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 Reinforcement Learning


LISN: Language-Instructed Social Navigation with VLM-based Controller Modulating

arXiv.org Artificial Intelligence

Towards human-robot coexistence, socially aware navigation is significant for mobile robots. Yet existing studies on this area focus mainly on path efficiency and pedestrian collision avoidance, which are essential but represent only a fraction of social navigation. Beyond these basics, robots must also comply with user instructions, aligning their actions to task goals and social norms expressed by humans. In this work, we present LISN-Bench, the first simulation-based benchmark for language-instructed social navigation. Built on Rosnav-Arena 3.0, it is the first standardized social navigation benchmark to incorporate instruction following and scene understanding across diverse contexts. To address this task, we further propose Social-Nav-Modulator, a fast-slow hierarchical system where a VLM agent modulates costmaps and controller parameters. Decoupling low-level action generation from the slower VLM loop reduces reliance on high-frequency VLM inference while improving dynamic avoidance and perception adaptability. Our method achieves an average success rate of 91.3%, which is greater than 63% than the most competitive baseline, with most of the improvements observed in challenging tasks such as following a person in a crowd and navigating while strictly avoiding instruction-forbidden regions. The project website is at: https://social-nav.github.io/LISN-project/


STACHE: Local Black-Box Explanations for Reinforcement Learning Policies

arXiv.org Artificial Intelligence

Reinforcement learning agents often behave unexpectedly in sparse-reward or safety-critical environments, creating a strong need for reliable debugging and verification tools. In this paper, we propose STACHE, a comprehensive framework for generating local, black-box explanations for an agent's specific action within discrete Markov games. Our method produces a Composite Explanation consisting of two complementary components: (1) a Robustness Region, the connected neighborhood of states where the agent's action remains invariant, and (2) Minimal Counterfactuals, the smallest state perturbations required to alter that decision. By exploiting the structure of factored state spaces, we introduce an exact, search-based algorithm that circumvents the fidelity gaps of surrogate models. Empirical validation on Gymnasium environments demonstrates that our framework not only explains policy actions, but also effectively captures the evolution of policy logic during training - from erratic, unstable behavior to optimized, robust strategies - providing actionable insights into agent sensitivity and decision boundaries.


FlipLLM: Efficient Bit-Flip Attacks on Multimodal LLMs using Reinforcement Learning

arXiv.org Artificial Intelligence

Abstract--Generative Artificial Intelligence Models like Large Language Models (LLMs) and Large Vision Models (VLMs) exhibit state-of-the-art performance across a wide range of tasks but remain vulnerable to hardware-based threats, specifically bit-flip attacks (BF As), posing a serious risk to their security in safety-critical applications. Existing BF A discovery methods--gradient-based, static analysis, and search-based--lack generalizability and struggle to scale, often failing to analyze the vast parameter space and complex interdependencies of modern foundation models in a reasonable time. This paper proposes FlipLLM, a reinforcement learning (RL) architecture-agnostic framework that formulates BF A discovery as a sequential decision-making problem. FlipLLM combines sensitivity-guided layer pruning with Q-learning to efficiently identify minimal, high-impact bit sets capable of inducing catastrophic failure. We demonstrate the effectiveness and generalizability of FlipLLM by applying it to a diverse set of models, including prominent text-only LLMs (GPT -2 Large, LLaMA 3.1 8B, and DeepSeek-V2 7B), VLMs such as LLaV A 1.6, and datasets, such as MMLU, MMLU-Pro, VQA v2, and T extVQA. Our results show that FlipLLM can identify critical bits that are vulnerable to BF As up to 2.5 faster than SOT A methods. We demonstrate that flipping the FlipLLM-identified bits plummets the accuracy of LLaMA 3.1 8B from 69.9% to 0.2%, and for LLaV A's VQA score from 78% to almost 0%, by flipping as few as 5 and 7 bits, respectively. Further analysis shows that applying standard hardware protection mechanisms, such as ECC SECDED, to the FlipLLM-identified bit locations completely mitigates the BF A impact, demonstrating the practical value of our framework for guiding hardware-level defenses. FlipLLM offers the first scalable and adaptive methodology for exploring the BF A vulnerability of both language and multimodal foundation models, paving the way for comprehensive hardware-security evaluation. Generative Artificial Intelligence models like Large Language Models (LLMs) [1] and Large Vision Models (VLMs) represent a transformative advancement in artificial intelligence, finding integration into mission-critical systems spanning healthcare, finance, and autonomous navigation [2], [3]. Their effective deployment mandates reliable and secure operation across diverse hardware infrastructures, from expansive cloud accelerators to resource-constrained edge devices.


Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learning

arXiv.org Artificial Intelligence

The paradigm of agentic AI is shifting from engineered complex workflows to post-training native models. However, existing agents are typically confined to static, predefined action spaces--such as exclusively using APIs, GUI events, or robotic commands. This rigidity limits their adaptability in dynamic environments where the optimal granularity of interaction varies contextually. To bridge this gap, we propose CrossAgent, a unified agentic model that masters heterogeneous action spaces and autonomously selects the most effective interface for each step of a trajectory. We introduce a comprehensive training pipeline that integrates cold-start supervised fine-tuning with a Multi-Turn Group Relative Policy Optimization (GRPO) algorithm. This approach enables the agent to learn adaptive action switching--balancing high-level efficiency with low-level precision--without human-specified rules. Extensive experiments on over 800 tasks in the open-world Minecraft environment demonstrate that CrossAgent achieves state-of-the-art performance. By dynamically leveraging the strengths of diverse action spaces, our model significantly outperforms fixed-action baselines, exhibiting superior generalization and efficiency in long-horizon reasoning. All code and models are available at https://github.com/CraftJarvis/OpenHA


Dynamic one-time delivery of critical data by small and sparse UAV swarms: a model problem for MARL scaling studies

arXiv.org Artificial Intelligence

This work presents a conceptual study on the application of Multi-Agent Reinforcement Learning (MARL) for decentralized control of unmanned aerial vehicles to relay a critical data package to a known position. For this purpose, a family of deterministic games is introduced, designed for scaling studies for MARL. A robust baseline policy is proposed, which is based on restricting agent motion envelopes and applying Dijkstra's algorithm. Experimental results show that two off-the-shelf MARL algorithms perform competitively with the baseline for a small number of agents, but scalability issues arise as the number of agents increase.


Advancing LLM-Based Security Automation with Customized Group Relative Policy Optimization for Zero-Touch Networks

arXiv.org Artificial Intelligence

Zero-Touch Networks (ZTNs) represent a transformative paradigm toward fully automated and intelligent network management, providing the scalability and adaptability required for the complexity of sixth-generation (6G) networks. However, the distributed architecture, high openness, and deep heterogeneity of 6G networks expand the attack surface and pose unprecedented security challenges. To address this, security automation aims to enable intelligent security management across dynamic and complex environments, serving as a key capability for securing 6G ZTNs. Despite its promise, implementing security automation in 6G ZTNs presents two primary challenges: 1) automating the lifecycle from security strategy generation to validation and update under real-world, parallel, and adversarial conditions, and 2) adapting security strategies to evolving threats and dynamic environments. This motivates us to propose SecLoop and SA-GRPO. SecLoop constitutes the first fully automated framework that integrates large language models (LLMs) across the entire lifecycle of security strategy generation, orchestration, response, and feedback, enabling intelligent and adaptive defenses in dynamic network environments, thus tackling the first challenge. Furthermore, we propose SA-GRPO, a novel security-aware group relative policy optimization algorithm that iteratively refines security strategies by contrasting group feedback collected from parallel SecLoop executions, thereby addressing the second challenge. Extensive real-world experiments on five benchmarks, including 11 MITRE ATT&CK processes and over 20 types of attacks, demonstrate the superiority of the proposed SecLoop and SA-GRPO. We will release our platform to the community, facilitating the advancement of security automation towards next generation communications.


Generalizable Collaborative Search-and-Capture in Cluttered Environments via Path-Guided MAPPO and Directional Frontier Allocation

arXiv.org Artificial Intelligence

Collaborative pursuit-evasion in cluttered environments presents significant challenges due to sparse rewards and constrained Fields of View (FOV). Standard Multi-Agent Reinforcement Learning (MARL) often suffers from inefficient exploration and fails to scale to large scenarios. We propose PGF-MAPPO (Path-Guided Frontier MAPPO), a hierarchical framework bridging topological planning with reactive control. To resolve local minima and sparse rewards, we integrate an A*-based potential field for dense reward shaping. Furthermore, we introduce Directional Frontier Allocation, combining Farthest Point Sampling (FPS) with geometric angle suppression to enforce spatial dispersion and accelerate coverage. The architecture employs a parameter-shared decentralized critic, maintaining O(1) model complexity suitable for robotic swarms. Experiments demonstrate that PGF-MAPPO achieves superior capture efficiency against faster evaders. Policies trained on 10x10 maps exhibit robust zero-shot generalization to unseen 20x20 environments, significantly outperforming rule-based and learning-based baselines.


COVLM-RL: Critical Object-Oriented Reasoning for Autonomous Driving Using VLM-Guided Reinforcement Learning

arXiv.org Artificial Intelligence

End-to-end autonomous driving frameworks face persistent challenges in generalization, training efficiency, and interpretability. While recent methods leverage Vision-Language Models (VLMs) through supervised learning on large-scale datasets to improve reasoning, they often lack robustness in novel scenarios. Conversely, reinforcement learning (RL)-based approaches enhance adaptability but remain data-inefficient and lack transparent decision-making. % contribution To address these limitations, we propose COVLM-RL, a novel end-to-end driving framework that integrates Critical Object-oriented (CO) reasoning with VLM-guided RL. Specifically, we design a Chain-of-Thought (CoT) prompting strategy that enables the VLM to reason over critical traffic elements and generate high-level semantic decisions, effectively transforming multi-view visual inputs into structured semantic decision priors. These priors reduce the input dimensionality and inject task-relevant knowledge into the RL loop, accelerating training and improving policy interpretability. However, bridging high-level semantic guidance with continuous low-level control remains non-trivial. To this end, we introduce a consistency loss that encourages alignment between the VLM's semantic plans and the RL agent's control outputs, enhancing interpretability and training stability. Experiments conducted in the CARLA simulator demonstrate that COVLM-RL significantly improves the success rate by 30\% in trained driving environments and by 50\% in previously unseen environments, highlighting its strong generalization capability.


Optimal Perturbation Budget Allocation for Data Poisoning in Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Offline Reinforcement Learning (RL) enables policy optimization from static datasets but is inherently vulnerable to data poisoning attacks. Existing attack strategies typically rely on locally uniform perturbations, which treat all samples indiscriminately. This approach is inefficient, as it wastes the perturbation budget on low-impact samples, and lacks stealthiness due to significant statistical deviations. In this paper, we propose a novel Global Budget Allocation attack strategy. Leveraging the theoretical insight that a sample's influence on value function convergence is proportional to its Temporal Difference (TD) error, we formulate the attack as a global resource allocation problem. We derive a closed-form solution where perturbation magnitudes are assigned proportional to the TD-error sensitivity under a global L2 constraint. Empirical results on D4RL benchmarks demonstrate that our method significantly outperforms baseline strategies, achieving up to 80% performance degradation with minimal perturbations that evade detection by state-of-the-art statistical and spectral defenses.


Toward Efficient and Robust Behavior Models for Multi-Agent Driving Simulation

arXiv.org Artificial Intelligence

Scalable multi-agent driving simulation requires behavior models that are both realistic and computationally efficient. We address this by optimizing the behavior model that controls individual traffic participants. To improve efficiency, we adopt an instance-centric scene representation, where each traffic participant and map element is modeled in its own local coordinate frame. This design enables efficient, viewpoint-invariant scene encoding and allows static map tokens to be reused across simulation steps. To model interactions, we employ a query-centric symmetric context encoder with relative positional encodings between local frames. We use Adversarial Inverse Reinforcement Learning to learn the behavior model and propose an adaptive reward transformation that automatically balances robustness and realism during training. Experiments demonstrate that our approach scales efficiently with the number of tokens, significantly reducing training and inference times, while outperforming several agent-centric baselines in terms of positional accuracy and robustness.