Reinforcement Learning
ADPO: Anchored Direct Preference Optimization
Direct Preference Optimization (DPO) has emerged as a simple alternative to reinforcement learning from human feedback (RLHF) for aligning language models, but its reliance on hard pairwise labels makes it brittle under noise; our experiments show performance degrading by up to 93 percent in noisy settings. We introduce Anchored Direct Preference Optimization (ADPO), a unified framework that addresses this fragility through reference anchoring. By minimizing KL(q || softmax((l - l_ref) / tau_anc)), where l_ref are reference policy log probabilities, ADPO provides three key advantages: (1) it unifies major learning paradigms, including supervised fine-tuning, knowledge distillation, maximum-entropy reinforcement learning, and DPO, as special cases through different choices of target distribution q, anchor policy pi_ref, and temperature tau_anc; (2) it induces an implicit trust region governed by the softmax Fisher metric with curvature scaling as 1 / tau_anc^2, providing geometric regularization absent in standard methods; and (3) it enables flexible anchor strategies tailored to different learning contexts. Empirically, ADPO consistently outperforms standard DPO by 12 to 93 percent across twelve noisy scenarios, with listwise variants achieving top performance in eleven of twelve cases. In offline distillation, ADPO reduces student-teacher KL by 4 to 49 times while achieving superior returns (for example, 279.3 vs -309.0 for knowledge distillation on HalfCheetah). We further uncover a task-dependent tradeoff: dynamic anchors excel at online exploration in noisy environments (plus 5 to 11 percent), while fixed anchors enable stable offline distillation. Our work establishes anchoring as a general principle for robust policy optimization, with clear practical guidance for anchor selection across diverse learning scenarios.
SafeMIL: Learning Offline Safe Imitation Policy from Non-Preferred Trajectories
Burnwal, Returaj, Bhatt, Nirav Pravinbhai, Ravindran, Balaraman
In this work, we study the problem of offline safe imitation learning (IL). In many real-world settings, online interactions can be risky, and accurately specifying the reward and the safety cost information at each timestep can be difficult. However, it is often feasible to collect trajectories reflecting undesirable or risky behavior, implicitly conveying the behavior the agent should avoid. We refer to these trajectories as non-preferred trajectories. Unlike standard IL, which aims to mimic demonstrations, our agent must also learn to avoid risky behavior using non-preferred trajectories. In this paper, we propose a novel approach, SafeMIL, to learn a parame-terized cost that predicts if the state-action pair is risky via Multiple Instance Learning. The learned cost is then used to avoid non-preferred behaviors, resulting in a policy that prioritizes safety. We empirically demonstrate that our approach can learn a safer policy that satisfies cost constraints without degrading the reward performance, thereby outperforming several baselines.
Context-aware Adaptive Visualizations for Critical Decision Making
Lopez-Cardona, Angela, Bruns, Mireia Masias, Attygalle, Nuwan T., Idesis, Sebastian, Salvatori, Matteo, Raftopoulos, Konstantinos, Oikonomou, Konstantinos, Duraisamy, Saravanakumar, Emami, Parvin, Latreche, Nacera, Sahraoui, Alaa Eddine Anis, Vakallelis, Michalis, Vanderdonckt, Jean, Arapakis, Ioannis, Leiva, Luis A.
Effective decision-making often relies on timely insights from complex visual data. While Information Visualization (InfoVis) dashboards can support this process, they rarely adapt to users' cognitive state, and less so in real time. We present Symbiotik, an intelligent, context-aware adaptive visualization system that leverages neurophysiological signals to estimate mental workload (MWL) and dynamically adapt visual dashboards using reinforcement learning (RL). Through a user study with 120 participants and three visualization types, we demonstrate that our approach improves task performance and engagement. Symbiotik offers a scalable, real-time adaptation architecture, and a validated methodology for neuroadaptive user interfaces.
Robust and Efficient Communication in Multi-Agent Reinforcement Learning
Liu, Zejiao, Li, Yi, Wang, Jiali, Tu, Junqi, Hong, Yitian, Li, Fangfei, Liu, Yang, Sugawara, Toshiharu, Tang, Yang
Multi-agent reinforcement learning (MARL) has made significant strides in enabling coordinated behaviors among autonomous agents. However, most existing approaches assume that communication is instantaneous, reliable, and has unlimited bandwidth; these conditions are rarely met in real-world deployments. This survey systematically reviews recent advances in robust and efficient communication strategies for MARL under realistic constraints, including message perturbations, transmission delays, and limited bandwidth. Furthermore, because the challenges of low-latency reliability, bandwidth-intensive data sharing, and communication-privacy trade-offs are central to practical MARL systems, we focus on three applications involving cooperative autonomous driving, distributed simultaneous localization and mapping, and federated learning. Finally, we identify key open challenges and future research directions, advocating a unified approach that co-designs communication, learning, and robustness to bridge the gap between theoretical MARL models and practical implementations.
RLSLM: A Hybrid Reinforcement Learning Framework Aligning Rule-Based Social Locomotion Model with Human Social Norms
Kou, Yitian, Gu, Yihe, Zhou, Chen, Zhu, DanDan, Kuai, Shuguang
Navigating human-populated environments without causing discomfort is a critical capability for socially-aware agents. While rule-based approaches offer interpretability through predefined psychological principles, they often lack gener-alizability and flexibility. Conversely, data-driven methods can learn complex behaviors from large-scale datasets, but are typically inefficient, opaque, and difficult to align with human intuitions. To bridge this gap, we propose RLSLM, a hybrid Reinforcement Learning framework that integrates a rule-based Social Locomotion Model, grounded in empirical behavioral experiments, into the reward function of a reinforcement learning framework. The social locomotion model generates an orientation-sensitive social comfort field that quantifies human comfort across space, enabling socially aligned navigation policies with minimal training. RL-SLM then jointly optimizes mechanical energy and social comfort, allowing agents to avoid intrusions into personal or group space. A human-agent interaction experiment using an immersive VR-based setup demonstrates that RLSLM outperforms state-of-the-art rule-based models in user experience. Ablation and sensitivity analyses further show the model's significantly improved interpretability over conventional data-driven methods. This work presents a scalable, human-centered methodology that effectively integrates cognitive science and machine learning for real-world social navigation.
Experiences from Benchmarking Vision-Language-Action Models for Robotic Manipulation
Zhang, Yihao, Qi, Yuankai, Zheng, Xi
Foundation models applied in robotics, particularly \textbf{Vision--Language--Action (VLA)} models, hold great promise for achieving general-purpose manipulation. Yet, systematic real-world evaluations and cross-model comparisons remain scarce. This paper reports our \textbf{empirical experiences} from benchmarking four representative VLAs -- \textbf{ACT}, \textbf{OpenVLA--OFT}, \textbf{RDT-1B}, and \boldmath{$ฯ_0$} -- across four manipulation tasks conducted in both simulation and on the \textbf{ALOHA Mobile} platform. We establish a \textbf{standardized evaluation framework} that measures performance along three key dimensions: (1) \textit{accuracy and efficiency} (success rate and time-to-success), (2) \textit{adaptability} across in-distribution, spatial out-of-distribution, and instance-plus-spatial out-of-distribution settings, and (3) \textit{language instruction-following accuracy}. Through this process, we observe that \boldmath{$ฯ_0$} demonstrates superior adaptability in out-of-distribution scenarios, while \textbf{ACT} provides the highest stability in-distribution. Further analysis highlights differences in computational demands, data-scaling behavior, and recurring failure modes such as near-miss grasps, premature releases, and long-horizon state drift. These findings reveal practical trade-offs among VLA model architectures in balancing precision, generalization, and deployment cost, offering actionable insights for selecting and deploying VLAs in real-world robotic manipulation tasks.
LoRaCompass: Robust Reinforcement Learning to Efficiently Search for a LoRa Tag
He, Tianlang, Lin, Zhongming, Jiang, Tianrui, Chan, S. -H. Gary
The Long-Range (LoRa) protocol, known for its extensive range and low power, has increasingly been adopted in tags worn by mentally incapacitated persons (MIPs) and others at risk of going missing. We study the sequential decision-making process for a mobile sensor to locate a periodically broadcasting LoRa tag with the fewest moves (hops) in general, unknown environments, guided by the received signal strength indicator (RSSI). While existing methods leverage reinforcement learning for search, they remain vulnerable to domain shift and signal fluctuation, resulting in cascading decision errors that culminate in substantial localization inaccuracies. To bridge this gap, we propose LoRaCompass, a reinforcement learning model designed to achieve robust and efficient search for a LoRa tag. For exploitation under domain shift and signal fluctuation, LoRaCompass learns a robust spatial representation from RSSI to maximize the probability of moving closer to a tag, via a spatially-aware feature extractor and a policy distillation loss function. It further introduces an exploration function inspired by the upper confidence bound (UCB) that guides the sensor toward the tag with increasing confidence. We have validated LoRaCompass in ground-based and drone-assisted scenarios within diverse unseen environments covering an area of over 80km^2. It has demonstrated high success rate (>90%) in locating the tag within 100m proximity (a 40% improvement over existing methods) and high efficiency with a search path length (in hops) that scales linearly with the initial distance.
Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations
Zhang, Shuyuan, Wang, Zihan, Chang, Xiao-Wen, Precup, Doina
The integration of graphs with Goal-conditioned Hierarchical Reinforcement Learning (GCHRL) has recently gained attention, as intermediate goals (subgoals) can be effectively sampled from graphs that naturally represent the overall task structure in most RL tasks. However, existing approaches typically rely on domain-specific knowledge to construct these graphs, limiting their applicability to new tasks. Other graph-based approaches create graphs dynamically during exploration but struggle to fully utilize them, because they have problems passing the information in the graphs to newly visited states. Additionally, current GCHRL methods face challenges such as sample inefficiency and poor subgoal representation. This paper proposes a solution to these issues by developing a graph encoder-decoder to evaluate unseen states. Our proposed method, Graph-Guided sub-Goal representation Generation RL (G4RL), can be incorporated into any existing GCHRL method when operating in environments with primarily symmetric and reversible transitions to enhance performance across this class of problems. We show that the graph encoder-decoder can be effectively implemented using a network trained on the state graph generated during exploration. Empirical results indicate that leveraging high and low-level intrinsic rewards from the graph encoder-decoder significantly enhances the performance of state-of-the-art GCHRL approaches with an extra small computational cost in dense and sparse reward environments.
Dynamic Sparsity: Challenging Common Sparsity Assumptions for Learning World Models in Robotic Reinforcement Learning Benchmarks
Pandaram, Muthukumar, Hollenstein, Jakob, Drexel, David, Tosatto, Samuele, Rodrรญguez-Sรกnchez, Antonio, Piater, Justus
The use of learned dynamics models, also known as world models, can improve the sample efficiency of reinforcement learning. Recent work suggests that the underlying causal graphs of such dynamics models are sparsely connected, with each of the future state variables depending only on a small subset of the current state variables, and that learning may therefore benefit from sparsity priors. Similarly, temporal sparsity, i.e. sparsely and abruptly changing local dynamics, has also been proposed as a useful inductive bias. In this work, we critically examine these assumptions by analyzing ground-truth dynamics from a set of robotic reinforcement learning environments in the MuJoCo Playground benchmark suite, aiming to determine whether the proposed notions of state and temporal sparsity actually tend to hold in typical reinforcement learning tasks. We study (i) whether the causal graphs of environment dynamics are sparse, (ii) whether such sparsity is state-dependent, and (iii) whether local system dynamics change sparsely. Our results indicate that global sparsity is rare, but instead the tasks show local, state-dependent sparsity in their dynamics and this sparsity exhibits distinct structures, appearing in temporally localized clusters (e.g., during contact events) and affecting specific subsets of state dimensions. These findings challenge common sparsity prior assumptions in dynamics learning, emphasizing the need for grounded inductive biases that reflect the state-dependent sparsity structure of real-world dynamics.
Multistep Quasimetric Learning for Scalable Goal-conditioned Reinforcement Learning
Zheng, Bill Chunyuan, Myers, Vivek, Eysenbach, Benjamin, Levine, Sergey
Learning how to reach goals in an environment is a longstanding challenge in AI, yet reasoning over long horizons remains a challenge for modern methods. The key question is how to estimate the temporal distance between pairs of observations. While temporal difference methods leverage local updates to provide optimality guarantees, they often perform worse than Monte Carlo methods that perform global updates (e.g., with multi-step returns), which lack such guarantees. We show how these approaches can be integrated into a practical GCRL method that fits a quasimetric distance using a multistep Monte-Carlo return. We show our method outperforms existing GCRL methods on long-horizon simulated tasks with up to 4000 steps, even with visual observations. We also demonstrate that our method can enable stitching in the real-world robotic manipulation domain (Bridge setup). Our approach is the first end-to-end GCRL method that enables multistep stitching in this real-world manipulation domain from an unlabeled offline dataset of visual observations.