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 Reinforcement Learning


Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning

Neural Information Processing Systems

Predicting a sequence of actions has been crucial in the success of recent behavior cloning algorithms in robotics. Can similar ideas improve reinforcement learning (RL)? We answer affirmatively by observing that incorporating action sequences when predicting ground-truth return-to-go leads to lower validation loss. Motivated by this, we introduce Coarse-to-fine Q-Network with Action Sequence (CQN-AS), a novel value-based RL algorithm that learns a critic network that outputs Q-values over a sequence of actions, i.e., explicitly training the value function to learn the consequence of executing action sequences. Our experiments show that CQN-AS outperforms several baselines on a variety of sparse-reward humanoid control and tabletop manipulation tasks from BiGym and RLBench.


Structural Information-based Hierarchical Diffusion for Offline Reinforcement Learning

Neural Information Processing Systems

Diffusion-based generative methods have shown promising potential for modeling trajectories from offline reinforcement learning (RL) datasets, and hierarchical diffusion has been introduced to mitigate variance accumulation and computational challenges in long-horizon planning tasks. However, existing approaches typically assume a fixed two-layer diffusion hierarchy with a single predefined temporal scale, which limits adaptability to diverse downstream tasks and reduces flexibility in decision making. In this work, we propose SIHD, a novel Structural Information-based Hierarchical Diffusion framework for effective and stable offline policy learning in long-horizon environments with sparse rewards. Specifically, we analyze structural information embedded in offline trajectories to construct the diffusion hierarchy adaptively, enabling flexible trajectory modeling across multiple temporal scales. Rather than relying on reward predictions from localized sub-trajectories, we quantify the structural information gain of each state community and use it as a conditioning signal within the corresponding diffusion layer. To reduce overreliance on offline datasets, we introduce a structural entropy regularizer that encourages exploration of underrepresented states while avoiding extrapolation errors from distributional shifts. Extensive evaluations show that SIHD significantly outperforms state-of-the-art baselines in decision-making performance and demonstrates superior generalization across diverse scenarios.


Reinforcement Learning with Backtracking Feedback

Neural Information Processing Systems

Addressing the critical need for robust safety in Large Language Models (LLMs), particularly against adversarial attacks and in-distribution errors, we introduce Reinforcement Learning with Backtracking Feedback (RLBF). This framework advances upon prior methods, such as BSAFE, by primarily leveraging a Reinforcement Learning (RL) stage where models learn to dynamically correct their own generation errors. Through RL with critic feedback on the model's live outputs, LLMs are trained to identify and recover from their actual, emergent safety violations by emitting an efficient backtrack by x tokens signal, then continuing generation autoregressively. This RL process is crucial for instilling resilience against sophisticated adversarial strategies, including middle filling, Greedy Coordinate Gradient (GCG) attacks, and decoding parameter manipulations. To further support the acquisition of this backtracking capability, we also propose an enhanced Supervised Fine-Tuning (SFT) data generation strategy (BSAFE+). This method improves upon previous data creation techniques by injecting violations into coherent, originally safe text, providing more effective initial training for the backtracking mechanism. Comprehensive empirical evaluations demonstrate that RLBF significantly reduces attack success rates across diverse benchmarks and model scales, achieving superior safety outcomes while critically preserving foundational model utility.


Improving Reward Models with Proximal Policy Exploration for Preference-Based Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning (RL) heavily depends on well-designed reward functions, which are often biased and difficult to design for complex behaviors. Preference-based RL (PbRL) addresses this by learning reward models from human feedback, but its practicality is constrained by a critical dilemma: while existing methods reduce human effort through query optimization, they neglect the preference buffer's restricted coverage -- a factor that fundamentally determines the reliability of reward model. We systematically demonstrate this limitation creates distributional mismatch: reward models trained on static buffers reliably assess in-distribution trajectories but falter with out-of-distribution (OOD) trajectories from policy exploration.


Reinforcement Learning Teachers of Test Time Scaling

Neural Information Processing Systems

Training reasoning language models (LMs) with reinforcement learning (RL) for one-hot correctness inherently relies on the LM being able to explore and solve its task with some chance at initialization. Furthermore, a key use case of reasoning LMs is to act as teachers for distilling new students and cold-starting future RL iterations rather than being deployed themselves. From these considerations, we introduce a new framework that avoids RL's exploration challenge by training a new class of Reinforcement-Learned Teachers (RLTs) focused on yielding the most effective downstream distillation. RLTs are prompted with both the question and solution to each problem, and tasked to simply connect-the-dots with detailed explanations tailored for their students. We train RLTs with dense rewards obtained by feeding each explanation to the student and testing its understanding of the problem's solution. In practice, the raw outputs of a 7B RLT provide higher final performance on competition and graduate-level tasks than existing distillation and cold-starting pipelines that collect and postprocess the reasoning traces of orders of magnitude larger LMs. Furthermore, RLTs maintain their effectiveness when training larger students and when applied zero-shot to out-of-distribution tasks, unlocking new levels of efficiency and re-usability for the RL reasoning framework.


Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits

Neural Information Processing Systems

Reinforcement learning with outcome-based feedback faces a fundamental challenge: when rewards are only observed at trajectory endpoints, how do we assign credit to the right actions? This paper provides the first comprehensive analysis of this problem in online RL with general function approximation.


ShiQ: Bringing back Bellman to LLMs

Neural Information Processing Systems

The fine-tuning of pre-trained large language models (LLMs) using reinforcement learning (RL) is generally formulated as direct policy optimization. This approach was naturally favored as it efficiently improves a pretrained LLM with simple gradient updates. Another RL paradigm, Q-learning methods, has received far less attention in the LLM community while demonstrating major success in various non-LLM RL tasks. In particular, Q-learning effectiveness stems from its sample efficiency and ability to learn offline, which is particularly valuable given the high computational cost of sampling with LLM. However, naively applying a Q-learning-style update to the model's logits is ineffective due to the specificity of LLMs.


EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling

Neural Information Processing Systems

World models represent a promising approach for training reinforcement learning agents with significantly improved sample efficiency. While most world model methods primarily rely on sequences of discrete latent variables to model environment dynamics, this compression often neglects critical visual details essential for reinforcement learning. Recent diffusion-based world models condition generation on a fixed context length of frames to predict the next observation, using separate recurrent neural networks to model rewards and termination signals. Although this architecture effectively enhances visual fidelity, the fixed context length approach inherently limits memory capacity. In this paper, we introduce EDELINE, a unified world model architecture that integrates state space models with diffusion models. Our approach outperforms existing baselines across visually challenging Atari 100k tasks, memory-demanding Crafter benchmark, and 3D first-person ViZDoom environments, demonstrating superior performance in all these diverse challenges.


Memo: Training Memory-Efficient Embodied Agents with Reinforcement Learning

Neural Information Processing Systems

To enable embodied agents to operate effectively over extended timeframes, it is crucial to develop models that form and access memories to stay contextualized in their environment. In the current paradigm of training transformer-based policies for embodied sequential decision-making tasks, visual inputs often overwhelm the context limits of transformers, while humans can maintain and utilize a lifetime of experience compressed as memories. Significant compression is possible in principle, as much of the input is irrelevant and can be abstracted. However, existing approaches predominantly focus on either recurrent models with fixed-size memory or transformers with full-context reliance. In this work, we propose Memo, a transformer-based architecture and training recipe for reinforcement learning (RL) on memory-intensive, long-horizon tasks. Memo incorporates the creation and retrieval of memory by interleaving periodic summarization tokens with the inputs of a model during training. We demonstrate Memo's effectiveness on a grid-world meta-RL benchmark and a multi-object navigation task in photo-realistic indoor settings. Memo outperforms naive long-context transformer baselines while being more compute and storage efficient. Additionally, Memo generalizes better to longer contexts at inference time and remains robust in streaming settings, where historical context must be truncated to fit inference constraints.


Latent Chain-of-Thought for Visual Reasoning

Neural Information Processing Systems

Chain-of-thought (CoT) reasoning is critical for improving the interpretability and reliability of Large Vision-Language Models (LVLMs). However, existing training algorithms such as SFT, PPO, and GRPO may not generalize well across unseen reasoning tasks and heavily rely on a biased reward model. To address this challenge, we reformulate reasoning in LVLMs as posterior inference and propose a scalable training algorithm based on amortized variational inference. By leveraging diversity-seeking reinforcement learning algorithms, we introduce a novel sparse reward function for token-level learning signals that encourage diverse, high-likelihood latent CoT, overcoming deterministic sampling limitations and avoiding reward hacking. Additionally, we implement a Bayesian inference-scaling strategy that replaces costly Best-of-N and Beam Search with a marginal likelihood to efficiently rank optimal rationales and answers. We empirically demonstrate that the proposed method enhances the state-of-the-art LVLMs on four reasoning benchmarks, in terms of effectiveness, generalization, and interpretability.