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 Reinforcement Learning


The Efficient Learning of Multiple Task Sequences

Neural Information Processing Systems

I present a modular network architecture and a learning algorithm based on incremental dynamic programming that allows a single learning agent to learn to solve multiple Markovian decision tasks (MDTs) with significant transferof learning across the tasks. I consider a class of MDTs, called composite tasks, formed by temporally concatenating a number of simpler, elemental MDTs. The architecture is trained on a set of composite andelemental MDTs. The temporal structure of a composite task is assumed to be unknown and the architecture learns to produce a temporal decomposition.It is shown that under certain conditions the solution of a composite MDT can be constructed by computationally inexpensive modifications of the solutions of its constituent elemental MDTs. 1 INTRODUCTION Most applications of domain independent learning algorithms have focussed on learning single tasks. Building more sophisticated learning agents that operate in complex environments will require handling multiple tasks/goals (Singh, 1992). Research efforton the scaling problem has concentrated on discovering faster learning algorithms, and while that will certainly help, techniques that allow transfer of learning across tasks will be indispensable for building autonomous learning agents that have to learn to solve multiple tasks. In this paper I consider a learning agent that interacts with an external, finite-state, discrete-time, stochastic dynamical environment andfaces multiple sequences of Markovian decision tasks (MDTs).


Simple statistical gradient-following algorithms for connectionist reinforcement learning

Classics

This article presents a general class of associative reinforcement learning algorithms for connectionist networks containing stochastic units. These algorithms, called REINFORCE algorithms, are shown to make weight adjustments in a direction that lies along the gradient of expected reinforcement in both immediate-reinforcement tasks and certain limited forms of delayed-reinforcement tasks, and they do this without explicitly computing gradient estimates or even storing information from which such estimates could be computed. Specific examples of such algorithms are presented, some of which bear a close relationship to certain existing algorithms while others are novel but potentially interesting in their own right. Also given are results that show how such algorithms can be naturally integrated with backpropagation. We close with a brief discussion of a number of additional issues surrounding the use of such algorithms, including what is known about their limiting behaviors as well as further considerations that might be used to help develop similar but potentially more powerful reinforcement learning algorithms.


Practical issues in temporal difference learning

Classics

This paper examines whether temporal difference methods for training connectionist networks, such as Sutton's TD(ฮป) algorithm, can be successfully applied to complex real-world problems. A number of important practical issues are identified and discussed from a general theoretical perspective. These practical issues are then examined in the context of a case study in which TD(ฮป) is applied to learning the game of backgammon from the outcome of self-play. This is apparently the first application of this algorithm to a complex non-trivial task. It is found that, with zero knowledge built in, the network is able to learn from scratch to play the entire game at a fairly strong intermediate level of performance, which is clearly better than conventional commercial programs, and which in fact surpasses comparable networks trained on a massive human expert data set.



Integrated Modeling and Control Based on Reinforcement Learning and Dynamic Programming

Neural Information Processing Systems

This is a summary of results with Dyna, a class of architectures for intelligent systems based on approximating dynamic programming methods. Dyna architectures integrate trial-and-error (reinforcement) learning and execution-time planning into a single process operating alternately on the world and on a learned forward model of the world. We describe and show results for two Dyna architectures, Dyna-AHC and Dyna-Q. Using a navigation task, results are shown for a simple Dyna-AHC system which simultaneously learns by trial and error, learns a world model, and plans optimal routes using the evolving world model. We show that Dyna-Q architectures (based on Watkins's Q-Iearning) are easy to adapt for use in changing environments.



A Reinforcement Learning Variant for Control Scheduling

Neural Information Processing Systems

However, a large class of continuous control problems require maintaining the system at a desired operating point, or setpoint, at a given time. We refer to this problem as the basic setpoint control problem [Guha 90], and have shown that reinforcement learning can be used, not surprisingly, quite well for such control tasks.


Integrated Modeling and Control Based on Reinforcement Learning and Dynamic Programming

Neural Information Processing Systems

This is a summary of results with Dyna, a class of architectures for intelligent systems based on approximating dynamic programming methods. Dyna architectures integrate trial-and-error (reinforcement) learning and execution-time planning into a single process operating alternately on the world and on a learned forward model of the world. We describe and show results for two Dyna architectures, Dyna-AHC and Dyna-Q. Using a navigation task, results are shown for a simple Dyna-AHC system which simultaneously learns by trial and error, learns a world model, and plans optimal routes using the evolving world model. We show that Dyna-Q architectures (based on Watkins's Q-Iearning) are easy to adapt for use in changing environments.


Navigating through Temporal Difference

Neural Information Processing Systems

Barto, Sutton and Watkins [2] introduced a grid task as a didactic example of temporal difference planning and asynchronous dynamical pre gramming. This paper considers the effects of changing the coding of the input stimulus, and demonstrates that the self-supervised learning of a particular form of hidden unit representation improves performance.


Navigating through Temporal Difference

Neural Information Processing Systems

Barto, Sutton and Watkins [2] introduced a grid task as a didactic example of temporal difference planning and asynchronous dynamical pre gramming. This paper considers the effects of changing the coding of the input stimulus, and demonstrates that the self-supervised learning of a particular form of hidden unit representation improves performance.