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 Reinforcement Learning


Preference-based Reinforcement Learning with Finite-Time Guarantees

Neural Information Processing Systems

Preference-based Reinforcement Learning (PbRL) replaces reward values in traditional reinforcement learning by preferences to better elicit human opinion on the target objective, especially when numerical reward values are hard to design or interpret. Despite promising results in applications, the theoretical understanding of PbRL is still in its infancy. In this paper, we present the first finite-time analysis for general PbRL problems. We first show that a unique optimal policy may not exist if preferences over trajectories are deterministic for PbRL. If preferences are stochastic, and the preference probability relates to the hidden reward values, we present algorithms for PbRL, both with and without a simulator, that are able to identify the best policy up to accuracy $\varepsilon$ with high probability. Our method explores the state space by navigating to under-explored states, and solves PbRL using a combination of dueling bandits and policy search. Experiments show the efficacy of our method when it is applied to real-world problems.


Safe Policy Optimization with Local Generalized Linear Function Approximations

Neural Information Processing Systems

Safe exploration is a key to applying reinforcement learning (RL) in safety-critical systems. Existing safe exploration methods guaranteed safety under the assumption of regularity, and it has been difficult to apply them to large-scale real problems. We propose a novel algorithm, SPO-LF, that optimizes an agent's policy while learning the relation between a locally available feature obtained by sensors and environmental reward/safety using generalized linear function approximations. We provide theoretical guarantees on its safety and optimality. We experimentally show that our algorithm is 1) more efficient in terms of sample complexity and computational cost and 2) more applicable to large-scale problems than previous safe RL methods with theoretical guarantees, and 3) comparably sample-efficient and safer compared with existing advanced deep RL methods with safety constraints.


DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correction

Neural Information Processing Systems

Deep reinforcement learning can learn effective policies for a wide range of tasks, but is notoriously difficult to use due to instability and sensitivity to hyperparameters. The reasons for this remain unclear. In this paper, we study how RL methods based on bootstrapping-based Q-learning can suffer from a pathological interaction between function approximation and the data distribution used to train the Q-function: with standard supervised learning, online data collection should induce corrective feedback, where new data corrects mistakes in old predictions. With dynamic programming methods like Q-learning, such feedback may be absent. This can lead to potential instability, sub-optimal convergence, and poor results when learning from noisy, sparse or delayed rewards. Based on these observations, we propose a new algorithm, DisCor, which explicitly optimizes for data distributions that can correct for accumulated errors in the value function. DisCor computes a tractable approximation to the distribution that optimally induces corrective feedback, which we show results in reweighting samples based on the estimated accuracy of their target values.


Exponential Bellman Equation and Improved Regret Bounds for Risk-Sensitive Reinforcement Learning

Neural Information Processing Systems

We study risk-sensitive reinforcement learning (RL) based on the entropic risk measure. Although existing works have established non-asymptotic regret guarantees for this problem, they leave open an exponential gap between the upper and lower bounds. We identify the deficiencies in existing algorithms and their analysis that result in such a gap. To remedy these deficiencies, we investigate a simple transformation of the risk-sensitive Bellman equations, which we call the exponential Bellman equation. The exponential Bellman equation inspires us to develop a novel analysis of Bellman backup procedures in risk-sensitive RL algorithms, and further motivates the design of a novel exploration mechanism. We show that these analytic and algorithmic innovations together lead to improved regret upper bounds over existing ones.


Kernel-Based Function Approximation for Average Reward Reinforcement Learning: An Optimist No-Regret Algorithm

Neural Information Processing Systems

Reinforcement Learning (RL) utilizing kernel ridge regression to predict the expected value function represents a powerful method with great representational capacity. This setting is a highly versatile framework amenable to analytical results. We consider kernel-based function approximation for RL in the infinite horizon average reward setting, also referred to as the undiscounted setting. We propose an algorithm, similar to acquisition function based algorithms in the special case of bandits. We establish novel performance guarantees for our algorithm, under kernel-based modelling assumptions. Additionally, we derive a novel confidence interval for the kernel-based prediction of the expected value function, applicable across various RL problems.


What Did You Think Would Happen? Explaining Agent Behaviour through Intended Outcomes

Neural Information Processing Systems

We present a novel form of explanation for Reinforcement Learning, based around the notion of intended outcome. These explanations describe the outcome an agent is trying to achieve by its actions. We provide a simple proof that general methods for post-hoc explanations of this nature are impossible in traditional reinforcement learning. Rather, the information needed for the explanations must be collected in conjunction with training the agent. We derive approaches designed to extract local explanations based on intention for several variants of Q-function approximation and prove consistency between the explanations and the Q-values learned. We demonstrate our method on multiple reinforcement learning problems, and provide code to help researchers introspecting their RL environments and algorithms.


PaCo: Parameter-Compositional Multi-task Reinforcement Learning

Neural Information Processing Systems

The purpose of multi-task reinforcement learning (MTRL) is to train a single policy that can be applied to a set of different tasks. Sharing parameters allows us to take advantage of the similarities among tasks. However, the gaps between contents and difficulties of different tasks bring us challenges on both which tasks should share the parameters and what parameters should be shared, as well as the optimization challenges due to parameter sharing. In this work, we introduce a parameter-compositional approach (PaCo) as an attempt to address these challenges. In this framework, a policy subspace represented by a set of parameters is learned. Policies for all the single tasks lie in this subspace and can be composed by interpolating with the learned set. It allows not only flexible parameter sharing, but also a natural way to improve training.We demonstrate the state-of-the-art performance on Meta-World benchmarks, verifying the effectiveness of the proposed approach.


BAIL: Best-Action Imitation Learning for Batch Deep Reinforcement Learning

Neural Information Processing Systems

There has recently been a surge in research in batch Deep Reinforcement Learning (DRL), which aims for learning a high-performing policy from a given dataset without additional interactions with the environment. We propose a new algorithm, Best-Action Imitation Learning (BAIL), which strives for both simplicity and performance. BAIL learns a V function, uses the V function to select actions it believes to be high-performing, and then uses those actions to train a policy network using imitation learning. For the MuJoCo benchmark, we provide a comprehensive experimental study of BAIL, comparing its performance to four other batch Q-learning and imitation-learning schemes for a large variety of batch datasets. Our experiments show that BAIL's performance is much higher than the other schemes, and is also computationally much faster than the batch Q-learning schemes.


Reinforcement Learning in Factored MDPs: Oracle-Efficient Algorithms and Tighter Regret Bounds for the Non-Episodic Setting

Neural Information Processing Systems

We study reinforcement learning in non-episodic factored Markov decision processes (FMDPs). We propose two near-optimal and oracle-efficient algorithms for FMDPs. Assuming oracle access to an FMDP planner, they enjoy a Bayesian and a frequentist regret bound respectively, both of which reduce to the near-optimal bound $O(DS\sqrt{AT})$ for standard non-factored MDPs. We propose a tighter connectivity measure, factored span, for FMDPs and prove a lower bound that depends on the factored span rather than the diameter $D$. In order to decrease the gap between lower and upper bounds, we propose an adaptation of the REGAL.C algorithm whose regret bound depends on the factored span. Our oracle-efficient algorithms outperform previously proposed near-optimal algorithms on computer network administration simulations.


A Minimalist Approach to Offline Reinforcement Learning

Neural Information Processing Systems

Offline reinforcement learning (RL) defines the task of learning from a fixed batch of data. Due to errors in value estimation from out-of-distribution actions, most offline RL algorithms take the approach of constraining or regularizing the policy with the actions contained in the dataset. Built on pre-existing RL algorithms, modifications to make an RL algorithm work offline comes at the cost of additional complexity. Offline RL algorithms introduce new hyperparameters and often leverage secondary components such as generative models, while adjusting the underlying RL algorithm. In this paper we aim to make a deep RL algorithm work while making minimal changes. We find that we can match the performance of state-of-the-art offline RL algorithms by simply adding a behavior cloning term to the policy update of an online RL algorithm and normalizing the data. The resulting algorithm is a simple to implement and tune baseline, while more than halving the overall run time by removing the additional computational overheads of previous methods.