Reinforcement Learning
Deep Reinforcement Learning for Dynamic Origin-Destination Matrix Estimation in Microscopic Traffic Simulations Considering Credit Assignment
Min, Donggyu, Choi, Seongjin, Kim, Dong-Kyu
Abstract--This paper focuses on dynamic origin-destination matrix estimation (DODE), a crucial calibration process necessary for the effective application of microscopic traffic simulations. The fundamental challenge of the DODE problem in microscopic simulations stems from the complex temporal dynamics and inherent uncertainty of individual vehicle dynamics. This makes it highly challenging to precisely determine which vehicle traverses which link at any given moment, resulting in intricate and often ambiguous relationships between origin-destination (OD) matrices and their contributions to resultant link flows. This phenomenon constitutes the credit assignment problem, a central challenge addressed in this study . We formulate the DODE problem as a Markov Decision Process (MDP) and propose a novel framework that applies model-free deep reinforcement learning (DRL). Within our proposed framework, the agent learns an optimal policy to sequentially generate OD matrices, refining its strategy through direct interaction with the simulation environment. The proposed method is validated on the Nguyen-Dupuis network using SUMO, where its performance is evaluated against ground-truth link flows aggregated at 5-minute intervals over a 30-minute horizon. Experimental results demonstrate that our approach achieves a 43.2% reduction in mean squared error (MSE) compared to the best-performing conventional baseline. By reframing DODE as a sequential decision-making problem, our approach addresses the credit assignment challenge through its learned policy, thereby overcoming the limitations of conventional methods and proposing a novel framework for calibration of microscopic traffic simulations. Modern strategies, such as speed harmonization, lane-changing control, and adaptive traffic signal control, are now predominantly designed and evaluated at the microscopic level, marking a significant shift in traffic management paradigms [2], [3], [4].
DeepEyesV2: Toward Agentic Multimodal Model
Hong, Jack, Zhao, Chenxiao, Zhu, ChengLin, Lu, Weiheng, Xu, Guohai, Yu, Xing
Agentic multimodal models should not only comprehend text and images, but also actively invoke external tools, such as code execution environments and web search, and integrate these operations into reasoning. In this work, we introduce DeepEyesV2 and explore how to build an agentic multimodal model from the perspectives of data construction, training methods, and model evaluation. We observe that direct reinforcement learning alone fails to induce robust tool-use behavior. This phenomenon motivates a two-stage training pipeline: a cold-start stage to establish tool-use patterns, and reinforcement learning stage to further refine tool invocation. We curate a diverse, moderately challenging training dataset, specifically including examples where tool use is beneficial. We further introduce RealX-Bench, a comprehensive benchmark designed to evaluate real-world multimodal reasoning, which inherently requires the integration of multiple capabilities, including perception, search, and reasoning. We evaluate DeepEyesV2 on RealX-Bench and other representative benchmarks, demonstrating its effectiveness across real-world understanding, mathematical reasoning, and search-intensive tasks. Moreover, DeepEyesV2 exhibits task-adaptive tool invocation, tending to use image operations for perception tasks and numerical computations for reasoning tasks. Reinforcement learning further enables complex tool combinations and allows model to selectively invoke tools based on context. We hope our study can provide guidance for community in developing agentic multimodal models.
Rectifying Regression in Reinforcement Learning
Ayoub, Alex, Szepesvรกri, David, Bakhtiari, Alireza, Szepesvรกri, Csaba, Schuurmans, Dale
This paper investigates the impact of the loss function in value-based methods for reinforcement learning through an analysis of underlying prediction objectives. We theoretically show that mean absolute error is a better prediction objective than the traditional mean squared error for controlling the learned policy's suboptimality gap. Furthermore, we present results that different loss functions are better aligned with these different regression objectives: binary and categorical cross-entropy losses with the mean absolute error and squared loss with the mean squared error. We then provide empirical evidence that algorithms minimizing these cross-entropy losses can outperform those based on the squared loss in linear reinforcement learning.
EditGRPO: Reinforcement Learning with Post-Rollout Edits for Clinically Accurate Chest X-Ray Report Generation
Zhang, Kai, Malon, Christopher, Sun, Lichao, Min, Martin Renqiang
Radiology report generation requires advanced medical image analysis, effective temporal reasoning, and accurate text generation. Although recent innovations, particularly multimodal large language models, have shown improved performance, their supervised fine-tuning (SFT) objective is not explicitly aligned with clinical efficacy. In this work, we introduce EditGRPO, a mixed-policy reinforcement learning algorithm designed specifically to optimize the generation through clinically motivated rewards. EditGRPO integrates on-policy exploration with off-policy guidance by injecting sentence-level detailed corrections during training rollouts. This mixed-policy approach addresses the exploration dilemma and sampling efficiency issues typically encountered in RL. Applied to a Qwen2.5-VL-3B, EditGRPO outperforms both SFT and vanilla GRPO baselines, achieving an average improvement of 3.4\% in clinical metrics across four major datasets. Notably, EditGRPO also demonstrates superior out-of-domain generalization, with an average performance gain of 5.9\% on unseen datasets.
Pure Vision Language Action (VLA) Models: A Comprehensive Survey
Zhang, Dapeng, Sun, Jing, Hu, Chenghui, Wu, Xiaoyan, Yuan, Zhenlong, Zhou, Rui, Shen, Fei, Zhou, Qingguo
The emergence of Vision Language Action (VLA) models marks a paradigm shift from traditional policy-based control to generalized robotics, reframing Vision Language Models (VLMs) from passive sequence generators into active agents for manipulation and decision-making in complex, dynamic environments. This survey delves into advanced VLA methods, aiming to provide a clear taxonomy and a systematic, comprehensive review of existing research. It presents a comprehensive analysis of VLA applications across different scenarios and classifies VLA approaches into several paradigms: autoregression-based, diffusion-based, reinforcement-based, hybrid, and specialized methods; while examining their motivations, core strategies, and implementations in detail. In addition, foundational datasets, benchmarks, and simulation platforms are introduced. Building on the current VLA landscape, the review further proposes perspectives on key challenges and future directions to advance research in VLA models and generalizable robotics. By synthesizing insights from over three hundred recent studies, this survey maps the contours of this rapidly evolving field and highlights the opportunities and challenges that will shape the development of scalable, general-purpose VLA methods.
ANO : Faster is Better in Noisy Landscape
Stochastic optimizers are central to deep learning, yet widely used methods such as Adam and Adan can degrade in non-stationary or noisy environments, partly due to their reliance on momentum-based magnitude estimates. We introduce Ano, a novel optimizer that decouples direction and magnitude: momentum is used for directional smoothing, while instantaneous gradient magnitudes determine step size. This design improves robustness to gradient noise while retaining the simplicity and efficiency of first-order methods. We further propose Anolog, which removes sensitivity to the momentum coefficient by expanding its window over time via a logarithmic schedule. We establish non-convex convergence guarantees with a convergence rate similar to other sign-based methods, and empirically show that Ano provides substantial gains in noisy and non-stationary regimes such as reinforcement learning, while remaining competitive on low-noise tasks.
One Subgoal at a Time: Zero-Shot Generalization to Arbitrary Linear Temporal Logic Requirements in Multi-Task Reinforcement Learning
Guo, Zijian, Iลฤฑk, ฤฐlker, Ahmad, H. M. Sabbir, Li, Wenchao
Generalizing to complex and temporally extended task objectives and safety constraints remains a critical challenge in reinforcement learning (RL). Linear temporal logic (LTL) offers a unified formalism to specify such requirements, yet existing methods are limited in their abilities to handle nested long-horizon tasks and safety constraints, and cannot identify situations when a subgoal is not satisfiable and an alternative should be sought. In this paper, we introduce GenZ-LTL, a method that enables zero-shot generalization to arbitrary LTL specifications. GenZ-LTL leverages the structure of Bรผchi automata to decompose an LTL task specification into sequences of reach-avoid subgoals. Contrary to the current state-of-the-art method that conditions on subgoal sequences, we show that it is more effective to achieve zero-shot generalization by solving these reach-avoid problems \textit{one subgoal at a time} through proper safe RL formulations. In addition, we introduce a novel subgoal-induced observation reduction technique that can mitigate the exponential complexity of subgoal-state combinations under realistic assumptions. Empirical results show that GenZ-LTL substantially outperforms existing methods in zero-shot generalization to unseen LTL specifications.
Diverse Mini-Batch Selection in Reinforcement Learning for Efficient Chemical Exploration in de novo Drug Design
Svensson, Hampus Gummesson, Engkvist, Ola, Janet, Jon Paul, Tyrchan, Christian, Chehreghani, Morteza Haghir
In many real-world applications, evaluating the quality of instances is costly and time-consuming, e.g., human feedback and physics simulations, in contrast to proposing new instances. In particular, this is even more critical in reinforcement learning, since it relies on interactions with the environment (i.e., new instances) that must be evaluated to provide a reward signal for learning. At the same time, performing sufficient exploration is crucial in reinforcement learning to find high-rewarding solutions, meaning that the agent should observe and learn from a diverse set of experiences to find different solutions. Thus, we argue that learning from a diverse mini-batch of experiences can have a large impact on the exploration and help mitigate mode collapse. In this paper, we introduce mini-batch diversification for reinforcement learning and study this framework in the context of a real-world problem, namely, drug discovery. We extensively evaluate how our proposed framework can enhance the effectiveness of chemical exploration in de novo drug design, where finding diverse and high-quality solutions is crucial. Our experiments demonstrate that our proposed diverse mini-batch selection framework can substantially enhance the diversity of solutions while maintaining high-quality solutions. In drug discovery, such an outcome can potentially lead to fulfilling unmet medical needs faster.
DynaGuide: Steering Diffusion Polices with Active Dynamic Guidance
Deploying large, complex policies in the real world requires the ability to steer them to fit the needs of a situation. Most common steering approaches, like goal-conditioning, require training the robot policy with a distribution of test-time objectives in mind. To overcome this limitation, we present DynaGuide, a steering method for diffusion policies using guidance from an external dynamics model during the diffusion denoising process. DynaGuide separates the dynamics model from the base policy, which gives it multiple advantages, including the ability to steer towards multiple objectives, enhance underrepresented base policy behaviors, and maintain robustness on low-quality objectives. The separate guidance signal also allows DynaGuide to work with off-the-shelf pretrained diffusion policies. We demonstrate the performance and features of DynaGuide against other steering approaches in a series of simulated and real experiments, showing an average steering success of 70% on a set of articulated CALVIN tasks and outperforming goal-conditioning by 5.4x when steered with low-quality objectives. We also successfully steer an off-the-shelf real robot policy to express preference for particular objects and even create novel behavior. Videos and more can be found on the project website: https://dynaguide.github.io
A Fairness-Aware Strategy for B5G Physical-layer Security Leveraging Reconfigurable Intelligent Surfaces
Pierron, Alex, Barbeau, Michel, De Cicco, Luca, Rubio-Hernan, Jose, Garcia-Alfaro, Joaquin
Reconfigurable Intelligent Surfaces are composed of physical elements that can dynamically alter electromagnetic wave properties to enhance beamforming and lead to improvements in areas with low coverage properties. When combined with Reinforcement Learning techniques, they have the potential to enhance both system behavior and physical-layer security hardening. In addition to security improvements, it is crucial to consider the concept of fair communication. Reconfigurable Intelligent Surfaces must ensure that User Equipment units receive their signals with adequate strength, without other units being deprived of service due to insufficient power. In this paper, we address such a problem. We explore the fairness properties of previous work and propose a novel method that aims at obtaining both an efficient and fair duplex Reconfigurable Intelligent Surface-Reinforcement Learning system for multiple legitimate User Equipment units without reducing the level of achieved physical-layer security hardening. In terms of contributions, we uncover a fairness imbalance of a previous physical-layer security hardening solution, validate our findings and report experimental work via simulation results. We also provide an alternative reward strategy to solve the uncovered problems and release both code and datasets to foster further research in the topics of this paper.