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 Reinforcement Learning


Videos are Sample-Efficient Supervisions: Behavior Cloning from Videos via Latent Representations

Neural Information Processing Systems

Humans can efficiently extract knowledge and learn skills from the videos within only a few trials and errors. However, it poses a big challenge to replicate this learning process for autonomous agents, due to the complexity of visual input, the absence of action or reward signals, and the limitations of interaction steps. In this paper, we propose a novel, unsupervised, and sample-efficient framework to achieve imitation learning from videos (ILV), named Behavior Cloning from Videos via Latent Representations (BCV-LR). BCV-LR extracts action-related latent features from high-dimensional video inputs through self-supervised tasks, and then leverages a dynamics-based unsupervised objective to predict latent actions between consecutive frames. The pre-trained latent actions are fine-tuned and efficiently aligned to the real action space online (with collected interactions) for policy behavior cloning. The cloned policy in turn enriches the agent experience for further latent action finetuning, resulting in an iterative policy improvement that is highly sample-efficient. We conduct extensive experiments on a set of challenging visual tasks, including both discrete control and continuous control. BCV-LR enables effective (even expert-level on some tasks) policy performance with only a few interactions, surpassing state-of-the-art ILV baselines and reinforcement learning methods (provided with environmental rewards) in terms of sample efficiency across 24/28 tasks. To the best of our knowledge, this work for the first time demonstrates that videos can support extremely sample-efficient visual policy learning, without the need to access any other expert supervision.


High-order Interactions Modeling for Interpretable Multi-Agent Q-Learning

Neural Information Processing Systems

The ability to model interactions among agents is crucial for effective coordination and understanding their cooperation mechanisms in multi-agent reinforcement learning (MARL). However, previous efforts to model high-order interactions have been primarily hindered by the combinatorial explosion or the opaque nature of their black-box network structures. In this paper, we propose a novel value decomposition framework, called Continued Fraction Q-Learning (QCoFr), which can flexibly capture arbitrary-order agent interactions with only linear complexity O(n) in the number of agents, thus avoiding the combinatorial explosion when modeling rich cooperation. Furthermore, we introduce the variational information bottleneck to extract latent information for estimating credits. This latent information helps agents filter out noisy interactions, thereby significantly enhancing both cooperation and interpretability. Extensive experiments demonstrate that QCoFr not only consistently achieves better performance but also provides interpretability that aligns with our theoretical analysis.


MTRec: Learning to Align with User Preferences via Mental Reward Models

Neural Information Processing Systems

Recommendation models are predominantly trained using implicit user feedback, since explicit feedback is often costly to obtain. However, implicit feedback, such as clicks, does not always reflect users' real preferences.


Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning

Neural Information Processing Systems

Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm (RTZ-VI-LCB) for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.


Sequential Attention-based Sampling for Histopathological Analysis

Neural Information Processing Systems

Deep neural networks are increasingly applied in automated histopathology. Yet, whole-slide images (WSIs) are often acquired at gigapixel sizes, rendering them computationally infeasible to analyze entirely at high resolution. Diagnostic labels are largely available only at the slide-level, because expert annotation of images at a finer (patch) level is both laborious and expensive. Moreover, regions with diagnostic information typically occupy only a small fraction of the WSI, making it inefficient to examine the entire slide at full resolution. Here, we propose SASHA - Sequential Attention-based Sampling for Histopathological Analysis - a deep reinforcement learning approach for efficient analysis of histopathological images.


Adversarial observations in probabilistic State-Space Models for robust Reinforcement Learning

arXiv.org Machine Learning

Machine learning (ML) systems increasingly support decision-making in high-stakes settings such as robotics, autonomous systems, finance, homeland security, and critical infrastructure protection. In these domains, robustness and reliability are essential because failures can translate into physical harm, financial loss, or operational breakdown (Garcรญa and Fernรกndez, 2015). A recurring weakness is that many ML pipelines implicitly assume that training and deployment data are independent and identically distributed (i.i.d.), even though real deployments often violate this assumption through sensor drift, changing environments, and distribution shift (Quiรฑonero-Candela et al., 2009). In security-relevant contexts, this problem is amplified because adversaries can deliberately manipulate observations, rewards, or the environment to induce targeted shifts and drive the system toward failure (Barreno et al., 2006; Biggio and Roli, 2018; Vassilev et al., 2024). These concerns motivate the relatively recent field of adversarial machine learning (AML), which studies how malicious perturbations can break learning systems and how to design defenses against them (Biggio and Roli, 2018; Goodfellow, Shlens and Szegedy, 2015).


Learning Process Rewards via Success Visitation Matching for Efficient RL

arXiv.org Machine Learning

In many modern applications of reinforcement learning (RL), the natural reward for a task of interest is inherently sparse: a reward of 0 is given everywhere except when the task is completed, when a reward of +1 is given. Training a policy to maximize such a sparse reward requires solving a challenging credit assignment problem, leading to slow or ineffective RL improvement. We propose a simple approach to transform a sparse outcome reward into a dense process reward. Our approach relies on training a discriminator to distinguish between previous successful and unsuccessful episodes, and using this discriminator to incentivize the RL-learned policy to match the state-action visitations of successful episodes, while avoiding those of unsuccessful episodes. By incentivizing the policy to match the visitations over all states, not just those that correspond to task success, this reward provides dense feedback on whether progress is being made towards task completion, and, we show, provably achieves this without changing the optimal policy. Focusing on finetuning of robotic control policies, we demonstrate that our approach leads to significantly faster RL finetuning performance on both simulated and real-world manipulation tasks, as compared to simply maximizing the sparse outcome reward.


Multi-Agent Reinforcement Learning with Communication-Constrained Priors

Neural Information Processing Systems

Communication is one of the effective means to improve the learning of cooperative policy in multi-agent systems. However, in most real-world scenarios, lossy communication is a prevalent issue. Existing multi-agent reinforcement learning with communication, due to their limited scalability and robustness, struggles to apply to complex and dynamic real-world environments. To address these challenges, we propose a generalized communication-constrained model to uniformly characterize communication conditions across different scenarios. Based on this, we utilize it as a learning prior to distinguish between lossy and lossless messages for specific scenarios. Additionally, we decouple the impact of lossy and lossless messages on distributed decision-making, drawing on a dual mutual information estimatior, and introduce a communication-constrained multi-agent reinforcement learning framework, quantifying the impact of communication messages into the global reward.


Curious Causality-Seeking Agents in Open-ended Worlds

Neural Information Processing Systems

When building a world model, a common assumption is that the environment has a single, unchanging underlying causal rule, like applying Newton's laws to every situation. However, in truly open-ended environments, the apparent causal mechanism may drift over time because the agent continually encounters novel contexts and operates within a limited observational window. This brings about a problem that, when building a world model, even subtle shifts in policy or environment states can alter the very observed causal mechanisms. In this work, we introduce the Meta-Causal Graph as world models for open-ended environments, a minimal unified representation that efficiently encodes the transformation rules governing how causal structures shift across different latent world states. A single Meta-Causal Graph is composed of multiple causal subgraphs, each triggered by meta state, which is in the latent state space. Building on this representation, we introduce a Causality-Seeking Agent whose objectives are to (1) identify the meta states that trigger each subgraph, (2) discover the corresponding causal relationships by agent curiosity-driven intervention policy, and (3) iteratively refine the Meta-Causal Graph through ongoing curiosity-driven exploration and agent experiences. Experiments on both synthetic tasks and a challenging robot arm manipulation task demonstrate that our method robustly captures shifts in causal dynamics and generalizes effectively to previously unseen contexts.


PRIMT: Preference-based Reinforcement Learning with Multimodal Feedback and Trajectory Synthesis from Foundation Models

Neural Information Processing Systems

Preference-based reinforcement learning (PbRL) has emerged as a promising paradigm for teaching robots complex behaviors without reward engineering. However, its effectiveness is often limited by two critical challenges: the reliance on extensive human input and the inherent difficulties in resolving query ambiguity and credit assignment during reward learning. In this paper, we introduce PRIMT, a PbRL framework designed to overcome these challenges by leveraging foundation models (FMs) for multimodal synthetic feedback and trajectory synthesis. Unlike prior approaches that rely on single-modality FM evaluations, PRIMT employs a hierarchical neuro-symbolic fusion strategy, integrating the complementary strengths of large language models and vision-language models in evaluating robot behaviors for more reliable and comprehensive feedback. PRIMT also incorporates foresight trajectory generation, which reduces early-stage query ambiguity by warm-starting the trajectory buffer with bootstrapped samples, and hindsight trajectory augmentation, which enables counterfactual reasoning with a causal auxiliary loss to improve credit assignment. We evaluate PRIMT on 2 locomotion and 6 manipulation tasks on various benchmarks, demonstrating superior performance over FM-based and scripted baselines.