Reinforcement Learning
Grasping Deformable Objects via Reinforcement Learning with Cross-Modal Attention to Visuo-Tactile Inputs
Lee, Yonghyun, Hong, Sungeun, Kim, Min-gu, Kim, Gyeonghwan, Nam, Changjoo
Grasping Deformable Objects via Reinforcement Learning with Cross-Modal Attention to Visuo-Tactile Inputs Y onghyun Lee 1, Sungeun Hong 2, Min-gu Kim 3, Gyeonghwan Kim 1, and Changjoo Nam 1, Abstract--We consider the problem of grasping deformable objects with soft shells using a robotic gripper . Such objects have a center-of-mass that changes dynamically and are fragile so prone to burst. Thus, it is difficult for robots to generate appropriate control inputs not to drop or break the object while performing manipulation tasks. Multi-modal sensing data could help understand the grasping state through global information (e.g., shapes, pose) from visual data and local information around the contact (e.g., pressure) from tactile data. Although they have complementary information that can be beneficial to use together, fusing them is difficult owing to their different properties. We propose a method based on deep reinforcement learning (DRL) that generates control inputs of a simple gripper from visuo-tactile sensing information. Our method employs a cross-modal attention module in the encoder network and trains it in a self-supervised manner using the loss function of the RL agent. With the multi-modal fusion, the proposed method can learn the representation for the DRL agent from the visuo-tactile sensory data. The experimental result shows that cross-modal attention is effective to outperform other early and late data fusion methods across different environments including unseen robot motions and objects.
Fake News in Social Networks
Aymanns, Christoph, Foerster, Jakob, Georg, Co-Pierre, Weber, Matthias
We propose multi-agent reinforcement learning as a new method for modeling fake news in social networks. This method allows us to model human behavior in social networks both in unaccustomed populations and in populations that have adapted to the presence of fake news. In particular the latter is challenging for existing methods. We find that a fake-news attack is more effective if it targets highly connected people and people with weaker private information. Attacks are more effective when the disinformation is spread across several agents than when the disinformation is concentrated with more intensity on fewer agents. Furthermore, fake news spread less well in balanced networks than in clustered networks. We test a part of our findings in a human-subject experiment. The experimental evidence provides support for the predictions from the model, suggesting that the model is suitable to analyze the spread of fake news in social networks.
Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulation
Wang, Maggie, Tian, Stephen, Swann, Aiden, Shorinwa, Ola, Wu, Jiajun, Schwager, Mac
Phys2Real is a real-to-sim-to-real pipeline for robotic manipulation that combines VLM-based physical parameter estimation with interaction-based adaptation through uncertainty-aware fusion. It comprises three stages: (I) real-to-sim: object reconstruction from segmented Gaussian Splats into simulation-ready meshes, (II) policy learning: reinforcement learning of policies conditioned on physical parameters such as the center of mass (CoM) of an object, and (III) sim-to-real transfer: uncertainty-aware fusion of VLM priors and interaction-based estimates for online adaptation. Abstract-- Learning robotic manipulation policies directly in the real world can be expensive and time-consuming. While reinforcement learning (RL) policies trained in simulation present a scalable alternative, effective sim-to-real transfer remains challenging, particularly for tasks that require precise dynamics. T o address this, we propose Phys2Real, a real-to-sim-to-real RL pipeline that combines vision-language model (VLM)-inferred physical parameter estimates with interactive adaptation through uncertainty-aware fusion. Our approach consists of three core components: (1) high-fidelity geometric reconstruction with 3D Gaussian splatting, (2) VLM-inferred prior distributions over physical parameters, and (3) online physical parameter estimation from interaction data. On planar pushing tasks of a T - block with varying center of mass (CoM) and a hammer with an off-center mass distribution, Phys2Real achieves substantial improvements over a domain randomization baseline: 100% vs 79% success rate for the bottom-weighted T -block, 57% vs 23% in the challenging top-weighted T -block, and 15% faster average task completion for hammer pushing. Ablation studies indicate that the combination of VLM and interaction information is essential for success. Deploying robotic manipulation policies trained in simulation to the real world remains a fundamental challenge, especially for tasks requiring fine-grained physical dynamics. Robots must adapt to varying object properties such as friction, mass distribution, and compliance, which significantly affect manipulation outcomes but are difficult to model precisely. While learning from demonstrations has shown significant promise, it often lacks the physical grounding and reasoning needed to adapt to novel objects.
NaviGait: Navigating Dynamically Feasible Gait Libraries using Deep Reinforcement Learning
Janwani, Neil C., Madabushi, Varun, Tucker, Maegan
Reinforcement learning (RL) has emerged as a powerful method to learn robust control policies for bipedal locomotion. Yet, it can be difficult to tune desired robot behaviors due to unintuitive and complex reward design. In comparison, offline trajectory optimization methods, like Hybrid Zero Dynamics, offer more tuneable, interpretable, and mathematically grounded motion plans for high-dimensional legged systems. However, these methods often remain brittle to real-world disturbances like external perturbations. In this work, we present NaviGait, a hierarchical framework that combines the structure of trajectory optimization with the adaptability of RL for robust and intuitive locomotion control. NaviGait leverages a library of offline-optimized gaits and smoothly interpolates between them to produce continuous reference motions in response to high-level commands. The policy provides both joint-level and velocity command residual corrections to modulate and stabilize the reference trajectories in the gait library. One notable advantage of NaviGait is that it dramatically simplifies reward design by encoding rich motion priors from trajectory optimization, reducing the need for finely tuned shaping terms and enabling more stable and interpretable learning. Our experimental results demonstrate that NaviGait enables faster training compared to conventional and imitation-based RL, and produces motions that remain closest to the original reference. Overall, by decoupling high-level motion generation from low-level correction, NaviGait offers a more scalable and generalizable approach for achieving dynamic and robust locomotion.
A Flexible Multi-Agent Deep Reinforcement Learning Framework for Dynamic Routing and Scheduling of Latency-Critical Services
Vitale, Vincenzo Norman, Tulino, Antonia Maria, Molisch, Andreas F., Llorca, Jaime
Timely delivery of delay-sensitive information over dynamic, heterogeneous networks is increasingly essential for a range of interactive applications, such as industrial automation, self-driving vehicles, and augmented reality. However, most existing network control solutions target only average delay performance, falling short of providing strict End-to-End (E2E) peak latency guarantees. This paper addresses the challenge of reliably delivering packets within application-imposed deadlines by leveraging recent advancements in Multi-Agent Deep Reinforcement Learning (MA-DRL). After introducing the Delay-Constrained Maximum-Throughput (DCMT) dynamic network control problem, and highlighting the limitations of current solutions, we present a novel MA-DRL network control framework that leverages a centralized routing and distributed scheduling architecture. The proposed framework leverages critical networking domain knowledge for the design of effective MA-DRL strategies based on the Multi-Agent Deep Deterministic Policy Gradient (MADDPG) technique, where centralized routing and distributed scheduling agents dynamically assign paths and schedule packet transmissions according to packet lifetimes, thereby maximizing on-time packet delivery. The generality of the proposed framework allows integrating both data-driven \blue{Deep Reinforcement Learning (DRL)} agents and traditional rule-based policies in order to strike the right balance between performance and learning complexity. Our results confirm the superiority of the proposed framework with respect to traditional stochastic optimization-based approaches and provide key insights into the role and interplay between data-driven DRL agents and new rule-based policies for both efficient and high-performance control of latency-critical services.
Context-Aware Model-Based Reinforcement Learning for Autonomous Racing
Moustafa, Emran Yasser, Dusparic, Ivana
Autonomous vehicles have shown promising potential to be a groundbreaking technology for improving the safety of road users. For these vehicles, as well as many other safety-critical robotic technologies, to be deployed in real-world applications, we require algorithms that can generalize well to unseen scenarios and data. Model-based reinforcement learning algorithms (MBRL) have demonstrated state-of-the-art performance and data efficiency across a diverse set of domains. However, these algorithms have also shown susceptibility to changes in the environment and its transition dynamics. In this work, we explore the performance and generalization capabilities of MBRL algorithms for autonomous driving, specifically in the simulated autonomous racing environment, Roboracer (formerly F1Tenth). We frame the head-to-head racing task as a learning problem using contextual Markov decision processes and parameterize the driving behavior of the adversaries using the context of the episode, thereby also parameterizing the transition and reward dynamics. We benchmark the behavior of MBRL algorithms in this environment and propose a novel context-aware extension of the existing literature, cMask. We demonstrate that context-aware MBRL algorithms generalize better to out-of-distribution adversary behaviors relative to context-free approaches. We also demonstrate that cMask displays strong generalization capabilities, as well as further performance improvement relative to other context-aware MBRL approaches when racing against adversaries with in-distribution behaviors.
Offline Reinforcement Learning with Generative Trajectory Policies
Feng, Xinsong, Tang, Leshu, Wang, Chenan, Chen, Haipeng
Generative models have emerged as a powerful class of policies for offline reinforcement learning (RL) due to their ability to capture complex, multi-modal behaviors. However, existing methods face a stark trade-off: slow, iterative models like diffusion policies are computationally expensive, while fast, single-step models like consistency policies often suffer from degraded performance. In this paper, we demonstrate that it is possible to bridge this gap. The key to moving beyond the limitations of individual methods, we argue, lies in a unifying perspective that views modern generative models, including diffusion, flow matching, and consistency models, as specific instances of learning a continuous-time generative trajectory governed by an Ordinary Differential Equation (ODE). This principled foundation provides a clearer design space for generative policies in RL and allows us to propose Generative Trajectory Policies (GTPs), a new and more general policy paradigm that learns the entire solution map of the underlying ODE. To make this paradigm practical for offline RL, we further introduce two key theoretically principled adaptations. Empirical results demonstrate that GTP achieves state-of-the-art performance on D4RL benchmarks - it significantly outperforms prior generative policies, achieving perfect scores on several notoriously hard AntMaze tasks.
Constraint-Aware Reinforcement Learning via Adaptive Action Scaling
Dawood, Murad, Siddiquie, Usama Ahmed, Khorshidi, Shahram, Bennewitz, Maren
Safe reinforcement learning (RL) seeks to mitigate unsafe behaviors that arise from exploration during training by reducing constraint violations while maintaining task performance. Existing approaches typically rely on a single policy to jointly optimize reward and safety, which can cause instability due to conflicting objectives, or they use external safety filters that override actions and require prior system knowledge. In this paper, we propose a modular cost-aware regulator that scales the agent's actions based on predicted constraint violations, preserving exploration through smooth action modulation rather than overriding the policy. The regulator is trained to minimize constraint violations while avoiding degenerate suppression of actions. Our approach integrates seamlessly with off-policy RL methods such as SAC and TD3, and achieves state-of-the-art return-to-cost ratios on Safety Gym locomotion tasks with sparse costs, reducing constraint violations by up to 126 times while increasing returns by over an order of magnitude compared to prior methods.
KnowRL: Teaching Language Models to Know What They Know
Kale, Sahil, Dhami, Devendra Singh
Truly reliable AI requires more than simply scaling up knowledge; it demands the ability to know what it knows and when it does not. Yet recent research shows that even the best LLMs misjudge their own competence in more than one in five cases, making any response born of such internal uncertainty impossible to fully trust. Inspired by self-improvement reinforcement learning techniques that require minimal data, we present a simple but powerful framework KnowRL that strengthens a model's internal understanding of its own feasibility boundaries, enabling safer and more responsible behaviour. Our framework combines two components: (i) introspection, where the model generates and classifies tasks it judges feasible or infeasible, and (ii) consensus-based rewarding, where stability of self-knowledge assessment is reinforced through internal agreement. By using internally generated data, this design strengthens consistency in self-knowledge and entirely avoids costly external supervision. In experiments on LLaMA-3.1-8B and Qwen-2.5-7B, KnowRL steadily improved self-knowledge, validated by both intrinsic self-consistency and extrinsic benchmarking. With nothing more than a small seed set and no external supervision, our method drove gains as high as 28% in accuracy and 12% in F1, outperforming baselines in just a few iterations. Our framework essentially unlocks the untapped capacity of LLMs to self-improve their knowledge awareness, opening the door to reliable, more accountable AI and safer deployment in critical applications. Owing to its simplicity and independence from external effort, we encourage applying this reliability-enhancing process to all future models.
Part II: ROLL Flash -- Accelerating RLVR and Agentic Training with Asynchrony
Lu, Han, Liu, Zichen, Xiong, Shaopan, He, Yancheng, Gao, Wei, Wu, Yanan, Wang, Weixun, Liu, Jiashun, Li, Yang, Zhao, Haizhou, Huang, Ju, Yang, Siran, Li, Xiaoyang, Luo, Yijia, Liu, Zihe, Pan, Ling, Yan, Junchi, Wang, Wei, Su, Wenbo, Wang, Jiamang, Qu, Lin, Zheng, Bo
Synchronous Reinforcement Learning (RL) post-training has emerged as a crucial step for enhancing Large Language Models (LLMs) with diverse capabilities. However, many systems designed to accelerate RL post-training still suffer from low resource utilization and limited scalability. We present ROLL Flash, a system that extends ROLL with native support for asynchronous RL post-training. ROLL Flash is built upon two core design principles: fine-grained parallelism and rollout-train decoupling. Guided by these principles, ROLL Flash provides flexible programming interfaces that enable a fully asynchronous training architecture and support efficient rollout mechanisms, including queue scheduling and environment-level asynchronous execution. Through comprehensive theoretical analysis and extensive experiments, we demonstrate that ROLL Flash significantly improves resource utilization and scalability over synchronous RL post-training. ROLL Flash achieves up to 2.24x speedup on RLVR tasks and 2.72x on agentic tasks, using the same GPU budget as synchronous baselines. Furthermore, we implement several popular off-policy algorithms and verify that asynchronous training can achieve performance on par with synchronous training.