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 Reinforcement Learning


Reinforcement Learning for Mixed Open-loop and Closed-loop Control

Neural Information Processing Systems

Closed-loop control relies on sensory feedback that is usually assumed tobe free . But if sensing incurs a cost, it may be costeffective totake sequences of actions in open-loop mode. We describe a reinforcement learning algorithm that learns to combine open-loop and closed-loop control when sensing incurs a cost. Although weassume reliable sensors, use of open-loop control means that actions must sometimes be taken when the current state of the controlled system is uncertain. This is a special case of the hidden-state problem in reinforcement learning, and to cope, our algorithm relies on short-term memory.


Why did TD-Gammon Work?

Neural Information Processing Systems

Although TD-Gammon is one of the major successes in machine learning, it has not led to similar impressive breakthroughs in temporal difference We werelearning for other applications or even other games. Instead we apply simple hill-climbing in a relative fitness environment. These results and further analysis suggest of Tesauro's program had more to do with thethat the surprising success of the learning task and the dynamics of theco-evolutionary structure backgammon game itself. 1 INTRODUCTION It took great chutzpah for Gerald Tesauro to start wasting computer cycles on temporal of Backgammon (Tesauro, 1992). After all, the dream ofprogram play itself in the hopes computers mastering a domain by self-play or "introspection" had been around since the early days of AI, forming part of Samuel's checker player (Samuel, 1959) and used in Donald Michie's MENACE tictac-toe learner (Michie, 1961). However such self-conditioning or nonexistent internal representations, had generally beensystems, with weak of scale and abandoned by the field of AI.


Exploiting Model Uncertainty Estimates for Safe Dynamic Control Learning

Neural Information Processing Systems

Model learning combined with dynamic programming has been shown to be effective for learning control of continuous state dynamic systems. The simplest method assumes the learned model is correct and applies dynamic programming to it, but many approximators provide uncertainty estimates on the fit. How can they be exploited? This paper addresses the case where the system must be prevented from having catastrophic failures during learning.We propose a new algorithm adapted from the dual control literature and use Bayesian locally weighted regression models with dynamic programming.A common reinforcement learning assumption is that aggressive exploration should be encouraged. This paper addresses the converse casein which the system has to reign in exploration.


Approximate Solutions to Optimal Stopping Problems

Neural Information Processing Systems

We propose and analyze an algorithm that approximates solutions to the problem of optimal stopping in a discounted irreducible aperiodic Markovchain. The scheme involves the use of linear combinations offixed basis functions to approximate a Q-function. The weights of the linear combination are incrementally updated through an iterative process similar to Q-Iearning, involving simulation ofthe underlying Markov chain. Due to space limitations, we only provide an overview of a proof of convergence (with probability 1)and bounds on the approximation error. This is the first theoretical result that establishes the soundness of a Q-Iearninglike algorithmwhen combined with arbitrary linear function approximators tosolve a sequential decision problem.


Multi-Grid Methods for Reinforcement Learning in Controlled Diffusion Processes

Neural Information Processing Systems

The optimal control problem reduces to a boundary value problem for a fully nonlinear second-order elliptic differential equation of Hamilton Jacobi-Bellman (HJB-) type. Numerical analysis provides multigrid methodsfor this kind of equation. In the case of Learning Control, however,the systems of equations on the various grid-levels are obtained using observed information (transitions and local cost). To ensure consistency, special attention needs to be directed toward thetype of time and space discretization during the observation. Analgorithm for multi-grid observation is proposed.


Machine-Learning Research

AI Magazine

Machine-learning research has been making great progress in many directions. This article summarizes four of these directions and discusses some current open problems. The four directions are (1) the improvement of classification accuracy by learning ensembles of classifiers, (2) methods for scaling up supervised learning algorithms, (3) reinforcement learning, and (4) the learning of complex stochastic models.


Improving Policies without Measuring Merits

Neural Information Processing Systems

Performing policy iteration in dynamic programming should only require knowledge of relative rather than absolute measures of the utility of actions (Werbos, 1991) - what Baird (1993) calls the ad vantages of actions at states. Nevertheless, most existing methods in dynamic programming (including Baird's) compute some form of absolute utility function. For smooth problems, advantages satisfy two differential consistency conditions (including the requirement that they be free of curl), and we show that enforcing these can lead to appropriate policy improvement solely in terms of advantages.


Improving Elevator Performance Using Reinforcement Learning

Neural Information Processing Systems

This paper describes the application of reinforcement learning (RL) to the difficult real world problem of elevator dispatching. The elevator domainposes a combination of challenges not seen in most RL research to date. Elevator systems operate in continuous state spaces and in continuous time as discrete event dynamic systems. Their states are not fully observable and they are nonstationary due to changing passenger arrival rates. In addition, we use a team of RL agents, each of which is responsible for controlling one elevator car.The team receives a global reinforcement signal which appears noisy to each agent due to the effects of the actions of the other agents, the random nature of the arrivals and the incomplete observation of the state.


Improving Elevator Performance Using Reinforcement Learning

Neural Information Processing Systems

This paper describes the application of reinforcement learning (RL) to the difficult real world problem of elevator dispatching. The elevator domain poses a combination of challenges not seen in most RL research to date. Elevator systems operate in continuous state spaces and in continuous time as discrete event dynamic systems. Their states are not fully observable and they are nonstationary due to changing passenger arrival rates. In addition, we use a team of RL agents, each of which is responsible for controlling one elevator car.


Predictive Q-Routing: A Memory-based Reinforcement Learning Approach to Adaptive Traffic Control

Neural Information Processing Systems

The controllers usually have no or only very little prior knowledge of the environment. While only local communication between controllers is allowed, the controllers must cooperate among themselves to achieve the common, global objective. Finding the optimal routing policy in such a distributed manner is very difficult. Moreover, since the environment is non-stationary, the optimal policy varies with time as a result of changes in network traffic and topology.