Reinforcement Learning
Intrinsic Benefits of Categorical Distributional Loss: Uncertainty-aware Regularized Exploration in Reinforcement Learning
The remarkable empirical performance of distributional reinforcement learning (RL) has garnered increasing attention to understanding its theoretical advantages over classical RL. By decomposing the categorical distributional loss commonly employed in distributional RL, we find that the potential superiority of distributional RL can be attributed to a derived distribution-matching entropy regularization. This less-studied entropy regularization aims to capture additional knowledge of return distribution beyond only its expectation, contributing to an augmented reward signal in policy optimization. In contrast to the vanilla entropy regularization in MaxEnt RL, which explicitly encourages exploration by promoting diverse actions, the novel entropy regularization derived from categorical distributional loss implicitly updates policies to align the learned policy with (estimated) environmental uncertainty. Finally, extensive experiments verify the significance of this uncertainty-aware regularization from distributional RL on the empirical benefits over classical RL. Our study offers an innovative exploration perspective to explain the intrinsic benefits of distributional learning in RL.
Explainably Safe Reinforcement Learning
Trust in a decision-making system requires both safety guarantees and the ability to interpret and understand its behavior. This is particularly important for learned systems, whose decision-making processes are often highly opaque. Shielding is a prominent model-based technique for enforcing safety in reinforcement learning. However, because shields are automatically synthesized using rigorous formal methods, their decisions are often similarly difficult for humans to interpret. Recently, decision trees became customary to represent controllers and policies.
Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations
Humans can efficiently extract knowledge and learn skills from the videos within only a few trials and errors. However, it poses a big challenge to replicate this learning process for autonomous agents, due to the complexity of visual input, the absence of action or reward signals, and the limitations of interaction steps. In this paper, we propose a novel, unsupervised, and sample-efficient framework to achieve imitation learning from videos (ILV), named Behavior Cloning from Videos via Latent Representations (BCV-LR). BCV-LR extracts action-related latent features from high-dimensional video inputs through self-supervised tasks, and then leverages a dynamics-based unsupervised objective to predict latent actions between consecutive frames. The pre-trained latent actions are fine-tuned and efficiently aligned to the real action space online (with collected interactions) for policy behavior cloning. The cloned policy in turn enriches the agent experience for further latent action finetuning, resulting in an iterative policy improvement that is highly sample-efficient. We conduct extensive experiments on a set of challenging visual tasks, including both discrete control and continuous control. BCV-LR enables effective (even expert-level on some tasks) policy performance with only a few interactions, surpassing state-of-the-art ILV baselines and reinforcement learning methods (provided with environmental rewards) in terms of sample efficiency across 24/28 tasks. To the best of our knowledge, this work for the first time demonstrates that videos can support extremely sample-efficient visual policy learning, without the need to access any other expert supervision.
High-order Interactions Modeling for Interpretable Multi-Agent Q-Learning
The ability to model interactions among agents is crucial for effective coordination and understanding their cooperation mechanisms in multi-agent reinforcement learning (MARL). However, previous efforts to model high-order interactions have been primarily hindered by the combinatorial explosion or the opaque nature of their black-box network structures. In this paper, we propose a novel value decomposition framework, called Continued Fraction Q-Learning (QCoFr), which can flexibly capture arbitrary-order agent interactions with only linear complexity O(n) in the number of agents, thus avoiding the combinatorial explosion when modeling rich cooperation. Furthermore, we introduce the variational information bottleneck to extract latent information for estimating credits. This latent information helps agents filter out noisy interactions, thereby significantly enhancing both cooperation and interpretability. Extensive experiments demonstrate that QCoFr not only consistently achieves better performance but also provides interpretability that aligns with our theoretical analysis.
Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning
Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm (RTZ-VI-LCB) for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.
Sequential Attention-based Sampling for Histopathological Analysis
Deep neural networks are increasingly applied in automated histopathology. Yet, whole-slide images (WSIs) are often acquired at gigapixel sizes, rendering them computationally infeasible to analyze entirely at high resolution. Diagnostic labels are largely available only at the slide-level, because expert annotation of images at a finer (patch) level is both laborious and expensive. Moreover, regions with diagnostic information typically occupy only a small fraction of the WSI, making it inefficient to examine the entire slide at full resolution. Here, we propose SASHA - Sequential Attention-based Sampling for Histopathological Analysis - a deep reinforcement learning approach for efficient analysis of histopathological images.
Adversarial observations in probabilistic State-Space Models for robust Reinforcement Learning
Santos-Pascual, M., Insua, D. Rรญos
Machine learning (ML) systems increasingly support decision-making in high-stakes settings such as robotics, autonomous systems, finance, homeland security, and critical infrastructure protection. In these domains, robustness and reliability are essential because failures can translate into physical harm, financial loss, or operational breakdown (Garcรญa and Fernรกndez, 2015). A recurring weakness is that many ML pipelines implicitly assume that training and deployment data are independent and identically distributed (i.i.d.), even though real deployments often violate this assumption through sensor drift, changing environments, and distribution shift (Quiรฑonero-Candela et al., 2009). In security-relevant contexts, this problem is amplified because adversaries can deliberately manipulate observations, rewards, or the environment to induce targeted shifts and drive the system toward failure (Barreno et al., 2006; Biggio and Roli, 2018; Vassilev et al., 2024). These concerns motivate the relatively recent field of adversarial machine learning (AML), which studies how malicious perturbations can break learning systems and how to design defenses against them (Biggio and Roli, 2018; Goodfellow, Shlens and Szegedy, 2015).
Learning Process Rewards via Success Visitation Matching for Efficient RL
Tsao, Raymond, Wagenmaker, Andrew, Levine, Sergey
In many modern applications of reinforcement learning (RL), the natural reward for a task of interest is inherently sparse: a reward of 0 is given everywhere except when the task is completed, when a reward of +1 is given. Training a policy to maximize such a sparse reward requires solving a challenging credit assignment problem, leading to slow or ineffective RL improvement. We propose a simple approach to transform a sparse outcome reward into a dense process reward. Our approach relies on training a discriminator to distinguish between previous successful and unsuccessful episodes, and using this discriminator to incentivize the RL-learned policy to match the state-action visitations of successful episodes, while avoiding those of unsuccessful episodes. By incentivizing the policy to match the visitations over all states, not just those that correspond to task success, this reward provides dense feedback on whether progress is being made towards task completion, and, we show, provably achieves this without changing the optimal policy. Focusing on finetuning of robotic control policies, we demonstrate that our approach leads to significantly faster RL finetuning performance on both simulated and real-world manipulation tasks, as compared to simply maximizing the sparse outcome reward.
Multi-Agent Reinforcement Learning with Communication-Constrained Priors
Communication is one of the effective means to improve the learning of cooperative policy in multi-agent systems. However, in most real-world scenarios, lossy communication is a prevalent issue. Existing multi-agent reinforcement learning with communication, due to their limited scalability and robustness, struggles to apply to complex and dynamic real-world environments. To address these challenges, we propose a generalized communication-constrained model to uniformly characterize communication conditions across different scenarios. Based on this, we utilize it as a learning prior to distinguish between lossy and lossless messages for specific scenarios. Additionally, we decouple the impact of lossy and lossless messages on distributed decision-making, drawing on a dual mutual information estimatior, and introduce a communication-constrained multi-agent reinforcement learning framework, quantifying the impact of communication messages into the global reward.