Reinforcement Learning
TARC: Time-Adaptive Robotic Control
Sukhija, Arnav, Treven, Lenart, Cheng, Jin, Dörfler, Florian, Coros, Stelian, Krause, Andreas
Fixed-frequency control in robotics imposes a trade-off between the efficiency of low-frequency control and the robustness of high-frequency control, a limitation not seen in adaptable biological systems. We address this with a reinforcement learning approach in which policies jointly select control actions and their application durations, enabling robots to autonomously modulate their control frequency in response to situational demands. We validate our method with zero-shot sim-to-real experiments on two distinct hardware platforms: a high-speed RC car and a quadrupedal robot. Our method matches or outperforms fixed-frequency baselines in terms of rewards while significantly reducing the control frequency and exhibiting adaptive frequency control under real-world conditions.
Guiding Skill Discovery with Foundation Models
Yang, Zhao, Moerland, Thomas M., Preuss, Mike, Plaat, Aske, François-Lavet, Vincent, Hu, Edward S.
Learning diverse skills without hand-crafted reward functions could accelerate reinforcement learning in downstream tasks. However, existing skill discovery methods focus solely on maximizing the diversity of skills without considering human preferences, which leads to undesirable behaviors and possibly dangerous skills. For instance, a cheetah robot trained using previous methods learns to roll in all directions to maximize skill diversity, whereas we would prefer it to run without flipping or entering hazardous areas. In this work, we propose a Foundation model Guided (FoG) skill discovery method, which incorporates human intentions into skill discovery through foundation models. Specifically, FoG extracts a score function from foundation models to evaluate states based on human intentions, assigning higher values to desirable states and lower to undesirable ones. These scores are then used to re-weight the rewards of skill discovery algorithms. By optimizing the re-weighted skill discovery rewards, FoG successfully learns to eliminate undesirable behaviors, such as flipping or rolling, and to avoid hazardous areas in both state-based and pixel-based tasks. Interestingly, we show that FoG can discover skills involving behaviors that are difficult to define. Interactive visualisations are available from https://sites.google.com/view/submission-fog.
Adapting Interleaved Encoders with PPO for Language-Guided Reinforcement Learning in BabyAI
Mathur, Aryan, Ahmed, Asaduddin
Deep reinforcement learning agents often struggle when tasks require understanding both vision and language. Conventional architectures typically isolate perception (for example, CNN-based visual encoders) from decision-making (policy networks). This separation can be inefficient, since the policy's failures do not directly help the perception module learn what is important. To address this, we implement the Perception-Decision Interleaving Transformer (PDiT) architecture introduced by Mao et al. (2023), a model that alternates between perception and decision layers within a single transformer. This interleaving allows feedback from decision-making to refine perceptual features dynamically. In addition, we integrate a contrastive loss inspired by CLIP to align textual mission embeddings with visual scene features. We evaluate the PDiT encoders on the BabyAI GoToLocal environment and find that the approach achieves more stable rewards and stronger alignment compared to a standard PPO baseline. The results suggest that interleaved transformer encoders are a promising direction for developing more integrated autonomous agents.
PASS-Enhanced MEC: Joint Optimization of Task Offloading and Uplink PASS Beamforming
Hu, Zhaoming, Zhong, Ruikang, Mu, Xidong, Li, Dengao, Liu, Yuanwei
A pinching-antenna system (PASS)-enhanced mobile edge computing (MEC) architecture is investigated to improve the task offloading efficiency and latency performance in dynamic wireless environments. By leveraging dielectric waveguides and flexibly adjustable pinching antennas, PASS establishes short-distance line-of-sight (LoS) links while effectively mitigating the significant path loss and potential signal blockage, making it a promising solution for high-frequency MEC systems. We formulate a network latency minimization problem to joint optimize uplink PASS beamforming and task offloading. The resulting problem is modeled as a Markov decision process (MDP) and solved via the deep reinforcement learning (DRL) method. To address the instability introduced by the $\max$ operator in the objective function, we propose a load balancing-aware proximal policy optimization (LBPPO) algorithm. LBPPO incorporates both node-level and waveguide-level load balancing information into the policy design, maintaining computational and transmission delay equilibrium, respectively. Simulation results demonstrate that the proposed PASS-enhanced MEC with adaptive uplink PASS beamforming exhibit stronger convergence capability than fixed-PA baselines and conventional MIMO-assisted MEC, especially in scenarios with a large number of UEs or high transmit power.
Guardian: Decoupling Exploration from Safety in Reinforcement Learning
Cai, Kaitong, Zhang, Jusheng, Yang, Jing, Wang, Keze
Hybrid offline-online reinforcement learning (O2O RL) promises both sample efficiency and robust exploration, but suffers from instability due to distribution shift between offline and online data. We introduce RLPD-GX, a framework that decouples policy optimization from safety enforcement: a reward-seeking learner explores freely, while a projection-based guardian guarantees rule-consistent execution and safe value backups. This design preserves the exploratory value of online interactions without collapsing to conservative policies. To further stabilize training, we propose dynamic curricula that gradually extend temporal horizons and anneal offline-online data mixing. We prove convergence via a contraction property of the guarded Bellman operator, and empirically show state-of-the-art performance on Atari-100k, achieving a normalized mean score of 3.02 (+45% over prior hybrid methods) with stronger safety and stability. Beyond Atari, ablations demonstrate consistent gains across safety-critical and long-horizon tasks, underscoring the generality of our design. Extensive and comprehensive results highlight decoupled safety enforcement as a simple yet principled route to robust O2O RL, suggesting a broader paradigm for reconciling exploration and safety in reinforcement learning. Deep reinforcement learning (DRL) has demonstrated remarkable performance in complex decision-making tasks such as strategy games and robotic control (Zhang et al., 2025d; Mnih et al., 2015; Arulkumaran et al., 2017; Li, 2018; Dulac-Arnold et al., 2021; Zhang et al., 2025b). However, its mainstream paradigms, i.e., purely online learning and purely offline learning, are constrained by sample inefficiency and out-of-distribution (OOD) generalization challenges, respectively (Fujimoto et al., 2019; Kumar et al., 2020; Gu et al., 2024b; Zhang et al., 2025h).
Policies over Poses: Reinforcement Learning based Distributed Pose-Graph Optimization for Multi-Robot SLAM
Ghanta, Sai Krishna, Parasuraman, Ramviyas
We consider the distributed pose-graph optimization (PGO) problem, which is fundamental in accurate trajectory estimation in multi-robot simultaneous localization and mapping (SLAM). Conventional iterative approaches linearize a highly non-convex optimization objective, requiring repeated solving of normal equations, which often converge to local minima and thus produce suboptimal estimates. We propose a scalable, outlier-robust distributed planar PGO framework using Multi-Agent Reinforcement Learning (MARL). We cast distributed PGO as a partially observable Markov game defined on local pose-graphs, where each action refines a single edge's pose estimate. A graph partitioner decomposes the global pose graph, and each robot runs a recurrent edge-conditioned Graph Neural Network (GNN) encoder with adaptive edge-gating to denoise noisy edges. Robots sequentially refine poses through a hybrid policy that utilizes prior action memory and graph embeddings. After local graph correction, a consensus scheme reconciles inter-robot disagreements to produce a globally consistent estimate. Our extensive evaluations on a comprehensive suite of synthetic and real-world datasets demonstrate that our learned MARL-based actors reduce the global objective by an average of 37.5% more than the state-of-the-art distributed PGO framework, while enhancing inference efficiency by at least 6X. We also demonstrate that actor replication allows a single learned policy to scale effortlessly to substantially larger robot teams without any retraining. Code is publicly available at https://github.com/herolab-uga/policies-over-poses.
RL-AVIST: Reinforcement Learning for Autonomous Visual Inspection of Space Targets
El-Hariry, Matteo, Orsula, Andrej, Geist, Matthieu, Olivares-Mendez, Miguel
The growing need for autonomous on-orbit services such as inspection, maintenance, and situational awareness calls for intelligent spacecraft capable of complex maneuvers around large orbital targets. Traditional control systems often fall short in adaptability, especially under model uncertainties, multi-spacecraft configurations, or dynamically evolving mission contexts. This paper introduces RL-AVIST, a Reinforcement Learning framework for Autonomous Visual Inspection of Space Targets. Leveraging the Space Robotics Bench (SRB), we simulate high-fidelity 6-DOF spacecraft dynamics and train agents using DreamerV3, a state-of-the-art model-based RL algorithm, with PPO and TD3 as model-free baselines. Our investigation focuses on 3D proximity maneuvering tasks around targets such as the Lunar Gateway and other space assets. We evaluate task performance under two complementary regimes: generalized agents trained on randomized velocity vectors, and specialized agents trained to follow fixed trajectories emulating known inspection orbits. Furthermore, we assess the robustness and generalization of policies across multiple spacecraft morphologies and mission domains. Results demonstrate that model-based RL offers promising capabilities in trajectory fidelity, and sample efficiency, paving the way for scalable, retrainable control solutions for future space operations
FlowCritic: Bridging Value Estimation with Flow Matching in Reinforcement Learning
Zhong, Shan, Ding, Shutong, Diao, He, Wang, Xiangyu, Teh, Kah Chan, Peng, Bei
Reliable value estimation serves as the cornerstone of reinforcement learning (RL) by evaluating long-term returns and guiding policy improvement, significantly influencing the convergence speed and final performance. Existing works improve the reliability of value function estimation via multi-critic ensembles and distributional RL, yet the former merely combines multi point estimation without capturing distributional information, whereas the latter relies on discretization or quantile regression, limiting the expressiveness of complex value distributions. Inspired by flow matching's success in generative modeling, we propose a generative paradigm for value estimation, named FlowCritic. Departing from conventional regression for deterministic value prediction, FlowCritic leverages flow matching to model value distributions and generate samples for value estimation.
Environment-aware Motion Matching
Ponton, Jose Luis, Andrews, Sheldon, Andujar, Carlos, Pelechano, Nuria
Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically selecting motion-captured animations based on predefined features. While Motion Matching has proven effective for locomotion by aligning to target trajectories, animating environment interactions and crowd behaviors remains challenging due to the need to consider surrounding elements. Existing approaches often involve manual setup or lack the naturalism of motion capture. Furthermore, in crowd animation, body animation is frequently treated as a separate process from trajectory planning, leading to inconsistencies between body pose and root motion. To address these limitations, we present Environment-aware Motion Matching, a novel real-time system for full-body character animation that dynamically adapts to obstacles and other agents, emphasizing the bidirectional relationship between pose and trajectory. In a preprocessing step, we extract shape, pose, and trajectory features from a motion capture database. At runtime, we perform an efficient search that matches user input and current pose while penalizing collisions with a dynamic environment. Our method allows characters to naturally adjust their pose and trajectory to navigate crowded scenes.
Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing
The coordination of multiple autonomous agents in high-speed, competitive environments represents a significant engineering challenge. This paper presents CRUISE (Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing), a reinforcement learning framework designed to solve this challenge in the demanding domain of multi-drone racing. CRUISE overcomes key scalability limitations by synergistically combining a progressive difficulty curriculum with an efficient self-play mechanism to foster robust competitive behaviors. Validated in high-fidelity simulation with realistic quadrotor dynamics, the resulting policies significantly outperform both a standard reinforcement learning baseline and a state-of-the-art game-theoretic planner. CRUISE achieves nearly double the planner's mean racing speed, maintains high success rates, and demonstrates robust scalability as agent density increases. Ablation studies confirm that the curriculum structure is the critical component for this performance leap. By providing a scalable and effective training methodology, CRUISE advances the development of autonomous systems for dynamic, competitive tasks and serves as a blueprint for future real-world deployment.