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 Reinforcement Learning


Heuristic-Guided Reinforcement Learning

Neural Information Processing Systems

We provide a framework to accelerate reinforcement learning (RL) algorithms by heuristics that are constructed by domain knowledge or offline data. Tabula rasa RL algorithms require environment interactions or computation that scales with the horizon of the sequential decision-making task. Using our framework, we show how heuristic-guided RL induces a much shorter horizon sub-problem that provably solves the original task. Our framework can be viewed as a horizon-based regularization for controlling bias and variance in RL under a finite interaction budget. In theory, we characterize the properties of a good heuristic and the resulting impact on RL acceleration. In particular, we introduce the novel concept of an improvable heuristic that can allow any RL agent to conservatively extrapolate beyond its prior knowledge. In practice, we instantiate our framework to accelerate several state-of-the-art algorithms in simulated robotic control tasks and procedurally generated games. Our framework complements the rich literature on warm-starting RL using expert demonstrations or exploratory data-sets, and creates a unified channel to inject prior knowledge into RL.


Truncating Trajectories in Monte Carlo Policy Evaluation: an Adaptive Approach

Neural Information Processing Systems

Policy evaluation via Monte Carlo (MC) simulation is at the core of many MC Reinforcement Learning (RL) algorithms (e.g., policy gradient methods). In this context, the designer of the learning system specifies an interaction budget that the agent usually spends by collecting trajectories of within a simulator. However, is this data collection strategy the best option? To answer this question, in this paper, we consider as quality index the variance of an unbiased policy return estimator that uses trajectories of different lengths, i.e., . We first derive a closed-form expression of this variance that clearly shows the sub-optimality of the fixed-length trajectory schedule. Furthermore, it suggests that adaptive data collection strategies that spend the available budget sequentially might be able to allocate a larger portion of transitions in timesteps in which more accurate sampling is required to reduce the variance of the final estimate.


Provably Efficient Reinforcement Learning with Linear Function Approximation under Adaptivity Constraints

Neural Information Processing Systems

We study reinforcement learning (RL) with linear function approximation under the adaptivity constraint. We consider two popular limited adaptivity models: the batch learning model and the rare policy switch model, and propose two efficient online RL algorithms for episodic linear Markov decision processes, where the transition probability and the reward function can be represented as a linear function of some known feature mapping. In specific, for the batch learning model, our proposed LSVI-UCB-Batch algorithm achieves an $\tilde O(\sqrt{d^3H^3T} + dHT/B)$ regret, where $d$ is the dimension of the feature mapping, $H$ is the episode length, $T$ is the number of interactions and $B$ is the number of batches. Our result suggests that it suffices to use only $\sqrt{T/dH}$ batches to obtain $\tilde O(\sqrt{d^3H^3T})$ regret. For the rare policy switch model, our proposed LSVI-UCB-RareSwitch algorithm enjoys an $\tilde O(\sqrt{d^3H^3T[1+T/(dH)]^{dH/B}})$ regret, which implies that $dH\log T$ policy switches suffice to obtain the $\tilde O(\sqrt{d^3H^3T})$ regret. Our algorithms achieve the same regret as the LSVI-UCB algorithm \citep{jin2020provably}, yet with a substantially smaller amount of adaptivity. We also establish a lower bound for the batch learning model, which suggests that the dependency on $B$ in our regret bound is tight.


Leverage the Average: an Analysis of KL Regularization in Reinforcement Learning

Neural Information Processing Systems

Recent Reinforcement Learning (RL) algorithms making use of Kullback-Leibler (KL) regularization as a core component have shown outstanding performance. Yet, only little is understood theoretically about why KL regularization helps, so far. We study KL regularization within an approximate value iteration scheme and show that it implicitly averages q-values. Leveraging this insight, we provide a very strong performance bound, the very first to combine two desirable aspects: a linear dependency to the horizon (instead of quadratic) and an error propagation term involving an averaging effect of the estimation errors (instead of an accumulation effect). We also study the more general case of an additional entropy regularizer. The resulting abstract scheme encompasses many existing RL algorithms. Some of our assumptions do not hold with neural networks, so we complement this theoretical analysis with an extensive empirical study.


Safe Reinforcement Learning via Curriculum Induction

Neural Information Processing Systems

In safety-critical applications, autonomous agents may need to learn in an environment where mistakes can be very costly. In such settings, the agent needs to behave safely not only after but also while learning. To achieve this, existing safe reinforcement learning methods make an agent rely on priors that let it avoid dangerous situations during exploration with high probability, but both the probabilistic guarantees and the smoothness assumptions inherent in the priors are not viable in many scenarios of interest such as autonomous driving. This paper presents an alternative approach inspired by human teaching, where an agent learns under the supervision of an automatic instructor that saves the agent from violating constraints during learning. In this model, we introduce the monitor that neither needs to know how to do well at the task the agent is learning nor needs to know how the environment works. Instead, it has a library of reset controllers that it activates when the agent starts behaving dangerously, preventing it from doing damage. Crucially, the choices of which reset controller to apply in which situation affect the speed of agent learning. Based on observing agents' progress the teacher itself learns a policy for choosing the reset controllers, a curriculum, to optimize the agent's final policy reward. Our experiments use this framework in two environments to induce curricula for safe and efficient learning.


MAG-GNN: Reinforcement Learning Boosted Graph Neural Network

Neural Information Processing Systems

While Graph Neural Networks (GNNs) recently became powerful tools in graph learning tasks, considerable efforts have been spent on improving GNNs' structural encoding ability. A particular line of work proposed subgraph GNNs that use subgraph information to improve GNNs' expressivity and achieved great success. However, such effectivity sacrifices the efficiency of GNNs by enumerating all possible subgraphs. In this paper, we analyze the necessity of complete subgraph enumeration and show that a model can achieve a comparable level of expressivity by considering a small subset of the subgraphs. We then formulate the identification of the optimal subset as a combinatorial optimization problem and propose Magnetic Graph Neural Network (MAG-GNN), a reinforcement learning (RL) boosted GNN, to solve the problem. Starting with a candidate subgraph set, MAG-GNN employs an RL agent to iteratively update the subgraphs to locate the most expressive set for prediction. This reduces the exponential complexity of subgraph enumeration to the constant complexity of a subgraph search algorithm while keeping good expressivity. We conduct extensive experiments on many datasets, showing that MAG-GNN achieves competitive performance to state-of-the-art methods and even outperforms many subgraph GNNs. We also demonstrate that MAG-GNN effectively reduces the running time of subgraph GNNs.


Bayesian Optimistic Optimization: Optimistic Exploration for Model-based Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning (RL) is a general framework for modeling sequential decision making problems, at the core of which lies the dilemma of exploitation and exploration. An agent failing to explore systematically will inevitably fail to learn efficiently. Optimism in the face of uncertainty (OFU) is a conventionally successful strategy for efficient exploration. An agent following the OFU principle explores actively and efficiently. However, when applied to model-based RL, it involves specifying a confidence set of the underlying model and solving a series of nonlinear constrained optimization, which can be computationally intractable. This paper proposes an algorithm, Bayesian optimistic optimization (BOO), which adopts a dynamic weighting technique for enforcing the constraint rather than explicitly solving a constrained optimization problem. BOO is a general algorithm proved to be sample-efficient for models in a finite-dimensional reproducing kernel Hilbert space. We also develop techniques for effective optimization and show through some simulation experiments that BOO is competitive with the existing algorithms.


Online Decision Based Visual Tracking via Reinforcement Learning

Neural Information Processing Systems

A deep visual tracker is typically based on either object detection or template matching while each of them is only suitable for a particular group of scenes. It is straightforward to consider fusing them together to pursue more reliable tracking. However, this is not wise as they follow different tracking principles. Unlike previous fusion-based methods, we propose a novel ensemble framework, named DTNet, with an online decision mechanism for visual tracking based on hierarchical reinforcement learning. The decision mechanism substantiates an intelligent switching strategy where the detection and the template trackers have to compete with each other to conduct tracking within different scenes that they are adept in. Besides, we present a novel detection tracker which avoids the common issue of incorrect proposal. Extensive results show that our DTNet achieves state-of-the-art tracking performance as well as good balance between accuracy and efficiency. The project website is available at https://vsislab.github.io/DTNet/.


Outcome-Driven Reinforcement Learning via Variational Inference

Neural Information Processing Systems

While reinforcement learning algorithms provide automated acquisition of optimal policies, practical application of such methods requires a number of design decisions, such as manually designing reward functions that not only define the task, but also provide sufficient shaping to accomplish it. In this paper, we view reinforcement learning as inferring policies that achieve desired outcomes, rather than as a problem of maximizing rewards. To solve this inference problem, we establish a novel variational inference formulation that allows us to derive a well-shaped reward function which can be learned directly from environment interactions. From the corresponding variational objective, we also derive a new probabilistic Bellman backup operator and use it to develop an off-policy algorithm to solve goal-directed tasks. We empirically demonstrate that this method eliminates the need to hand-craft reward functions for a suite of diverse manipulation and locomotion tasks and leads to effective goal-directed behaviors.


Revisiting the Minimalist Approach to Offline Reinforcement Learning

Neural Information Processing Systems

Recent years have witnessed significant advancements in offline reinforcement learning (RL), resulting in the development of numerous algorithms with varying degrees of complexity. While these algorithms have led to noteworthy improvements, many incorporate seemingly minor design choices that impact their effectiveness beyond core algorithmic advances. However, the effect of these design choices on established baselines remains understudied. In this work, we aim to bridge this gap by conducting a retrospective analysis of recent works in offline RL and propose ReBRAC, a minimalistic algorithm that integrates such design elements built on top of the TD3+BC method. We evaluate ReBRAC on 51 datasets with both proprioceptive and visual state spaces using D4RL and V-D4RL benchmarks, demonstrating its state-of-the-art performance among ensemble-free methods in both offline and offline-to-online settings. To further illustrate the efficacy of these design choices, we perform a large-scale ablation study and hyperparameter sensitivity analysis on the scale of thousands of experiments.