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 Reinforcement Learning


HRM-Agent: Training a recurrent reasoning model in dynamic environments using reinforcement learning

arXiv.org Machine Learning

The Hierarchical Reasoning Model (HRM) has impressive reasoning abilities given its small size, but has only been applied to supervised, static, fully-observable problems. One of HRM's strengths is its ability to adapt its computational effort to the difficulty of the problem. However, in its current form it cannot integrate and reuse computation from previous time-steps if the problem is dynamic, uncertain or partially observable, or be applied where the correct action is undefined, characteristics of many real-world problems. This paper presents HRM-Agent, a variant of HRM trained using only reinforcement learning. We show that HRM can learn to navigate to goals in dynamic and uncertain maze environments. Recent work suggests that HRM's reasoning abilities stem from its recurrent inference process. We explore the dynamics of the recurrent inference process and find evidence that it is successfully reusing computation from earlier environment time-steps.


Is Temporal Difference Learning the Gold Standard for Stitching in RL?

arXiv.org Machine Learning

Reinforcement learning (RL) promises to solve long-horizon tasks even when training data contains only short fragments of the behaviors. This experience stitching capability is often viewed as the purview of temporal difference (TD) methods. However, outside of small tabular settings, trajectories never intersect, calling into question this conventional wisdom. Moreover, the common belief is that Monte Carlo (MC) methods should not be able to recombine experience, yet it remains unclear whether function approximation could result in a form of implicit stitching. The goal of this paper is to empirically study whether the conventional wisdom about stitching actually holds in settings where function approximation is used. We empirically demonstrate that Monte Carlo (MC) methods can also achieve experience stitching. While TD methods do achieve slightly stronger capabilities than MC methods (in line with conventional wisdom), that gap is significantly smaller than the gap between small and large neural networks (even on quite simple tasks). We find that increasing critic capacity effectively reduces the generalization gap for both the MC and TD methods. These results suggest that the traditional TD inductive bias for stitching may be less necessary in the era of large models for RL and, in some cases, may offer diminishing returns. Additionally, our results suggest that stitching, a form of generalization unique to the RL setting, might be achieved not through specialized algorithms (temporal difference learning) but rather through the same recipe that has provided generalization in other machine learning settings (via scale). Project website: https://michalbortkiewicz.github.io/golden-standard/


Risk-Averse Total-Reward Reinforcement Learning

arXiv.org Artificial Intelligence

Risk-averse total-reward Markov Decision Processes (MDPs) offer a promising framework for modeling and solving undiscounted infinite-horizon objectives. Existing model-based algorithms for risk measures like the entropic risk measure (ERM) and entropic value-at-risk (EVaR) are effective in small problems, but require full access to transition probabilities. We propose a Q-learning algorithm to compute the optimal stationary policy for total-reward ERM and EVaR objectives with strong convergence and performance guarantees. The algorithm and its optimality are made possible by ERM's dynamic consistency and elicitability. Our numerical results on tabular domains demonstrate quick and reliable convergence of the proposed Q-learning algorithm to the optimal risk-averse value function.


Cost Minimization for Space-Air-Ground Integrated Multi-Access Edge Computing Systems

arXiv.org Artificial Intelligence

Space-air-ground integrated multi-access edge computing (SAGIN-MEC) provides a promising solution for the rapidly developing low-altitude economy (LAE) to deliver flexible and wide-area computing services. However, fully realizing the potential of SAGIN-MEC in the LAE presents significant challenges, including coordinating decisions across heterogeneous nodes with different roles, modeling complex factors such as mobility and network variability, and handling real-time decision-making under partially observable environment with hybrid variables. To address these challenges, we first present a hierarchical SAGIN-MEC architecture that enables the coordination between user devices (UDs), uncrewed aerial vehicles (UAVs), and satellites. Then, we formulate a UD cost minimization optimization problem (UCMOP) to minimize the UD cost by jointly optimizing the task offloading ratio, UAV trajectory planning, computing resource allocation, and UD association. We show that the UCMOP is an NP-hard problem. To overcome this challenge, we propose a multi-agent deep deterministic policy gradient (MADDPG)-convex optimization and coalitional game (MADDPG-COCG) algorithm. Specifically, we employ the MADDPG algorithm to optimize the continuous temporal decisions for heterogeneous nodes in the partially observable SAGIN-MEC system. Moreover, we propose a convex optimization and coalitional game (COCG) method to enhance the conventional MADDPG by deterministically handling the hybrid and varying-dimensional decisions. Simulation results demonstrate that the proposed MADDPG-COCG algorithm significantly enhances the user-centric performances in terms of the aggregated UD cost, task completion delay, and UD energy consumption, with a slight increase in UAV energy consumption, compared to the benchmark algorithms. Moreover, the MADDPG-COCG algorithm shows superior convergence stability and scalability.


Prior-Guided Diffusion Planning for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Diffusion models have recently gained prominence in offline reinforcement learning due to their ability to effectively learn high-performing, generalizable policies from static datasets. Diffusion-based planners facilitate long-horizon decision-making by generating high-quality trajectories through iterative denoising, guided by return-maximizing objectives. However, existing guided sampling strategies such as Classifier Guidance, Classifier-Free Guidance, and Monte Carlo Sample Selection either produce suboptimal multi-modal actions, struggle with distributional drift, or incur prohibitive inference-time costs. To address these challenges, we propose Prior Guidance (PG), a novel guided sampling framework that replaces the standard Gaussian prior of a behavior-cloned diffusion model with a learnable distribution, optimized via a behavior-regularized objective. PG directly generates high-value trajectories without costly reward optimization of the diffusion model itself, and eliminates the need to sample multiple candidates at inference for sample selection. We present an efficient training strategy that applies behavior regularization in latent space, and empirically demonstrate that PG outperforms state-of-the-art diffusion policies and planners across diverse long-horizon offline RL benchmarks.Our code is available at https://github.com/ku-dmlab/PG.


HypRL: Reinforcement Learning of Control Policies for Hyperproperties

arXiv.org Artificial Intelligence

Reward shaping in multi-agent reinforcement learning (MARL) for complex tasks remains a significant challenge. Existing approaches often fail to find optimal solutions or cannot efficiently handle such tasks. We propose HYPRL, a specification-guided reinforcement learning framework that learns control policies w.r.t. hyperproperties expressed in HyperLTL. Hyperproperties constitute a powerful formalism for specifying objectives and constraints over sets of execution traces across agents. To learn policies that maximize the satisfaction of a HyperLTL formula $ϕ$, we apply Skolemization to manage quantifier alternations and define quantitative robustness functions to shape rewards over execution traces of a Markov decision process with unknown transitions. A suitable RL algorithm is then used to learn policies that collectively maximize the expected reward and, consequently, increase the probability of satisfying $ϕ$. We evaluate HYPRL on a diverse set of benchmarks, including safety-aware planning, Deep Sea Treasure, and the Post Correspondence Problem. We also compare with specification-driven baselines to demonstrate the effectiveness and efficiency of HYPRL.


DEEDEE: Fast and Scalable Out-of-Distribution Dynamics Detection

arXiv.org Artificial Intelligence

Deploying reinforcement learning (RL) in safety-critical settings is constrained by brittleness under distribution shift. We study out-of-distribution (OOD) detection for RL time series and introduce DEEDEE, a two-statistic detector that revisits representation-heavy pipelines with a minimal alternative. DEEDEE uses only an episodewise mean and an RBF kernel similarity to a training summary, capturing complementary global and local deviations. Despite its simplicity, DEEDEE matches or surpasses contemporary detectors across standard RL OOD suites, delivering a 600-fold reduction in compute (FLOPs / wall-time) and an average 5% absolute accuracy gain over strong baselines. Conceptually, our results indicate that diverse anomaly types often imprint on RL trajectories through a small set of low-order statistics, suggesting a compact foundation for OOD detection in complex environments.


Enhancing Tactile-based Reinforcement Learning for Robotic Control

arXiv.org Artificial Intelligence

Achieving safe, reliable real-world robotic manipulation requires agents to evolve beyond vision and incorporate tactile sensing to overcome sensory deficits and reliance on idealised state information. Despite its potential, the efficacy of tactile sensing in reinforcement learning (RL) remains inconsistent. We address this by developing self-supervised learning (SSL) methodologies to more effectively harness tactile observations, focusing on a scalable setup of proprioception and sparse binary contacts. We empirically demonstrate that sparse binary tactile signals are critical for dexterity, particularly for interactions that proprioceptive control errors do not register, such as decoupled robot-object motions. Our agents achieve superhuman dexterity in complex contact tasks (ball bouncing and Baoding ball rotation). Furthermore, we find that decoupling the SSL memory from the on-policy memory can improve performance. We release the Robot Tactile Olympiad (RoTO) benchmark to standardise and promote future research in tactile-based manipulation. Project page: https://elle-miller.github.io/tactile_rl


Causality Meets Locality: Provably Generalizable and Scalable Policy Learning for Networked Systems

arXiv.org Artificial Intelligence

Large-scale networked systems, such as traffic, power, and wireless grids, challenge reinforcement-learning agents with both scale and environment shifts. To address these challenges, we propose GSAC (Generalizable and Scalable Actor-Critic), a framework that couples causal representation learning with meta actor-critic learning to achieve both scalability and domain generalization. Each agent first learns a sparse local causal mask that provably identifies the minimal neighborhood variables influencing its dynamics, yielding exponentially tight approximately compact representations (ACRs) of state and domain factors. These ACRs bound the error of truncating value functions to $κ$-hop neighborhoods, enabling efficient learning on graphs. A meta actor-critic then trains a shared policy across multiple source domains while conditioning on the compact domain factors; at test time, a few trajectories suffice to estimate the new domain factor and deploy the adapted policy. We establish finite-sample guarantees on causal recovery, actor-critic convergence, and adaptation gap, and show that GSAC adapts rapidly and significantly outperforms learning-from-scratch and conventional adaptation baselines.


RESample: A Robust Data Augmentation Framework via Exploratory Sampling for Robotic Manipulation

arXiv.org Artificial Intelligence

Vision-Language-Action models (VLAs) have demonstrated remarkable performance on complex robotic manipulation tasks through imitation learning. However, existing imitation learning datasets contain only successful trajectories and lack failure or recovery data, especially for out-of-distribution (OOD) states where the robot deviates from the main policy due to minor perturbations or errors, leading VLA models to struggle with states deviating from the training distribution. To this end, we propose an automated OOD data augmentation framework named RESample through exploratory sampling. Specifically, we first leverage offline reinforcement learning to obtain an action-value network that accurately identifies sub-optimal actions under the current manipulation policy. We further sample potential OOD states from trajectories via rollout, and design an exploratory sampling mechanism that adaptively incorporates these action proxies into the training dataset to ensure efficiency. Subsequently, our framework explicitly encourages the VLAs to recover from OOD states and enhances their robustness against distributional shifts. We conduct extensive experiments on the LIBERO benchmark as well as real-world robotic manipulation tasks, demonstrating that RESample consistently improves the stability and generalization ability of VLA models.