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 Reinforcement Learning


#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning

Neural Information Processing Systems

These counts are then used to compute a reward bonus according to the classic count-based exploration theory. We find that simple hash functions can achieve surprisingly good results on many challenging tasks. Furthermore, we show that a domain-dependent learned hash code may further improve these results.







A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

Neural Information Processing Systems

In this paper, we first observe that policies learned using InRL can overfit to the other agents' policies during training, failing to sufficiently generalize during execution. We introduce a new metric, joint-policy correlation, to quantify this effect.