Reinforcement Learning
Visual Reinforcement Learning with Imagined Goals
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algorithm that acquires such general-purpose skills by combining unsupervised representation learning and reinforcement learning of goal-conditioned policies. Since the particular goals that might be required at test-time are not known in advance, the agent performs a self-supervised practice phase where it imagines goals and attempts to achieve them. We learn a visual representation with three distinct purposes: sampling goals for self-supervised practice, providing a structured transformation of raw sensory inputs, and computing a reward signal for goal reaching. We also propose a retroactive goal relabeling scheme to further improve the sample-efficiency of our method. Our off-policy algorithm is efficient enough to learn policies that operate on raw image observations and goals in a real-world physical system, and substantially outperforms prior techniques.
A Primer on Quantum Machine Learning
Quantum machine learning (QML) is a computational paradigm that seeks to apply quantum-mechanical resources to solve learning problems. As such, the goal of this framework is to leverage quantum processors to tackle optimization, supervised, unsupervised and reinforcement learning, and generative modeling-among other tasks-more efficiently than classical models. Here we offer a high level overview of QML, focusing on settings where the quantum device is the primary learning or data generating unit. We outline the field's tensions between practicality and guarantees, access models and speedups, and classical baselines and claimed quantum advantages-flagging where evidence is strong, where it is conditional or still lacking, and where open questions remain. By shedding light on these nuances and debates, we aim to provide a friendly map of the QML landscape so that the reader can judge when-and under what assumptions-quantum approaches may offer real benefits.
Few Shot System Identification for Reinforcement Learning
Learning by interaction is the key to skill acquisition for most living organisms, which is formally called Reinforcement Learning (RL). RL is efficient in finding optimal policies for endowing complex systems with sophisticated behavior. All paradigms of RL utilize a system model for finding the optimal policy. Modeling dynamics can be done by formulating a mathematical model or system identification. Dynamic models are usually exposed to aleatoric and epistemic uncertainties that can divert the model from the one acquired and cause the RL algorithm to exhibit erroneous behavior. Accordingly, the RL process sensitive to operating conditions and changes in model parameters and lose its generality. To address these problems, Intensive system identification for modeling purposes is needed for each system even if the model dynamics structure is the same, as the slight deviation in the model parameters can render the model useless in RL. The existence of an oracle that can adaptively predict the rest of the trajectory regardless of the uncertainties can help resolve the issue. The target of this work is to present a framework for facilitating the system identification of different instances of the same dynamics class by learning a probability distribution of the dynamics conditioned on observed data with variational inference and show its reliability in robustly solving different instances of control problems with the same model in model-based RL with maximum sample efficiency.
Large Language Model-Based Reward Design for Deep Reinforcement Learning-Driven Autonomous Cyber Defense
Mukherjee, Sayak, Chatterjee, Samrat, Purvine, Emilie, Fujimoto, Ted, Emerson, Tegan
Designing rewards for autonomous cyber attack and defense learning agents in a complex, dynamic environment is a challenging task for subject matter experts. We propose a large language model (LLM)-based reward design approach to generate autonomous cyber defense policies in a deep reinforcement learning (DRL)-driven experimental simulation environment. Multiple attack and defense agent personas were crafted, reflecting heterogeneity in agent actions, to generate LLM-guided reward designs where the LLM was first provided with contextual cyber simulation environment information. These reward structures were then utilized within a DRL-driven attack-defense simulation environment to learn an ensemble of cyber defense policies. Our results suggest that LLM-guided reward designs can lead to effective defense strategies against diverse adversarial behaviors.
Limitations of Scalarisation in MORL: A Comparative Study in Discrete Environments
Shah, Muhammad Sa'ood, Jeewa, Asad
Scalarisation functions are widely employed in MORL algorithms to enable intelligent decision-making. However, these functions often struggle to approximate the Pareto front accurately, rendering them unideal in complex, uncertain environments. This study examines selected Multi-Objective Reinforcement Learning (MORL) algorithms across MORL environments with discrete action and observation spaces. We aim to investigate further the limitations associated with scalarisation approaches for decision-making in multi-objective settings. Specifically, we use an outer-loop multi-policy methodology to assess the performance of a seminal single-policy MORL algorithm, MO Q-Learning implemented with linear scalarisation and Chebyshev scalarisation functions. In addition, we explore a pioneering inner-loop multi-policy algorithm, Pareto Q-Learning, which offers a more robust alternative. Our findings reveal that the performance of the scalarisation functions is highly dependent on the environment and the shape of the Pareto front. These functions often fail to retain the solutions uncovered during learning and favour finding solutions in certain regions of the solution space. Moreover, finding the appropriate weight configurations to sample the entire Pareto front is complex, limiting their applicability in uncertain settings. In contrast, inner-loop multi-policy algorithms may provide a more sustainable and generalizable approach and potentially facilitate intelligent decision-making in dynamic and uncertain environments.
A Comparison Between Decision Transformers and Traditional Offline Reinforcement Learning Algorithms
Caunhye, Ali Murtaza, Jeewa, Asad
The field of Offline Reinforcement Learning (RL) aims to derive effective policies from pre-collected datasets without active environment interaction. While traditional offline RL algorithms like Conservative Q-Learning (CQL) and Implicit Q-Learning (IQL) have shown promise, they often face challenges in balancing exploration and exploitation, especially in environments with varying reward densities. The recently proposed Decision Transformer (DT) approach, which reframes offline RL as a sequence modelling problem, has demonstrated impressive results across various benchmarks. This paper presents a comparative study evaluating the performance of DT against traditional offline RL algorithms in dense and sparse reward settings for the ANT con-tinous control environment. Our research investigates how these algorithms perform when faced with different reward structures, examining their ability to learn effective policies and generalize across varying levels of feedback. Through empirical analysis in the ANT environment, we found that DTs showed less sensitivity to varying reward density compared to other methods and particularly excelled with medium-expert datasets in sparse reward scenarios. In contrast, traditional value-based methods like IQL showed improved performance in dense reward settings with high-quality data, while CQL offered balanced performance across different data qualities. Additionally, DTs exhibited lower variance in performance but required significantly more computational resources compared to traditional approaches. These findings suggest that sequence modelling approaches may be more suitable for scenarios with uncertain reward structures or mixed-quality data, while value-based methods remain competitive in settings with dense rewards and high-quality demonstrations.
LAOF: Robust Latent Action Learning with Optical Flow Constraints
Bu, Xizhou, Lyu, Jiexi, Sun, Fulei, Yang, Ruichen, Ma, Zhiqiang, Li, Wei
Learning latent actions from large-scale videos is crucial for the pre-training of scalable embodied foundation models, yet existing methods often struggle with action-irrelevant distractors. Although incorporating action supervision can alleviate these distractions, its effectiveness is restricted by the scarcity of available action labels. Optical flow represents pixel-level motion between consecutive frames, naturally suppressing background elements and emphasizing moving objects. Motivated by this, we propose robust Latent Action learning with Optical Flow constraints (LAOF), a pseudo-supervised framework that leverages the agent's optical flow as an action-driven signal to learn latent action representations robust to distractors. Experimental results show that the latent representations learned by LAOF outperform existing methods on downstream imitation learning and reinforcement learning tasks. This superior performance arises from optical flow constraints, which substantially stabilize training and improve the quality of latent representations under extremely label-scarce conditions, while remaining effective as the proportion of action labels increases to 10%. Importantly, even without action supervision, LAOF matches or surpasses action-supervised methods trained with 1% of action labels. Code can be found at https://github.com/XizoB/LAOF
Safe and Optimal Variable Impedance Control via Certified Reinforcement Learning
Reinforcement learning (RL) offers a powerful approach for robots to learn complex, collaborative skills by combining Dynamic Movement Primitives (DMPs) for motion and Variable Impedance Control (VIC) for compliant interaction. However, this model-free paradigm often risks instability and unsafe exploration due to the time-varying nature of impedance gains. This work introduces Certified Gaussian Manifold Sampling (C-GMS), a novel trajectory-centric RL framework that learns combined DMP and VIC policies while guaranteeing Lyapunov stability and actuator feasibility by construction. Our approach reframes policy exploration as sampling from a mathematically defined manifold of stable gain schedules. This ensures every policy rollout is guaranteed to be stable and physically realizable, thereby eliminating the need for reward penalties or post-hoc validation. Furthermore, we provide a theoretical guarantee that our approach ensures bounded tracking error even in the presence of bounded model errors and deployment-time uncertainties. We demonstrate the effectiveness of C-GMS in simulation and verify its efficacy on a real robot, paving the way for reliable autonomous interaction in complex environments.
Revisiting Fairness-aware Interactive Recommendation: Item Lifecycle as a Control Knob
Lu, Yun, Shi, Xiaoyu, Xie, Hong, Xia, Chongjun, Gong, Zhenhui, Shang, Mingsheng
This paper revisits fairness-aware interactive recommendation (e.g., TikTok, KuaiShou) by introducing a novel control knob, i.e., the lifecycle of items. We make threefold contributions. First, we conduct a comprehensive empirical analysis and uncover that item lifecycles in short-video platforms follow a compressed three-phase pattern, i.e., rapid growth, transient stability, and sharp decay, which significantly deviates from the classical four-stage model (introduction, growth, maturity, decline). Second, we introduce LHRL, a lifecycle-aware hierarchical reinforcement learning framework that dynamically harmonizes fairness and accuracy by leveraging phase-specific exposure dynamics. LHRL consists of two key components: (1) PhaseFormer, a lightweight encoder combining STL decomposition and attention mechanisms for robust phase detection; (2) a two-level HRL agent, where the high-level policy imposes phase-aware fairness constraints, and the low-level policy optimizes immediate user engagement. This decoupled optimization allows for effective reconciliation between long-term equity and short-term utility. Third, experiments on multiple real-world interactive recommendation datasets demonstrate that LHRL significantly improves both fairness and user engagement. Furthermore, the integration of lifecycle-aware rewards into existing RL-based models consistently yields performance gains, highlighting the generalizability and practical value of our approach.
Pass@k Metric for RLVR: A Diagnostic Tool of Exploration, But Not an Objective
The ability of Large Language Models (LLMs) to perform complex, multi-step reasoning is a central focus of modern AI research. To evaluate and enhance this capability, the pass@k metric, which measures the probability of obtaining at least one correct solution in k independent samples, has received significant attention. Its intuitive appeal has led to its adoption not only as an evaluation standard but also as a direct optimization objective in reinforcement learning. In this paper, we analyze the pass@k objective, derive its gradient, and demonstrate that it is fundamentally a per-example positive reweighting of the simpler pass@1 objective. Our analysis reveals that the pass@k objective provides a vanishing learning signal in regimes where exploration is most critical. We further analyze the dynamics of "exploration collapse", showing that as the policy concentrates probability mass, the gap between pass@k and pass@1 diminishes. We conclude that while pass@k is a useful diagnostic tool, it may be an unsuitable direct objective for optimization. Instead, mechanisms explicitly encouraging efficient exploration could offer a more effective path forward for reinforcement learning in reasoning tasks.