Reinforcement Learning
Curriculum Design for Trajectory-Constrained Agent: Compressing Chain-of-Thought Tokens in LLMs
Training agents to operate under strict constraints during deployment, such as limited resource budgets or stringent safety requirements, presents significant challenges, especially when these constraints render the task complex. In this work, we propose a curriculum learning strategy that gradually tightens constraints during training, enabling the agent to incrementally master the deployment requirements. Inspired by self-paced learning techniques in unconstrained reinforcement learning (RL), our approach facilitates a smoother transition to challenging environments by initially training on simplified versions of the constraints and progressively introducing the full deployment conditions. We provide a theoretical analysis using an RL agent in a binary-tree Markov Decision Process (MDP) to demonstrate that our curriculum strategy can accelerate training relative to a baseline approach that imposes the trajectory constraints from the outset.
Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations
Approaches for goal-conditioned reinforcement learning (GCRL) often use learned state representations to extract goal-reaching policies. Two frameworks for representation structure have yielded particularly effective GCRL algorithms: (1), in which methods learn successor features with a contrastive objective that performs inference over future outcomes, and (2), which link the (quasimetric) distance in representation space to the transit time from states to goals. We propose an approach that unifies these two frameworks, using the structure of a quasimetric representation space (triangle inequality) with the right additional constraints to learn successor representations that enable optimal goal-reaching.
Incremental Sequence Classification with Temporal Consistency
We address the problem of incremental sequence classification, where predictions are updated as new elements in the sequence are revealed. Drawing on temporal-difference learning from reinforcement learning, we identify a temporal-consistency condition that successive predictions should satisfy. We leverage this condition to develop a novel loss function for training incremental sequence classifiers. Through a concrete example, we demonstrate that optimizing this loss can offer substantial gains in data efficiency. We apply our method to text classification tasks and show that it improves predictive accuracy over competing approaches on several benchmark datasets. We further evaluate our approach on the task of verifying large language model generations for correctness in grade-school math problems. Our results show that models trained with our method are better able to distinguish promising generations from unpromising ones after observing only a few tokens.
Estimating cognitive biases with attention-aware inverse planning
People's goal-directed behaviors are influenced by their cognitive biases, and autonomous systems that interact with people should be aware of this. For example, people's attention to objects in their environment will be biased in a way that systematically affects how they perform everyday tasks such as driving to work. Here, building on recent work in computational cognitive science, we formally articulate the \textit{attention-aware inverse planning problem}, in which the goal is to estimate a person's attentional biases from their actions. We demonstrate how attention-aware inverse planning systematically differs from standard inverse reinforcement learning and how cognitive biases can be inferred from behavior. Finally, we present an approach to attention-aware inverse planning that combines deep reinforcement learning with computational cognitive modeling. We use this approach to infer the attentional strategies of RL agents in real-life driving scenarios selected from the Waymo Open Dataset, demonstrating the scalability of estimating cognitive biases with attention-aware inverse planning.
Personalized Exercise Recommendation with Semantically-Grounded Knowledge Tracing
We introduce ExRec, a general framework for personalized exercise recommendation with semantically-grounded knowledge tracing. Our method builds on the observation that existing exercise recommendation approaches simulate student performance via knowledge tracing (KT) but they often overlook two key aspects: (a) the semantic content of questions and (b) the sequential, structured progression of student learning. To address this, our ExRec presents an end-to-end pipeline, from annotating the KCs of questions and learning their semantic representations to training KT models and optimizing several reinforcement learning (RL) methods. Moreover, we improve standard Q-learning-based continuous RL methods via a tailored model-based value estimation (MVE) approach that directly leverages the components of KT model in estimating cumulative knowledge improvement.
Continuous Q-Score Matching: Diffusion Guided Reinforcement Learning for Continuous-Time Control
Reinforcement learning (RL) has achieved significant success across a wide range of domains, however, most existing methods are formulated in discrete time. In this work, we introduce a novel RL method for continuous-time control, where stochastic differential equations govern state-action dynamics. Departing from traditional value function-based approaches, our key contribution is the characterization of continuous-time Q-functions via a martingale condition and the linking of diffusion policy scores to the action gradient of a learned continuous Q-function by the dynamic programming principle.
Efficient Preference-Based Reinforcement Learning: Randomized Exploration meets Experimental Design
We study reinforcement learning from human feedback in general Markov decision processes, where agents learn from trajectory-level preference comparisons. A central challenge in this setting is to design algorithms that select informative preference queries to identify the underlying reward while ensuring theoretical guarantees. We propose a meta-algorithm based on randomized exploration, which avoids the computational challenges associated with optimistic approaches and remains tractable. We establish both regret and last-iterate guarantees under mild reinforcement learning oracle assumptions. To improve query complexity, we introduce and analyze an improved algorithm that collects batches of trajectory pairs and applies optimal experimental design to select informative comparison queries. The batch structure also enables parallelization of preference queries, which is relevant in practical deployment as feedback can be gathered concurrently. Empirical evaluation confirms that the proposed method is competitive with reward-based reinforcement learning while requiring a small number of preference queries.
Preference-Driven Multi-Objective Combinatorial Optimization with Conditional Computation
Recent deep reinforcement learning methods have achieved remarkable success in solving multi-objective combinatorial optimization problems (MOCOPs) by decomposing them into multiple subproblems, each associated with a specific weight vector. However, these methods typically treat all subproblems equally and solve them using a single model, hindering the effective exploration of the solution space and thus leading to suboptimal performance. To overcome the limitation, we propose POCCO, a novel plug-and-play framework that enables adaptive selection of model structures for subproblems, which are subsequently optimized based on preference signals rather than explicit reward values.
MiCo: Multi-image Contrast for Reinforcement Visual Reasoning
This work explores enabling Chain-of-Thought (CoT) reasoning to link visual cues across multiple images. A straightforward solution is to adapt rule-based reinforcement learning for Vision-Language Models (VLMs). However, such methods typically rely on manually curated question-answer pairs, which can be particularly challenging when dealing with fine-grained visual details and complex logic across images. Inspired by self-supervised visual representation learning, we observe that images contain inherent constraints that can serve as supervision. Based on this insight, we construct image triplets comprising two augmented views of the same image and a third, similar but distinct image. During training, the model is prompted to generate a reasoning process to compare these images (i.e., determine same or different).