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 Reinforcement Learning


Bayesian Policy Gradient Algorithms

Neural Information Processing Systems

Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policyby following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate this gradient. Since Monte Carlo methods tend to have high variance, a large number of samples is required, resulting in slow convergence. In this paper, we propose a Bayesian framework that models the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient as well as a measure of the uncertainty in the gradient estimates are provided at little extra cost.



Natural Actor-Critic for Road Traffic Optimisation

Neural Information Processing Systems

Current road-traffic optimisation practice around the world is a combination of hand tuned policies with a small degree of automatic adaption. Even state-ofthe-art researchcontrollers need good models of the road traffic, which cannot be obtained directly from existing sensors. We use a policy-gradient reinforcement learningapproach to directly optimise the traffic signals, mapping currently deployed sensor observations to control signals. Our trained controllers are (theoretically) compatiblewith the traffic system used in Sydney and many other cities around the world. We apply two policy-gradient methods: (1) the recent natural actor-critic algorithm, and (2) a vanilla policy-gradient algorithm for comparison. Along the way we extend natural-actor critic approaches to work for distributed and online infinite-horizon problems.


Closed-Loop Learning of Visual Control Policies

Journal of Artificial Intelligence Research

In this paper we present a general, flexible framework for learning mappings from images to actions by interacting with the environment. The basic idea is to introduce a feature-based image classifier in front of a reinforcement learning algorithm. The classifier partitions the visual space according to the presence or absence of few highly informative local descriptors that are incrementally selected in a sequence of attempts to remove perceptual aliasing. We also address the problem of fighting overfitting in such a greedy algorithm. Finally, we show how high-level visual features can be generated when the power of local descriptors is insufficient for completely disambiguating the aliased states. This is done by building a hierarchy of composite features that consist of recursive spatial combinations of visual features. We demonstrate the efficacy of our algorithms by solving three visual navigation tasks and a visual version of the classical ``Car on the Hill'' control problem.


TD(0) Leads to Better Policies than Approximate Value Iteration

Neural Information Processing Systems

We consider approximate value iteration with a parameterized approximator in which the state space is partitioned and the optimal cost-to-go function over each partition is approximated by a constant. We establish performance loss bounds for policies derived from approximations associated with fixed points. These bounds identify benefits to having projection weights equal to the invariant distribution of the resulting policy. Such projection weighting leads to the same fixed points as TD(0). Our analysis also leads to the first performance loss bound for approximate value iteration with an average cost objective.


Temporal Abstraction in Temporal-difference Networks

Neural Information Processing Systems

We present a generalization of temporal-difference networks to include temporally abstract options on the links of the question network. Temporal-difference (TD) networks have been proposed as a way of representing and learning a wide variety of predictions about the interaction between an agent and its environment. These predictions are compositional in that their targets are defined in terms of other predictions, and subjunctive in that that they are about what would happen if an action or sequence of actions were taken. In conventional TD networks, the interrelated predictions are at successive time steps and contingent on a single action; here we generalize them to accommodate extended time intervals and contingency on whole ways of behaving. Our generalization is based on the options framework for temporal abstraction. The primary contribution of this paper is to introduce a new algorithm for intra-option learning in TD networks with function approximation and eligibility traces.


Off-policy Learning with Options and Recognizers

Neural Information Processing Systems

We introduce a new algorithm for off-policy temporal-difference learning with function approximation that has lower variance and requires less knowledge of the behavior policy than prior methods. We develop the notion of a recognizer, a filter on actions that distorts the behavior policy to produce a related target policy with low-variance importance-sampling corrections. We also consider target policies that are deviations from the state distribution of the behavior policy, such as potential temporally abstract options, which further reduces variance. This paper introduces recognizers and their potential advantages, then develops a full algorithm for linear function approximation and proves that its updates are in the same direction as on-policy TD updates, which implies asymptotic convergence. Even though our algorithm is based on importance sampling, we prove that it requires absolutely no knowledge of the behavior policy for the case of state-aggregation function approximators.


An exploration-exploitation model based on norepinepherine and dopamine activity

Neural Information Processing Systems

We propose a model by which dopamine (DA) and norepinepherine (NE) combine to alternate behavior between relatively exploratory and exploitative modes. The model is developed for a target detection task for which there is extant single neuron recording data available from locus coeruleus (LC) NE neurons. An exploration-exploitation tradeoff is elicited by regularly switching which of the two stimuli are rewarded. DA functions within the model to change synaptic weights according to a reinforcement learning algorithm. Exploration is mediated by the state of LC firing, with higher tonic and lower phasic activity producing greater response variability. The opposite state of LC function, with lower baseline firing rate and greater phasic responses, favors exploitative behavior. Changes in LC firing mode result from combined measures of response conflict and reward rate, where response conflict is monitored using models of anterior cingulate cortex (ACC). Increased long-term response conflict and decreased reward rate, which occurs following reward contingency switch, favors the higher tonic state of LC function and NE release.


Learning to Control an Octopus Arm with Gaussian Process Temporal Difference Methods

Neural Information Processing Systems

The Octopus arm is a highly versatile and complex limb. How the Octopus controls such a hyper-redundant arm (not to mention eight of them!) is as yet unknown. Robotic arms based on the same mechanical principles may render present day robotic arms obsolete. In this paper, we tackle this control problem using an online reinforcement learning algorithm, based on a Bayesian approach to policy evaluation known as Gaussian process temporal difference (GPTD) learning. Our substitute for the real arm is a computer simulation of a 2-dimensional model of an Octopus arm. Even with the simplifications inherent to this model, the state space we face is a high-dimensional one. We apply a GPTDbased algorithm to this domain, and demonstrate its operation on several learning tasks of varying degrees of difficulty.


From Weighted Classification to Policy Search

Neural Information Processing Systems

This paper proposes an algorithm to convert a T -stage stochastic decision problem with a continuous state space to a sequence of supervised learning problems. The optimization problem associated with the trajectory tree and random trajectory methods of Kearns, Mansour, and Ng, 2000, is solved using the Gauss-Seidel method. The algorithm breaks a multistage reinforcement learning problem into a sequence of single-stage reinforcement learning subproblems, each of which is solved via an exact reduction to a weighted-classification problem that can be solved using off-the-self methods. Thus the algorithm converts a reinforcement learning problem into simpler supervised learning subproblems. It is shown that the method converges in a finite number of steps to a solution that cannot be further improved by componentwise optimization. The implication of the proposed algorithm is that a plethora of classification methods can be applied to find policies in the reinforcement learning problem.