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 Reinforcement Learning


MiCo: Multi-image Contrast for Reinforcement Visual Reasoning

Neural Information Processing Systems

This work explores enabling Chain-of-Thought (CoT) reasoning to link visual cues across multiple images. A straightforward solution is to adapt rule-based reinforcement learning for Vision-Language Models (VLMs). However, such methods typically rely on manually curated question-answer pairs, which can be particularly challenging when dealing with fine-grained visual details and complex logic across images. Inspired by self-supervised visual representation learning, we observe that images contain inherent constraints that can serve as supervision. Based on this insight, we construct image triplets comprising two augmented views of the same image and a third, similar but distinct image. During training, the model is prompted to generate a reasoning process to compare these images (i.e., determine same or different).



Horizon Reduction Makes RL Scalable

Neural Information Processing Systems

In this work, we study the scalability of offline reinforcement learning (RL) algorithms. In principle, a truly scalable offline RL algorithm should be able to solve any given problem, regardless of its complexity, given sufficient data, compute, and model capacity. We investigate if and how current offline RL algorithms match up to this promise on diverse, challenging, previously unsolved tasks, using datasets up to 1000 larger than typical offline RL datasets. We observe that despite scaling up data, many existing offline RL algorithms exhibit poor scaling behavior, saturating well below the maximum performance. We hypothesize that the horizon is the main cause behind the poor scaling of offline RL. We empirically verify this hypothesis through several analysis experiments, showing that long horizons indeed present a fundamental barrier to scaling up offline RL. We then show that various horizon reduction techniques substantially enhance scalability on challenging tasks. Based on our insights, we also introduce a minimal yet scalable method named SHARSA that effectively reduces the horizon. SHARSA achieves the best asymptotic performance and scaling behavior among our evaluation methods, showing that explicitly reducing the horizon unlocks the scalability of offline RL.


Forecasting in Offline Reinforcement Learning for Non-stationary Environments

Neural Information Processing Systems

Offline Reinforcement Learning (RL) provides a promising avenue for training policies from pre-collected datasets when gathering additional interaction data is infeasible. However, existing offline RL methods often assume stationarity or only consider synthetic perturbations at test time, assumptions that often fail in real-world scenarios characterized by abrupt, time-varying offsets. These offsets can lead to partial observability, causing agents to misperceive their true state and degrade performance. To overcome this challenge, we introduce Forecasting in Non-stationary Offline RL (FORL), a framework that unifies (i) conditional diffusion-based candidate state generation, trained without presupposing any specific pattern of future non-stationarity, and (ii) zero-shot time-series foundation models. FORL targets environments prone to unexpected, potentially non-Markovian offsets, requiring robust agent performance from the onset of each episode. Empirical evaluations on offline RL benchmarks, augmented with real-world time-series data to simulate realistic non-stationarity, demonstrate that FORL consistently improves performance compared to competitive baselines. By integrating zero-shot forecasting with the agent's experience, we aim to bridge the gap between offline RL and the complexities of real-world, non-stationary environments.


FairDICE: Fairness-Driven Offline Multi-Objective Reinforcement Learning

Neural Information Processing Systems

Multi-objective reinforcement learning (MORL) aims to optimize policies in the presence of conflicting objectives, where linear scalarization is commonly used to reduce vector-valued returns into scalar signals. While effective for certain preferences, this approach cannot capture fairness-oriented goals such as Nash social welfare or max-min fairness, which require nonlinear and non-additive trade-offs. Although several online algorithms have been proposed for specific fairness objectives, a unified approach for optimizing nonlinear welfare criteria in the offline setting--where learning must proceed from a fixed dataset--remains unexplored.


Agentic RL Scaling Law: Spontaneous Code Execution for Mathematical Problem Solving

Neural Information Processing Systems

While Reinforcement Learning (RL) from outcome-based rewards enhances text-based reasoning, understanding how agents autonomously learn to leverage external tools like code execution remains crucial. We investigate RL from outcome-based rewards for Tool-Integrated Reasoning, ZeroTIR, training base LLMs to spontaneously generate and execute Python code for mathematical problems without supervised tool-use examples. Our central contribution is we demonstrate that as RL training progresses, key metrics scale predictably. Specifically, we observe strong positive correlations where increased training steps lead to increases in the spontaneous code execution frequency, the average response length, and, critically, the final task accuracy. This suggests a quantifiable relationship between computational effort invested in training and the emergence of effective, tool-augmented reasoning strategies. We implement a robust framework featuring a decoupled code execution environment and validate our findings across standard RL algorithms and frameworks. Experiments show ZeroTIR significantly surpasses non-tool ZeroRL baselines on challenging math benchmarks. Our findings provide a foundational understanding of how autonomous tool use is acquired and scales within Agent RL, offering a reproducible benchmark for future studies.


Co-Reinforcement Learning for Unified Multimodal Understanding and Generation

Neural Information Processing Systems

This paper presents a pioneering exploration of reinforcement learning (RL) via group relative policy optimization for unified multimodal large language models (ULMs), aimed at simultaneously reinforcing generation and understanding capabilities. Through systematic pilot studies, we uncover the significant potential of ULMs to enable the synergistic co-evolution of dual capabilities within a shared policy optimization framework.


Decision-Calibrated Conformal Uncertainty for Pacing Decisions in Streaming Advertising

arXiv.org Machine Learning

We develop a decision-calibrated conformal framework for pacing decisions in streaming advertising. Pacing depends on uncertain future inventory, demand pressure, incremental response, and member-experience load. Instead of calibrating a generic forecast residual, the framework measures forecast error by its largest impact on the policies that could actually be deployed. The main theorem shows that the proposed score is the smallest valid uncertainty measure that uniformly protects all deployable pacing policies. Geometrically, it is the support function of the signed policy sensitivity set. Split conformal calibration gives finite-sample coverage for this score. A high-dimensional separation theorem shows that traditional residual calibration can be arbitrarily more conservative by paying for nuisance inventory dimensions, and a robust pacing result combines inventory, response, and experience uncertainty. On public-data-calibrated pacing replays built from Criteo Uplift and KuaiRand datasets, traditional conformal pacing remains unresolved with high residual radii of 7236.7 on Criteo and 4629.4 on KuaiRand. With the proposed decision calibration approach, the uncertainty radii are reduced to 18.4 and 278.6 respectively, with separate margins for value, delivery, budget, and member load. On Criteo, the proposed method certifies a less aggressive pacing policy than the point-forecast baseline, and reduces held-out any-violation rate from 16.7% to 3.3%, with zero budget and member-load violations. On KuaiRand, the choice remains unresolved. In a nutshell, the paper establishes that forecasts, response estimates, and member-experience models should be judged by whether they shrink the uncertainty that the pacing decision uses, as this leads to confident decisions that are not overly conservative.


Scaling Offline RL via Efficient and Expressive Shortcut Models

Neural Information Processing Systems

Diffusion and flow models have emerged as powerful generative approaches capable of modeling diverse and multimodal behavior. However, applying these models to offline RL remains challenging due to the iterative nature of their noise sampling processes, making policy optimization difficult. In this paper, we introduce Scalable Offline Reinforcement Learning (SORL), a new offline RL algorithm that leverages shortcut models - a novel class of generative models - to scale both training and inference. SORL's policy can capture complex data distributions and can be trained simply and efficiently in a one-stage training procedure. At test time, SORL supports both sequential and parallel inference scaling by using the learned Q-function as a verifier. We demonstrate that SORL achieves strong performance across a range of offline RL tasks and exhibits positive scaling behavior with increased test-time compute.


ReSkill: Reconciling Skill Creation with Policy Optimization in Agentic RL

arXiv.org Machine Learning

Agentic reinforcement learning (RL) enables LLM agents to improve continuously from environment rewards, yet the resulting policies do not systematically accumulate reusable strategies that generalize across tasks. Modular skills can provide such reusable strategies, yet existing skill-augmented RL methods decouple skill creation from policy optimization, risking adopting skills that conflict with the evolving policy. Inspired by Anthropic's Skill Creator, we introduce RESKILL, an RL-in-the-loop skill creation framework that reconciles skill evolution with policy learning. RESKILL exploits the group-wise structure of GRPO to naturally embed three mechanisms with only marginal additional overhead: (1) an assertion-driven skill creator that diagnoses failures from past experience and proposes conditional, trigger-based skill revisions; (2) within-group rollout sampling that enables controlled comparison of skill versions, capturing which version best supports the policy's ongoing learning; and (3) Thompson Sampling with adaptive discounting to balance exploration and exploitation in skill version selection as the policy evolves. Across several domains, RESKILL consistently outperforms existing memory and skill-based RL methods, with the largest gains on unseen tasks. Analysis of the skill lifecycle shows skills being automatically created, tested, refined, and pruned as the policy improves, demonstrating reconciled skill-policy co-evolution.