Goto

Collaborating Authors

 Reinforcement Learning


Natural Actor-Critic for Robust Reinforcement Learning with Function Approximation

Neural Information Processing Systems

We study robust reinforcement learning (RL) with the goal of determining a well-performing policy that is robust against model mismatch between the training simulator and the testing environment. Previous policy-based robust RL algorithms mainly focus on the tabular setting under uncertainty sets that facilitate robust policy evaluation, but are no longer tractable when the number of states scales up. To this end, we propose two novel uncertainty set formulations, one based on double sampling and the other on an integral probability metric. Both make large-scale robust RL tractable even when one only has access to a simulator. We propose a robust natural actor-critic (RNAC) approach that incorporates the new uncertainty sets and employs function approximation. We provide finite-time convergence guarantees for the proposed RNAC algorithm to the optimal robust policy within the function approximation error. Finally, we demonstrate the robust performance of the policy learned by our proposed RNAC approach in multiple MuJoCo environments and a real-world TurtleBot navigation task.


RL without TD learning

AIHub

In this post, I'll introduce a reinforcement learning (RL) algorithm based on an "alternative" paradigm: divide and conquer We can do Reinforcement Learning (RL) based on divide and conquer, instead of temporal difference (TD) learning. There are two classes of algorithms in RL: on-policy RL and off-policy RL. On-policy RL means we can use fresh data collected by the current policy. In other words, we have to throw away old data each time we update the policy. Algorithms like PPO and GRPO (and policy gradient methods in general) belong to this category.


Convergence Guarantees for Federated SARSA with Local Training and Heterogeneous Agents

arXiv.org Machine Learning

We present a novel theoretical analysis of Federated SARSA (FedSARSA) with linear function approximation and local training. We establish convergence guarantees for FedSARSA in the presence of heterogeneity, both in local transitions and rewards, providing the first sample and communication complexity bounds in this setting. At the core of our analysis is a new, exact multi-step error expansion for single-agent SARSA, which is of independent interest. Our analysis precisely quantifies the impact of heterogeneity, demonstrating the convergence of FedSARSA with multiple local updates. Crucially, we show that FedSARSA achieves linear speed-up with respect to the number of agents, up to higher-order terms due to Markovian sampling. Numerical experiments support our theoretical findings.


Stackelberg Learning from Human Feedback: Preference Optimization as a Sequential Game

arXiv.org Machine Learning

We introduce Stackelberg Learning from Human Feedback (SLHF), a new framework for preference optimization. SLHF frames the alignment problem as a sequential-move game between two policies: a Leader, which commits to an action, and a Follower, which responds conditionally on the Leader's action. This approach decomposes preference optimization into a refinement problem for the Follower and an optimization problem against an adversary for the Leader. Unlike Reinforcement Learning from Human Feedback (RLHF), which assigns scalar rewards to actions, or Nash Learning from Human Feedback (NLHF), which seeks a simultaneous-move equilibrium, SLHF leverages the asymmetry of sequential play to capture richer preference structures. The sequential design of SLHF naturally enables inference-time refinement, as the Follower learns to improve the Leader's actions, and these refinements can be leveraged through iterative sampling. We compare the solution concepts of SLHF, RLHF, and NLHF, and lay out key advantages in consistency, data sensitivity, and robustness to intransitive preferences. Experiments on large language models demonstrate that SLHF achieves strong alignment across diverse preference datasets, scales from 0.5B to 8B parameters, and yields inference-time refinements that transfer across model families without further fine-tuning.


A Bayesian latent class reinforcement learning framework to capture adaptive, feedback-driven travel behaviour

arXiv.org Machine Learning

Many travel decisions involve a degree of experience formation, where individuals learn their preferences over time. At the same time, there is extensive scope for heterogeneity across individual travellers, both in their underlying preferences and in how these evolve. The present paper puts forward a Latent Class Reinforcement Learning (LCRL) model that allows analysts to capture both of these phenomena. We apply the model to a driving simulator dataset and estimate the parameters through Variational Bayes. We identify three distinct classes of individuals that differ markedly in how they adapt their preferences: the first displays context-dependent preferences with context-specific exploitative tendencies; the second follows a persistent exploitative strategy regardless of context; and the third engages in an exploratory strategy combined with context-specific preferences.


Interpretable Hypothesis-Driven Trading:A Rigorous Walk-Forward Validation Framework for Market Microstructure Signals

arXiv.org Machine Learning

We develop a rigorous walk-forward validation framework for algorithmic trading designed to mitigate overfitting and lookahead bias. Our methodology combines interpretable hypothesis-driven signal generation with reinforcement learning and strict out-of-sample testing. The framework enforces strict information set discipline, employs rolling window validation across 34 independent test periods, maintains complete interpretability through natural language hypothesis explanations, and incorporates realistic transaction costs and position constraints. Validating five market microstructure patterns across 100 US equities from 2015 to 2024, the system yields modest annualized returns (0.55%, Sharpe ratio 0.33) with exceptional downside protection (maximum drawdown -2.76%) and market-neutral characteristics (beta = 0.058). Performance exhibits strong regime dependence, generating positive returns during high-volatility periods (0.60% quarterly, 2020-2024) while underperforming in stable markets (-0.16%, 2015-2019). We report statistically insignificant aggregate results (p-value 0.34) to demonstrate a reproducible, honest validation protocol that prioritizes interpretability and extends naturally to advanced hypothesis generators, including large language models. The key empirical finding reveals that daily OHLCV-based microstructure signals require elevated information arrival and trading activity to function effectively. The framework provides complete mathematical specifications and open-source implementation, establishing a template for rigorous trading system evaluation that addresses the reproducibility crisis in quantitative finance research. For researchers, practitioners, and regulators, this work demonstrates that interpretable algorithmic trading strategies can be rigorously validated without sacrificing transparency or regulatory compliance.


Goal Reaching with Eikonal-Constrained Hierarchical Quasimetric Reinforcement Learning

arXiv.org Machine Learning

Goal-Conditioned Reinforcement Learning (GCRL) mitigates the difficulty of reward design by framing tasks as goal reaching rather than maximizing hand-crafted reward signals. In this setting, the optimal goal-conditioned value function naturally forms a quasimetric, motivating Quasimetric RL (QRL), which constrains value learning to quasimetric mappings and enforces local consistency through discrete, trajectory-based constraints. We propose Eikonal-Constrained Quasimetric RL (Eik-QRL), a continuous-time reformulation of QRL based on the Eikonal Partial Differential Equation (PDE). This PDE-based structure makes Eik-QRL trajectory-free, requiring only sampled states and goals, while improving out-of-distribution generalization. We provide theoretical guarantees for Eik-QRL and identify limitations that arise under complex dynamics. To address these challenges, we introduce Eik-Hierarchical QRL (Eik-HiQRL), which integrates Eik-QRL into a hierarchical decomposition. Empirically, Eik-HiQRL achieves state-of-the-art performance in offline goal-conditioned navigation and yields consistent gains over QRL in manipulation tasks, matching temporal-difference methods.


Active Inference with Reusable State-Dependent Value Profiles

arXiv.org Machine Learning

Adaptive behavior in volatile environments requires agents to deploy different value-control regimes across latent contexts, but representing separate preferences, policy biases, and action confidence for every situation is intractable. We introduce value profiles: a small set of reusable bundles of value-related parameters--outcome preferences, policy priors, and policy precision--that are assigned to hidden states in the generative model. As posterior beliefs over states evolve trial-by-trial, effective control parameters emerge through belief-weighted mixing, enabling state-conditional strategy recruitment without maintaining independent parameters for each situation. We evaluate this framework in probabilistic reversal learning, comparing static precision, entropy-coupled dynamic precision, and profile-based models using cross-validated log-likelihood and information criteria. Model comparison using AIC favors the profile-based model over simpler alternatives ( 100-point differences), with consistent parameter recovery demonstrating structural identifiability even when context must be inferred from noisy observations. Model-based inference suggests that, in this task, adaptive control operates primarily through policy prior modulation rather than policy precision modulation, with gradual belief-driven profile recruitment confirming state-conditional rather than merely uncertainty-driven control. Overall, reusable value profiles provide a tractable computational account of belief-conditioned value control in volatile environments, providing a reusable, mode-like representational scheme for behavioral flexibility that yields testable signatures of belief-conditioned control.


Decoupled Q-Chunking

arXiv.org Machine Learning

Temporal-difference (TD) methods learn state and action values efficiently by bootstrapping from their own future value predictions, but such a self-bootstrapping mechanism is prone to bootstrapping bias, where the errors in the value targets accumulate across steps and result in biased value estimates. Recent work has proposed to use chunked critics, which estimate the value of short action sequences ("chunks") rather than individual actions, speeding up value backup. However, extracting policies from chunked critics is challenging: policies must output the entire action chunk open-loop, which can be sub-optimal for environments that require policy reactivity and also challenging to model especially when the chunk length grows. Our key insight is to decouple the chunk length of the critic from that of the policy, allowing the policy to operate over shorter action chunks. We propose a novel algorithm that achieves this by optimizing the policy against a distilled critic for partial action chunks, constructed by optimistically backing up from the original chunked critic to approximate the maximum value achievable when a partial action chunk is extended to a complete one. This design retains the benefits of multi-step value propagation while sidestepping both the open-loop sub-optimality and the difficulty of learning action chunking policies for long action chunks. We evaluate our method on challenging, long-horizon offline goal-conditioned tasks and show that it reliably outperforms prior methods. Code: github.com/ColinQiyangLi/dqc.


SEA: Semantic Map Prediction for Active Exploration of Uncertain Areas

arXiv.org Artificial Intelligence

In this paper, we propose SEA, a novel approach for active robot exploration through semantic map prediction and a reinforcement learning-based hierarchical exploration policy. Unlike existing learning-based methods that rely on one-step waypoint prediction, our approach enhances the agent's long-term environmental understanding to facilitate more efficient exploration. We propose an iterative prediction-exploration framework that explicitly predicts the missing areas of the map based on current observations. The difference between the actual accumulated map and the predicted global map is then used to guide exploration. Additionally, we design a novel reward mechanism that leverages reinforcement learning to update the long-term exploration strategies, enabling us to construct an accurate semantic map within limited steps. Experimental results demonstrate that our method significantly outperforms state-of-the-art exploration strategies, achieving superior coverage ares of the global map within the same time constraints.