Reinforcement Learning
Open-World Drone Active Tracking with Goal-Centered Rewards
Drone Visual Active Tracking aims to autonomously follow a target object by controlling the motion system based on visual observations, providing a more practical solution for effective tracking in dynamic environments. However, accurate Drone Visual Active Tracking using reinforcement learning remains challenging due to the absence of a unified benchmark and the complexity of open-world environments with frequent interference. To address these issues, we pioneer a systematic solution. First, we propose DAT, the first open-world drone active air-to-ground tracking benchmark. It encompasses 24 city-scale scenes, featuring targets with human-like behaviors and high-fidelity dynamics simulation.
Gymnasium: A Standard Interface for Reinforcement Learning Environments
Reinforcement Learning (RL) is a continuously growing field that has the potential to revolutionize many areas of artificial intelligence. However, despite its promise, RL research is often hindered by the lack of standardization in environment and algorithm implementations. This makes it difficult for researchers to compare and build upon each other's work, slowing down progress in the field.Gymnasium is an open-source library that provides a standard API for RL environments, aiming to tackle this issue. Gymnasium's main feature is a set of abstractions that allow for wide interoperability between environments and training algorithms, making it easier for researchers to develop and test RL algorithms. In addition, Gymnasium provides a collection of easy-to-use environments, tools for easily customizing environments, and tools to ensure the reproducibility and robustness of RL research.Through this unified framework, Gymnasium significantly streamlines the process of developing and testing RL algorithms, enabling researchers to focus more on innovation and less on implementation details. By providing a standardized platform for RL research, Gymnasium helps to drive forward the field of reinforcement learning and unlock its full potential.
DEAL: Diffusion Evolution Adversarial Learning for Sim-to-Real Transfer
Training Reinforcement Learning (RL) controllers in simulation offers cost-efficiency and safety advantages. However, the resultant policies often suffer significant performance degradation during real-world deployment due to the reality gap. Previous works like System Identification (Sys-Id) have attempted to bridge this discrepancy by improving simulator fidelity, but encounter challenges including the collapse of high-dimensional parameter identification, low identification accuracy, and unstable convergence dynamics. To address these challenges, we propose a novel Sys-Id framework that combines Diffusion Evolution with Adversarial Learning (DEAL) to iteratively infer physical parameters with limited real-world data, which makes the state transitions between simulation and reality as similar as possible. Specifically, our method iteratively refines physical parameters through a dual mechanism: a discriminator network evaluates the similarity of state transitions between parameterized simulations and target environment as fitness guidance, while diffusion evolution adaptively modulates noise prediction and denoising processes to optimize parameter distributions.
Co-Evolving LLM Coder and Unit Tester via Reinforcement Learning
Mathematical reasoning in large language models has been successfully incentivized through reinforcement learning with verifiable rewards, leading to improved one-shot precision. In this work, we turn our focus to the coding domain. Beyond one-shot precision, we highlight unit test generation as another key factor for enhancing coding ability, since accurate unit tests are essential for enabling self-checking and self-correction during inference. Traditional approaches for fine-tuning LLMs on unit test generation rely heavily on ground-truth code solutions in the training data. We propose CURE, a novel reinforcement learning framework with a dedicated reward design that co-evolves coding and unit test generation capabilities based on their interaction outcomes--without any ground-truth code as supervision.
ORIGAMISPACE: Benchmarking Multimodal LLMs in Multi-Step Spatial Reasoning with Mathematical Constraints
Spatial reasoning is a key capability in the field of artificial intelligence, especially crucial in areas such as robotics, computer vision, and natural language understanding. However, evaluating the ability of multimodal large language models (MLLMs) in complex spatial reasoning still faces challenges, particularly in scenarios requiring multi-step reasoning and precise mathematical constraints. This paper introduces ORIGAMISPACE, a new dataset and benchmark designed to evaluate the multi-step spatial reasoning ability and the capacity to handle mathematical constraints of MLLMs through origami tasks. The dataset contains 350 data instances, each comprising a strictly formatted crease pattern (CP diagram), the Compiled Flat Pattern, the complete Folding Process, and the final Folded Shape Image. We propose four evaluation tasks: Pattern Prediction, Multi-step Spatial Reasoning, Spatial Relationship Prediction, and End-to-End CP Code Generation. For the CP code generation task, we design an interactive environment and explore the possibility of using reinforcement learning methods to train MLLMs. Through experiments on existing MLLMs, we initially reveal the strengths and weaknesses of these models in handling complex spatial reasoning tasks.
Time Reversal Symmetry for Efficient Robotic Manipulations in Deep Reinforcement Learning
Symmetry is pervasive in robotics and has been widely exploited to improve sample efficiency in deep reinforcement learning (DRL). However, existing approaches primarily focus on spatial symmetries--such as reflection, rotation, and translation--while largely neglecting temporal symmetries. To address this gap, we explore time reversal symmetry, a form of temporal symmetry commonly found in robotics tasks such as door opening and closing. We propose Time Reversal symmetry enhanced Deep Reinforcement Learning (TR-DRL), a framework that combines trajectory reversal augmentation and time reversal guided reward shaping to efficiently solve temporally symmetric tasks. Our method generates reversed transitions from fully reversible transitions, identified by a proposed dynamics-consistent filter, to augment the training data. For partially reversible transitions, we apply reward shaping to guide learning, according to successful trajectories from the reversed task. Extensive experiments on the Robosuite and MetaWorld benchmarks demonstrate that TR-DRL is effective in both single-task and multi-task settings, achieving higher sample efficiency and stronger final performance compared to baseline methods.
Temporal-Difference Variational Continual Learning
Machine Learning models in real-world applications must continuously learn new tasks to adapt to shifts in the data-generating distribution. Yet, for Continual Learning (CL), models often struggle to balance learning new tasks (plasticity) with retaining previous knowledge (memory stability). Consequently, they are susceptible to Catastrophic Forgetting, which degrades performance and undermines the reliability of deployed systems. In the Bayesian CL literature, variational methods tackle this challenge by employing a learning objective that recursively updates the posterior distribution while constraining it to stay close to its previous estimate. Nonetheless, we argue that these methods may be ineffective due to compounding approximation errors over successive recursions. To mitigate this, we propose new learning objectives that integrate the regularization effects of multiple previous posterior estimations, preventing individual errors from dominating future posterior updates and compounding over time. We reveal insightful connections between these objectives and Temporal-Difference methods, a popular learning mechanism in Reinforcement Learning and Neuroscience. Experiments on challenging CL benchmarks show that our approach effectively mitigates Catastrophic Forgetting, outperforming strong Variational CL methods.
Improving planning and MBRL with temporally-extended actions
Continuous time systems are often modeled using discrete time dynamics but this requires a small simulation step to maintain accuracy. In turn, this requires a large planning horizon which leads to computationally demanding planning problems and reduced performance. Previous work in model-free reinforcement learning has partially addressed this issue using action repeats where a policy is learned to determine a discrete action duration. Instead we propose to control the continuous decision timescale directly by using temporally-extended actions and letting the planner treat the duration of the action as an additional optimization variable along with the standard action variables. This additional structure has multiple advantages. It speeds up simulation time of trajectories and, importantly, it allows for deep horizon search in terms of primitive actions while using a shallow search depth in the planner. In addition, in the model-based reinforcement learning (MBRL) setting, it reduces compounding errors from model learning and improves training time for models. We show that this idea is effective and that the range for action durations can be automatically selected using a multi-armed bandit formulation and integrated into the MBRL framework. An extensive experimental evaluation both in planning and in MBRL, shows that our approach yields faster planning, better solutions, and that it enables solutions to problems that are not solved in the standard formulation.
Learning Personalized Ad Impact via Contextual Reinforcement Learning under Delayed Rewards
Online advertising platforms use automated auctions to connect advertisers with potential customers, requiring effective bidding strategies to maximize profits. Accurate ad impact estimation requires considering three key factors: delayed and long-term effects, cumulative ad impacts such as reinforcement or fatigue, and customer heterogeneity. However, these effects are often not jointly addressed in previous studies. To capture these factors, we model ad bidding as a Contextual Markov Decision Process (CMDP) with delayed Poisson rewards. For efficient estimation, we propose a two-stage maximum likelihood estimator combined with data-splitting strategies, ensuring controlled estimation error based on the first-stage estimator's (in)accuracy. Building on this, we design a reinforcement learning algorithm to derive efficient personalized bidding strategies. This approach achieves a near-optimal regret bound of $\tilde{\mathcal{O}}(dH^2\sqrt{T})$, where $d$ is the contextual dimension, $H$ is the number of rounds, and $T$ is the number of customers. Our theoretical findings are validated by simulation experiments.