Reinforcement Learning
Safe Reinforcement Learning with Natural Language Constraints
While safe reinforcement learning (RL) holds great promise for many practical applications like robotics or autonomous cars, current approaches require specifying constraints in mathematical form. Such specifications demand domain expertise, limiting the adoption of safe RL. In this paper, we propose learning to interpret natural language constraints for safe RL. To this end, we first introduce HAZARDWORLD, a new multi-task benchmark that requires an agent to optimize reward while not violating constraints specified in free-form text. We then develop an agent with a modular architecture that can interpret and adhere to such textual constraints while learning new tasks. Our model consists of (1) a constraint interpreter that encodes textual constraints into spatial and temporal representations of forbidden states, and (2) a policy network that uses these representations to produce a policy achieving minimal constraint violations during training. Across different domains in HAZARDWORLD, we show that our method achieves higher rewards (up to11x) and fewer constraint violations (by 1.8x) compared to existing approaches. However, in terms of absolute performance, HAZARDWORLD still poses significant challenges for agents to learn efficiently, motivating the need for future work.
A Partially-Supervised Reinforcement Learning Framework for Visual Active Search
Visual active search (VAS) has been proposed as a modeling framework in which visual cues are used to guide exploration, with the goal of identifying regions of interest in a large geospatial area. Its potential applications include identifying hot spots of rare wildlife poaching activity, search-and-rescue scenarios, identifying illegal trafficking of weapons, drugs, or people, and many others. State of the art approaches to VAS include applications of deep reinforcement learning (DRL), which yield end-to-end search policies, and traditional active search, which combines predictions with custom algorithmic approaches. While the DRL framework has been shown to greatly outperform traditional active search in such domains, its end-to-end nature does not make full use of supervised information attained either during training, or during actual search, a significant limitation if search tasks differ significantly from those in the training distribution. We propose an approach that combines the strength of both DRL and conventional active search approaches by decomposing the search policy into a prediction module, which produces a geospatial distribution of regions of interest based on task embedding and search history, and a search module, which takes the predictions and search history as input and outputs the search distribution. In addition, we develop a novel meta-learning approach for jointly learning the resulting combined policy that can make effective use of supervised information obtained both at training and decision time. Our extensive experiments demonstrate that the proposed representation and meta-learning frameworks significantly outperform state of the art in visual active search on several problem domains.
Adversarial Soft Advantage Fitting: Imitation Learning without Policy Optimization
Adversarial Imitation Learning alternates between learning a discriminator -- which tells apart expert's demonstrations from generated ones -- and a generator's policy to produce trajectories that can fool this discriminator. This alternated optimization is known to be delicate in practice since it compounds unstable adversarial training with brittle and sample-inefficient reinforcement learning. We propose to remove the burden of the policy optimization steps by leveraging a novel discriminator formulation. Specifically, our discriminator is explicitly conditioned on two policies: the one from the previous generator's iteration and a learnable policy. When optimized, this discriminator directly learns the optimal generator's policy. Consequently, our discriminator's update solves the generator's optimization problem for free: learning a policy that imitates the expert does not require an additional optimization loop. This formulation effectively cuts by half the implementation and computational burden of Adversarial Imitation Learning algorithms by removing the Reinforcement Learning phase altogether. We show on a variety of tasks that our simpler approach is competitive to prevalent Imitation Learning methods.
Reinforcement Learning in a Birth and Death Process: Breaking the Dependence on the State Space
In this paper, we revisit the regret of undiscounted reinforcement learning in MDPs with a birth and death structure. Specifically, we consider a controlled queue with impatient jobs and the main objective is to optimize a trade-off between energy consumption and user-perceived performance. Within this setting, the diameter $D$ of the MDP is $\Omega(S^S)$, where $S$ is the number of states. Therefore, the existing lower and upper bounds on the regret at time $T$, of order $O (\sqrt{DSAT})$ for MDPs with $S$ states and $A$ actions, may suggest that reinforcement learning is inefficient here. In our main result however, we exploit the structure of our MDPs to show that the regret of a slightly-tweaked version of the classical learning algorithm UCRL2 is in fact upper bounded by $\tilde{\mathcal{O}} (\sqrt{E_2AT})$ where $E_2$ is a weighted second moment of the stationary measure of a reference policy. Importantly, $E_2$ is bounded independently of $S$. Thus, our bound is asymptotically independent of the number of states and of the diameter. This result is based on a careful study of the number of visits performed by the learning algorithm to the states of the MDP, which is highly non-uniform.
Causal Imitation Learning With Unobserved Confounders
One of the common ways children learn is by mimicking adults. Imitation learning focuses on learning policies with suitable performance from demonstrations generated by an expert, with an unspecified performance measure, and unobserved reward signal. Popular methods for imitation learning start by either directly mimicking the behavior policy of an expert (behavior cloning) or by learning a reward function that prioritizes observed expert trajectories (inverse reinforcement learning). However, these methods rely on the assumption that covariates used by the expert to determine her/his actions are fully observed. In this paper, we relax this assumption and study imitation learning when sensory inputs of the learner and the expert differ. First, we provide a non-parametric, graphical criterion that is complete (both necessary and sufficient) for determining the feasibility of imitation from the combinations of demonstration data and qualitative assumptions about the underlying environment, represented in the form of a causal model. We then show that when such a criterion does not hold, imitation could still be feasible by exploiting quantitative knowledge of the expert trajectories. Finally, we develop an efficient procedure for learning the imitating policy from experts' trajectories.
Heuristic-Guided Reinforcement Learning
We provide a framework to accelerate reinforcement learning (RL) algorithms by heuristics that are constructed by domain knowledge or offline data. Tabula rasa RL algorithms require environment interactions or computation that scales with the horizon of the sequential decision-making task. Using our framework, we show how heuristic-guided RL induces a much shorter horizon sub-problem that provably solves the original task. Our framework can be viewed as a horizon-based regularization for controlling bias and variance in RL under a finite interaction budget. In theory, we characterize the properties of a good heuristic and the resulting impact on RL acceleration. In particular, we introduce the novel concept of an improvable heuristic that can allow any RL agent to conservatively extrapolate beyond its prior knowledge. In practice, we instantiate our framework to accelerate several state-of-the-art algorithms in simulated robotic control tasks and procedurally generated games. Our framework complements the rich literature on warm-starting RL using expert demonstrations or exploratory data-sets, and creates a unified channel to inject prior knowledge into RL.
Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach
Policy evaluation via Monte Carlo (MC) simulation is at the core of many MC Reinforcement Learning (RL) algorithms (e.g., policy gradient methods). In this context, the designer of the learning system specifies an interaction budget that the agent usually spends by collecting trajectories of within a simulator. However, is this data collection strategy the best option? To answer this question, in this paper, we consider as quality index the variance of an unbiased policy return estimator that uses trajectories of different lengths, i.e., . We first derive a closed-form expression of this variance that clearly shows the sub-optimality of the fixed-length trajectory schedule. Furthermore, it suggests that adaptive data collection strategies that spend the available budget sequentially might be able to allocate a larger portion of transitions in timesteps in which more accurate sampling is required to reduce the variance of the final estimate.
Provably Efficient Reinforcement Learning with Linear Function Approximation under Adaptivity Constraints
We study reinforcement learning (RL) with linear function approximation under the adaptivity constraint. We consider two popular limited adaptivity models: the batch learning model and the rare policy switch model, and propose two efficient online RL algorithms for episodic linear Markov decision processes, where the transition probability and the reward function can be represented as a linear function of some known feature mapping. In specific, for the batch learning model, our proposed LSVI-UCB-Batch algorithm achieves an $\tilde O(\sqrt{d^3H^3T} + dHT/B)$ regret, where $d$ is the dimension of the feature mapping, $H$ is the episode length, $T$ is the number of interactions and $B$ is the number of batches. Our result suggests that it suffices to use only $\sqrt{T/dH}$ batches to obtain $\tilde O(\sqrt{d^3H^3T})$ regret. For the rare policy switch model, our proposed LSVI-UCB-RareSwitch algorithm enjoys an $\tilde O(\sqrt{d^3H^3T[1+T/(dH)]^{dH/B}})$ regret, which implies that $dH\log T$ policy switches suffice to obtain the $\tilde O(\sqrt{d^3H^3T})$ regret. Our algorithms achieve the same regret as the LSVI-UCB algorithm \citep{jin2020provably}, yet with a substantially smaller amount of adaptivity. We also establish a lower bound for the batch learning model, which suggests that the dependency on $B$ in our regret bound is tight.
Leverage the Average: an Analysis of KL Regularization in Reinforcement Learning
Recent Reinforcement Learning (RL) algorithms making use of Kullback-Leibler (KL) regularization as a core component have shown outstanding performance. Yet, only little is understood theoretically about why KL regularization helps, so far. We study KL regularization within an approximate value iteration scheme and show that it implicitly averages q-values. Leveraging this insight, we provide a very strong performance bound, the very first to combine two desirable aspects: a linear dependency to the horizon (instead of quadratic) and an error propagation term involving an averaging effect of the estimation errors (instead of an accumulation effect). We also study the more general case of an additional entropy regularizer. The resulting abstract scheme encompasses many existing RL algorithms. Some of our assumptions do not hold with neural networks, so we complement this theoretical analysis with an extensive empirical study.
Safe Reinforcement Learning via Curriculum Induction
In safety-critical applications, autonomous agents may need to learn in an environment where mistakes can be very costly. In such settings, the agent needs to behave safely not only after but also while learning. To achieve this, existing safe reinforcement learning methods make an agent rely on priors that let it avoid dangerous situations during exploration with high probability, but both the probabilistic guarantees and the smoothness assumptions inherent in the priors are not viable in many scenarios of interest such as autonomous driving. This paper presents an alternative approach inspired by human teaching, where an agent learns under the supervision of an automatic instructor that saves the agent from violating constraints during learning. In this model, we introduce the monitor that neither needs to know how to do well at the task the agent is learning nor needs to know how the environment works. Instead, it has a library of reset controllers that it activates when the agent starts behaving dangerously, preventing it from doing damage. Crucially, the choices of which reset controller to apply in which situation affect the speed of agent learning. Based on observing agents' progress the teacher itself learns a policy for choosing the reset controllers, a curriculum, to optimize the agent's final policy reward. Our experiments use this framework in two environments to induce curricula for safe and efficient learning.