Reinforcement Learning
Adversarial Locomotion and Motion Imitation for Humanoid Policy Learning
Shi, Jiyuan, Liu, Xinzhe, Wang, Dewei, Lu, Ouyang, Schwertfeger, Sören, Zhang, Chi, Sun, Fuchun, Bai, Chenjia, Li, Xuelong
Humans exhibit diverse and expressive whole-body movements. However, attaining human-like whole-body coordination in humanoid robots remains challenging, as conventional approaches that mimic whole-body motions often neglect the distinct roles of upper and lower body. This oversight leads to computationally intensive policy learning and frequently causes robot instability and falls during real-world execution. To address these issues, we propose Adversarial Locomotion and Motion Imitation (ALMI), a novel framework that enables adversarial policy learning between upper and lower body. Specifically, the lower body aims to provide robust locomotion capabilities to follow velocity commands while the upper body tracks various motions. Conversely, the upper-body policy ensures effective motion tracking when the robot executes velocity-based movements. Through iterative updates, these policies achieve coordinated whole-body control, which can be extended to loco-manipulation tasks with teleoperation systems. Extensive experiments demonstrate that our method achieves robust locomotion and precise motion tracking in both simulation and on the full-size Unitree H1 robot. Additionally, we release a large-scale whole-body motion control dataset featuring high-quality episodic trajectories from MuJoCo simulations deployable on real robots. The project page is https://almi-humanoid.github.io.
Learning to Reason Efficiently with Discounted Reinforcement Learning
Ayoub, Alex, Asadi, Kavosh, Schuurmans, Dale, Szepesvári, Csaba, Bouyarmane, Karim
Large reasoning models (LRMs) often consume excessive tokens, inflating computational cost and latency. We challenge the assumption that longer responses improve accuracy. By penalizing reasoning tokens using a discounted reinforcement learning setup (interpretable as a small token cost) and analyzing Blackwell optimality in restricted policy classes, we encourage concise yet accurate reasoning. Experiments confirm our theoretical results that this approach shortens chains of thought while preserving accuracy.
Causal Deep Q Network
Khelifi, Elouanes, Saki, Amir, Faghihi, Usef
Deep Q Networks (DQN) have shown remarkable success in various reinforcement learning tasks. However, their reliance on associative learning often leads to the acquisition of spurious correlations, hindering their problem-solving capabilities. In this paper, we introduce a novel approach to integrate causal principles into DQNs, leveraging the PEACE (Probabilistic Easy vAriational Causal Effect) formula for estimating causal effects. By incorporating causal reasoning during training, our proposed framework enhances the DQN's understanding of the underlying causal structure of the environment, thereby mitigating the influence of confounding factors and spurious correlations. We demonstrate that integrating DQNs with causal capabilities significantly enhances their problem-solving capabilities without compromising performance. Experimental results on standard benchmark environments showcase that our approach outperforms conventional DQNs, highlighting the effectiveness of causal reasoning in reinforcement learning. Overall, our work presents a promising avenue for advancing the capabilities of deep reinforcement learning agents through principled causal inference.
Transferable Deep Reinforcement Learning for Cross-Domain Navigation: from Farmland to the Moon
Santra, Shreya, Robbins, Thomas, Yoshida, Kazuya
Autonomous navigation in unstructured environments is essential for field and planetary robotics, where robots must efficiently reach goals while avoiding obstacles under uncertain conditions. Conventional algorithmic approaches often require extensive environment-specific tuning, limiting scalability to new domains. Deep Reinforcement Learning (DRL) provides a data-driven alternative, allowing robots to acquire navigation strategies through direct interactions with their environment. This work investigates the feasibility of DRL policy generalization across visually and topographically distinct simulated domains, where policies are trained in terrestrial settings and validated in a zero-shot manner in extraterrestrial environments. A 3D simulation of an agricultural rover is developed and trained using Proximal Policy Optimization (PPO) to achieve goal-directed navigation and obstacle avoidance in farmland settings. The learned policy is then evaluated in a lunar-like simulated environment to assess transfer performance. The results indicate that policies trained under terrestrial conditions retain a high level of effectiveness, achieving close to 50\% success in lunar simulations without the need for additional training and fine-tuning. This underscores the potential of cross-domain DRL-based policy transfer as a promising approach to developing adaptable and efficient autonomous navigation for future planetary exploration missions, with the added benefit of minimizing retraining costs.
CNOT Minimal Circuit Synthesis: A Reinforcement Learning Approach
Romanello, Riccardo, Bosco, Daniele Lizzio, Cossio, Jacopo, Sutulovic, Dusan, Serra, Giuseppe, Piazza, Carla, Burelli, Paolo
CNOT gates are fundamental to quantum computing, as they facilitate entanglement, a crucial resource for quantum algorithms. Certain classes of quantum circuits are constructed exclusively from CNOT gates. Given their widespread use, it is imperative to minimise the number of CNOT gates employed. This problem, known as CNOT minimisation, remains an open challenge, with its computational complexity yet to be fully characterised. In this work, we introduce a novel reinforcement learning approach to address this task. Instead of training multiple reinforcement learning agents for different circuit sizes, we use a single agent up to a fixed size $m$. Matrices of sizes different from m are preprocessed using either embedding or Gaussian striping. To assess the efficacy of our approach, we trained an agent with m = 8, and evaluated it on matrices of size n that range from 3 to 15. The results we obtained show that our method overperforms the state-of-the-art algorithm as the value of n increases.
DmC: Nearest Neighbor Guidance Diffusion Model for Offline Cross-domain Reinforcement Learning
Van, Linh Le Pham, Nguyen, Minh Hoang, Kieu, Duc, Le, Hung, Tran, Hung The, Gupta, Sunil
Cross-domain offline reinforcement learning (RL) seeks to enhance sample efficiency in offline RL by utilizing additional offline source datasets. A key challenge is to identify and utilize source samples that are most relevant to the target domain. Existing approaches address this challenge by measuring domain gaps through domain classifiers, target transition dynamics modeling, or mutual information estimation using contrastive loss. However, these methods often require large target datasets, which is impractical in many real-world scenarios. In this work, we address cross-domain offline RL under a limited target data setting, identifying two primary challenges: (1) Dataset imbalance, which is caused by large source and small target datasets and leads to overfitting in neural network-based domain gap estimators, resulting in uninformative measurements; and (2) Partial domain overlap, where only a subset of the source data is closely aligned with the target domain. To overcome these issues, we propose DmC, a novel framework for cross-domain offline RL with limited target samples. Specifically, DmC utilizes $k$-nearest neighbor ($k$-NN) based estimation to measure domain proximity without neural network training, effectively mitigating overfitting. Then, by utilizing this domain proximity, we introduce a nearest-neighbor-guided diffusion model to generate additional source samples that are better aligned with the target domain, thus enhancing policy learning with more effective source samples. Through theoretical analysis and extensive experiments in diverse MuJoCo environments, we demonstrate that DmC significantly outperforms state-of-the-art cross-domain offline RL methods, achieving substantial performance gains.
TARC: Time-Adaptive Robotic Control
Sukhija, Arnav, Treven, Lenart, Cheng, Jin, Dörfler, Florian, Coros, Stelian, Krause, Andreas
Fixed-frequency control in robotics imposes a trade-off between the efficiency of low-frequency control and the robustness of high-frequency control, a limitation not seen in adaptable biological systems. We address this with a reinforcement learning approach in which policies jointly select control actions and their application durations, enabling robots to autonomously modulate their control frequency in response to situational demands. We validate our method with zero-shot sim-to-real experiments on two distinct hardware platforms: a high-speed RC car and a quadrupedal robot. Our method matches or outperforms fixed-frequency baselines in terms of rewards while significantly reducing the control frequency and exhibiting adaptive frequency control under real-world conditions.
Guiding Skill Discovery with Foundation Models
Yang, Zhao, Moerland, Thomas M., Preuss, Mike, Plaat, Aske, François-Lavet, Vincent, Hu, Edward S.
Learning diverse skills without hand-crafted reward functions could accelerate reinforcement learning in downstream tasks. However, existing skill discovery methods focus solely on maximizing the diversity of skills without considering human preferences, which leads to undesirable behaviors and possibly dangerous skills. For instance, a cheetah robot trained using previous methods learns to roll in all directions to maximize skill diversity, whereas we would prefer it to run without flipping or entering hazardous areas. In this work, we propose a Foundation model Guided (FoG) skill discovery method, which incorporates human intentions into skill discovery through foundation models. Specifically, FoG extracts a score function from foundation models to evaluate states based on human intentions, assigning higher values to desirable states and lower to undesirable ones. These scores are then used to re-weight the rewards of skill discovery algorithms. By optimizing the re-weighted skill discovery rewards, FoG successfully learns to eliminate undesirable behaviors, such as flipping or rolling, and to avoid hazardous areas in both state-based and pixel-based tasks. Interestingly, we show that FoG can discover skills involving behaviors that are difficult to define. Interactive visualisations are available from https://sites.google.com/view/submission-fog.
Adapting Interleaved Encoders with PPO for Language-Guided Reinforcement Learning in BabyAI
Mathur, Aryan, Ahmed, Asaduddin
Deep reinforcement learning agents often struggle when tasks require understanding both vision and language. Conventional architectures typically isolate perception (for example, CNN-based visual encoders) from decision-making (policy networks). This separation can be inefficient, since the policy's failures do not directly help the perception module learn what is important. To address this, we implement the Perception-Decision Interleaving Transformer (PDiT) architecture introduced by Mao et al. (2023), a model that alternates between perception and decision layers within a single transformer. This interleaving allows feedback from decision-making to refine perceptual features dynamically. In addition, we integrate a contrastive loss inspired by CLIP to align textual mission embeddings with visual scene features. We evaluate the PDiT encoders on the BabyAI GoToLocal environment and find that the approach achieves more stable rewards and stronger alignment compared to a standard PPO baseline. The results suggest that interleaved transformer encoders are a promising direction for developing more integrated autonomous agents.
PASS-Enhanced MEC: Joint Optimization of Task Offloading and Uplink PASS Beamforming
Hu, Zhaoming, Zhong, Ruikang, Mu, Xidong, Li, Dengao, Liu, Yuanwei
A pinching-antenna system (PASS)-enhanced mobile edge computing (MEC) architecture is investigated to improve the task offloading efficiency and latency performance in dynamic wireless environments. By leveraging dielectric waveguides and flexibly adjustable pinching antennas, PASS establishes short-distance line-of-sight (LoS) links while effectively mitigating the significant path loss and potential signal blockage, making it a promising solution for high-frequency MEC systems. We formulate a network latency minimization problem to joint optimize uplink PASS beamforming and task offloading. The resulting problem is modeled as a Markov decision process (MDP) and solved via the deep reinforcement learning (DRL) method. To address the instability introduced by the $\max$ operator in the objective function, we propose a load balancing-aware proximal policy optimization (LBPPO) algorithm. LBPPO incorporates both node-level and waveguide-level load balancing information into the policy design, maintaining computational and transmission delay equilibrium, respectively. Simulation results demonstrate that the proposed PASS-enhanced MEC with adaptive uplink PASS beamforming exhibit stronger convergence capability than fixed-PA baselines and conventional MIMO-assisted MEC, especially in scenarios with a large number of UEs or high transmit power.