RL) offers a path to personalization, traditional approaches often falter due to training instability and the sparse rewards inherent in these large-scale systems. To address these limitations, we propose Group-relative Reinforcement learning with Adaptive Dirichlet Exploration (GRADE), a novel and robust framework for personalized multi-task fusion. GRADE leverages a critic-free, Group Relative Policy Optimization (GRPO) paradigm, enabling stable and efficient policy learning by evaluating the relative performance of candidate weight groups. Its core innovations include employing the Dirichlet distribution for principled and structured exploration of the weight space, and a composite reward function that combines sparse user feedback with dense model priors and rule-based constraints to guide the search effectively. Deployed in the in-app marketplace of an application with over hundreds of millions daily active users, GRADE significantly outperforms established baselines, achieving substantial gains in rigorous large-scale A/B tests: +0.595\% in CTR, +1.193\% in CVR, +1.788\% in OPM, and +1.568\% in total order volume. Following its strong performance, GRADE has been fully deployed in the marketplace search scenario of Kuaishou, serving hundreds of millions of users.
Discrete Compositional Generation via General Soft Operators and Robust Reinforcement Learning
Jiralerspong, Marco, Derman, Esther, Vucetic, Danilo, Malkin, Nikolay, Sun, Bilun, Zhang, Tianyu, Bacon, Pierre-Luc, Gidel, Gauthier
A major bottleneck in scientific discovery consists of narrowing an exponentially large set of objects, such as proteins or molecules, to a small set of promising candidates with desirable properties. While this process can rely on expert knowledge, recent methods leverage reinforcement learning (RL) guided by a proxy reward function to enable this filtering. By employing various forms of entropy regularization, these methods aim to learn samplers that generate diverse candidates that are highly rated by the proxy function. In this work, we make two main contributions. First, we show that these methods are liable to generate overly diverse, suboptimal candidates in large search spaces. To address this issue, we introduce a novel unified operator that combines several regularized RL operators into a general framework that better targets peakier sampling distributions. Secondly, we offer a novel, robust RL perspective of this filtering process. The regularization can be interpreted as robustness to a compositional form of uncertainty in the proxy function (i.e., the true evaluation of a candidate differs from the proxy's evaluation). Our analysis leads us to a novel, easy-to-use algorithm we name trajectory general mellowmax (TGM): we show it identifies higher quality, diverse candidates than baselines in both synthetic and real-world tasks. Code: https://github.com/marcojira/tgm.