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 Reinforcement Learning


Optimizing Drivers' Discount Order Acceptance Strategies: A Policy-Improved Deep Deterministic Policy Gradient Framework

arXiv.org Artificial Intelligence

The rapid expansion of platform integration has emerged as an effective solution to mitigate market fragmentation by consolidating multiple ride-hailing platforms into a single application. To address heterogeneous passenger preferences, third-party integrators provide Discount Express service delivered by express drivers at lower trip fares. For the individual platform, encouraging broader participation of drivers in Discount Express services has the potential to expand the accessible demand pool and improve matching efficiency, but often at the cost of reduced profit margins. This study aims to dynamically manage drivers' acceptance of Discount Express from the perspective of an individual platform. The lack of historical data under the new business model necessitates online learning. However, early-stage exploration through trial and error can be costly in practice, highlighting the need for reliable early-stage performance in real-world deployment. To address these challenges, this study formulates the decision regarding the proportion of drivers accepting discount orders as a continuous control task. In response to the high stochasticity and the opaque matching mechanisms employed by third-party integrator, we propose an innovative policy-improved deep deterministic policy gradient (pi-DDPG) framework. The proposed framework incorporates a refiner module to boost policy performance during the early training phase. A customized simulator based on a real-world dataset is developed to validate the effectiveness of the proposed pi-DDPG. Numerical experiments demonstrate that pi-DDPG achieves superior learning efficiency and significantly reduces early-stage training losses, enhancing its applicability to practical ride-hailing scenarios.


VLMLight: Safety-Critical Traffic Signal Control via Vision-Language Meta-Control and Dual-Branch Reasoning Architecture

arXiv.org Artificial Intelligence

Traffic signal control (TSC) is a core challenge in urban mobility, where real-time decisions must balance efficiency and safety. Existing methods - ranging from rule-based heuristics to reinforcement learning (RL) - often struggle to generalize to complex, dynamic, and safety-critical scenarios. We introduce VLMLight, a novel TSC framework that integrates vision-language meta-control with dual-branch reasoning. At the core of VLMLight is the first image-based traffic simulator that enables multi-view visual perception at intersections, allowing policies to reason over rich cues such as vehicle type, motion, and spatial density. A large language model (LLM) serves as a safety-prioritized meta-controller, selecting between a fast RL policy for routine traffic and a structured reasoning branch for critical cases. In the latter, multiple LLM agents collaborate to assess traffic phases, prioritize emergency vehicles, and verify rule compliance. Experiments show that VLMLight reduces waiting times for emergency vehicles by up to 65% over RL-only systems, while preserving real-time performance in standard conditions with less than 1% degradation. VLMLight offers a scalable, interpretable, and safety-aware solution for next-generation traffic signal control.


Push Smarter, Not Harder: Hierarchical RL-Diffusion Policy for Efficient Nonprehensile Manipulation

arXiv.org Artificial Intelligence

Nonprehensile manipulation, such as pushing objects across cluttered environments, presents a challenging control problem due to complex contact dynamics and long-horizon planning requirements. In this work, we propose HeRD, a hierarchical reinforcement learning-diffusion policy that decomposes pushing tasks into two levels: high-level goal selection and low-level trajectory generation. We employ a high-level reinforcement learning (RL) agent to select intermediate spatial goals, and a low-level goal-conditioned diffusion model to generate feasible, efficient trajectories to reach them. This architecture combines the long-term reward maximizing behaviour of RL with the generative capabilities of diffusion models. We evaluate our method in a 2D simulation environment and show that it outperforms the state-of-the-art baseline in success rate, path efficiency, and generalization across multiple environment configurations. Our results suggest that hierarchical control with generative low-level planning is a promising direction for scalable, goal-directed nonprehensile manipulation. Code, documentation, and trained models are available: https://github.com/carosteven/HeRD.


SEMDICE: Off-policy State Entropy Maximization via Stationary Distribution Correction Estimation

arXiv.org Artificial Intelligence

In the unsupervised pre-training for reinforcement learning, the agent aims to learn a prior policy for downstream tasks without relying on task-specific reward functions. We focus on state entropy maximization (SEM), where the goal is to learn a policy that maximizes the entropy of the state stationary distribution. In this paper, we introduce SEMDICE, a principled off-policy algorithm that computes an SEM policy from an arbitrary off-policy dataset, which optimizes the policy directly within the space of stationary distributions. SEMDICE computes a single, stationary Markov state-entropy-maximizing policy from an arbitrary off-policy dataset. Experimental results demonstrate that SEMDICE outperforms baseline algorithms in maximizing state entropy while achieving the best adaptation efficiency for downstream tasks among SEM-based unsupervised RL pre-training methods.


Latent Action World Models for Control with Unlabeled Trajectories

arXiv.org Artificial Intelligence

Inspired by how humans combine direct interaction with action-free experience (e.g., videos), we study world models that learn from heterogeneous data. Standard world models typically rely on action-conditioned trajectories, which limits effectiveness when action labels are scarce. We introduce a family of latent-action world models that jointly use action-conditioned and action-free data by learning a shared latent action representation. This latent space aligns observed control signals with actions inferred from passive observations, enabling a single dynamics model to train on large-scale unlabeled trajectories while requiring only a small set of action-labeled ones. We use the latent-action world model to learn a latent-action policy through offline reinforcement learning (RL), thereby bridging two traditionally separate domains: offline RL, which typically relies on action-conditioned data, and action-free training, which is rarely used with subsequent RL. On the DeepMind Control Suite, our approach achieves strong performance while using about an order of magnitude fewer action-labeled samples than purely action-conditioned baselines. These results show that latent actions enable training on both passive and interactive data, which makes world models learn more efficiently.


TDC-Cache: A Trustworthy Decentralized Cooperative Caching Framework for Web3.0

arXiv.org Artificial Intelligence

Abstract--The rapid growth of Web3.0 is transforming the Internet from a centralized structure to decentralized, which empowers users with unprecedented self-sovereignty over their own data. However, in the context of decentralized data access within Web3.0, it is imperative to cope with efficiency concerns caused by the replication of redundant data, as well as security vulnerabilities caused by data inconsistency. T o address these challenges, we develop a Trustworthy Decentralized Cooperative Caching (TDC-Cache) framework for Web3.0 to ensure efficient caching and enhance system resilience against adversarial threats. This framework features a two-layer architecture, wherein the Decentralized Oracle Network (DON) layer serves as a trusted intermediary platform for decentralized caching, bridging the contents from decentralized storage and the content requests from users. In light of the complexity of Web3.0 network topologies and data flows, we propose a Deep Reinforcement Learning-Based Decentralized Caching (DRL-DC) for TDC-Cache to dynamically optimize caching strategies of distributed oracles. Furthermore, we develop a Proof of Cooperative Learning (PoCL) consensus to maintain the consistency of decentralized caching decisions within DON. Experimental results show that, compared with existing approaches, the proposed framework reduces average access latency by 20%, increases the cache hit rate by at most 18%, and improves the average success consensus rate by 10%. Overall, this paper serves as a first foray into the investigation of decentralized caching framework and strategy for Web3.0. HE rapid evolution of Web3.0 is driving the transition from traditional centralized systems to decentralized architectures. Leveraging blockchain, decentralized storage, and smart contracts, Web3.0 empowers users with unprecedented self-sovereignty over their own data through Decentralized Applications (DApps) [1].


Learning Agile Striker Skills for Humanoid Soccer Robots from Noisy Sensory Input

arXiv.org Artificial Intelligence

Learning fast and robust ball-kicking skills is a critical capability for humanoid soccer robots, yet it remains a challenging problem due to the need for rapid leg swings, postural stability on a single support foot, and robustness under noisy sensory input and external perturbations (e.g., opponents). This paper presents a reinforcement learning (RL)-based system that enables humanoid robots to execute robust continual ball-kicking with adaptability to different ball-goal configurations. The system extends a typical teacher-student training framework -- in which a "teacher" policy is trained with ground truth state information and the "student" learns to mimic it with noisy, imperfect sensing -- by including four training stages: (1) long-distance ball chasing (teacher); (2) directional kicking (teacher); (3) teacher policy distillation (student); and (4) student adaptation and refinement (student). Key design elements -- including tailored reward functions, realistic noise modeling, and online constrained RL for adaptation and refinement -- are critical for closing the sim-to-real gap and sustaining performance under perceptual uncertainty. Extensive evaluations in both simulation and on a real robot demonstrate strong kicking accuracy and goal-scoring success across diverse ball-goal configurations. Ablation studies further highlight the necessity of the constrained RL, noise modeling, and the adaptation stage. This work presents a system for learning robust continual humanoid ball-kicking under imperfect perception, establishing a benchmark task for visuomotor skill learning in humanoid whole-body control.


Bellman Optimality of Average-Reward Robust Markov Decision Processes with a Constant Gain

arXiv.org Artificial Intelligence

Learning and optimal control under robust Markov decision processes (MDPs) have received increasing attention, yet most existing theory, algorithms, and applications focus on finite-horizon or discounted models. Long-run average-reward formulations, while natural in many operations research and management contexts, remain underexplored. This is primarily because the dynamic programming foundations are technically challenging and only partially understood, with several fundamental questions remaining open. This paper steps toward a general framework for average-reward robust MDPs by analyzing the constant-gain setting. We study the average-reward robust control problem with possible information asymmetries between the controller and an S-rectangular adversary. Our analysis centers on the constant-gain robust Bellman equation, examining both the existence of solutions and their relationship to the optimal average reward. Specifically, we identify when solutions to the robust Bellman equation characterize the optimal average reward and stationary policies, and we provide one-sided weak communication conditions ensuring solutions' existence. These findings expand the dynamic programming theory for average-reward robust MDPs and lay a foundation for robust dynamic decision making under long-run average criteria in operational environments.


Distributionally Robust Markov Games with Average Reward

arXiv.org Artificial Intelligence

We study distributionally robust Markov games (DR-MGs) with the average-reward criterion, a framework for multi-agent decision-making under uncertainty over extended horizons. In average reward DR-MGs, agents aim to maximize their worst-case infinite-horizon average reward, to ensure satisfactory performance under environment uncertainties and opponent actions. We first establish a connection between the best-response policies and the optimal policies for the induced single-agent problems. Under a standard irreducible assumption, we derive a correspondence between the optimal policies and the solutions of the robust Bellman equation, and derive the existence of stationary Nash Equilibrium (NE) based on these results. We further study DR-MGs under the weakly communicating setting, where we construct a set-valued map and show its value is a subset of the best-response policies, convex and upper hemi-continuous, and derive the existence of NE. We then explore algorithmic solutions, by first proposing a Robust Nash-Iteration algorithm and providing convergence guarantees under some additional assumptions and a NE computing oracle. We further develop a temporal-difference based algorithm for DR-MGs, and provide convergence guarantees without any additional oracle or assumptions. Finally, we connect average-reward robust NE to discounted ones, showing that the average reward robust NE can be approximated by the discounted ones under a large discount factor. Our studies provide a comprehensive theoretical and algorithmic foundation for decision-making in complex, uncertain, and long-running multi-player environments.


Optimizing Algorithms for Mobile Health Interventions with Active Querying Optimization

arXiv.org Machine Learning

Reinforcement learning in mobile health (mHealth) interventions requires balancing intervention efficacy with user burden, particularly when state measurements (for example, user surveys or feedback) are costly yet essential. The Act-Then-Measure (ATM) heuristic addresses this challenge by decoupling control and measurement actions within the Action-Contingent Noiselessly Observable Markov Decision Process (ACNO-MDP) framework. However, the standard ATM algorithm relies on a temporal-difference-inspired Q-learning method, which is prone to instability in sparse and noisy environments. In this work, we propose a Bayesian extension to ATM that replaces standard Q-learning with a Kalman filter-style Bayesian update, maintaining uncertainty-aware estimates of Q-values and enabling more stable and sample-efficient learning. We evaluate our method in both toy environments and clinically motivated testbeds. In small, tabular environments, Bayesian ATM achieves comparable or improved scalarized returns with substantially lower variance and more stable policy behavior. In contrast, in larger and more complex mHealth settings, both the standard and Bayesian ATM variants perform poorly, suggesting a mismatch between ATM's modeling assumptions and the structural challenges of real-world mHealth domains. These findings highlight the value of uncertainty-aware methods in low-data settings while underscoring the need for new RL algorithms that explicitly model causal structure, continuous states, and delayed feedback under observation cost constraints.