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 Reinforcement Learning


Policy Search, Retrieval, and Composition via Task Similarity in Collaborative Agentic Systems

arXiv.org Artificial Intelligence

Agentic AI aims to create systems that set their own goals, adapt proactively to change, and refine behavior through continuous experience. Recent advances suggest that, when facing multiple and unforeseen tasks, agents could benefit from sharing machine-learned knowledge and reusing policies that have already been fully or partially learned by other agents. However, how to query, select, and retrieve policies from a pool of agents, and how to integrate such policies remains a largely unexplored area. This study explores how an agent decides what knowledge to select, from whom, and when and how to integrate it in its own policy in order to accelerate its own learning. The proposed algorithm, \emph{Modular Sharing and Composition in Collective Learning} (MOSAIC), improves learning in agentic collectives by combining (1) knowledge selection using performance signals and cosine similarity on Wasserstein task embeddings, (2) modular and transferable neural representations via masks, and (3) policy integration, composition and fine-tuning. MOSAIC outperforms isolated learners and global sharing approaches in both learning speed and overall performance, and in some cases solves tasks that isolated agents cannot. The results also demonstrate that selective, goal-driven reuse leads to less susceptibility to task interference. We also observe the emergence of self-organization, where agents solving simpler tasks accelerate the learning of harder ones through shared knowledge.


Co-Reinforcement Learning for Unified Multimodal Understanding and Generation

arXiv.org Artificial Intelligence

This paper presents a pioneering exploration of reinforcement learning (RL) via group relative policy optimization for unified multimodal large language models (ULMs), aimed at simultaneously reinforcing generation and understanding capabilities. Through systematic pilot studies, we uncover the significant potential of ULMs to enable the synergistic co-evolution of dual capabilities within a shared policy optimization framework. Building on this insight, we introduce CoRL, a co-reinforcement learning framework comprising a unified RL stage for joint optimization and a refined RL stage for task-specific enhancement. With the proposed CoRL, our resulting model, ULM-R1, achieves average improvements of 7% on three text-to-image generation datasets and 23% on nine multimodal understanding benchmarks. These results demonstrate the effectiveness of CoRL and highlight the substantial benefit of reinforcement learning in facilitating cross-task synergy and optimization for ULMs. Code is available at https://github.com/mm-vl/ULM-R1.







Loss Functions for Multiset Prediction

Neural Information Processing Systems

We study the problem of multiset prediction. The goal of multiset prediction is to train a predictor that maps an input to a multiset consisting of multiple items. Unlike existing problems in supervised learning, such as classification, ranking and sequence generation, there is no known order among items in a target multiset, and each item in the multiset may appear more than once, making this problem extremely challenging. In this paper, we propose a novel multiset loss function by viewing this problem from the perspective of sequential decision making. The proposed multiset loss function is empirically evaluated on two families of datasets, one synthetic and the other real, with varying levels of difficulty, against various baseline loss functions including reinforcement learning, sequence, and aggregated distribution matching loss functions. The experiments reveal the effectiveness of the proposed loss function over the others.


Fast deep reinforcement learning using online adjustments from the past

Neural Information Processing Systems

We propose Ephemeral Value Adjusments (EVA): a means of allowing deep reinforcement learning agents to rapidly adapt to experience in their replay buffer. EVA shifts the value predicted by a neural network with an estimate of the value function found by prioritised sweeping over experience tuples from the replay buffer near the current state. EVA combines a number of recent ideas around combining episodic memory-like structures into reinforcement learning agents: slot-based storage, content-based retrieval, and memory-based planning. We show that EVA is performant on a demonstration task and Atari games.


Context-dependent upper-confidence bounds for directed exploration

Neural Information Processing Systems

Directed exploration strategies for reinforcement learning are critical for learning an optimal policy in a minimal number of interactions with the environment. Many algorithms use optimism to direct exploration, either through visitation estimates or upper confidence bounds, as opposed to data-inefficient strategies like e-greedy that use random, undirected exploration. Most data-efficient exploration methods require significant computation, typically relying on a learned model to guide exploration. Least-squares methods have the potential to provide some of the data-efficiency benefits of model-based approaches--because they summarize past interactions--with the computation closer to that of model-free approaches. In this work, we provide a novel, computationally efficient, incremental exploration strategy, leveraging this property of least-squares temporal difference learning (LSTD). We derive upper confidence bounds on the action-values learned by LSTD, with context-dependent (or state-dependent) noise variance. Such context-dependent noise focuses exploration on a subset of variable states, and allows for reduced exploration in other states. We empirically demonstrate that our algorithm can converge more quickly than other incremental exploration strategies using confidence estimates on action-values.