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 Reinforcement Learning


sGPO: Trading Inference FLOPs for Training Efficiency in RLVR

arXiv.org Machine Learning

Standard Reinforcement Learning with Verifiable Rewards (RLVR) training allocates a fixed rollout budget to every query, without regard for what each query's difficulty means for the current policy. This leads to two symmetric failure modes: easy queries produce near-zero advantage because the policy already solves them, while unsolvable queries produce no signal because the policy never solves them. Both regimes waste training FLOPs without contributing to a learning gradient. We introduce sorted Group Policy Optimization (sGPO), a compute-efficient strategy that trades a small budget of inference FLOPs for a large reduction in wasted training FLOPs. The key insight is that cheap inference compute can serve as a single offline proxy for query difficulty. By generating a small batch of parallel samples per query under the initial policy, we obtain a model-aware empirical success rate. This motivates setting the training rollout group size to the inverse of this success rate, a practical rule that maximizes sample efficiency by extracting the most advantage per generated rollout. This single profiling pass simultaneously drives data filtering (removing trivial queries and sub-sampling unsolvable ones), adaptive group size allocation, and curriculum construction (scheduling queries from easy to hard). sGPO matches or exceeds baseline performance while reducing total training compute by a factor of three, with the upfront inference profiling cost included.


Fast and Robust Convergence Rate for TD(0) with Linear Function Approximation, Universal Learning Steps and I.I.D. Samples

arXiv.org Machine Learning

In this paper, we study the finite-time behavior of the TD(0) temporal-difference method with linear function approximation (LFA). We consider on-policy independent and identically distributed (i.i.d.) samples, a constant learning step, and the Polyak-Juditsky averaging method. We establish a new convergence rate, for the Mean-Square Error (MSE) on the approximated function, that is (i) fast in the sense that it admits an optimal dependency in the number of iterations k (i.e., of order 1/k), (ii) robust to ill-conditioning: it only depends on an initial error and modelindependent constants and (iii) sharp up to a multiplicative constant lower than 11. In particular, it does not depend on the smallest eigenvalue of the uncentered covariance matrix of the linear parametrization, unlike all pre-existing O(1/k) rates in the TD(0) literature. We also introduce PCTD(0), a variant of TD(0), which benefits from better convergence properties under an additional assumption of strong mixing on the Markov Chain.


Adaptive state-action abstractions via rate-distortion

arXiv.org Machine Learning

When learning to walk, infants seem to address a coarse version of the problem first - stay upright, reach the caregiver - and refine it only when further practice at that resolution stops paying off. Reinforcement learning offers multiple techniques for building simple versions of complex tasks, but lacks general principles for how to dynamically adjust the granularity of these abstractions during learning. This paper proposes one such principle: refine the abstraction as soon as the learning error within it becomes comparable to the error induced by the abstraction itself. Here, we investigate one way of formalising this principle via a performance certificate that decomposes value error into two terms: a learning error bound captured by a Bellman residual, and an abstraction error bound given by a bisimulation metric. The resulting switching strategy is implemented by soft state-action abstractions built from rate-distortion principles, whose resolution along state and action axes can be continuously adjusted. We validate this construction in a range of tabular settings, showing that near-optimal performance can be achieved under substantial lossy compression of state and action information.


Theoretical Foundations and Effective Algorithms for Policy-Aware Simulator Learning

arXiv.org Machine Learning

Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss. However, powerful RL optimizers inevitably exploit minor model inaccuracies, leading to simulator exploitation and a reality gap where policies succeed in simulation but fail in the real world. We propose that the objective for learning simulators should be strategic robustness rather than predictive accuracy, and formulate this as a zero-sum minimax game between a model player and an adversarial policy player. We provide a comprehensive theoretical analysis: (1) an online learning guarantee showing the game is learnable with sublinear regret bounds; (2) a tractable critic-based simplification bounding the global policy-value gap by the local critic's loss; and (3) an Error-MDP duality, proving that finding the worst-case policy is formally dual to a standard RL problem where the reward is the one-step critic error. This duality yields a provably convergent active data selection algorithm. Experiments on continuous control tasks demonstrate that our approach reduces prediction error in strategically important regions by $1.5$-$2.2\times$ and enables policies trained purely in simulation to match near-optimal real-world performance.


Accelerating Reinforcement Learning Training Using Simulation Surrogate Models

arXiv.org Machine Learning

High-fidelity simulation models are widely used to analyze complex stochastic systems, but their high computational cost motivates the development of cheaper surrogate models that approximate the simulation model's input-output relationship. In parallel, reinforcement learning (RL) has emerged as a powerful framework for making online decisions in stochastic environments, with increasing attention being given to the use of simulation models as training environments for RL models. We investigate a class of surrogate models suitable for accelerating RL training in settings where the reward structure, model parameters, or system dynamics change over time and explore their interactions with simulation models and RL models. Through numerical experiments on a stochastic service system modeled via discrete-event simulation, we demonstrate that leveraging surrogate models can substantially accelerate RL training and re-training.


Reward Transfer from Inverse Reinforcement Learning: A Coupled Minimax Approach

arXiv.org Machine Learning

Expert demonstrations, such as those from car drivers, help navigate environments with unknown rewards, but are often collected in controlled settings, such as closed-course test tracks, while learned control policies must be deployed in new environments, such as city streets. We can imitate experts to perform well in the same source environment where demonstrations are observed, and we may even use inverse reinforcement learning (IRL) to improve on simple behavior cloning (Ng and Russell, 2000; Abbeel and Ng, 2004; Ziebart et al., 2008; Fu et al., 2018; Geng et al., 2020). But the target environment may have a different transition law, discount factor, or soft-control regularization. For this, IRL is crucial: we can learn a reward from demonstrations in the source environment and transfer it to the target environment, learning a policy that optimizes the same reward function in a new setting (Fu et al., 2018; Schlaginhaufen and Kamgarpour, 2024). In this paper, we characterize how well this transfer can be done and which approaches are preferable. In particular, we show the value in a coupled approach that takes the target environment into account even when learning from the source. In ordinary offline control, the Bellman equation uses a known reward, so the main statistical error comes from target transitions.


Variance-Adaptive Optimal Algorithm for Reinforcement Learning with Multinomial Logit Function Approximation

arXiv.org Machine Learning

Reinforcement learning with multinomial logistic (MNL) function approximation has become an important framework due to its flexibility and broad applicability. While existing studies have established regret guarantees under worst-case analysis, they do not capture how performance depends on the variability of the interaction between the learner and the environment. In this paper, we develop a new theoretical analysis for MNL-based Markov decision processes that yields explicit variance-adaptive regret bounds. Our algorithm is computationally efficient and achieves the instance-wise optimal rate of regret, narrowing the gap between upper and lower bounds. Our numerical experiments validate that our method learns optimal policies more efficiently than conventional approaches.


Fast Convergence of Policy Regret in Learning Stochastic Optimal Control

arXiv.org Machine Learning

Policy learning in modern operations environments faces a fundamental tension between limited operational data and the large, often continuous, state and action spaces over which good decisions must be identified and deployed. We study value-based policy learning in stochastic optimal control: a greedy policy induced by an estimate of the optimal action-value function $Q^*$ is deployed, and its performance is measured by regret. The empirical success of this approach calls for statistical insight into the structures that enable fast regret convergence. We show that, in continuous action spaces, fast policy learning is induced by three geometric structures: a growth exponent $p$, which quantifies how quickly $Q^*$ separates suboptimal actions from its maximizers; a margin-mass exponent $m$, which controls how much deployment mass lies on states with weak growth; and an action-wise regularity exponent $q$, which measures the smoothness of the $Q^*$-estimation error across actions. Given a $n^{-1/2}$-accurate estimator of $Q^*$, we show that the minimax-optimal policy regret convergence rate is \[ \widetildeΘ\left( n^{-\min\left\{\frac{p}{2(p-q)},\frac{m+1}{2m}\right\}} \right), \] up to a logarithmic factor at the boundary between the two regimes. The exponent $q$ is crucial: $q>0$ yields faster-than-$n^{-1/2}$ regret. This regime is natural in operations applications. In particular, we verify $q>0$ under mild regularity conditions in dynamic inventory control and service allocation examples, while the mechanism underlying this fast rate regime extends beyond these settings.


Credit-assigned Policy Gradient for Early Stage Retrieval in Two-stage Ranking

arXiv.org Machine Learning

Large-scale search, recommendation, and retrieval-augmented generation (RAG) systems typically employ a two-stage architecture: an early-stage ranker (ESR) generates a candidate set, which is subsequently re-ranked by a late-stage ranker (LSR). While there are many reinforcement learning (RL) methods for training the LSR, end-to-end training of the ESR has proven challenging. In particular, naive application of "vanilla" policy gradient (V-PG) is not scalable for candidate-set sizes relevant for practical use due to exploding variance. This issue arises because V-PG propagates the gradient to the joint probability of the candidate sets, ignoring the contribution of each specific item in the candidate set to the reward. To mitigate this issue, we propose a novel "credit-assigned" policy gradient (CA-PG), which computes gradients with respect to the probability that the target item is chosen in any candidate set, i.e. marginalizing over all candidate sets that contain it. Our theoretical analysis reveals that CA-PG significantly reduces the variance of V-PG by marginalizing over the specific composition of the candidate set, while preserving the ability to learn the correct ranking of items under a reasonably aligned LSR policy. Experiments on both synthetic and real-world data demonstrate that CA-PG improves the convergence speed and training stability for ESRs utilizing the canonical Plackett-Luce model, especially when the candidate-set size is large.


Efficient Preference Poisoning Attack on Offline RLHF

arXiv.org Machine Learning

Offline Reinforcement Learning from Human Feedback (RLHF) pipelines such as Direct Preference Optimization (DPO) train on a pre-collected preference dataset, which makes them vulnerable to preference poisoning attack. We study label flip attacks against log-linear DPO. We first illustrate that flipping one preference label induces a parameter-independent shift in the DPO gradient. Using this key property, we can then convert the targeted poisoning problem into a structured binary sparse approximation problem. To solve this problem, we develop two attack methods: Binary-Aware Lattice Attack (BAL-A) and Binary Matching Pursuit Attack (BMP-A). BAL-A embeds the binary flip selection problem into a binary-aware lattice and applies Lenstra-Lenstra-Lovász reduction and Babai's nearest plane algorithm; we provide sufficient conditions that enforce binary coefficients and recover the minimum-flip objective. BMP-A adapts binary matching pursuit to our non-normalized gradient dictionary and yields coherence-based recovery guarantees and robustness (impossibility) certificates for $K$-flip budgets. Experiments on synthetic dictionaries and the Stanford Human Preferences dataset validate the theory and highlight how dictionary geometry governs attack success.