Goto

Collaborating Authors

 Reinforcement Learning


Stable Gradients for Stable Learning at Scale in Deep Reinforcement Learning

Neural Information Processing Systems

Scaling deep reinforcement learning networks is challenging and often results in degraded performance, yet the root causes of this failure mode remain poorly understood. Several recent works have proposed mechanisms to address this, but they are often complex and fail to highlight the causes underlying this difficulty. In this work, we conduct a series of empirical analyses which suggest that the combination of non-stationarity with gradient pathologies, due to suboptimal architectural choices, underlie the challenges of scale. We propose a series of direct interventions that stabilize gradient flow, enabling robust performance across a range of network depths and widths. Our interventions are simple to implement and compatible with well-established algorithms, and result in an effective mechanism that enables strong performance even at large scales.


RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning

Neural Information Processing Systems

Existing end-to-end autonomous driving (AD) algorithms typically follow the Imitation Learning (IL) paradigm, which faces challenges such as causal confusion and an open-loop gap. In this work, we propose RAD, a 3DGS-based closed-loop Reinforcement Learning (RL) framework for end-to-end Autonomous Driving. By leveraging 3DGS techniques, we construct a photorealistic digital replica of the real physical world, enabling the AD policy to extensively explore the state space and learn to handle out-of-distribution scenarios through large-scale trial and error. To enhance safety, we design specialized rewards to guide the policy in effectively responding to safety-critical events and understanding real-world causal relationships. To better align with human driving behavior, we incorporate IL into RL training as a regularization term. We introduce a closed-loop evaluation benchmark consisting of diverse, previously unseen 3DGS environments. Compared to IL-based methods, RAD achieves stronger performance in most closed-loop metrics, particularly exhibiting a 3 lower collision rate. Abundant closed-loop results are presented in the supplementary material. Code is available at https://github.com/hustvl/RAD


Efficient Safe Meta-Reinforcement Learning: Provable Near-Optimality and Anytime Safety

Neural Information Processing Systems

This paper studies the problem of safe meta-reinforcement learning (safe meta-RL), where an agent efficiently adapts to unseen tasks while satisfying safety constraints at all times during adaptation. We propose a framework consisting of two complementary modules: safe policy adaptation and safe meta-policy training. The first module introduces a novel one-step safe policy adaptation method that admits a closed-form solution, ensuring monotonic improvement, constraint satisfaction at every step, and high computational efficiency. The second module develops a Hessian-free meta-training algorithm that incorporates safety constraints on the meta-policy and leverages the analytical form of the adapted policy to enable scalable optimization. Together, these modules yield three key advantages over existing safe meta-RL methods: (i) superior optimality, (ii) anytime safety guarantee, and (iii) high computational efficiency. Beyond existing safe meta-RL analyses, we prove the anytime safety guarantee of policy adaptation and provide a lower bound of the expected total reward of the adapted policies compared with the optimal policies, which shows that the adapted policies are nearly optimal. Empirically, our algorithm achieves superior optimality, strict safety compliance, and substantial computational gains--up to 70\% faster training and 50\% faster testing--across diverse locomotion and navigation benchmarks.


Convergence Theorems for Entropy-Regularized and Distributional Reinforcement Learning

Neural Information Processing Systems

In the pursuit of finding an optimal policy, reinforcement learning (RL) methods generally ignore the properties of learned policies apart from their expected return. Thus, even when successful, it is difficult to characterize which policies will be learned and what they will do. In this work, we present a theoretical framework for policy optimization that guarantees convergence to a particular optimal policy, via vanishing entropy regularization and a . Our approach realizes an interpretable, diversity-preserving optimal policy as the regularization temperature vanishes and ensures the convergence of policy derived objects--value functions and return distributions. In a particular instance of our method, for example, the realized policy samples all optimal actions uniformly. Leveraging our temperature decoupling gambit, we present an algorithm that estimates, to arbitrary accuracy, the return distribution associated to its interpretable, diversity-preserving optimal policy.


Policy Gradient Methods Converge Globally in Imperfect-Information Extensive-Form Games

Neural Information Processing Systems

Multi-agent reinforcement learning (MARL) has long been seen as inseparable from Markov games (Littman 1994). Yet, the most remarkable achievements of practical MARL have arguably been in extensive-form games (EFGs)---spanning games like Poker, Stratego, and Hanabi. At the same time, little is known about provable equilibrium convergence for MARL algorithms applied to EFGs as they stumble upon the inherent nonconvexity of the optimization landscape and the failure of the value-iteration subroutine in EFGs. To this goal, we utilize contemporary advances in nonconvex optimization theory to prove that regularized alternating policy gradient with (i) *direct policy parametrization*, (ii) *softmax policy parametrization*, and (iii) *softmax policy parametrization with natural policy gradient* updates converge to an approximate Nash equilibrium (NE) in the *last-iterate* in imperfect-information perfect-recall zero-sum EFGs. Namely, we observe that since the individual utilities are concave with respect to the sequence-form strategy, they satisfy gradient dominance w.r.t. the behavioral strategy---or, \textit{policy}, in reinforcement learning terms. We exploit this structure to further prove that the regularized utility satisfies the much stronger proximal Polyak- Łojasiewicz condition. In turn, we show that the different flavors of alternating policy gradient methods converge to an $\epsilon$-approximate NE with a number of iterations and trajectory samples that are polynomial in $1/\epsilon$ and the natural parameters of the game. Our work is a preliminary---yet principled---attempt in bridging the conceptual gap between the theory of Markov and imperfect-information EFGs while it aspires to stimulate a deeper dialogue between them.


Predictive Coding Enhances Meta-RL To Achieve Interpretable Bayes-Optimal Belief Representation Under Partial Observability

Neural Information Processing Systems

Learning a compact representation of history is critical for planning and generalization in partially observable environments. While meta-reinforcement learning (RL) agents can attain near Bayes-optimal policies, they often fail to learn the compact, interpretable Bayes-optimal belief states. This representational inefficiency potentially limits the agent's adaptability and generalization capacity. Inspired by predictive coding in neuroscience---which suggests that the brain predicts sensory inputs as a neural implementation of Bayesian inference---and by auxiliary predictive objectives in deep RL, we investigate whether integrating self-supervised predictive coding modules into meta-RL can facilitate learning of Bayes-optimal representations. Through state machine simulation, we show that meta-RL with predictive modules consistently generates more interpretable representations that better approximate Bayes-optimal belief states compared to conventional meta-RL across a wide variety of tasks, even when both achieve optimal policies. In challenging tasks requiring active information seeking, only meta-RL with predictive modules successfully learns optimal representations and policies, whereas conventional meta-RL struggles with inadequate representation learning. Finally, we demonstrate that better representation learning leads to improved generalization. Our results strongly suggest the role of predictive learning as a guiding principle for effective representation learning in agents navigating partial observability.


The Overthinker's DIET: Cutting Token Calories with DIfficulty-AwarE Training

Neural Information Processing Systems

Recent large language models (LLMs) exhibit impressive reasoning but often \textit{overthink}, generating excessively long responses that hinder efficiency. We introduce DIET (DIfficulty-AwarE Training), a framework that systematically cuts these token calories by integrating on-the-fly problem difficulty into the reinforcement learning (RL) process. DIET dynamically adapts token compression strategies by modulating token penalty strength and conditioning target lengths on estimated task difficulty, to optimize the performance-efficiency trade-off. We also theoretically analyze the pitfalls of naive reward weighting in group-normalized RL algorithms like GRPO, and propose \textit{Advantage Weighting} technique, which enables stable and effective implementation of these difficulty-aware objectives. Experimental results demonstrate that DIET significantly reduces token counts while simultaneously improving reasoning performance. Beyond raw token reduction, we show two crucial benefits largely overlooked by prior work: (1) DIET leads to superior \textbf{inference scaling}. By maintaining high per-sample quality with fewer tokens, it enables better scaling performance via majority voting under fixed computational budgets, an area where other methods falter.


Optimal Dynamic Regret by Transformers for Non-Stationary Reinforcement Learning

Neural Information Processing Systems

Transformers have demonstrated exceptional performance across a wide range of domains. While their ability to perform reinforcement learning in-context has been established both theoretically and empirically, their behavior in non-stationary environments remains less understood. In this study, we address this gap by showing that transformers can achieve nearly optimal dynamic regret bounds in non-stationary settings. We prove that transformers are capable of approximating strategies used to handle non-stationary environment, and can learn the approximator in the in-context learning setup. Our experiments further show that transformers can match or even outperform existing expert algorithms in such environments.


A Unifying View of Linear Function Approximation in Off-Policy RL Through Matrix Splitting and Preconditioning

Neural Information Processing Systems

In off-policy policy evaluation (OPE) tasks within reinforcement learning, Temporal Difference Learning(TD) and Fitted Q-Iteration (FQI) have traditionally been viewed as differing in the number of updates toward the target value function: TD makes one update, FQI makes an infinite number, and Partial Fitted Q-Iteration (PFQI) performs a finite number. We show that this view is not accurate, and provide a new mathematical perspective under linear value function approximation that unifies these methods as a single iterative method solving same linear system, but using different matrix splitting schemes and preconditioners. We show that increasing the number of updates under the same target value function, i.e., the target network technique, is a transition from using a constant preconditioner to using a data-feature adaptive preconditioner. This elucidates, for the first time, why TD convergence does not necessarily imply FQI convergence, and establishes tight convergence connections among TD, PFQI, and FQI. Our framework enables sharper theoretical results than previous work and characterization of the convergence conditions for each algorithm, without relying on assumptions about the features (e.g., linear independence). We also provide an encoder-decoder perspective to better understand TD's convergence conditions, and prove, for the first time, that when a large learning rate doesn't work, trying a smaller one may help(for batch TD). Our framework also leads to the discovery of new crucial conditions on features for convergence, and shows how common assumptions about features influence convergence, e.g., the assumption of linearly independent features can be dropped without compromising the convergence guarantees of stochastic TD in the on-policy setting. This paper is also the first to introduce matrix splitting into the convergence analysis of these algorithms.


Adaptive Neighborhood-Constrained Q Learning for Offline Reinforcement Learning

Neural Information Processing Systems

Offline reinforcement learning (RL) suffers from extrapolation errors induced by out-of-distribution (OOD) actions. To address this, offline RL algorithms typically impose constraints on action selection, which can be systematically categorized into density, support, and sample constraints. However, we show that each category has inherent limitations: density and sample constraints tend to be overly conservative in many scenarios, while the support constraint, though least restrictive, faces challenges in accurately modeling the behavior policy. To overcome these limitations, we propose a new neighborhood constraint that restricts action selection in the Bellman target to the union of neighborhoods of dataset actions. Theoretically, the constraint not only bounds extrapolation errors and distribution shift under certain conditions, but also approximates the support constraint without requiring behavior policy modeling. Moreover, it retains substantial flexibility and enables pointwise conservatism by adapting the neighborhood radius for each data point. In practice, we employ data quality as the adaptation criterion and design an adaptive neighborhood constraint. Building on an efficient bilevel optimization framework, we develop a simple yet effective algorithm, Adaptive Neighborhood-constrained Q learning (ANQ), to perform Q learning with target actions satisfying this constraint. Empirically, ANQ achieves state-of-the-art performance on standard offline RL benchmarks and exhibits strong robustness in scenarios with noisy or limited data.