Reinforcement Learning
Convergent Fitted Value Iteration with Linear Function Approximation
Fitted value iteration (FVI) with ordinary least squares regression is known to diverge. We present a new method, "Expansion-Constrained Ordinary Least Squares" (ECOLS), that produces a linear approximation but also guarantees convergence when used with FVI. To ensure convergence, we constrain the least squares regression operator to be a non-expansion in the infinity-norm. We show that the space of function approximators that satisfy this constraint is more rich than the space of "averagers," we prove a minimax property of the ECOLS residual error, and we give an efficient algorithm for computing the coefficients of ECOLS based on constraint generation. We illustrate the algorithmic convergence of FVI with ECOLS in a suite of experiments, and discuss its properties.
Selecting the State-Representation in Reinforcement Learning
Maillard, Odalric-ambrym, Ryabko, Daniil, Munos, Rรฉmi
The problem of selecting the right state-representation in a reinforcement learning problem is considered. Several models (functions mapping past observations to a finite set) of the observations are given, and it is known that for at least one of these models the resulting state dynamics are indeed Markovian. Without knowing neither which of the models is the correct one, nor what are the probabilistic characteristics of the resulting MDP, it is required to obtain as much reward as the optimal policy for the correct model (or for the best of the correct models, if there are several). We propose an algorithm that achieves that, with a regret of order T^{2/3} where T is the horizon time.
Blending Autonomous Exploration and Apprenticeship Learning
Walsh, Thomas J., Hewlett, Daniel K., Morrison, Clayton T.
We present theoretical and empirical results for a framework that combines the benefits of apprenticeship and autonomous reinforcement learning. Our approach modifies an existing apprenticeship learning framework that relies on teacher demonstrations and does not necessarily explore the environment. The first change is replacing previously used Mistake Bound model learners with a recently proposed framework that melds the KWIK and Mistake Bound supervised learning protocols. The second change is introducing a communication of expected utility from the student to the teacher. The resulting system only uses teacher traces when the agent needs to learn concepts it cannot efficiently learn on its own.
Environmental statistics and the trade-off between model-based and TD learning in humans
Simon, Dylan A., Daw, Nathaniel D.
There is much evidence that humans and other animals utilize a combination of model-based and model-free RL methods. Although it has been proposed that these systems may dominate according to their relative statistical efficiency in different circumstances, there is little specific evidence -- especially in humans -- as to the details of this trade-off. Accordingly, we examine the relative performance of different RL approaches under situations in which the statistics of reward are differentially noisy and volatile. Using theory and simulation, we show that model-free TD learning is relatively most disadvantaged in cases of high volatility and low noise. We present data from a decision-making experiment manipulating these parameters, showing that humans shift learning strategies in accord with these predictions. The statistical circumstances favoring model-based RL are also those that promote a high learning rate, which helps explain why, in psychology, the distinction between these strategies is traditionally conceived in terms of rule-based vs. incremental learning.
TD_gamma: Re-evaluating Complex Backups in Temporal Difference Learning
Konidaris, George, Niekum, Scott, Thomas, Philip S.
We show that the lambda-return target used in the TD(lambda) family of algorithms is the maximum likelihood estimator for a specific model of how the variance of an n-step return estimate increases with n. We introduce the gamma-return estimator, an alternative target based on a more accurate model of variance, which defines the TD_gamma family of complex-backup temporal difference learning algorithms. We derive TD_gamma, the gamma-return equivalent of the original TD(lambda) algorithm, which eliminates the lambda parameter but can only perform updates at the end of an episode and requires time and space proportional to the episode length. We then derive a second algorithm, TD_gamma(C), with a capacity parameter C. TD_gamma(C) requires C times more time and memory than TD(lambda) and is incremental and online. We show that TD_gamma outperforms TD(lambda) for any setting of lambda on 4 out of 5 benchmark domains, and that TD_gamma(C) performs as well as or better than TD_gamma for intermediate settings of C.
Speedy Q-Learning
Ghavamzadeh, Mohammad, Kappen, Hilbert J., Azar, Mohammad G., Munos, Rรฉmi
We introduce a new convergent variant of Q-learning, called speedy Q-learning, to address the problem of slow convergence in the standard form of the Q-learning algorithm. We prove a PAC bound on the performance of SQL, which shows that for an MDP with n state-action pairs and the discount factor \gamma only T=O\big(\log(n)/(\epsilon^{2}(1-\gamma)^{4})\big) steps are required for the SQL algorithm to converge to an \epsilon-optimal action-value function with high probability. This bound has a better dependency on 1/\epsilon and 1/(1-\gamma), and thus, is tighter than the best available result for Q-learning. Our bound is also superior to the existing results for both model-free and model-based instances of batch Q-value iteration that are considered to be more efficient than the incremental methods like Q-learning.
Policy Gradient Coagent Networks
We present a novel class of actor-critic algorithms for actors consisting of sets of interacting modules. We present, analyze theoretically, and empirically evaluate an update rule for each module, which requires only local information: the module's input, output, and the TD error broadcast by a critic. Such updates are necessary when computation of compatible features becomes prohibitively difficult and are also desirable to increase the biological plausibility of reinforcement learning methods.
Optimal Reinforcement Learning for Gaussian Systems
The exploration-exploitation trade-off is among the central challenges of reinforcement learning. The optimal Bayesian solution is intractable in general. This paper studies to what extent analytic statements about optimal learning are possible if all beliefs are Gaussian processes. A first order approximation of learning of both loss and dynamics, for nonlinear, time-varying systems in continuous time and space, subject to a relatively weak restriction on the dynamics, is described by an infinite-dimensional partial differential equation. An approximate finite-dimensional projection gives an impression for how this result may be helpful.
MAP Inference for Bayesian Inverse Reinforcement Learning
The difficulty in inverse reinforcement learning (IRL) arises in choosing the best reward function since there are typically an infinite number of reward functions that yield the given behaviour data as optimal. Using a Bayesian framework, we address this challenge by using the maximum a posteriori (MAP) estimation for the reward function, and show that most of the previous IRL algorithms can be modeled into our framework. We also present a gradient method for the MAP estimation based on the (sub)differentiability of the posterior distribution. We show the effectiveness of our approach by comparing the performance of the proposed method to those of the previous algorithms.
A reinterpretation of the policy oscillation phenomenon in approximate policy iteration
A majority of approximate dynamic programming approaches to the reinforcement learning problem can be categorized into greedy value function methods and value-based policy gradient methods. The former approach, although fast, is well known to be susceptible to the policy oscillation phenomenon. We take a fresh view to this phenomenon by casting a considerable subset of the former approach as a limiting special case of the latter. We explain the phenomenon in terms of this view and illustrate the underlying mechanism with artificial examples. We also use it to derive the constrained natural actor-critic algorithm that can interpolate between the aforementioned approaches. In addition, it has been suggested in the literature that the oscillation phenomenon might be subtly connected to the grossly suboptimal performance in the Tetris benchmark problem of all attempted approximate dynamic programming methods. We report empirical evidence against such a connection and in favor of an alternative explanation. Finally, we report scores in the Tetris problem that improve on existing dynamic programming based results.